Talk:Units

The gunsman/rifleman/sulfur carabineer shows an upkeep of 4 gold/hour here, but on Ikariam.com both in the barracks and in the help for units it shows as 3 gold/hour.

This makes a big difference if you're in an alliance w/a minimum MS and you're trying to get up to that level while at the same time keeping upkeep as low as possible. --Fredflintstone 17:09, October 29, 2009 (UTC)

This is not true. Where have you seen the Sulphur Carabineer to have 4 gold per hour upkeep? I checked it both on .org and .com and here in WikIkariam and it says 3 gold per hour. Ifaigios 19:19, October 29, 2009 (UTC)

Unit Stats
What has happened to the unit stat/weapon boxes that used to appear here (identical to what still appears on the Ships page)? This was extremely beneficial for side-by-side comparison and when looking up stats for several different unit types at once without having to visit several different pages (and then returning to the common Unit page in order to move on to the next specific unit!).

Apoch

68.102.180.80 03:16, August 25, 2010 (UTC)


 * Fixed. (I transcluded the individual unit pages) Ifaigios 03:29, August 27, 2010 (UTC)

Doctor
are they real deal with their ability ?do they heal damage in battle to human unit ? how much healing points per doctor to unit(s) per round ? how many doctors should involve in battle in order to benefit from their ability efficiently ? or i miss something ??

thanks in advance.

113.210.37.208 14:43, March 12, 2011 (UTC)

Per the Doctor page, they heal 200 points per round (at the beginning of each round), they can heal more than 1 unit (up to 200 points per doctor) and they can NOT heal any unit that has died before the round begins, so you need to carry as many doctors that can heal your units that will not die in 1 round.
 * Doctors do heal your units, only the human units and I have heard rumors of Steam Giants being partially healed because there are humans inside of them.


 * -- 17:18, March 12, 2011 (UTC)