Category:War 2 servers

The War 2 servers were rolled out to all communities (Open until May 2028). __NOWYSIWYG__

Game information

 * Special rules that differ from normal servers :
 * 1) The building speed of units and buildings is three times as fast.
 * 2) The movement speed of all military units and merchant ships is three times as fast.
 * 3) The production of research points is three times as high.
 * 4) The start level of all resources is level five.
 * 5) The resource production of the saw mill and the luxury mines is three times as high.
 * 6) The effects of the morale feature is deactivated.
 * 7) Gold can be pillaged from other players.
 * 8) This server has reduced:
 * 9) Training and travel times for spies.
 * 10) Cooldowns and durations of miracles.
 * 11) This server has increased:
 * 12) Fallback times.
 * 13) Loading times - including with pillaging.
 * 14) Building times.
 * 15) Gathering of resources.
 * 16) Population growth.
 * 17) This server does not end;  has no rounds;  is a permanent server
 * Good for ten (10) years until May 2028


 * Details about the deactivated morale :
 * 1) The loser of the battle is the side that has no more units on the battlefield at the end of a battle round. Units that always work with reserves are not taken into account when establishing the winner.
 * 2) Chefs, doctors and tenders do not increase the points in the general highscore.
 * 3) The effect of chefs and tenders on the morale has been removed.
 * 4) Armies that flee from battle because no more units are stationed at the front line and no more units can be put there, additionally lose 10% of each unit type. Players from the victorious side will not receive points for the highscore for the 10% of units that are destroyed here after fleeing.


 * Details about pillaging gold :
 * 1) Every unit that takes part in ground fights can pillage a particular amount of gold and transport it away. The amount of pillage-able gold depends strongly on the transport weight of the unit.
 * 2) Gold itself does not use up any transport capacity on merchant ships, but is directly carried along by the individual units.
 * 3) A certain amount of gold cannot be pillaged by other players. The amount depends on the town hall level of the capital city.
 * 4) Gold has a loading time that is a lot shorter than that of resources.
 * 5) If several players are on the victor`s side at the end of a battle, the gold will be equally distributed amongst the soldiers until they are fully loaded.
 * 6) When an army or fleet transporting gold arrives at an occupied town or port, the gold is given to the occupying force there.
 * 7) The owner of an occupied town also receives 10% of the gold when the occupier present receives pillaged gold.

__NOWYSIWYG__