Template:BTime/doc

Description
Used to show the Build Time of Buildings with color coding and mouse-over tool-tips.

Years

 * : Years to build (Very RARELY used - Will be used mainly with VERY high level buildings)
 * : Years (Accumulated) to build, from the previous level (Will be used mainly with the higher levels buildings)
 * : Years, Displayed in the game, to build (More than likely will never be used - Will be used mainly with VERY high level buildings)
 * The Dy=# parameter will not display if there is no Dis= parameter.
 * The Years will display in red in all times except for the time.

Months

 * : Months to build (Will be used mainly with the high level buildings)
 * : Months (Accumulated) to build, from the previous level (Will be used mainly with the higher levels buildings)
 * : Months, Displayed in the game, to build (More than likely will never be used - Will be used mainly with VERY high level buildings)
 * The Dmo=# parameter will not display if there is no Dis= parameter.
 * The Months will display in orange in all times except for the time.

Days

 * : Days to build (Will be used mainly with the high level buildings)
 * : Days (Accumulated) to build, from the previous level (Will be used mainly with the higher levels buildings)
 * : Days, Displayed in the game, to build (Will be used mainly with the higher level buildings)
 * The Dd=# parameter will not display if there is no Dis= parameter.
 * The Days will display in green in all times except for the time.

Hours

 * #: Hours to build (very commonly used)
 * ha=#: Hours (Accumulated) to build, from the previous level
 * =#: Hours, Displayed in the game, to build (very commonly used)
 * The Dh=# parameter will not display if there is no Dis= parameter.
 * The hours will display in blue if there are 7 or more days, in all times except for the time.

Minutes

 * #: Minutes to build (very commonly used)
 * ma=#: Minutes (Accumulated) to build, from the previous level
 * =#: Minutes, Displayed in the game, to build (very commonly used)
 * The Dm=# parameter will not display if there is no Dis= parameter.
 * The minutes will display in blue if there are 7 or more days, in all times except for the time.

Seconds

 * #: Seconds to build (very commonly used)
 * sa=#: Seconds (Accumulated) to build, from the previous level
 * =#: Seconds, Displayed in the game, to build (very commonly used)
 * The Ds=# parameter will not display if there is no Dis= parameter.
 * The seconds will display in blue if there are 7 or more days, in all times except for the time.

Misc other

 * Tells the template to display the DISPLAYED build times.
 * Tells the template to display the DISPLAYED build times.


 * Displays in the Displayed build time section.
 * The Derr= parameter display will not be seen if there is no Dis= parameter.
 * The Derr= parameter display will not be seen if there is no Dis= parameter.


 * Makes the template display, for the Actual build time. This is for when you do not know the actual build times of higher levels, otherwise, the template will not display anything if you use the template with no parameters.
 * Note :
 * This setting will override all displays with the exception of the Displayed Time!
 * This setting will override all displays with the exception of the Displayed Time!


 * Not Sure - This is for when you are not 100% sure about the numbers used, the template will add a question mark to the end of  all build times  except for the  build time.
 * Not Sure - This is for when you are not 100% sure about the numbers used, the template will add a question mark to the end of  all build times  except for the  build time.


 * No (Accumulated) build time. This is for when you do not want to display the (Accumulated) build time.
 * No (Accumulated) build time. This is for when you do not want to display the (Accumulated) build time.


 * No Shorten Build Time - This will prevent Shorten Building Time/Complete Instantly from being displayed.
 * No Shorten Build Time - This will prevent Shorten Building Time/Complete Instantly from being displayed.


 * Ambrosia cost - This will override the shown.
 * This should only be used in the extreme rare occasions when the formula and the game display differ!
 * This should only be used in the extreme rare occasions when the formula and the game display differ!


 * No Government - This will prevent the government affects from being displayed.
 * No Government - This will prevent the government affects from being displayed.


 * This is an internal parameter between the tempate BTime} and the sub-template BTime/Converter to figure out the extended or reduced times from the forms of Governments or the Reduced Build Time feature.
 * It is passed from BTime and is factored in with BTime/Converter and the new number is transferred to the reset of the sub-templates.
 * Its default value is 1 meaning no increase nor decrease.
 * Its default value is 1 meaning no increase nor decrease.


 * This is an internal parameter between the template BTime} and the sub-template BTime/Total to display colored outputs in all times except for the DISPLAYED time.
 * Its default value is 0 meaning show the colored outputs.
 * Its default value is 0 meaning show the colored outputs.


 * Prevents the template from adding the page to any of the following categories, should that need to normally appear:
 * [[:Category:Templates with missing parameters]]
 * [[:Category:Missing Build time parameters from template BTime]]
 * [[:Category:Missing Accumulated Build time parameters from template BTime]]
 * [[:Category:Missing Accumulated Build time parameters from template BTime]]

Examples
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