Patch 0.7.0

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Features

 * 1) Barbarian Kings
 * 2) There is now a barbarian village on every island where you have a town of your own. The levels of the various villages are independent of one another.
 * 3) Each barbarian village now has 50 levels, with a different king in charge at levels 10, 20, 30, 40 and 50.
 * 4) Each victory over a village will increase its level as before. Afterwards, however, they require some time to rebuild it.
 * 5) From level 10 the barbarians can also retaliate. They can attack a player's town with the ‘Pillage’ mission or occupy luxury resource deposits. Occupied deposits produce fewer resources for the player.
 * 6) As before, the barbarian presence is unique to each player. If a player attacks a village, only this village will increase in level, and the barbarians will only seek revenge on this player. If they occupy a resource deposit, the reduction in production only applies to the player who provoked the barbarians.
 * 7) If a player does not attack a village for a certain period, its level will sink along with the likelihood of them retaliating.
 * 8) The barbarians can also be appeased by paying them tribute. They will then only attack the player again if the ceasefire is broken. __NOWYSIWYG__

Community Vote Feature

 * N / A __NOWYSIWYG__

Premium Feature

 * N / A __NOWYSIWYG__

Changes

 * 1) Temples and Shipyards can now be upgraded up to level 38. __NOWYSIWYG__

Bugfixes

 * 1) Removed building levels from the help screens which cannot be built because not enough resources can be stored in a town (e.g. level 41+ Town Hall).
 * 2) Fixed JavaScript errors which arose through various click combinations.
 * 3) Fixed various small display errors.
 * 4) When sorting the alliance member list according to rank, the special ranks will now be grouped together after the alliance roles. __NOWYSIWYG__