Patch 0.2.0

__NOWYSIWYG__

New Features

 * Introduction of action points: each transport or military action as of now requires an action point from the town of origin.
 * Each player's town has two action points available from its inception.
 * Every five Town hall stages this number is increased by one (meaning that a town with a Town hall level of 10 has a total of 4 action points available).


 * Buying research with crystal: after researching Glass it is now possible to complete researches by adding a certain amount of crystal.
 * The amount of crystal is dependent on the research and from the amount of research already completed by the researchers.
 * The amount of crystal traded in the Trading post is not applicable to this.


 * New building: Governor's Residence.
 * All Palaces in towns which are not the home town will be converted to this building.
 * The function of this building: Please see next feature.


 * Introduction of corruption in the colonies: in all towns aside from the home town, corruption is as of now present.
 * This has a negative impact on the production of resources, research and satisfaction.
 * By expanding the Governor's Residence the amount of corruption is reduced.
 * As soon as you have reached an expansion stage in your town that is one below the amount of towns possessed, there will be no more corruption in your town.
 * Corruption will be increased step-wise with the upcoming releases to its full strength.
 * The current and actual corruption (in brackets) will be displayed in the Town hall.


 * Messages to the diplomat are now specially marked.
 * Treaty offers can now be managed at the Diplomacy Advisor.

Bugs Fixed

 * Messages to the diplomat from users without an alliance are now correctly displayed.
 * Messages to the diplomat from users with an alliance are now correctly displayed.