Ikariam Wiki
Ikariam Wiki
Firework Test Area
Firework Test Area
Function:
Lower  Sulphur/Sulfur demand
Requirements:
Pyrotechnics (Military)
Expansion requirements:
 Wood and  Marble
Use requirements:
None
Alternate language wiki link for Firework Test Area : de: German / Germany

Description[]

The constant exercises with the fireworks don't only light up the skies, but sometimes also the surrounding buildings. Our researchers, though, can only optimize the demand for sulphur, when they test new mixtures again and again.

  • Every level of the Firework Test Area lowers demand for  Sulphur/Sulfur by 1% per expansion (only in the town it is built).
  • This building will affect the cost of  Sulphur/Sulfur to build the Palace and the Governor's Residence at higher levels.
    It will also affect the cost of all military units (except for Cooks, Doctors, Rams, Slingers and Spearmen) and navy ships (except for Diving Boats).
  • This building will not affect donations to the miracle on the island.


Explanation of Reduction Buildings[]

All reduction buildings add their deduction percentage to that given by Pulley, Geometry and Spirit Level. This means the actual discount is an additional 1% per level of the reduction building, plus the reduction from the level of research you have completed. For example, a Level 1 reduction building combined with Pulley has a net of 3% reduction, with Geometry there is a net of 7%, and with Spirit Level there is a net of 15%. With the maximum level of reduction buildings (Level 32, 32% reduction) and Spirit Level (14%), the maximum reduction for that resource is 46%. This means you pay only 54% of the original cost.

Expansion Details[]

Please note:
  • There are some researches which reduce the amount of resources required for the construction of buildings.
    • Pulley (Economy) reduces the required amount of resources by 2%.
    • Geometry (Economy) reduces the required amount of resources by 4% (6% total).
    • Spirit Level (Economy) reduces the required amount of resources by 8% (14% total).
An Architect's Office reduces  Marble requirements by 1% for every level built (up to 32%).
A Carpenter reduces  Wood requirements by 1% for every level built (up to 32%).
A Firework Test Area reduces  Sulphur/Sulfur requirements by 1% for every level built (up to 32%).
An Optician reduces  Crystal Glass requirements by 1% for every level built (up to 32%).
A Wine Press reduces  Wine requirements by 1% for every level built (up to 32%).

An Alchemist's Tower increases the production of  Sulphur/Sulfur by 2% for every level built (up to 64%).
A Forester's House increases the production of  Wood by 2% for every level built (up to 64%).
A Glassblower increases the production of  Crystal Glass by 2% for every level built (up to 64%).
A Stonemason increases the production of  Marble by 2% for every level built (up to 64%).
A Winegrower increases the production of  Wine by 2% for every level built (up to 64%).

  • Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.

1 - 10[]

Levels 1 - 10
Building
Level
Resources needed to build Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Deduction
 Wood  Marble  Sulphur/Sulfur
1 272
P: 267
G: 256
SL: 234
MR: 147
RB: - 3 per level
135
P: 132
G: 127
SL: 116
MR: 73
RB: - 1 per level
16m 12s 0
P: 0
G: 0
SL: 0
MR: 0
4 1%
2 353
P: 346
G: 332
SL: 304
MR: 191
RB: - 4 per level
212
P: 208
G: 199
SL: 182
MR: 114
RB: - 2 per level
19m 48s 0
P: 0
G: 0
SL: 0
MR: 0
5 2%
3 445
P: 436
G: 418
SL: 383
MR: 240
RB: - 4 per level
302
P: 296
G: 284
SL: 260
MR: 163
RB: - 3 per level
23m 37s 0
P: 0
G: 0
SL: 0
MR: 0
7 3%
4 551
P: 540
G: 518
SL: 474
MR: 298
RB: - 6 per level
405
P: 397
G: 381
SL: 348
MR: 219
RB: - 4 per level
27m 40s 0
P: 0
G: 0
SL: 0
MR: 0
9 4%
5 673
P: 660
G: 633
SL: 579
MR: 363
RB: - 7 per level
526
P: 515
G: 494
SL: 452
MR: 284
RB: - 5 per level
31m 57s 0
P: 0
G: 0
SL: 0
MR: 0
11 5%
6 813
P: 797
G: 764
SL: 699
MR: 439
RB: - 8 per level
665
P: 652
G: 625
SL: 572
MR: 359
RB: - 7 per level
36m 30s 0
P: 0
G: 0
SL: 0
MR: 0
14 6%
7 974
P: 955
G: 916
SL: 838
MR: 526
RB: - 10 per level
827
P: 810
G: 777
SL: 711
MR: 447
RB: - 8 per level
41m 19s 0
P: 0
G: 0
SL: 0
MR: 0
18 7%
8 1159
P: 1136
G: 1089
SL: 997
MR: 626
RB: - 12 per level
1015
P: 995
G: 954
SL: 873
MR: 548
RB: - 10 per level
46m 25s 0
P: 0
G: 0
SL: 0
MR: 0
21 8%
9 1373
P: 1346
G: 1291
SL: 1181
MR: 741
RB: - 14 per level
1233
P: 1208
G: 1159
SL: 1060
MR: 666
RB: - 12 per level
51m 50s 0
P: 0
G: 0
SL: 0
MR: 0
26 9%
10 1618
P: 1586
G: 1521
SL: 1391
MR: 874
RB: - 16 per level
1486
P: 1456
G: 1397
SL: 1278
MR: 802
RB: - 15 per level
57m 34s 1
P: 1
G: 1
SL: 0
MR: 0
31 10%
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
 Sulphur/Sulfur
Resources needed to build Deduction

