User talk:Tank Master

Hi, welcome to Ikariam! Thanks for your edit to the Forester's house page.

Please leave a message on my talk page if I can help with anything! -- KyleH (Talk) 17:54, September 1, 2009

Patch 0.3.2 changes
When adding Patch 0.3.2 changes to the different buildings, I think instead of a big Message banner tag (I can still make one if you think we need it ) we can use the new template tab. It basicaly makes a sub page of the main page like we had before but I think (hope it is a little easier to navigate with - we can always remove the older info like we did with the Patch 0.2.8/Subpages ;.

Use together with tabrow to create a row of tabs. First parameter is page to be linked, second (optional) is what the link will be displayed as. If used on the page it links to, it will be use the "activetab" color.

Gives:

I would have to see it more in action to get what you are thinking of implementing.

I can figure out enough here to add rows and change the text (adding in costs and such). Yesterday was my first attempt at removing columns, and it didn't go as planed. I don't know how the formatting got messed up so much (and thank you Jrooksjr for fixing that part so quickly).

I still haven't figured out how to message people here on wikia, for the new formatting style that is used on the mill/mine upgrade pages look quite different in IE 8 and FF 3.5 and wanted to point that out.

~TM

To message people you have to go to their talk page or the T in my signature (Normaly talk pages are User talk: (User talk:Tank Master for your talk page.) and click on the Leave a message / New  message link at the top / bottom of the page --  23:23, September 19, 2009 (UTC)

I was in the middle of making changes to the color scheme of the tables - and was using that page to check the changes on - that is how come I was able to fix it so quickly (just luck of the pages) -- 23:23, September 19, 2009 (UTC)

You might want to try these pages to help familiarize yourself with wiki's some Help:User page - Help:Talk page - Help:Editing -- 23:23, September 19, 2009 (UTC)

To see a variation of the tabs in action - go to my user page by clicking on the tab below and click on the Tabs I have in the upper right corner: --  04:40, September 20, 2009 (UTC)

RE: Glass research
To see which pages use the template that needs changing: Go to the template's page then click on the What links here in the left column of the page. -- 19:04, September 27, 2009 (UTC)

RE: Edit question
Did it happen today (within the last hour or so of this posting? If so then that was my fault and I apologize for that. Unfortunately, you can not lock a page from edits just for while you are editing it (I wish we could - other than being and Admin - it is not possible) but in the future there are 2 ways around this problem:
 * 1) As you stated, you cansave often ( but then it shows tons of change in the change long for that page and in the recent history page.
 * 2) Just before you click on SAVE (Highlight and COPY the entire page so that if anything you can abandon the changes - then edit the page after the point of where the other person made the edits and then you can  Paste your changes over their edits ( I normally paste at the Bottom of the page and them copy / past my changes up if the previous edditor has added new information that is correct  in addition to my changes I was making.
 * 3) If you already clicked on Save and get the error message saying your changes could not be saved because someone else made a edit ( click the BACK button and then you will be back to editing the page before you clicked on SAVE -- then do the COPY of the entire page ( so you will not loose all of your changes ) and again paste at the bottom and copy / paste your work up as mentioned in the previous line.

Those are the only things I can think of to help in this situation ( it has happened to me many times before when I have been edting as well ) - Being an admin does not stop that from happening to us. -- 21:19, September 27, 2009 (UTC)

yes, it was just a bit ago. and yes, I did go back and copy the info. but when I went to past the changes in a new edit, I ended up crtl+c again instead of v and lost the info... (next time I will copy into notepad first :P)

Thxs for the reply. Ill just be more careful in the future.

Governor's Residence and Palace
I seen you made changes to Palace and hopefully copy / pasted them over to Governor's residence since they are exactly the same. -- Anyhow I have now linked Governor's residence with Palace via the page Palace/Expansion you can still click on Edit on either page's Expansion section and will go to that page. Now when you change 1 page you change both. When we 1st made the pages we did not know you could sort of make what they call local templates to link pages together like that, hence the 2 seperate pages with the same info, but now that I know we can and how, I did it so no more duplicating it --  00:49, September 28, 2009 (UTC)

You said that Palace and Governor's residence are not the same wording before I connected them together??? If so I can undo my change and set them back to your wording so that they are not duplicates - but in they past they always were the same so I figured make 1 change and not have to duplicate it! -- 11:16, September 28, 2009 (UTC)

RE: Editing guidlines
If you, Rmedic and Polytherion (the more active of all users here) wish to make some rules (within reason) I will go along with them - but I do not expect them to be followed much though -- 20:45, September 28, 2009 (UTC)

Wonder in table
Are you talking about this table

If so the template is called Resource the parameter is |wonder=. Did the wonders (miracles) section get totaly removed in the new patch or did something take it's place? -- 15:47, September 29, 2009 (UTC)


 * I removed the wonder setting of that template. -- 15:53, September 29, 2009 (UTC)

I moved Miracle back to Wonder and did not leave a redirect - so Miracle is now a blank page so that we can start new with that page - I do (for now - but not too long) want to keep Wonders just incase there is something we need from it but when Miracle is set to the way it is supposed to be, we can then delete the Wonder -- I am now going thru the What links here to remove the links to Wonders. -- 16:36, September 29, 2009 (UTC)

