Template:FutureResearch

__NOWYSIWYG__

Description

Effects

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| sci = {{RP|TEXT=+ 2 %}} (+ 0.02) research points per Scientist per hour.
 * Cumulative with Paper's + 2%.
 * Cumulative with Ink's + 4%.
 * Cumulative with Mechanical Pen's + 8%. {{#vardefine:i|1}} {{#while:|{{#ifexpr:{{#var:i}} <= ({{{2|0}}} - 1)| true }}|
 * Cumulative with {{#var:type}} Future ({{Ordinal|{{#var:i}} }} Level)'s + 2%. {{#vardefine:i|{{#expr:{{#var:i}} + 1}} }} }}
 * For a total of {{RP|TEXT=+ {{#expr:{{{2|0}}} * 2 + 14}}%}} (+ {{formatnum:{{#expr:{{{2|0}}} * 0.02 + 0.14}} }}) research points per hour.


 * Each scientist will minimum produce {{RP|{{formatnum:{{#expr:{{{2|0}}} * 0.02 + 1.14 }} }} }} per hour instead of the normal {{RP|1}} per hour.{{#ifexpr:{{{2|0}}} >= 25

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| sea = Allows: Reduce upkeep costs for ships by - 2%.
 * Cumulative with Ship Maintenance's - 2%.
 * Cumulative with Pitch's - 4%).
 * Cumulative with Sea Charts / Sea Maps's - 8 %. {{#vardefine:i|1}} {{#while:|{{#ifexpr:{{#var:i}} <= ({{{2|0}}} - 1)| true }}|
 * Cumulative with {{#var:type}} Future ({{Ordinal|{{#var:i}}}} Level)'s 2 %.{{#vardefine:i|{{#expr:{{#var:i}} + 1}} }} }}
 * Cumulative with Government advantages/disadvantages ± various %.


 * Creating an approximated minimal reduction of - {{#expr:{{{2|0}}} * 2 + 16}}% (- {{#expr:({{{2|0}}} * 2 + 16) / 100}}).

| mil = Reduces the upkeep cost for military units by - 2%.
 * Cumulative with Maps' - 2%.
 * Cumulative with Code of Honor's - 4%.
 * Cumulative with Logistics' - 8%. {{#vardefine:i|1}} {{#while:|{{#ifexpr:{{#var:i}} <= ({{{2|0}}} - 1)| true }}|
 * Cumulative with {{#var:type}} Future ({{Ordinal|{{#var:i}}}} Level)'s 2 % (+ 0.02). {{#vardefine:i|{{#expr:{{#var:i}} + 1}} }} }}


 * Creating an approximated minimal reduction of - {{#expr:{{{2|0}}} * 2 + 14}}%.

| eco = Happiness

Increases in happiness in all cities by + 10 points.{{#ifexpr:{{{2|0}}} >= 25

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Capital


 * Cumulative with Well Construction / Well Digging's + 50.
 * Cumulative with Holiday / Relaxation Holiday's + 25.
 * Cumulative with Utopia + 200. {{#vardefine:i|1}} {{#while:|{{#ifexpr:{{#var:i}} <= ({{{2|0}}}-1)| true }}|
 * Cumulative with {{#var:type}} Future ({{Ordinal|{{#var:i}}}} Level) + 10. {{#vardefine:i|{{#expr:{{#var:i}} + 1}} }} }}
 * For a minimum + {{#expr:{{{2|0}}} * 10 + 275}} of happiness in Capital only.

Colony


 * Cumulative with Holiday / Relaxation Holiday;s + 25. {{#vardefine:i|1}} {{#while:|{{#ifexpr:{{#var:i}} <= ({{{2|0}}}-1)| true }}|
 * Cumulative with {{#var:type}} Future ({{Ordinal|{{#var:i}}}} Level);s + 10(- 0.10). {{#vardefine:i|{{#expr:{{#var:i}} + 1}} }} }}
 * For a minimum + {{#expr:{{{2|0}}} * 10 + 25}} of happiness in all cities.

Population

Increases housing spaces in all cities by 20.

Capital


 * Cumulative with Well Construction / Well Digging's + 50.
 * Cumulative with Holiday / Relaxation Holiday's + 50.
 * Cumulative with Utopia + 200. {{#vardefine:i|1}} {{#while:|{{#ifexpr:{{#var:i}} <= ({{{2|0}}} - 1)| true }}|
 * Cumulative with {{#var:type}} Future ({{Ordinal|{{#var:i}}}} Level)'s + 20. {{#vardefine:i|{{#expr:{{#var:i}} + 1}} }} }}
 * For a minimum + {{#expr:{{{2|0}}} * 20 + 300}} housing spaces in Capital only.

Colony


 * Cumulative with Holiday / Relaxation Holiday's + 50. {{#vardefine:i|1}} {{#while:|{{#ifexpr:{{#var:i}} <= ({{{2|0}}} - 1)| true }}|
 * Cumulative with {{#var:type}} Future ({{Ordinal|{{#var:i}}}} Level)'s + 20. {{#vardefine:i|{{#expr:{{#var:i}} + 1}} }} }}
 * For a minimum + {{#expr:{{{2|0}}} * 20 + 50}} housing spaces for all cities.

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|{{:Research:{{#var:type}} Future/Effects}} 

Allows
For every level you wish to discover, you will need &times; level.

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