Carpenter |
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Function: |
Lowers demand |
Requirements: |
Carpentry (Seafaring) |
Expansion requirements: |
and |
Use requirements: |
None |
Description[]
Only the best lumbers are used at the Carpenter's Workshop. Therefore our handy craftsmen are able to build a solid framework and our houses don't have to be repaired all the time.
- Every level of the Carpenter lowers demand for by 1% per expansion (only in the town it is built).
- This building will affect the costs of all buildings, navy ships and military units. For this reason, it is advisable that you have a Carpenter in every town of yours.
- This building will not affect the cost of donating to the Saw mill or the Luxury Resources on the island.
Explanation of Reduction Buildings[]
All reduction buildings add their deduction percentage to that given by Pulley, Geometry and Spirit Level. This means the actual discount is an additional 1% per level of the reduction building, plus the reduction from the level of research you have completed. For example, a Level 1 reduction building combined with Pulley has a net of 3% reduction, with Geometry there is a net of 7%, and with Spirit Level there is a net of 15%. With the maximum level of reduction buildings (Level 32, 32% reduction) and Spirit Level (14%), the maximum reduction for that resource is 46%. This means you pay only 54% of the original cost.
Expansion Details[]
- Please note:
- There are some researches which reduce the amount of resources required for the construction of buildings.
- Pulley (Economy) reduces the required amount of resources by 2%.
- Geometry (Economy) reduces the required amount of resources by 4% (6% total).
- Spirit Level (Economy) reduces the required amount of resources by 8% (14% total).
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- Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.
1 - 10[]
Levels 1 through 10 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Deduction | ||||||||||||||
[1] | |||||||||||||||||||
1 | 63 P: 62 G: 59 SL: 54 MR: 34 RB: - 1 per level |
- | 13m 12s | 0 P: 0 G: 0 SL: 0 MR: 0 |
0 (0) |
1% | |||||||||||||
2 |
|
- | 16m 48s (30m) |
0 P: 0 G: 0 SL: 0 MR: 0 |
1 (1) |
2% | |||||||||||||
3 |
|
- | 20m 37s (50m 37s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
1 (2) |
3% | |||||||||||||
4 |
|
- | 24m 40s (1h 15m 17s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
2 (4) |
4% | |||||||||||||
5 |
|
- | 28m 57s (1h 34m 14s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
3 (7) |
5% | |||||||||||||
6 |
|
- | 33m 30s (2h 17m 44s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
4 (11) |
6% | |||||||||||||
7 |
|
- | 38m 19s (2h 56m 03s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
6 (17) |
7% | |||||||||||||
8 |
|
359 P: 352 G: 337 SL: 309 MR: 194 RB: - 4 per level |
43m 25s (3h 39m 28s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
11 (28) |
8% | |||||||||||||
9 |
|
444 P: 435 G: 417 SL: 382 MR: 240 RB: - 4 per level |
48m 50s (4h 28m 18s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
14 (42) |
9% | |||||||||||||
10 |
|
546 P: 535 G: 513 SL: 470 MR: 295 RB: - 5 per level |
54m 34s (5h 12m 52s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
17 (59) |
10% | |||||||||||||
Building Level |
[1] | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
|||||||||||||||
Resources needed to build | Deduction |
11 - 20[]
Levels 11 through 20 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Deduction | ||||||||||||||
[1] | |||||||||||||||||||
11 |
|
669 P: 656 G: 629 SL: 575 MR: 361 RB: - 7 per level |
1h 39s (6h 23m 31s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
21 (80) |
11% | |||||||||||||
12 |
|
816 P: 800 G: 767 SL: 702 MR: 441 RB: - 8 per level |
1h 7m (7h 30m 31s) |
1 P: 1 G: 1 SL: 0 MR: 0 |
25 (105) |
12% | |||||||||||||
13 [2] |
|
993 P: 973 G: 933 SL: 854 MR: 536 RB: - 10 per level |
1h 13m (8h 43m 31s) |
1 P: 1 G: 1 SL: 1 MR: 0 |
30 (135) |
13% | |||||||||||||
14 [2] |
|
1205 P: 1181 G: 1133 SL: 1036 MR: 651 RB: - 12 per level |
1h 21m (10h 04m 31s) |
1 P: 1 G: 1 SL: 1 MR: 0 |
36 (171) |
14% | |||||||||||||
15 |
|
1459 P: 1430 G: 1371 SL: 1255 MR: 788 RB: - 15 per level |
1h 28m (11h 32m 31s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
44 (215) |
15% | |||||||||||||
16 |
|
1765 P: 1730 G: 1659 SL: 1518 MR: 953 RB: - 18 per level |
1h 37m (13h 09m 31s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