Are you sure Miracle replace Wonder and not Blessing? If so then the statues are called Miracles now? or are they Wonders and they give out Miracles? The reason why I ask - we have a page List of islands that I am going to have to basicaly DELETE because the information on every single island is wrong now that they added more Statues, meaning the %'s are wrong since those pages are baised on the 8 original Wonders. -- 20:09, September 29, 2009 (UTC)

Wonders that remained as Miracles
Yeah just rewrite them to the new correct information - I have redone the Buldings to show the current miracles ( I might have forgot to rename it to miracles though ) -- 22:45, September 29, 2009 (UTC)

WRaw
The template looks good to me - I did modify it a little though - Raw had 2 parameters 1st was for normal amounts and research reduction then the 2nd was for the self reduction and researches, so I removed the 2nd paramter from WRaw. If you wish to add a 2nd paramter to show more reductions just undo my changes and them modify the (TOP) section that has the in it - that is for parameter 2  the bottom section is for when only the 1st parameter is used. I also think you might want a different name - Raw came out for resources Raw resources etc, you might want to give it a name closer to what it is for (just an idea WhLvl or along those lines - this is just my opinion.  As far as making the page for all pages - If we can do that then that will be great ( I am all for doing less work to acomplish the most work shown if possible ) --  15:52, September 30, 2009 (UTC)


 * 1) On the Raw when the 2nd number is entered it shows the Self Reduction values  Raw, with Geometry, etc -- I did not make the formula, I just took the template that was called Selfde and added it to Raw's 2nd paramter display  (why have 2 templates to show the same when 1 can do ) I just coppied the formulas over and put in the   switch in to know when to / not to show the 2nd column.
 * 2) If you know the more appropriate formula for the Self reduction let me know and I can correct it.
 * 3) If it is just off by a small amount we might leave it as it (close is better than not showing it).
 * 4) As to the rename  you can do it when you are ready by clicking on Move at the top of the page and give it a new name - if you leave a redirect (leave the check box checked) then you can used Either name to do the same thing and will not have to redo the Town hall page (will not have to switch the template over to the new name ).
 * 5) The table expanded more to the right (not because of anything you did but what I did ). I took the Notes (references) section that was outside of the table and added them to the table as the bottom line  so the table expanded to accomodate the text. --  22:36, September 30, 2009 (UTC)

Re:Notes / Raw script

 * 1) You do not like the text in the template? hmmm I thought it did look better.
 * 2) So I been moving them to the bottom of the tables as I modified them to the new format with   and removing all the   color statements since they are not needed with the zebra setting.
 * 3) Since you and Rmedic will be problably doing the most work as for as accuracy goes - I will undo my changes.
 * 4) By the way we also have a template Reflist (makes the text at 80% compared to  building level? in the tables it is set to the current building level - on level 2 the 2nd number is 2 not 1  - level 3 = 3 not 2  etc --  17:36, October 1, 2009 (UTC)

Hmm go look at Carpenter's workshop now -- I made the 2nd number the  building level not the previous  and it got closer to the correct number - so if we use the same building level it should be  +1 not -1  but we are still off a little ( I changed it back to .54 on raw as well) and we are still off some by  200+ units --  17:56, October 1, 2009 (UTC)

Soft cap
Did Gameforge do away with the Soft cap? meaning I can delete the template Soft cap? -- 01:14, October 1, 2009 (UTC)

Max reduction formula might be wrong
If the Main number is 100,000

Raw =

Pulley is 100,000 x .98 =

Geometry is 100,000 x .98 x .96 or .94 =

Spirit level is 100,000 x .98 x .96 x .92 or .86 =

and the max reduction of the new buildings is 32% or .32 which turns into .68 in the formula ( ( ( ( 100,000 x -.32 or 100,000 x .68 ) - 1500 ) / 8000 ) +1 ) - when that is added to the formula

Max reduction is 100,000 x .98 x .96 x .92 x .68 or .58 (not .54) =

100000 gives this

It is not off by much but does affect the higher numbers ( not the lower numbers) -- 17:17, October 1, 2009 (UTC)

Here is the problem  the formula is not 2 + 4 + 8 = 14% reduction (before max reduction)  it is  2% reduction (then take that number and reduce it by 4% .98 x .96 = .94  then take that number then reduce it by 8% .98 x .96 x .92 = .86  then for your max reduction you would reduce that number there by 32% .98 x .96 x.92 x.68 = .5885 but it is truncated later on after it is multiplied by the main number so .58 -- that is how the fomula is set up now -- for Pulley geometry and spirit level - so our main forumla for raw is wrong?  ( that is why it does not show wrong for  regular raw - the numbers are too low to notice ) --  18:14, October 1, 2009 (UTC)

