Unit-ship:Balloon-Bombardier

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Description
Our inventors have discovered that the sun is so hot because it attracts warm air. That is why a balloon filled with hot air also rises in direction of the sun and our soldiers can throw explosive shells down on our enemies from up there. __NOWYSIWYG__


 * During battle, Balloon-Bombardiers deploy to the air combat slot.
 * Balloon-Bombardiers do not move to the front battle line if not filled, so if you have no units except Balloon-Bombardiers or other air units in a battle, they will withdraw.
 * The number of Balloon-Bombardiers that fills a space depends on the battlefield type, as follows:
 * Mini battlefield (town levels 1-4): 5 per space
 * Small battlefield (town levels 5-9): 10 per space
 * Medium battlefield (town levels 10-16): 15 per space
 * Large battlefield (town levels 17-24): 20 per space
 * Big battlefield (town levels 25+): 30 per space
 * Balloon-Bombardiers can attack only enemy land units.
 * Balloon-Bombardiers can not attack any flying opponents, like Gyrocopters, nor the Town wall.
 * Ground units are defenseless against Balloon-Bombardiers, this is what makes them very useful, if the enemy does not have any air units. However Balloon-Bombardiers are defenseless against Gyrocopters, so never send them alone.

Attack Sequence
Artillery → Long-range weapons battle line → Front battle line → Flanks

Training times
$$Training \ time \ = \left \lceil Base \ time \times 0.95 ^ {n - n_0} \right \rceil$$
 * where :
 * Training time : The calculated time (in seconds) needed to train the specific unit on the nth Barracks' level.
 * Base time : The time (in senonds) needed to train the specific unit on the Barracks' first level that the specific unit can be trained [ for this unit 30 minutes = 1,800 seconds ].
 * n : The nth Barracks' level.
 * n0 : The Barracks' first level where the specific unit can be trained [ for this unit is the  Level ].

1 - 10 = 11 - 20 = 21 - 30 = 31 - 40 = 41 - 50 = 51 - 54 =

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