Ikariam Wiki
Ikariam Wiki
Carpenter
Carpenter
Function:
Lowers  Wood demand
Requirements:
Carpentry (Seafaring)
Expansion requirements:
 Wood and  Marble
Use requirements:
None
Alternate language wiki links for Carpenter : es: Spanish / Spain / Spanish / Mexico / Spanish / Venezuela, fr: French / France and hu: Hungarian / Hungary

Description[]

Only the best lumbers are used at the Carpenter's Workshop. Therefore our handy craftsmen are able to build a solid framework and our houses don't have to be repaired all the time.

  • Every level of the Carpenter lowers demand for  Wood by 1% per expansion (only in the town it is built).
  • This building will affect the  Wood costs of all buildings, navy ships and military units. For this reason, it is advisable that you have a Carpenter in every town of yours.
  • This building will not affect the cost of donating to the Saw mill or the Luxury Resources on the island.


Explanation of Reduction Buildings[]

All reduction buildings add their deduction percentage to that given by Pulley, Geometry and Spirit Level. This means the actual discount is an additional 1% per level of the reduction building, plus the reduction from the level of research you have completed. For example, a Level 1 reduction building combined with Pulley has a net of 3% reduction, with Geometry there is a net of 7%, and with Spirit Level there is a net of 15%. With the maximum level of reduction buildings (Level 32, 32% reduction) and Spirit Level (14%), the maximum reduction for that resource is 46%. This means you pay only 54% of the original cost.

Expansion Details[]

Please note:
  • There are some researches which reduce the amount of resources required for the construction of buildings.
    • Pulley (Economy) reduces the required amount of resources by 2%.
    • Geometry (Economy) reduces the required amount of resources by 4% (6% total).
    • Spirit Level (Economy) reduces the required amount of resources by 8% (14% total).
An Architect's Office reduces  Marble requirements by 1% for every level built (up to 32%).
A Carpenter reduces  Wood requirements by 1% for every level built (up to 32%).
A Firework Test Area reduces  Sulphur/Sulfur requirements by 1% for every level built (up to 32%).
An Optician reduces  Crystal Glass requirements by 1% for every level built (up to 32%).
A Wine Press reduces  Wine requirements by 1% for every level built (up to 32%).

An Alchemist's Tower increases the production of  Sulphur/Sulfur by 2% for every level built (up to 64%).
A Forester's House increases the production of  Wood by 2% for every level built (up to 64%).
A Glassblower increases the production of  Crystal Glass by 2% for every level built (up to 64%).
A Stonemason increases the production of  Marble by 2% for every level built (up to 64%).
A Winegrower increases the production of  Wine by 2% for every level built (up to 64%).

  • Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.


1 - 10[]

Levels 1 through 10
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Deduction
 Wood [1]  Marble  Wood
1 63
P: 62
G: 59
SL: 54
MR: 34
RB: - 1 per level
- 13m 12s 0
P: 0
G: 0
SL: 0
MR: 0
0
(0)
1%
2
122
P: 120
G: 115
SL: 105
SR 121
SR P: 118
SR G: 113
SR SL: 104
- 16m 48s
(30m)
0
P: 0
G: 0
SL: 0
MR: 0
1
(1)
2%
3
191
P: 187
G: 180
SL: 164
SR 187
SR P: 183
SR G: 176
SR SL: 160
- 20m 37s
(50m 37s)
0
P: 0
G: 0
SL: 0
MR: 0
1
(2)
3%
4
274
P: 269
G: 258
SL: 236
SR 266
SR P: 260
SR G: 249
SR SL: 227
- 24m 40s
(1h 15m 17s)
0
P: 0
G: 0
SL: 0
MR: 0
2
(4)
4%
5
372
P: 365
G: 350
SL: 320
SR 357
SR P: 350
SR G: 335
SR SL: 305
- 28m 57s
(1h 34m 14s)
0
P: 0
G: 0
SL: 0
MR: 0
3
(7)
5%
6
486
P: 476
G: 457
SL: 418
SR 462
SR P: 452
SR G: 433
SR SL: 394
- 33m 30s
(2h 17m 44s)
0
P: 0
G: 0
SL: 0
MR: 0
4
(11)
6%
7
620
P: 608
G: 583
SL: 533
SR 583
SR P: 570
SR G: 546
SR SL: 496
- 38m 19s
(2h 56m 03s)
0
P: 0
G: 0
SL: 0
MR: 0
6
(17)
7%
8
777
P: 761
G: 730
SL: 668
SR 723
SR P: 707
SR G: 676
SR SL: 614
359
P: 352
G: 337
SL: 309
MR: 194
RB: - 4 per level
43m 25s
(3h 39m 28s)
0
P: 0
G: 0
SL: 0
MR: 0
11
(28)
8%
9
962
P: 943
G: 904
SL: 827
SR 885
SR P: 866
SR G: 827
SR SL: 750
444
P: 435
G: 417
SL: 382
MR: 240
RB: - 4 per level
48m 50s
(4h 28m 18s)
0
P: 0
G: 0
SL: 0
MR: 0
14
(42)
9%
10
1178
P: 1154
G: 1107
SL: 1013
SR 1072
SR P: 1048
SR G: 1001
SR SL: 907
546
P: 535
G: 513
SL: 470
MR: 295
RB: - 5 per level
54m 34s
(5h 12m 52s)
0
P: 0
G: 0
SL: 0
MR: 0
17
(59)
10%
Building
Level
 Wood [1]  Marble Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
 Wood
Resources needed to build Deduction