Flaw in my "Here is the problem" statement ( if you take # x .98 x .96  you get .9408 (94% or 6% with small remainder) but still is equal to 2 + 4 = 6  all the way up to Spirit level ( we have a bigger decimal remainder that is runcated  # x .98 x .96 x .92 = .865536 (truncated down to .86 or 14% -- the question is since that truncated amount is .005536 (technically it would make .86 into  .87  or 13% reduction which would be wrong I think -- so you are right it should be your way  2 + 4 + 6 + 32 = 46 reduction or .54 but we are still off by a small amount  on Carpenter's workshop level 25 --  18:41, October 1, 2009 (UTC)

Carpenter's workshop
I moved the number up by 1 today when - that is when I posted that it was closer to the right number ( off by only 200 + units ) but your formula fixed it to be needing to be 1 less --  I see  my idea of .98 x (#-1) *.01 does not work well with higher numbers  hence the need for 100 - ((#-1)/100) - I was wrong, you were right - so now Raw's self reduction  should be correct for all pages again now? -- 19:25, October 1, 2009 (UTC)

Delete pages
Just to let you know -- if the pages are on this wiki all you have to do is put the page name inside of   and


 * instead of listing this page like this: http://ikariam.wikia.com/wiki/Template:Wh
 * use Template:Wh = Template:Wh
 * instead of listing this page like this: http://ikariam.wikia.com/wiki/Template:Wh/doc
 * use Template:Wh/doc = Template:Wh/doc
 * instead of listing this page like this: http://ikariam.wikia.com/wiki/Template:WRaw
 * use Template:WRaw = Template:WRaw
 * instead of listing this page like this: http://ikariam.wikia.com/wiki/Template:WRaw/doc
 * use Template:WRaw/doc = Template:WRaw/doc

You should be able to move and delete pages (since you are a registered user) other than the ones I marked as Sysop locked or unless wikia made a change to the contrary when they combined all the wiki-databases/usernames --  02:24, October 2, 2009 (UTC)

By the way I show you did move some of the pages

Page history * (diff) 20:51, 1 October 2009. . Tank Master (Talk | contribs | block) (1,184 bytes) (moved Template:WRaw to Template:Wh) * (diff) 20:52, 1 October 2009. . Tank Master (Talk | contribs | block) (28 bytes) (moved Template:WRaw to Template:WhLvl) * (diff) 21:02, 1 October 2009. . Tank Master (Talk | contribs | block) (32 bytes) (moved Template:WRaw/doc to Template:WhLvl/doc)

then I deleted the ones you asked me to -- 02:34, October 2, 2009 (UTC)

Alt-Lang template
I have removed the Alt-Lang template, there became too many wiki's to link to x11 paramaters to update every time 1 new wiki was added, so I went thru all the pages and changed all references from Alt-Lang over to the interwiki language links (so that the language bar will show if there is a language link for that page) -- there is no way to use the interwiki links to get to the Gameforge German language link - so I did make 2 new templates PAGENAME to link to Gameforge's wiki for PAGENAME and Mediawiki has a German language Ikipedia so I made a template PAGENAME that links to its PAGENAME when they are made and we know about them - if no PAGENAME is given it goes to the main page --  00:20, October 5, 2009 (UTC)

I know shoot me!!! -- After I went thru and removed every reference to Alt-Lang and converted the pages over to interwiki language links, today I woke up and realised how I could redo the template and make it easier to update (add more languages to it ) and handle more than 11 languages at 1 time ( now it handles 30 at the moment)


 * I Liked having the Flags at the top to represent the different languages (hate having the language bar up for other languages) but the old template was too hard to update (add new languages) when new language wiki's opened up
 * The new template (Main part) checks to see if you have at least 1 language (parameter 1) in it and that you do not exceed 30 languages at the moment and then calls a new sub-template Alt-Lang/Lang that actually checks the validity of the language codes (this is where all the language coded and flags are located)
 * Just as before: every odd parameter location is the language code (1, 3, 5, ..., 55, 57, and 59) and every even parameter is the pagename (2, 4, 6, ... , 56, 58, and 60)
 * This time you do NOT have to include the : in the page name as before - but you do still have to leave the pagename spot blank if you wish to link to the main page of the wiki.
 * It will not link to the German Ikariam wiki anymore but we have Pagename for Gameforge links and Pagename for linking to the new German Ikipedia that Wikia has added to their system. (again leave the pagename blank to link to the main page of the wiki).
 * Since I removed the old template - I will re-add it back in --  02:09, October 7, 2009 (UTC)

New resource templates
We will be using new resource templates:


 * Wood
 * Wine instead of W
 * Marble instead of M
 * Crystal instead of G
 * Sulphur instead of S
 * Gold instead of G$

Examples:


 * Gold gives
 * 123456789 gives
 * 123456,789 gives
 * I need more gives

If you need any more templates feel free to ask me to create them or do it yourself. I will be working on removing the old ones. rmedic 17:07, October 3, 2009 (UTC)

Re: Master builder score template
Cool deal - 23:56, October 4, 2009 (UTC)

On a side note I modified MBScore Raw and WhLvl to check for errors like when ? is used in place of the numbers it will not print a page full of error messages but instead will used the Dull} template to display

Tabview now in use
Because of the Huge tables on Barracks and [{Shipyard]], I have turned on the  tags to see how they work in real use, and I think I do like it better than Tab because Tab takes you to the page Tabview just shows the sub-page.
 * On the Barracks page I have removed Expansion Details, Training Times and Ship Capacity and turned them into sub-pages Barracks/Expansion Details, Barracks/Training Times, and Barracks/Ship Capacity viewable through Tabview.
 * On the Shipyard page I have removed Expansion Details and Construction Times and turned them into sub-pages Shipyard/Expansion Details and Shipyard/Construction Times viewable through Tabview.

