Architect's Office |
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Function: |
Lowers demand |
Requirements: |
Architecture (Economy) |
Expansion requirements: |
and |
Use requirements: |
None |
Description[]
Angle, Compass and Yardstick: The Architect's Office provides everything needed for building straight walls and stable roofs. And a well-planned house needs a lot less marble than a skew one.
- Every level of the Architect's Office lowers demand for by 1% per expansion (only in the town it is built).
Explanation of Reduction Buildings[]
All reduction buildings add their deduction percentage to that given by Pulley, Geometry and Spirit Level. This means the actual discount is an additional 1% per level of the reduction building, plus the reduction from the level of research you have completed. For example, a Level 1 reduction building combined with Pulley has a net of 3% reduction, with Geometry there is a net of 7%, and with Spirit Level there is a net of 15%. With the maximum level of reduction buildings (Level 32, 32% reduction) and Spirit Level (14%), the maximum reduction for that resource is 46%. This means you pay only 54% of the original cost.
Expansion Details[]
- Please note:
- There are some researches which reduce the amount of resources required for the construction of buildings.
- Pulley (Economy) reduces the required amount of resources by 2%.
- Geometry (Economy) reduces the required amount of resources by 4% (6% total).
- Spirit Level (Economy) reduces the required amount of resources by 8% (14% total).
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- Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.
1 - 10[]
Levels 1 through 10 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulation) |
Deduction | ||||||||||||||
[1] | |||||||||||||||||||
1 | 185 P: 181 G: 174 SL: 159 MR: 100 RB: - 2 per level |
|
16m 12s | 0 P: 0 G: 0 SL: 0 MR: 0 |
2 (2) |
1% | |||||||||||||
2 | 291 P: 285 G: 274 SL: 250 MR: 157 RB: - 3 per level |
|
19m 48s (36m) |
0 P: 0 G: 0 SL: 0 MR: 0 |
4 (6) |
2% | |||||||||||||
3 | 413 P: 405 G: 388 SL: 355 MR: 223 RB: - 4 per level |
|
23m 37s (59m 37s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
6 (12) |
3% | |||||||||||||
4 | 555 P: 544 G: 522 SL: 477 MR: 300 RB: - 6 per level |
|
27m 40s (1h 27m 17s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
8 (20) |
4% | |||||||||||||
5 | 720 P: 706 G: 677 SL: 619 MR: 389 RB: - 7 per level |
|
31m 57s (1h 59m 14s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
10 (30) |
5% | |||||||||||||
6 | 911 P: 893 G: 856 SL: 783 MR: 492 RB: - 9 per level |
|
36m 30s (2h 35m 44s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
13 (43) |
6% | |||||||||||||
7 | 1133 P: 1110 G: 1065 SL: 974 MR: 612 RB: - 11 per level |
|
41m 19s (3h 17m 3s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
17 (60) |
7% | |||||||||||||
8 | 1390 P: 1362 G: 1307 SL: 1195 MR: 751 RB: - 14 per level |
|
46m 25s (4h 3m 28s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
21 (81) |
8% | |||||||||||||
9 | 1689 P: 1655 G: 1588 SL: 1453 MR: 912 RB: - 17 per level |
|
51m 50s (4h 55m 18s) |
1 P: 1 G: 1 SL: 0 MR: 0 |
25 (106) |
9% | |||||||||||||
10 | 2035 P: 1994 G: 1913 SL: 1750 MR: 1099 RB: - 20 per level |
|
57m 34s (5h 52m 52s) |
1 P: 1 G: 1 SL: 1 MR: 0 |
30 (136) |
10% | |||||||||||||
Building Level |
[1] | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
|||||||||||||||
Resources needed to build | Deduction |
11 - 20[]
Levels 11 through 20 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulation) |
Deduction | ||||||||||||||
[1] | |||||||||||||||||||
11 | 2437 P: 2388 G: 2291 SL: 2096 MR: 1316 RB: - 24 per level |
|
1h 3m (6h 55m 52s) |
1 P: 1 G: 1 SL: 1 MR: 0 |
36 (172) |
11% | |||||||||||||
12 | 2902 P: 2844 G: 2728 SL: 2496 MR: 1567 RB: - 29 per level |
|
1h 10m (8h 5m 52s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
43 (215) |
12% | |||||||||||||
13 | 3443 P: 3374 G: 3236 SL: 2961 MR: 1859 RB: - 34 per level |
|
1h 16m (9h 21m 52s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
51 (266) |
13% | |||||||||||||
14 | 4070 P: 3989 G: 3826 SL: 3500 MR: 2198 RB: - 41 per level |
|
1h 24m (10h 45m 52s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
60 (326) |
14% | |||||||||||||
15 | 4797 P: 4701 G: 4509 SL: 4125 MR: 2590 RB: - 48 per level |