11 - 20[]

Levels 11 through 20
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Deduction
 Wood [1]  Marble  Wood
11
1432
P: 1403
G: 1346
SL: 1232
SR 1289
SR P: 1260
SR G: 1203
SR SL: 1088
669
P: 656
G: 629
SL: 575
MR: 361
RB: - 7 per level
1h 39s
(6h 23m 31s)
0
P: 0
G: 0
SL: 0
MR: 0
21
(80)
11%
12
1730
P: 1695
G: 1626
SL: 1488
SR 1540
SR P: 1505
SR G: 1436
SR SL: 1298
816
P: 800
G: 767
SL: 702
MR: 441
RB: - 8 per level
1h 7m
(7h 30m 31s)
1
P: 1
G: 1
SL: 0
MR: 0
25
(105)
12%
13 [2]
2078
P: 2036
G: 1953
SL: 1787
SR 1829
SR P: 1787
SR G: 1704
SR SL: 1538
993
P: 973
G: 933
SL: 854
MR: 536
RB: - 10 per level
1h 13m
(8h 43m 31s)
1
P: 1
G: 1
SL: 1
MR: 0
30
(135)
13%
14 [2]
2486
P: 2436
G: 2337
SL: 2138
SR 2163
SR P: 2113
SR G: 2014
SR SL: 1815
1205
P: 1181
G: 1133
SL: 1036
MR: 651
RB: - 12 per level
1h 21m
(10h 04m 31s)
1
P: 1
G: 1
SL: 1
MR: 0
36
(171)
14%
15
2964
P: 2905
G: 2786
SL: 2549
SR 2549
SR P: 2490
SR G: 2371
SR SL: 2134
1459
P: 1430
G: 1371
SL: 1255
MR: 788
RB: - 15 per level
1h 28m
(11h 32m 31s)
1
P: 1
G: 1
SL: 1
MR: 1
44
(215)
15%
16
3524
P: 3454
G: 3313
SL: 3031
SR 2995
SR P: 2925
SR G: 2784
SR SL: 2502
1765
P: 1730
G: 1659
SL: 1518
MR: 953
RB: - 18 per level
1h 37m
(13h 09m 31s)
1
P: 1
G: 1
SL: 1
MR: 1
52
(267)
16%
Level 16 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [3]
Levels 17 and higher are strictly based on players input into these tables.
17
4178
P: 4094
G: 3927
SL: 3593
SR 3510
SR P: 3426
SR G: 3259
SR SL: 2925
2131
P: 2088
G: 2003
SL: 1833
MR: 1151
RB: - 21 per level
1h 45m
(14h 54m 31s)
1
P: 1
G: 1
SL: 1
MR: 1
63
(330)
17%
18
4945
P: 4846
G: 4648
SL: 4253
SR 4104
SR P: 4005
SR G: 3808
SR SL: 3412
2571
P: 2520
G: 2417
SL: 2211
MR: 1388
RB: - 26 per level
1h 54m
(16h 48m 31s)
1
P: 1
G: 1
SL: 1
MR: 1
75
(405)
18%
19
5841
P: 5724
G: 5491
SL: 5023
SR 4790
SR P: 4673
SR G: 4439
SR SL: 3972
3097
P: 3035
G: 2911
SL: 2663
MR: 1672
RB: - 31 per level
2h 4m
(18h 52m 31s)
1
P: 1
G: 1
SL: 1
MR: 1
89
(494)
19%
20
6890
P: 6752
G: 6477
SL: 5925
SR 5581
SR P: 5443
SR G: 5168
SR SL: 4616
3731
P: 3656
G: 3507
SL: 3209
MR: 2015
RB: - 37 per level
2h 14m
(21h 06m 31s)
1
P: 1
G: 1
SL: 1
MR: 1
106
(600)
20%
Building
Level
 Wood [1]  Marble Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
 Wood
Resources needed to build Deduction

21 - 30[]