The pages are much easier to edit now - I can change the color of the tabs to match our other tabs as well. This might be the way to go on a few other pages or future Changes as well. -- 16:00, October 10, 2009 (UTC)

Tables combined
I noticed that the Winegrowers, Stonemasons, Alchemist's tower and Glassblowers all had the EXACT same table for expanding their building levels (like the Vineyard, Quarry, Sulphur pit Crystal mine do. The  buildings are separate from the Other resources. So I made a template Resource Resource can be Wine, Marble, Sulphur or Crystal. So only 2 tables now not 4 (1 for wood and 1 for others) - I will look at the Reduction buildings later and I bet they can be combined as well (other than wood of course). I have also renamed Resource to Resource and you no longer need the  . --  16:52, October 12, 2009 (UTC)

The Reduction buildings can not be combined (they each have a different set of material requirements ) so individual tables for them -- 21:27, October 12, 2009 (UTC)

P.S. Congrats
Congrats!!!

You are now a Sysop so you can delete pages, restore deleted pages, and Rollback edit!
 * You should see some new options to Protect pages (at the top of each page), use this if you see that a page is being vandalized alot (use the block new / unregistered user) to make it so that anonymous (IP Numbers) can not edit the page, if it is registered users then move it up to Sysop (no one but staff can edit the page) but use this sparingly or on CRITICAL pages or templates.
 * You will see the option to ROLLBACK (next to undo) in the History of edits as well. Be careful with this feature because it will undo MANY edits in a row. If a editor has made say 10 edits in a row and you think the latest one should not have been done then use UNDO. If you use Rollback it will undo all 10 edits made (by that 1 person). Undo will undo 1 edit at a time -- Rollback will undo ALL edits by that person (no matter how many they made) in a continuous row until it finds edits made by a different person then it will stop.
 * Rollback = multi-edit reversions
 * Undo = single reversion

-- 21:35, October 12, 2009 (UTC)

Manual of Style
I have started a Ikariam:Manual of style guideline page or MOS as a short-cut, for how we should do Tables, Spelling of Buildings, Researches, etc...


 * This is just a beginning (and a rough draft) so please look it over and make whatever changes you think it needs - then when we get it fairly decent we can have it linked on the Wikia greeting bot so all new to the site will have a direct link to it, and we can put it on the site notice for all of the current users as well
 * I am sending this to 3 users - Polytherion, Rmedic and Tank Master -- 20:57, October 14, 2009 (UTC)

Template:Research
Heh, oops, thanks for the protection of Research but I think user:12.28.69.219 is me! Apparently my session timed out and I was logged out while editing and did not realize it until the last edit when I logged back in again (after saving it). -- 17:44, October 15, 2009 (UTC)

New templates
I have created some new templates to (Hopefully) help you on the Unit / Ship change over (hopefully less typing over all for you):


 * Hit points and Hit points both produce.
 * Armor and Armour both produce.
 * Size produces.
 * Class produces.
 * SpeedUS produces
 * Type produces
 * Time produces July 27, 2024
 * Upkeep produces
 * All of these can take a parameter to be displayed in the tooltip as well.
 * TeXt produces
 * I have modified both Offense and Defense so that they do not display "- Level #" anymore so that you can use them to diplay the sword / shield icons in other locations that use them as well
 * 1 produces
 * 1 produces
 * 1 produces
 * 1 produces

I hope these help, so that you do not have to keep entering   Text   etc - If you think of others that I have missed let me know  --  17:28, October 17, 2009 (UTC)

Dull
I wanted the - to be visible, but not too visible (dull in color ) and did not want the space to be totaly blank either so vs -. -- 01:05, October 18, 2009 (UTC)

Soft cap
The Soft cap was never removed when they went to Patch 0.3.0. When I started playing, Gameforge only had .de, .org and .com servers, and was on Patch 0.1.4 or there abouts. When you went to the Ikipedia, all buildings were shown to their max level, high price and all, of course people were complaining on the forums too, I then had and account on both .com and .org.

