Patch 0.2.8

__NOWYSIWYG__

New Features

 * Bad-word filter for the nick name when registering
 * The satisfaction of the own citizens gets lowered if treaties are broken or dissolved by attacks
 * Alliance: The Interior Ministers are now able to create different ranks with different rights and assign them to alliance members
 * Alliance: The General is able to see all attacks towards alliance member
 * Alliance: The General is able to see all military actions taken by alliance members (thus attacks and assistance troops) - he is also able to call them back
 * Alliance: The treaty overview shows a overview over all treaty sorts from the alliance members
 * While editing the external Alliance page you are able to see a preview
 * While colonizing you are no longer able to take more resources along than could be stored in the town
 * Tool-tip of the maximum storage capacity of a good extended with an trading post entry
 * Donation list at the raw material deposit overworked
 * Sorting of the military movements overworked
 * Defend harbor and town is possible again
 * Military adviser limited to 10 CR's/ messages per page
 * Function to report users at the island view
 * View of the unit upgrades adapted at the Ikipedia
 * Added a pillory for all users. The link can be found on the high-score page
 * Transport overview adapted
 * The own offers at the trading post, besides the one from the actual town, are visible again at the bargain finder
 * It is no longer possible to start actions by using the "back" or "reload" button from the browser
 * Different improvements to reduce loading times and to avoid "white pages"
 * New building destruction screen
 * After changing the E-Mail address it needs to be validated to be overtaken for the account.
 * Additional password request while changing the E-Mail address added
 * At the Tool-Tip from a town on the island view you are now also able to find the High-score place of the user

Bugs Fixed

 * Viewing error of the Tool-Tip at the combat reports
 * Fleets were sometimes not shown in the trading port while being loaded
 * A wrong storage Tool-Tip has been shown at the trading post
 * When a own spy has been discovered the format of the report has been wrong
 * Reports of discovered spies could not be opened
 * Poseidon-wonder-permanent-effect has been wrong
 * Building time formula of spies has been wrong
 * Viewing error at the embassy with IE7
 * Resources could be produced during a trading post trade
 * Resources could be lost during a trading post trade
 * Some players had action points missing
 * Destruction of some buildings did not bring any resources
 * Wrong view at the military adviser. Attacker have been shown as occupying forces.
 * Sort by distance at the trading post has been wrong
 * Buying building material by using the trading post was incorrect
 * Trading post showed results which have been out of range
 * While attacking in waves some trading ships has been lost
 * No loot protection by the warehouse at special wave attacks
 * Troops could be send via the sea way also when there was a blockade
 * While the workshops was working on an upgrade you could build or destruct the building.
 * At the gold high-score where some users with negative entries
 * In some cases the town data have been switched in automatic messages
 * Viewing error at the diplomacy adviser with the IE
 * Erroneous view of the loading duration at the ship-/unit send screens
 * Free spies disappeared with special conditions
 * Erroneous view while accepting a trade offer at the IE
 * Building time from spies have been wrong with hideout level 21
 * Viewing error at the premium view of the diplomacy adviser
 * Error at the cultural goods arrangement screen
 * After a town change you came to not fitting sites
 * Ships with the mission colonization could not be called back
 * Adviser did shine after a new registration
 * Approximate costs for military actions have been calculated wrong
 * finished researches where only shown one click further
 * Mission time between own towns has been wrong
 * When de-constructing the hideout the wrong number of spies has been retired