Firework Test Area |
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Function: |
Lower demand |
Requirements: |
Pyrotechnics (Military) |
Expansion requirements: |
and |
Use requirements: |
None |
- Alternate language wiki link for Firework Test Area : de:
Description[]
The constant exercises with the fireworks don't only light up the skies, but sometimes also the surrounding buildings. Our researchers, though, can only optimize the demand for sulphur, when they test new mixtures again and again.
- Every level of the Firework Test Area lowers demand for by 1% per expansion (only in the town it is built).
- This building will affect the cost of to build the Palace and the Governor's Residence at higher levels.
It will also affect the cost of all military units (except for Cooks, Doctors, Rams, Slingers and Spearmen) and navy ships (except for Diving Boats). - This building will not affect donations to the miracle on the island.
- This building will affect the cost of to build the Palace and the Governor's Residence at higher levels.
Explanation of Reduction Buildings[]
All reduction buildings add their deduction percentage to that given by Pulley, Geometry and Spirit Level. This means the actual discount is an additional 1% per level of the reduction building, plus the reduction from the level of research you have completed. For example, a Level 1 reduction building combined with Pulley has a net of 3% reduction, with Geometry there is a net of 7%, and with Spirit Level there is a net of 15%. With the maximum level of reduction buildings (Level 32, 32% reduction) and Spirit Level (14%), the maximum reduction for that resource is 46%. This means you pay only 54% of the original cost.
Expansion Details[]
- Please note:
- There are some researches which reduce the amount of resources required for the construction of buildings.
- Pulley (Economy) reduces the required amount of resources by 2%.
- Geometry (Economy) reduces the required amount of resources by 4% (6% total).
- Spirit Level (Economy) reduces the required amount of resources by 8% (14% total).
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- Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.
1 - 10[]
Levels 1 - 10 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Deduction | ||||||||||||||
1 | 272 P: 267 G: 256 SL: 234 MR: 147 RB: - 3 per level |
135 P: 132 G: 127 SL: 116 MR: 73 RB: - 1 per level |
16m 12s | 0 P: 0 G: 0 SL: 0 MR: 0 |
4 | 1% | |||||||||||||
2 | 353 P: 346 G: 332 SL: 304 MR: 191 RB: - 4 per level |
212 P: 208 G: 199 SL: 182 MR: 114 RB: - 2 per level |
19m 48s | 0 P: 0 G: 0 SL: 0 MR: 0 |
5 | 2% | |||||||||||||
3 | 445 P: 436 G: 418 SL: 383 MR: 240 RB: - 4 per level |
302 P: 296 G: 284 SL: 260 MR: 163 RB: - 3 per level |
23m 37s | 0 P: 0 G: 0 SL: 0 MR: 0 |
7 | 3% | |||||||||||||
4 | 551 P: 540 G: 518 SL: 474 MR: 298 RB: - 6 per level |
405 P: 397 G: 381 SL: 348 MR: 219 RB: - 4 per level |
27m 40s | 0 P: 0 G: 0 SL: 0 MR: 0 |
9 | 4% | |||||||||||||
5 | 673 P: 660 G: 633 SL: 579 MR: 363 RB: - 7 per level |
526 P: 515 G: 494 SL: 452 MR: 284 RB: - 5 per level |
31m 57s | 0 P: 0 G: 0 SL: 0 MR: 0 |
11 | 5% | |||||||||||||
6 | 813 P: 797 G: 764 SL: 699 MR: 439 RB: - 8 per level |
665 P: 652 G: 625 SL: 572 MR: 359 RB: - 7 per level |