In patch 0.2.5 they enacted the soft cap because of the Sticker shock value and Patch 0.3.0 removed the sticker shock but not the soft cap on the building levels shown. I have now added new wording explaining that the soft cap is only the max level shown in the Ikipedia pages, and not do to sticker shock. -- 16:56, October 18, 2009 (UTC)

Hardcap
Sure, we have Soft cap, a Hard cap or how you want to call it is just a equally important to know. That way visitors can know what the max level of any buiding is, even if they have not started building it yet. Untill you made a few references stating that Level # was the max level for said building (especialy the new buildings added in patch 0.3.0, I did not know their max levels, I am sure others would like to know as well. -- 17:57, October 18, 2009 (UTC)

Wine
The researches are:


 * Improved Resource Gathering for the Winery (increases production)
 * Wine Cellars for the Wine Press (reduction of demand)

on .com -- 18:53, October 18, 2009 (UTC)

I think I found our sort of discrepancy (maybe) - What does it say in the Ikipedia on .org and test not the actual building but the ingame help section?? -- 19:24, October 18, 2009 (UTC)


 * I think the Ikipedia is calling them 1 name (the names I been going by) and the actual building (client) is saying another name -- 19:25, October 18, 2009 (UTC)

Problem
Things just got complicated I think - Look over in left column and point at the Buildings, Barrack Units & Shipyard Ships, as well as the Technology Tree information, I set those links to the .com Ikipedia names the other day as well as the link on the Main Page

Also, I just noticed that the .com translators have apparently realized that Gameforge has been using the UK English spelling of Sulphur, because it is now spelled in the US English spelling as Sulfur, so this looks like we need to work on the MOS more than I wanted to even think about doing, and what I initially posted on it may have to be totally scrapped and voted on to get a consensus of what will be the main spelling and what will be the links to the main page (I think we might have to go with whichever the 1st page made will have to be the main, so long as it is correctly spelled, in that version (UK vs US English) then any other spellings in the other English will have to link to the main.

I am sending this to Rmedic, Tank Master and Polytherion --  20:15, October 18, 2009 (UTC)

Re:Buildings
Yeah I was noticing the pattern, I also made change to Forester's House to make it mach the ResourceIncrease format for resources - so you can find the same info on wood just as if it was on a crystal, sulphur, or marble page - I was looking at the buildings to see if we can make a Header template for buildings (with few exceptions I am sure ).

I changed over to a new server on .com because the server I was on was full of people that wanted to attack and / or occupy me,since I was small.


 * I went to newest server just opened (very few on it) and so I am getting the #'s on how much resources you get when you demolish a building.


 * This might be more data we can add to the buildings - to see what I mean (at moment it is just a rough idea - not exactly what would go on the actual buildings if we did add this) click here. -- 01:02, October 24, 2009 (UTC)

Raw / Raw2 etc using Trunc
I found out why raw was off a little (in some of the numbers) we had the template Trunc to get rid of the decimal remainders on the numbers and the game was rounding the numbers - so I removed the Trunc and added Round 0 to the equations and the numbers are matching more properly than before, especialy with my Return's from demolition testing, so we might have to do this with WhLvl as well


 * PS. for the Self Reduction equations I had to remove the -1 from the equations because round 0 fixed that as well.

--  16:16, October 25, 2009 (UTC)

Yeah, that was a separate change ( I thought I could do ) but cant so I am now resetting it back to the way it was (FORMAT wise) but leaving the formula as I mentioned -- 16:42, October 25, 2009 (UTC)

Format should be fixed (back to way it was before) with new rounding, instead of truncating. -- 16:56, October 25, 2009 (UTC)

RE: research points
The original number is from the in-game Ikipedia for (Level 1) for all of the Futures -- There was a note by other players stating that it takes 2x to get to Level 2 and and such - so I just took that information and went out to level 10 on all of them. I never had beyond level 1 on any to verify -- so the number problably will need to be corrected Patch 0.3.2 may have changed that formula as well - It has changed so many other things why not Futures Points as well? - 17:04, October 26, 2009 (UTC)

This is why on the Research page it has the on it -  17:10, October 26, 2009 (UTC)

Are you talking about the # of points needed to get the Research? or are you talking about the Scientific score at the bottom of the Research box (top right corner of the research page) ?

If talking about the # of points needed to get the research then my original reply goes toward that, but if you are talking about the number at the bottom of the page? I never made a change to that formula, it was pre-existing from the beginning. -- 19:18, October 26, 2009 (UTC)

From top to bottom:
 * Research name - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - > > > >


 * Image and category for the research type - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - > > > >


 * Research points needed to discover this research - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - > > > >


 * Required research before can discover this research - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - > > > >


 * Research allowed after discovering this research - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - > > > >


 * The # of points added to your High Score (Scientists Score) (1% of the Research Points required) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - > > > >

-- 20:13, October 26, 2009 (UTC)

New Image for Research (Tech Tree)
I have uploaded a new Tech-Tree image on Research, to reflect the changes in Patch 0.3.2, it however does NOT show what each research can do like the others did (ie 2% reduction in building material). I will see about adding that in later if I can (I am testing a trial program to make flow-charts to make the image. Look it over to make sure that the info is correct in how it connects the researches and then we can go from there. -- 22:53, November 1, 2009 (UTC)

Research image
Which image do you prefer Long and Skinny or Short and Wide? -- 00:11, November 4, 2009 (UTC)

MyHome page
Being an administrator we can go to Myhome page and edit the community corner (lower right corner) and use that as your project's page -- 00:12, November 11, 2009 (UTC)