Levels 21 through 30
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Deduction
 Wood [1]  Marble  Wood
21
8117
P: 7955
G: 7630
SL: 6981
SR 6494
SR P: 6331
SR G: 6007
SR SL: 5357
4490
P: 4400
G: 4221
SL: 3861
MR: 2425
RB: - 45 per level
2h 25m
(23h 21m 31s)
1
P: 1
G: 1
SL: 1
MR: 1
126
(726)
21%
22
9550
P: 9359
G: 8977
SL: 8213
SR 7545
SR P: 7354
SR G: 6972
SR SL: 6208
5402
P: 5294
G: 5078
SL: 4646
MR: 2917
RB: - 54 per level
2h 37m
(1D 1h 58m 31s)
2
P: 1
G: 1
SL: 1
MR: 1
149
(875)
22%
23
11 229
P: 11 004
G: 10 555
SL: 9657
SR 8759
SR P: 8534
SR G: 8085
SR SL: 7187
6496
P: 6366
G: 6106
SL: 5587
MR: 3508
RB: - 65 per level
2h 49m
(1D 4h 47m 31s)
2
P: 2
G: 2
SL: 2
MR: 1
177
(1052)
23%
24
13 190
P: 12 926
G: 12 399
SL: 11 343
SR 10 156
SR P: 9893
SR G: 9365
SR SL: 8310
7809
P: 7653
G: 7340
SL: 6716
MR: 4217
RB: - 78 per level
3h 3m
(1D 7h 50m 31s)
2
P: 2
G: 2
SL: 2
MR: 1
209
(1261)
24%
25 [2]
15 484
P: 15 174
G: 14 555
SL: 13 316
SR 11 768
SR P: 11 458
SR G: 10 839
SR SL: 9600
9383
P: 9195
G: 8820
SL: 8069
MR: 5067
RB: - 94 per level
3h 16m
(1D 11h 6m 31s)
2
P: 2
G: 2
SL: 2
MR: 1
248
(1509)
25%
26
18 166
P: 17 803
G: 17 076
SL: 15 623
SR 13 625
SR P: 13 261
SR G: 12 535
SR SL: 11 081
11 274
P: 11 049
G: 10 598
SL: 9696
MR: 6088
RB: - 113 per level
3h 30m
(1D 14h 36m 31s)
3
P: 3
G: 2
SL: 2
MR: 2
294
(1803)
26%
27
21 299
P: 20 873
G: 20 021
SL: 18 317
SR 15 761
SR P: 15 335
SR G: 14 483
SR SL: 12 779
13 543
P: 13 272
G: 12 730
SL: 11 647
MR: 7313
RB: - 135 per level
3h 46m
(1D 18h 22m 31s)
3
P: 3
G: 3
SL: 3
MR: 2
348
(2151)
27%
28
24 963
P: 24 464
G: 23 465
SL: 21 468
SR 18 223
SR P: 17 724
SR G: 16 725
SR SL: 14 728
16 265
P: 15 940
G: 15 289
SL: 13 988
MR: 8783
RB: - 163 per level
4h 2m
(1D 22h 24m 31s)
3
P: 3
G: 3
SL: 3
MR: 2
412
(2563)
28%
29
29 245
P: 28 660
G: 27 490
SL: 25 151
SR 21 056
SR P: 20 472
SR G: 19 302
SR SL: 16 962
19 531
P: 19 140
G: 18 359
SL: 16 797
MR: 10 547
RB: - 195 per level
4h 19m
(2D 2h 43m 31s)
4
P: 4
G: 4
SL: 3
MR: 2
487
(3050)
29%
30
34 247
P: 33 562
G: 32 192
SL: 29 452
SR 24 315
SR P: 23 630
SR G: 22 261
SR SL: 19 521
23 450
P: 22 981
G: 22 043
SL: 20 167
MR: 12 663
RB: - 235 per level
4h 38m
(2D 7h 21m 31s)
5
P: 5
G: 4
SL: 4
MR: 3
576
(3626)
30%
Building
Level
 Wood [1]  Marble Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
 Wood
Resources needed to build Deduction

31 - 32[]

Levels 31 and 32
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Deduction
 Wood [1]  Marble  Wood
31
40 096
P: 39 294
G: 37 690
SL: 34 483
SR 28 067
SR P: 27 265
SR G: 25 661
SR SL: 22 454
28 154
P: 27 591
G: 26 465
SL: 24 212
MR: 15 203
RB: - 282 per level
4h 57m
(2D 12h 18m 31s)
5
P: 5
G: 5
SL: 5
MR: 3
682
(4308)
31%
32 [2]
46 930
P: 45 991
G: 44 114
SL: 40 360
SR 32 382
SR P: 31 443
SR G: 29 566
SR SL: 25 812
33 798
P: 33 122
G: 31 770
SL: 29 066
MR: 18 251
RB: - 338 per level
5h 18m
(2D 17h 36m 31s)
6
P: 6
G: 6
SL: 5
MR: 3
807
(5115)
32%
Level 32 is the highest level possible for this building.
No further upgrades are possible because this is the building's true maximum level. [4]
Building
Level
 Wood [1]  Marble Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
 Wood
Resources needed to build Deduction

Notes:

  1. 1,0 1,1 1,2 1,3 1,4 1,5 1,6 1,7 The second column shows the real resources need, due to self-reduction.
  2. 2,0 2,1 2,2 2,3 It has been pointed out that the Warehouse level MAX Reduction number may be off by 1 for this level to low (it should be +1 higher than what is shown). If it is, then it is because the formula has to drop the fractional remainder in the calculation to make the majority of the numbers shown, be correct. At this time it would take too much programming to fix the formula for these levels.
  3. A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
  4. A Hard cap is the highest level possible this building can be upgraded to. No further upgrades are possible because the upgrade button is missing.

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