36m 30s | 0 P: 0 G: 0 SL: 0 MR: 0 |
14 | 6% | |||||||||||||
7 | 974 P: 955 G: 916 SL: 838 MR: 526 RB: - 10 per level |
827 P: 810 G: 777 SL: 711 MR: 447 RB: - 8 per level |
41m 19s | 0 P: 0 G: 0 SL: 0 MR: 0 |
18 | 7% | |||||||||||||
8 | 1159 P: 1136 G: 1089 SL: 997 MR: 626 RB: - 12 per level |
1015 P: 995 G: 954 SL: 873 MR: 548 RB: - 10 per level |
46m 25s | 0 P: 0 G: 0 SL: 0 MR: 0 |
21 | 8% | |||||||||||||
9 | 1373 P: 1346 G: 1291 SL: 1181 MR: 741 RB: - 14 per level |
1233 P: 1208 G: 1159 SL: 1060 MR: 666 RB: - 12 per level |
51m 50s | 0 P: 0 G: 0 SL: 0 MR: 0 |
26 | 9% | |||||||||||||
10 | 1618 P: 1586 G: 1521 SL: 1391 MR: 874 RB: - 16 per level |
1486 P: 1456 G: 1397 SL: 1278 MR: 802 RB: - 15 per level |
57m 34s | 1 P: 1 G: 1 SL: 0 MR: 0 |
31 | 10% | |||||||||||||
Building Level |
Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
||||||||||||||||
Resources needed to build | Deduction |
11 - 20[]
Levels 11 - 20 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Deduction | ||||||||||||||
11 | 1899 P: 1861 G: 1785 SL: 1633 MR: 1025 RB: - 19 per level |
1779 P: 1743 G: 1672 SL: 1530 MR: 961 RB: - 18 per level |
1h 3m | 1 P: 1 G: 1 SL: 1 MR: 0 |
36 | 11% | |||||||||||||
12 | 2223 P: 2179 G: 2090 SL: 1912 MR: 1200 RB: - 22 per level |
2120 P: 2078 G: 1993 SL: 1823 MR: 1145 RB: - 21 per level |
1h 10m | 1 P: 1 G: 1 SL: 1 MR: 0 |
43 | 12% | |||||||||||||
13 | 2596 P: 2544 G: 2440 SL: 2233 MR: 1402 RB: - 26 per level |
2514 P: 2464 G: 2363 SL: 2162 MR: 1358 RB: - 25 per level |
1h 16m | 1 P: 1 G: 1 SL: 1 MR: 0 |
51 | 13% | |||||||||||||
14 | 3025 P: 2965 G: 2844 SL: 2602 MR: 1634 RB: - 30 per level |
2972 P: 2913 G: 2794 SL: 2556 MR: 1605 RB: - 30 per level |
1h 24m | 1 P: 1 G: 1 SL: 1 MR: 1 |
59 | 14% | |||||||||||||
15 | 3517 P: 3447 G: 3306 SL: 3025 MR: 1899 RB: - 35 per level |
3503 P: 3433 G: 3293 SL: 3013 MR: 1892 RB: - 35 per level |
1h 31m | 1 P: 1 G: 1 SL: 1 MR: 1 |
70 | 15% | |||||||||||||
16 | 4084 P: 4002 G: 3839 SL: 3512 MR: 2205 RB: - 41 per level |
4119 P: 4037 G: 3872 SL: 3542 MR: 2224 RB: - 41 per level |
1h 40m | 1 P: 1 G: 1 SL: 1 MR: 1 |
82 | 16% | |||||||||||||
Level 16 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [1] Levels 17 and higher are strictly based on players input into these tables. | |||||||||||||||||||
17 | 4736 P: 4641 G: 4452 SL: 4073 MR: 2557 RB: - 47 per level |
4834 P: 4737 G: 4544 SL: 4157 MR: 2610 RB: - 48 per level |
1h 48m | 1 P: 1 G: 1 SL: 1 MR: 1 |
95 | 17% | |||||||||||||
18 | 5485 P: 5375 G: 5156 SL: 4717 MR: 2962 RB: - 55 per level |
5662 P: 5549 G: 5322 SL: 4869 MR: 3057 RB: - 57 per level |
1h 57m | 1 P: 1 G: 1 SL: 1 MR: 1 |
111 | 18% | |||||||||||||
19 | 6346 P: 6219 G: 5965 SL: 5458 MR: 3427 RB: - 63 per level |
6623 P: 6491 G: 6226 SL: 5696 MR: 3576 RB: - 66 per level |
2h 7m | 1 P: 1 G: 1 SL: 1 MR: 1 |
129 | 19% | |||||||||||||
20 | 7338 P: 7191 G: 6898 SL: 6311 MR: 3963 RB: - 73 per level |
7738 P: 7583 G: 7274 SL: 6655 MR: 4179 RB: - 77 per level |
2h 17m | 1 P: 1 G: 1 SL: 1 MR: 1 |
150 | 20% | |||||||||||||
Building Level |
Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
||||||||||||||||
Resources needed to build | Deduction |
21 - 30[]
Levels 21 - 30 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Deduction | ||||||||||||||
21 | 8478 P: 8308 G: 7969 SL: 7291 MR: 4578 RB: - 85 per level |