Miracles, Temples, and Wonders
Hmm, umm, I think we goofed on renaming Wonders into Miracles -- After closer looking at the Ikipedia in the game -- We use Temples to make priests that pray to the Wonders on the Island and when enough faith is generated the Wonder grants us a Miracle. So the Main pages and templates should be called Wonders and what we used to call Blessing is now called Miracle --  06:44, December 29, 2009 (UTC)

Bug in the in-game Ikipedia
I found a problem in the in-game Ikipedia! If you have a building like a Carpenter that reduces the costs of a building, the Ikipedia does  show that reduction! It only shows the reduction from Researches. -- 15:01, December 29, 2009 (UTC)

Patch 0.3.3 info
We can start making the changes anytime (I recommend making a sub-page of the article that is changing) and later we can copy the information over to the proper top-page when it goes active - that way we retain the current and can show the new changes as well (just place a link on top page to the sub-page). -- 21:54, March 2, 2010 (UTC)

user 71.117.214.151
Tell me about it! -- 20:10, April 24, 2010 (UTC)

Hiding Pages
In theory I think you can do it if you put the whole page inside of a -- but the only thing is if anyone looks at the Recent Changes they can see what you did as well as the History - so no there is no way to 100% make it so that anything is invisible to everyone but you - just invisible to the casual users (not the frequent users). -- 11:49, August 5, 2010 (UTC)

Saw mill hard cap
Where did you get the info that level 50 is the max level for a saw mill? If it is the hard cap for the mill the it is more than likely the cap for the vineyard, sulphur pit, crystal mine and the quarry as well. -- 12:04, August 5, 2010 (UTC)


 * I reverted my changes to the ResourceIncrease for the Luxury resources back to your way as well and added levels === 41 - 50 === as well, but the Saw mills such are considered to be buildings, they are Island buildings not Player built buildings, but I agree that the template hardcap is not really worded correctly for those types of buildings. -- 11:40, August 6, 2010 (UTC)

Achievements, do we want them ?
The new MediaWiki update now allows for Achievements - do we want to activate this? Read here and give me your opinion. -- 01:29, August 6, 2010 (UTC)


 * After taking in your objection and Ifaigios wanting them, thus leaving me as the swing vote of the active Administrators, I have decided to go ahead and put in a request to activate the achievements. I read and know to expect the FLUFF edits Ifaigios and I will try to get to them quickly, so that you can deal mainly with the new information, and remember we can request them to be turned off just as easily as we requested them turned on, but I feel we have to give them a try at least 1 time. --  20:04, August 7, 2010 (UTC)


 * I agree and hope so as well, but hopefully we will get more, continually active helpers / editors to the wiki, besides the 3 main editors (you, me and Ifaigios). --

Achievements are now live
We can modify their name and picture as well as add new tracts by using Special:AchievementsCustomize -- I need to know if you can not access this page.. -- 13:27, August 8, 2010 (UTC)

Kewl, I mainly wanted to make sure you could access the page (main priority) since you are main part (1/3 rd) the the active Administrators, but yeah all we can really do with that page is: -- 17:40, August 8, 2010 (UTC)
 * 1) Change the picture of the pre-defined achievements.
 * 2) Restore the original pictures to the pre-defined achievements.
 * 3) Change the name of the pre-defined achievements.
 * 4) Add (enable) new category tracts this giving more achievements (for that specific category - we can change the name and pictures of pre-defined achievements for those tracts).
 * 5) Turn off (disable) the category tracts.

Ambrosia and Ikariam Plus
The Ambrosia page talks about what is and how to acquire it. After, you acquire you are considered and Ikariam Plus member and that page tells you the different ways you can spend your. -- 22:48, August 17, 2010 (UTC)

Image vs File
You do know that and  are exactly the same thing? Image: and File: are interchange able.

and

OHhhh, I know you are building up your edit Badges that you did not want us to turn on --  01:01, August 18, 2010 (UTC)

Signature
You just need to remember to add  to the end of your posts to sign your name and date, just like all the rest of us have to do. -- 01:20, August 18, 2010 (UTC)


 * Too bad the badges do not count edits on Talk / Discussion pages, Template pages nor Category pages! I would have had tons of badges if they did!!! -- 01:27, August 18, 2010 (UTC)


 * Images do not count if they are pre-existing, but if a page has 20 images on it and you change all 20 images and save it you should get credit for all 20 (Image: &rarr; File: ) changes, that is how I got the Image badges I got ( when I moved the Category:Servers information to the Servers page. (Moved info from Category to a regular page - I got credit for every image that was moved), ooh yeah and they were added via the Flag template as well - there is no file or image tag on the servers page it is in the template Servers and I got credit for them --  01:35, August 18, 2010 (UTC)

Template:DumpLvl
Why you reverted my edits at Template:DumpLvl? There is no reason for teh template to say "2 Dumps" or "3 Dumps" since only 'one Dump can be built per town. Ifaigios 13:36, August 18, 2010 (UTC)


 * Okay, I reverted it back to what it should be. Do you mind if I unlock Dump? I have requests from users who want to edit it and I see no reason for the page to be sysop-protected. Ifaigios 13:48, August 18, 2010 (UTC)