11 - 20[]

Levels 11 - 20
Building
Level
Resources needed to build Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Deduction
 Wood  Marble  Sulphur/Sulfur
11 1899
P: 1861
G: 1785
SL: 1633
MR: 1025
RB: - 19 per level
1779
P: 1743
G: 1672
SL: 1530
MR: 961
RB: - 18 per level
1h 3m 1
P: 1
G: 1
SL: 1
MR: 0
36 11%
12 2223
P: 2179
G: 2090
SL: 1912
MR: 1200
RB: - 22 per level
2120
P: 2078
G: 1993
SL: 1823
MR: 1145
RB: - 21 per level
1h 10m 1
P: 1
G: 1
SL: 1
MR: 0
43 12%
13 2596
P: 2544
G: 2440
SL: 2233
MR: 1402
RB: - 26 per level
2514
P: 2464
G: 2363
SL: 2162
MR: 1358
RB: - 25 per level
1h 16m 1
P: 1
G: 1
SL: 1
MR: 0
51 13%
14 3025
P: 2965
G: 2844
SL: 2602
MR: 1634
RB: - 30 per level
2972
P: 2913
G: 2794
SL: 2556
MR: 1605
RB: - 30 per level
1h 24m 1
P: 1
G: 1
SL: 1
MR: 1
59 14%
15 3517
P: 3447
G: 3306
SL: 3025
MR: 1899
RB: - 35 per level
3503
P: 3433
G: 3293
SL: 3013
MR: 1892
RB: - 35 per level
1h 31m 1
P: 1
G: 1
SL: 1
MR: 1
70 15%
16 4084
P: 4002
G: 3839
SL: 3512
MR: 2205
RB: - 41 per level
4119
P: 4037
G: 3872
SL: 3542
MR: 2224
RB: - 41 per level
1h 40m 1
P: 1
G: 1
SL: 1
MR: 1
82 16%
Level 16 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [1]
Levels 17 and higher are strictly based on players input into these tables.
17 4736
P: 4641
G: 4452
SL: 4073
MR: 2557
RB: - 47 per level
4834
P: 4737
G: 4544
SL: 4157
MR: 2610
RB: - 48 per level
1h 48m 1
P: 1
G: 1
SL: 1
MR: 1
95 17%
18 5485
P: 5375
G: 5156
SL: 4717
MR: 2962
RB: - 55 per level
5662
P: 5549
G: 5322
SL: 4869
MR: 3057
RB: - 57 per level
1h 57m 1
P: 1
G: 1
SL: 1
MR: 1
111 18%
19 6346
P: 6219
G: 5965
SL: 5458
MR: 3427
RB: - 63 per level
6623
P: 6491
G: 6226
SL: 5696
MR: 3576
RB: - 66 per level
2h 7m 1
P: 1
G: 1
SL: 1
MR: 1
129 19%
20 7338
P: 7191
G: 6898
SL: 6311
MR: 3963
RB: - 73 per level
7738
P: 7583
G: 7274
SL: 6655
MR: 4179
RB: - 77 per level
2h 17m 1
P: 1
G: 1
SL: 1
MR: 1
150 20%
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
 Sulphur/Sulfur
Resources needed to build Deduction

