Unit-ship talk:Spy/Archive 3

what is the chance that your spy tells who send him?
I would like to know. 08:19, March 23, 2010

Updated Base Risks
The base risks in Spy were correct. Read my notes on that discussion for the data.

I've removed: '''The number and order of Missions and their Risk Base percentages differ slightly from those listed in Spy. Please can someone confirm which are correct.'''

and corrected the base risks. Can someone please fix up a colour for risk #5?

~themrb

This Page Has the Correct Base Risk
Someone had posted:

The number, order, and percentages of Mission Risk Bases differ slightly from those listed in Spying. If you are able, confirm which are correct.

I can confirm through testing that the base risks in this page are correct as of 0.3.4, using the formula given.

Level 32 attacking hideout

Level 2 town

10 defending spies

data:

gold 26% WH 32% Research 42% online 52% Garrison 72% Movements 82% coms 92% recall 32%

I have removed the red text. I'm about to fix up the 'spying' page. Those should really get merged; however I don't have the wiki experience to do it nicely.

~themrb 04:36, July 9, 2010

Speed of Spy
I think that it's important to show the speed of the spy. It is not indicated in the ikariam help. If you try to spy someone in your island, you will find that it takes 5 min. The cargo ship takes 10 min. So the speed of the spy is 120, because the cargo ship has 60? Is it correct?

The speed has never been talked about, asked for, etc... thus never thought about. Based on you saying Cargo Ship taking 10 minutes traveling at 60 then yes a spy would have to be going 120 if it only takes 5 minutes. -- 18:32, September 5, 2010 (UTC)


 * Sorry, looking at time taken between island it clearly seems that the spy takes 4 times less. So the speed of the spy should be 240. In fact the time calculated with this formula isn't true for city in the same island (it gives zero).