Patch 0.5.1.L3

__NOWYSIWYG__

Features
They even tell you about colonies still on their way. __NOWYSIWYG__
 * 1) 5 new espionage missions:
 * 2) Spy out military production:
 * Your spies will tell you about your opponent's unit construction queues
 * 1) Spy out alliance office:
 * Your spies will report your opponent's rank or post within his alliance
 * 1) Spy out form of government:
 * Your spies will tell you about the government form of your opponent
 * 1) Spy out inventions:
 * Your spies will report about the inventions for your opponent's units. No matter if there is a workshop in target town
 * 1) Spy out colonies:
 * Your spies will report about your opponent's cities and where they are.

Changes

 * Options to mark "all read" and "all unread" espionage reports was removed in Archive __NOWYSIWYG__

Bugfixes

 * 1) If you downgraded your hideout while all spies were on their way there were cases when all spies were deleted
 * 2) In case there are spies stationed in an inactive town to be deleted those spies will not get deleted but they will be sent home again
 * 3) If you "spy out garrison" all units stationed there with garrison rights will now be displayed as such
 * 4) If you "spy out garrison" of a town with occupied port all ships will now be sorted correctly
 * 5) A display error was removed if you "Send out" more spies to towns where you already have spies
 * 6) Some display errors in Hideout and during espionage missions were removed
 * 7) If you change town in city dropdown while you are already on transport screens you'll now stay in transport screen
 * 8) If you change town in city dropdown with an open highscore view and click on highscore again, you'll stay in new town. __NOWYSIWYG__

Note
This patch is a " LEAN project " update to patch 0.5.1 and does not increase the version number shown in-game or in its links to CSS / JavaScript support pages. ''This patch is displayed as Patch 0.5.1!__NOWYSIWYG__