21 - 30[]

Levels 21 - 30
Building
Level
Resources needed to build Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Deduction
 Wood  Marble  Sulphur/Sulfur
21 8478
P: 8308
G: 7969
SL: 7291
MR: 4578
RB: - 85 per level
9032
P: 8851
G: 8490
SL: 7768
MR: 4877
RB: - 90 per level
2h 28m 1
P: 1
G: 1
SL: 1
MR: 1
175 21%
22 9790
P: 9594
G: 9203
SL: 8419
MR: 5287
RB: - 98 per level
10 534
P: 10 323
G: 9902
SL: 9059
MR: 5688
RB: - 105 per level
2h 40m 2
P: 2
G: 2
SL: 1
MR: 1
203 22%
23 11 297
P: 11 071
G: 10 619
SL: 9715
MR: 6100
RB: - 113 per level
12 275
P: 12 030
G: 11 539
SL: 10 557
MR: 6629
RB: - 123 per level
2h 52m 2
P: 2
G: 2
SL: 2
MR: 1
235 23%
24 13 030
P: 12 769
G: 12 248
SL: 11 206
MR: 7036
RB: - 130 per level
13 355
P: 13 088
G: 12 554
SL: 11 485
MR: 7212
RB: - 134 per level
3h 5m 2
P: 2
G: 2
SL: 2
MR: 1
263 24%
25 14 990
P: 14 690
G: 14 091
SL: 12 891
MR: 8095
RB: - 150 per level
16 636
P: 16 303
G: 15 638
SL: 14 307
MR: 8983
RB: - 166 per level
3h 19m 2
P: 2
G: 2
SL: 2
MR: 1
316 25%
26 17 317
P: 16 971
G: 16 278
SL: 14 893
MR: 9351
RB: - 173 per level
19 354
P: 18 967
G: 18 193
SL: 16 644
MR: 10 451
RB: - 194 per level
3h 33m 3
P: 3
G: 3
SL: 2
MR: 2
366 26%
27 19 954
P: 19 555
G: 18 757
SL: 17 160
MR: 10 775
RB: - 200 per level
22 507
P: 22 057
G: 21 157
SL: 19 356
MR: 12 154
RB: - 225 per level
3h 49m 3
P: 3
G: 3
SL: 3
MR: 2
424 27%
28 22 986
P: 22 526
G: 21 607
SL: 19 768
MR: 12 412
RB: - 230 per level
26 163
P: 25 640
G: 24 593
SL: 22 500
MR: 14 128
RB: - 262 per level
4h 5m 4
P: 4
G: 3
SL: 3
MR: 2
491 28%
29 26 472
P: 25 943
G: 24 884
SL: 22 766
MR: 14 295
RB: - 265 per level
30 404
P: 29 796
G: 28 580
SL: 26 147
MR: 16 418
RB: - 304 per level
4h 22m 4
P: 4
G: 4
SL: 4
MR: 2
568 29%
30 30 484
P: 29 874
G: 28 655
SL: 26 216
MR: 16 461
RB: - 305 per level
35 325
P: 34 619
G: 33 206
SL: 30 380
MR: 19 076
RB: - 353 per level
4h 41m 5
P: 5
G: 4
SL: 4
MR: 3
658 30%
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
 Sulphur/Sulfur
Resources needed to build Deduction

31 - 32[]

Levels 31 and 32
Building
Level
Resources needed to build Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Deduction
 Wood  Marble  Sulphur/Sulfur
31 35 096
P: 34 394
G: 32 990
SL: 30 183
MR: 18 952
RB: - 351 per level
41 033
P: 40 212
G: 38 571
SL: 35 288
MR: 22 158
RB: - 410 per level
4h 49m 5
P: 5
G: 5
SL: 5
MR: 3
761 31%
32 40 399
P: 39 591
G: 37 975
SL: 34 743
MR: 21 815
RB: - 404 per level
47 652
P: 46 699
G: 44 793
SL: 40 981
MR: 25 732
RB: - 477 per level
5h 21m 6
P: 6
G: 6
SL: 5
MR: 4
880 32%
Level 32 is the highest level possible for this building.
No further upgrades are possible because this is the building's true maximum level. [2]
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
 Sulphur/Sulfur
Resources needed to build Deduction

Notes:

  1. A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
  2. A Hard cap is the highest level possible this building can be upgraded to. No further upgrades are possible because the upgrade button is missing.

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