52 (267) |
16% | |||||||||||||
Level 16 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [3] Levels 17 and higher are strictly based on players input into these tables. | |||||||||||||||||||
17 |
|
2131 P: 2088 G: 2003 SL: 1833 MR: 1151 RB: - 21 per level |
1h 45m (14h 54m 31s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
63 (330) |
17% | |||||||||||||
18 |
|
2571 P: 2520 G: 2417 SL: 2211 MR: 1388 RB: - 26 per level |
1h 54m (16h 48m 31s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
75 (405) |
18% | |||||||||||||
19 |
|
3097 P: 3035 G: 2911 SL: 2663 MR: 1672 RB: - 31 per level |
2h 4m (18h 52m 31s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
89 (494) |
19% | |||||||||||||
20 |
|
3731 P: 3656 G: 3507 SL: 3209 MR: 2015 RB: - 37 per level |
2h 14m (21h 06m 31s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
106 (600) |
20% | |||||||||||||
Building Level |
[1] | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
|||||||||||||||
Resources needed to build | Deduction |
21 - 30[]
Levels 21 through 30 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Deduction | ||||||||||||||
[1] | |||||||||||||||||||
21 |
|
4490 P: 4400 G: 4221 SL: 3861 MR: 2425 RB: - 45 per level |
2h 25m (23h 21m 31s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
126 (726) |
21% | |||||||||||||
22 |
|
5402 P: 5294 G: 5078 SL: 4646 MR: 2917 RB: - 54 per level |
2h 37m (1D 1h 58m 31s) |
2 P: 1 G: 1 SL: 1 MR: 1 |
149 (875) |
22% | |||||||||||||
23 |
|
6496 P: 6366 G: 6106 SL: 5587 MR: 3508 RB: - 65 per level |
2h 49m (1D 4h 47m 31s) |
2 P: 2 G: 2 SL: 2 MR: 1 |
177 (1052) |
23% | |||||||||||||
24 |
|
7809 P: 7653 G: 7340 SL: 6716 MR: 4217 RB: - 78 per level |
3h 3m (1D 7h 50m 31s) |
2 P: 2 G: 2 SL: 2 MR: 1 |
209 (1261) |
24% | |||||||||||||
25 [2] |
|
9383 P: 9195 G: 8820 SL: 8069 MR: 5067 RB: - 94 per level |
3h 16m (1D 11h 6m 31s) |
2 P: 2 G: 2 SL: 2 MR: 1 |
248 (1509) |
25% | |||||||||||||
26 |
|
11 274 P: 11 049 G: 10 598 SL: 9696 MR: 6088 RB: - 113 per level |
3h 30m (1D 14h 36m 31s) |
3 P: 3 G: 2 SL: 2 MR: 2 |
294 (1803) |
26% | |||||||||||||
27 |
|
13 543 P: 13 272 G: 12 730 SL: 11 647 MR: 7313 RB: - 135 per level |
3h 46m (1D 18h 22m 31s) |
3 P: 3 G: 3 SL: 3 MR: 2 |
348 (2151) |
27% | |||||||||||||
28 |
|
16 265 P: 15 940 G: 15 289 SL: 13 988 MR: 8783 RB: - 163 per level |
4h 2m (1D 22h 24m 31s) |
3 P: 3 G: 3 SL: 3 MR: 2 |
412 (2563) |
28% | |||||||||||||
29 |
|
19 531 P: 19 140 G: 18 359 SL: 16 797 MR: 10 547 RB: - 195 per level |
4h 19m (2D 2h 43m 31s) |
4 P: 4 G: 4 SL: 3 MR: 2 |
487 (3050) |
29% | |||||||||||||
30 |
|
23 450 P: 22 981 G: 22 043 SL: 20 167 MR: 12 663 RB: - 235 per level |
4h 38m (2D 7h 21m 31s) |
5 P: 5 G: 4 SL: 4 MR: 3 |
576 (3626) |
30% | |||||||||||||
Building Level |
[1] | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
|||||||||||||||
Resources needed to build | Deduction |
31 - 32[]
Levels 31 and 32 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Deduction | ||||||||||||||
[1] | |||||||||||||||||||
31 |
|
28 154 P: 27 591 G: 26 465 SL: 24 212 MR: 15 203 RB: - 282 per level |
4h 57m (2D 12h 18m 31s) |
5 P: 5 G: 5 SL: 5 MR: 3 |
682 (4308) |
31% | |||||||||||||
32 [2] |
|
33 798 P: 33 122 G: 31 770 SL: 29 066 MR: 18 251 RB: - 338 per level |
5h 18m (2D 17h 36m 31s) |
6 P: 6 G: 6 SL: 5 MR: 3 |
807 (5115) |
32% | |||||||||||||
Level 32 is the highest level possible for this building. No further upgrades are possible because this is the building's true maximum level. [4] | |||||||||||||||||||
Building Level |
[1] | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
|||||||||||||||
Resources needed to build | Deduction |
Notes:
- ↑ 1,0 1,1 1,2 1,3 1,4 1,5 1,6 1,7 The second column shows the real resources need, due to self-reduction.
- ↑ 2,0 2,1 2,2 2,3 It has been pointed out that the Warehouse level MAX Reduction number may be off by 1 for this level to low (it should be +1 higher than what is shown). If it is, then it is because the formula has to drop the fractional remainder in the calculation to make the majority of the numbers shown, be correct. At this time it would take too much programming to fix the formula for these levels.
- ↑ A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
- ↑ A Hard cap is the highest level possible this building can be upgraded to. No further upgrades are possible because the upgrade button is missing.
Other Buildings
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