 * After seeing how WhLvl and DumpLvl look on the other wiki I agree that it does not look right, and we need to find a way to combine the two or find another way to show the minimum levels required in order to store the amount of resources needed, especially for the higher levels of buildings that will require a level 40 Dump and 4 level 40 warehouses in order to build. -- 22:58, August 18, 2010 (UTC)


 * The only problem I can for see with combining them is that it may require a lot of if expressions to give a correct output
 * if the resources are greater than 128,000 (32,000 items x level 40 Dump]] to make the output "1 dump and x warehouses" if under 128,000 to say " 1 dump or x warehouses"  - so I do not know how we can show this information and still look good and not have a too complicated template in case it needs to be edited later. --  00:37, August 19, 2010 (UTC)

Empty talk pages
Please don't create empty talk pages for everything - they spam the wiki - when somebody would have something to say they will create the Talk page of the relative page themselves. Ifaigios 14:12, August 18, 2010 (UTC)

Master Builders Score on buildings
I know I modified the template MBScore to allow for the Accumulated score because someone asked for it or wanted it, BUT, do we really need it on our pages? I can see a point where someone adds wrongly and the whole page is wrong - and to fix it they would have to edit every cell, to maintain the correctness all the way down the column.

I do not see that happening, and to be frank, I would not want to do that to fix a small mistake at the top of the column.

So my question is this: Do we want to keep the (Accumulated) score on all buildings, thus remove the option now, before every building is updated to used that parameter of the template? or do we leave it as it is and let them slowly add it to every building and hope it is kept (maintained) up to date? -- 21:56, August 19, 2010 (UTC)

Re: Max storage
You can go ahead and start making the changes to match patch 0.4.0.1 now. I know that some of the buildings will have lower building material costs on their lower levels (so our tables will be wrong for those buildings) and I think the Palace / Governor's Residence will have level 12 requirements lowered.

What you might want to do is copy the page and make a sub page with the new info and then when it is released we move the new page over the old.

This is what we had to do when they 1st said they were going to limit us to 4 warehouses. We copied Warehouse and made a sub-page Warehouse/4.0.1 and made a little link on Main Page next to Warehouse ( 4.0.1 ) that linked to Warehouse/4.0.1.

This is my opinion on how to do it, since I do not know how many buildings will be affected. --

New functions added

 * Purge:At the top of the page, where it says Edit . . . Following we have a new function "Purge" added via Java-script, it should appear on all pages, templates, categories and images and should help cause them to refresh if you click it.


 * AjaxRC:On the Recent changes screen at the top ( you should see a Ajax box) - if you put a check mark by it then proximately every 1 minute (if you remain on the page) it will refresh thus showing any new changes as they occur.

-- 19:27, August 22, 2010 (UTC)

Beta of new Wiki version (skin)
I do not know if you have been reading the Blogs about the new Version and skin associated with it that went to beta test on Monday (you can sign up to be a beta-tester here.

You can read all of the blog posts here and here as well as read the FAQ.

I did sign up to be one but apparently did not get picked in the 1st round that stared on Monday.

When you do become one, you get a cookie that allows you to use the new Oasis skin, that will eventually replace the Monaco and Monobrook skins currently on Wikia, on all Wikis (so you can see how each wiki will look under the new skin as well as report problems (bugs) seen as a result.

The new skin settings will be MediaWiki:oasis.css and MediaWiki:oasis.js for now from what I can tell and I do not know if MediaWiki:common.css and MediaWiki:common.js will work in the future for compatibility issues.

I think we need to be beta-testers so we can see how the wiki will look under the new skin and can adjust accordingly, in my opinion. -- 03:03, August 26, 2010 (UTC)

Re: Vacation
Good luck, and have fun. -- 13:55, August 26, 2010 (UTC)

Edit notices
I am sure you seen I made a change a few days ago to a page MediaWiki:Editnotice-0 and if you EDIT any main namespace page ( ie no talk page, no category page, no template page, etc ) such as the Unit, Ship, Building, etc ... pages you will se a tabbed table at the top of the page (in the header section )

We can use this space to put help pages when editing any type of namespaces (see Help:Namespaces for what each namespace number is  also (if we want ) we can also add specific help to specific pages too with MediaWiki:Editnotice-#-Pagename but that would be only used for  SPECIFIC pages that really need it if we do any of this. --  22:50, August 26, 2010 (UTC)

I signed up and recieved the 'NDA email up in the above post where I mentioned I think we need to be beta testers. Since then, you and Ifaigios have both been accepted and I have not. -- 15:50, September 4, 2010 (UTC)

Page History
On the new skin - click the Tools button in lower right (floating bar) and you can add other commands there (that follow you from wiki to wiki). -- 14:19, September 16, 2010 (UTC)

Beta
I am now able to access the Beta skin. -- 18:47, September 14, 2010 (UTC)

Patch 0.4.1
Patch 0.4.1 is now live on the Test Server. Ifaigios 18:51, October 22, 2010 (UTC)

Please read and vote
Please read my blog at User_blog:Jrooksjr/New_experimental_features_(found_on_newer_wiki's) and vote/give your opinions. -- 21:21, June 6, 2011 (UTC)