9032 P: 8851 G: 8490 SL: 7768 MR: 4877 RB: - 90 per level |
2h 28m | 1 P: 1 G: 1 SL: 1 MR: 1 |
175 | 21% | |||||||||||||
22 | 9790 P: 9594 G: 9203 SL: 8419 MR: 5287 RB: - 98 per level |
10 534 P: 10 323 G: 9902 SL: 9059 MR: 5688 RB: - 105 per level |
2h 40m | 2 P: 2 G: 2 SL: 1 MR: 1 |
203 | 22% | |||||||||||||
23 | 11 297 P: 11 071 G: 10 619 SL: 9715 MR: 6100 RB: - 113 per level |
12 275 P: 12 030 G: 11 539 SL: 10 557 MR: 6629 RB: - 123 per level |
2h 52m | 2 P: 2 G: 2 SL: 2 MR: 1 |
235 | 23% | |||||||||||||
24 | 13 030 P: 12 769 G: 12 248 SL: 11 206 MR: 7036 RB: - 130 per level |
13 355 P: 13 088 G: 12 554 SL: 11 485 MR: 7212 RB: - 134 per level |
3h 5m | 2 P: 2 G: 2 SL: 2 MR: 1 |
263 | 24% | |||||||||||||
25 | 14 990 P: 14 690 G: 14 091 SL: 12 891 MR: 8095 RB: - 150 per level |
16 636 P: 16 303 G: 15 638 SL: 14 307 MR: 8983 RB: - 166 per level |
3h 19m | 2 P: 2 G: 2 SL: 2 MR: 1 |
316 | 25% | |||||||||||||
26 | 17 317 P: 16 971 G: 16 278 SL: 14 893 MR: 9351 RB: - 173 per level |
19 354 P: 18 967 G: 18 193 SL: 16 644 MR: 10 451 RB: - 194 per level |
3h 33m | 3 P: 3 G: 3 SL: 2 MR: 2 |
366 | 26% | |||||||||||||
27 | 19 954 P: 19 555 G: 18 757 SL: 17 160 MR: 10 775 RB: - 200 per level |
22 507 P: 22 057 G: 21 157 SL: 19 356 MR: 12 154 RB: - 225 per level |
3h 49m | 3 P: 3 G: 3 SL: 3 MR: 2 |
424 | 27% | |||||||||||||
28 | 22 986 P: 22 526 G: 21 607 SL: 19 768 MR: 12 412 RB: - 230 per level |
26 163 P: 25 640 G: 24 593 SL: 22 500 MR: 14 128 RB: - 262 per level |
4h 5m | 4 P: 4 G: 3 SL: 3 MR: 2 |
491 | 28% | |||||||||||||
29 | 26 472 P: 25 943 G: 24 884 SL: 22 766 MR: 14 295 RB: - 265 per level |
30 404 P: 29 796 G: 28 580 SL: 26 147 MR: 16 418 RB: - 304 per level |
4h 22m | 4 P: 4 G: 4 SL: 4 MR: 2 |
568 | 29% | |||||||||||||
30 | 30 484 P: 29 874 G: 28 655 SL: 26 216 MR: 16 461 RB: - 305 per level |
35 325 P: 34 619 G: 33 206 SL: 30 380 MR: 19 076 RB: - 353 per level |
4h 41m | 5 P: 5 G: 4 SL: 4 MR: 3 |
658 | 30% | |||||||||||||
Building Level |
Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
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Resources needed to build | Deduction |
31 - 32[]
Levels 31 and 32 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Deduction | ||||||||||||||
31 | 35 096 P: 34 394 G: 32 990 SL: 30 183 MR: 18 952 RB: - 351 per level |
41 033 P: 40 212 G: 38 571 SL: 35 288 MR: 22 158 RB: - 410 per level |
4h 49m | 5 P: 5 G: 5 SL: 5 MR: 3 |
761 | 31% | |||||||||||||
32 | 40 399 P: 39 591 G: 37 975 SL: 34 743 MR: 21 815 RB: - 404 per level |
47 652 P: 46 699 G: 44 793 SL: 40 981 MR: 25 732 RB: - 477 per level |
5h 21m | 6 P: 6 G: 6 SL: 5 MR: 4 |
880 | 32% | |||||||||||||
Level 32 is the highest level possible for this building. No further upgrades are possible because this is the building's true maximum level. [2] | |||||||||||||||||||
Building Level |
Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
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Resources needed to build | Deduction |
Notes:
- ↑ A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
- ↑ A Hard cap is the highest level possible this building can be upgraded to. No further upgrades are possible because the upgrade button is missing.
Other Buildings
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