User:Eliria/scrap

Spying
Building Levels - Building levels can be viewed by entering the target town's Town view either through a direct link in the spy's profile or by clicking once on the city in the island view to select and clicking once more to enter it, just like an owner's town. Mousing over provides a hovering text displaying the level of the building.

This function is denied in Firefox 3.0.1 due to an exclusion of :hover in Quirks mode, which all of the Ikariam.com pages seem to be displayed in.

Base Risk - Previously all spy base risks were 2% higher than they currently are (for example, #1 was 37%, #2 47%, #3 67%, etc) and were changed in a later version (roughly 2.6).

Variable $$s$$ / Target Town's Hideout Level factor - otherwise known as the number of Spies defending a target city - this factor, which is based on the level of the Hideout in an infiltrated target city, describes the potential of the unknown variable. In other words, you can't know how many spies are defending a city at any one point in time, thus making the variable an unknown: impossible to determine - however, you can determine the possible range by finding out the Hideout level. Each level of the Hideout allows one spy in defense of the town. This means that variable $$s$$ is between 0 (no spies in defense) and (Target Town's Hideout Level) $$h_2\cdot1$$.

Example: Target Town has a Hideout level of 2. Thus the $$s$$ variable's range is 0~10% in increments of ± 5%. Calculating all other factors, the risk is determined to be 10%. Adding in the $$s$$ variable, the total risk may be 10% (s=0, no spies defending) or 15%(s=1, one spy) or 20%(s=2).

(You can know the exact risk of a mission by asking a spy to do missions, but then you wouldn't need to know any of the math or factors involved in the Risk formula anyway. This is for determining it beforehand.)

Combat
Troops flee? (/and/or regather)

Message recieved from spy out garrison mission when a blockade successfully defeated defending ships, but displays ships remaining afterward in the battle report: The scattered ships of the town gather again. Seems like there was a sea battle in the harbour not that long ago.