Custom namespaces
I found out we are allowed to have 3 custom namespaces on a wiki, so I have contacted Wikia and asked for the 3 following namespaces:
 * 1) Research - For researches
 * 2) Unit-ship - For units and ships
 * 3) Building - For buildings

If you disagree or thinks we should use other names for namespaces please give your agreement, disagreement or other recommendations here. -- 01:57, July 12, 2011 (UTC)

Some new features coming to all Wiki's - soon
Here are some staff blogs about some new features that will be coming soon to all Wiki's:


 * 1) Expanded Wiki Navigation will expand the total number of links to 280, by adding 10 tier 3 links.
 * 2) Message Wall to replace the current User talk: pages.
 * 3) Customizable Emoticons in the chat

-- 23:16, September 29, 2011 (UTC)

Re: Unit-ship Image links
On of the many projects that I was doing was adding the link=Unit-ship: to all Units and Ships, of course I have not completed this project.

The reason for this is because it is easier to click on the image to get to a page, if that template is on a separate page such as the Workshop where the upgrades templates are going as well.
 * The reason I made this particular information into a template is because the information was Duplicated on the unit / ship page and then on the Workshop upgrades page. If a editor made a change to one page they more than likely would not remember to make the same change on the other page. Now 1 change appears on both pages.

The visitor can click on the image to go to the unit / ship page (the reason the word link is there is so that they can see the name of the image, some do not pay attention to the headings, so this is a back-up so to speak.

If you think we need more room below the image before the text link, I have no problem with the text link being moved further down below the image but I do think we need the word / text link as well as the image link, to aid some visitors.

-- 20:07, January 31, 2012 (UTC)

Look at the changes to the Unit-ship:Archer/Upgrade page and tell me if you like this better.

-- 20:10, January 31, 2012 (UTC)

I admit that I am the more active Administrator currently. But this wiki is not a Dictatorship or a Monarchy. So, just because I prefer one way does not mean that it has to be 100% that way.

I will concede that if the text link is going to be there the Image does not have be a link as well.

As I mentioned before that I have a big list in my projects page, as I can not work too long on 1 project before I get bored, tired, burned out of that project. This is why I seem to jump around, in order to keep me interested in keeping the wiki up to date as best that I can. This is not a slight towards you are any of the other admins, but I can not do them all, especially by my self.

I will not add any more Image links to the units / ships pages if you will make them all (all units and all ships) match the Archer page format:
 * 1) Remove the Image links  so that you can get the larger image if you click it
 * 2) Change the word "Advance" to the word "Offense" and then add the "Defense" line in place of the " " line separating the offenses from the Defenses.
 * 3) Remove the Building categories that I absentmindedly added to them
 * 4) Add the text link just below the image (remove the spacing on the archer page)

Is this a good compromise? I get the text link and the stress-less job of not having to go through every unit / ship to make these changes - you get the expandable images and the job of doing this task!

-- 22:14, January 31, 2012 (UTC)

You do not have to do it exactly as I have asked - again I am not the dictator / Monarch / etc ...

But if you would, make the changes to the units and ships - and if you want and have time, then yes please move all units / ships over to the Unit-ship namespace, leaving the normal name as a redirect to the namespace so that external wiki links to those pages will still get to the pages that they want.

Any help you do is always accepted and appreciated!!! If you get free tame after this particular task - just look at my user page (projects) page. I will never complain if you and continue or finish any of them as well, again if you ever get free time to do so.

-- 23:10, January 31, 2012 (UTC)

Re: Unit-ship:Hoplite
Looks good to me, I made a few minor corrections that you may not have know about, such as in the info-box for the Military link I was using a new template Mil to get, Eco for , Sci to get and Sea to get.

You just need to make the changes to the Unit-ship:Hoplite/Upgrade page and all will be perfect as far as I can tell.

-- 05:26, February 1, 2012 (UTC)

Re: Hop question
The Units and Ships have to be renamed/moved to the Unit-ship: namespace. i.e. Hoplite becomes Unit-ship:Hoplite. Leave a redirect from Hoplite to Unit-ship:Hoplite so that other wikis that link to that page will redirect to the new page. Do not worry about the categories on the old Hoplite page, I will add them at a later time, as they are not that important right now.

Just so you know all Researches will eventually moved to the Research: namespace and all Buildings will be eventually moved to the Building: namespace.

Like I mentioned before you can look at my user page and then click on the "My Projects" tab and you will be able to see what I have planned to do, including the above mentioned namespace moves.

P.s. you need to add this to the bottom of the page or to the category section of the Unit-ship:Hoplite/Upgrade edit page:

-- 06:36, February 1, 2012 (UTC)

Text links under the images
As long as they get to the correct page is the main thing, but personally I would prefer them not going through a redirect by using the longer but direct way to get there by using Hoplite.

This is why I wanted you to keep the old name Hoplite :
 * 1) Any external wiki's that are linked to the old names will still get to the page that they want via the redirect.
 * 2) New viewers / members of the wiki do not have to remember the namespace, when they view pages or begin to make edits to our wiki, but can still get to the new, correct, pages using the redirected names.

-- 14:29, February 1, 2012 (UTC)