|
1h 31m (12h 16m 52s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
71 (397) |
15% | |||||||||||||
16 | 5640 P: 5527 G: 5302 SL: 4850 MR: 3046 RB: - 56 per level |
|
1h 40m (13h 56m 52s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
84 (481) |
16% | |||||||||||||
Level 16 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [2] Levels 17 and higher are strictly based on players input into these tables. | |||||||||||||||||||
17 | 6618 P: 6486 G: 6221 SL: 5691 MR: 3574 RB: - 66 per level |
|
1h 48m (15h 44m 52s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
98 (579) |
17% | |||||||||||||
18 | 7754 P: 7599 G: 7289 SL: 6668 MR: 4187 RB: - 78 per level |
|
1h 57m (17h 41m 52s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
115 (694) |
18% | |||||||||||||
19 | 9070 P: 8889 G: 8526 SL: 7800 MR: 4898 RB: - 91 per level |
|
2h 7m (19h 48m 52s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
134 (828) |
19% | |||||||||||||
20 | 10 598 P: 10 386 G: 9962 SL: 9114 MR: 5723 RB: - 106 per level |
|
2h 17m (22h 5m 52s) |
2 P: 2 G: 2 SL: 1 MR: 1 |
156 (984) |
20% | |||||||||||||
Building Level |
[1] | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
|||||||||||||||
Resources needed to build | Deduction |
21 - 30[]
Levels 21 through 30 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulation) |
Deduction | ||||||||||||||
[1] | |||||||||||||||||||
21 | 12 369 P: 12 122 G: 11 627 SL: 10 637 MR: 6679 RB: - 124 per level |
|
2h 28m (1D 33m 52s) |
2 P: 2 G: 2 SL: 2 MR: 1 |
182 (1166) |
21% | |||||||||||||
22 | 14 424 P: 14 136 G: 13 559 SL: 12 405 MR: 7789 RB: - 144 per level |
|
2h 40m (1D 2h 13m 52s) |
2 P: 2 G: 2 SL: 2 MR: 1 |
212 (1378) |
22% | |||||||||||||
23 | 16 807 P: 16 471 G: 15 799 SL: 14 454 MR: 9076 RB: - 168 per level |
|
2h 52m (1D 5h 5m 52s) |
2 P: 2 G: 2 SL: 2 MR: 1 |
246 (1624) |
23% | |||||||||||||
24 | 19 573 P: 19 182 G: 18 399 SL: 16 833 MR: 10 569 RB: - 196 per level |
|
3h 5m% (1D 8h 10m 52s) |
3 P: 3 G: 3 SL: 2 MR: 2 |
286 (1910) |
24 | |||||||||||||
25 | 22 780 P: 22 324 G: 21 413 SL: 19 591 MR: 12 301 RB: - 228 per level |
|
3h 19m (1D 11h 29m 52s) |
3 P: 3 G: 3 SL: 3 MR: 2 |
332 (2242) |
25% | |||||||||||||
26 | 26 501 P: 25 971 G: 24 911 SL: 22 791 MR: 14 311 RB: - 265 per level |
|
3h 33m (1D 15h 2m 52s) |
4 P: 4 G: 3 SL: 3 MR: 2 |
385 (2627) |
26% | |||||||||||||
27 | 30 817 P: 30 201 G: 28 968 SL: 26 503 MR: 16 641 RB: - 308 per level |
|
3h 49m (1D 18h 51m 52s) |
4 P: 4 G: 4 SL: 4 MR: 2 |
447 (3074) |
27% | |||||||||||||
28 | 35 826 P: 35 109 G: 33 676 SL: 30 810 MR: 19 346 RB: - 358 per level |
|
4h 5m (1D 22h 56m 52s) |
5 P: 5 G: 5 SL: 4 MR: 3 |
521 (3595) |
28% | |||||||||||||
29 | 41 631 P: 40 798 G: 39 133 SL: 35 803 MR: 22 481 RB: - 416 per level |
|
4h 22m (2D 3h 18m 52s) |
6 P: 5 G: 5 SL: 5 MR: 3 |
600 (4195) |
29% | |||||||||||||
30 | 48 371 P: 47 404 G: 45 469 SL: 41 599 MR: 26 120 RB: - 484 per level |
|
4h 41m (2D 7h 59m 52s) |
6 P: 6 G: 6 SL: 6 MR: 4 |
696 (4891) |
30% | |||||||||||||
Building Level |
[1] | Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
|||||||||||||||
Resources needed to build | Deduction |
31 - 32[]
Levels 31 and 32 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulation) |
Deduction | ||||||||||||||
[1] | |||||||||||||||||||
31 | 56 185 P: 55 061 G: 52 814 SL: 48 319 MR: 30 340 RB: - 562 per level |
|
5h 49s (2D 13h 41s) |
7 P: 7 G: 7 SL: 6 MR: 4 |
806 (5697) |
31% | |||||||||||||
32 | 65 251 P: 63 946 G: 61 336 SL: 56 116 MR: 35 236 RB: - 653 per level |
|
5h 21m (2D 18h 21m 41s) |
8 P: 8 G: 8 SL: 7 MR: 5 |
933 (6630) |
32% | |||||||||||||
Level 32 is the highest level possible for this building. No further upgrades are possible because this is the building's true maximum level. [3] | |||||||||||||||||||
Building Level |
[1] | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
|||||||||||||||
Resources needed to build | Deduction |
Notes:
- ↑ 1,0 1,1 1,2 1,3 1,4 1,5 1,6 1,7 The second column shows the real resources need, due to self-reduction.
- ↑ A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
- ↑ A Hard cap is the highest level possible this building can be upgraded to. No further upgrades are possible because the upgrade button is missing.
Other Buildings
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