Museum |
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Function: |
Increases Happiness |
Requirements: |
Cultural Exchange (Science) |
Expansion requirements: |
and |
Use requirements: |
At least 1 Cultural Good Файл:Cultural small.gif available At least 0 diplomacy points |
Description[]
At the museum your citizens are able to see how other nations try to copy our excellent culture. In order to host larger exhibitions you should upgrade your museum. Every expansion of your museum allows you to display a further culture good.
Building Information[]
The Museum helps your townspeople's happiness increase. This helps increase the amount of citizens. For each level, the museum gives 20 points of happiness, and allows the display of one more cultural artifacts worth an additional 50 points each, for a total of 70 points per level.
Unlike a Tavern, there are no upkeep costs for a museum.
Starting a Cultural Asset Treaty[]
- You need to have built at least one Museum.
- Go to the proper Island view and select one of the player's cities.
- Click Send Message Файл:Write messge.gif or Diplomacy, which opens a new window to compose a message.
- Click on the Subject menu and choose the subject "Cultural Assets Treaty"
- Note 1: Make sure you do not already have a cultural treaty with this player. You can only have one Cultural Asset Treaty with each other player.
- Note 2: If you are in an alliance then you must have an Embassy or you will not be able to send a Cultural Asset Treaty.
- Type a polite message, such as "I am in need of a cultural artifact for my museum, would you like to enter into a Cultural Treaty?" to the receiving party.
- Send it.
- Check your outbox - you will see the title of your message is "Send Cultural Asset Treaty".
It is important to build a Museum in every town because it helps in reducing your wine consumption.
Expansion Details[]
- Please note:
- There are some researches which reduce the amount of resources required for the construction of buildings.
- Pulley (Economy) reduces the required amount of resources by 2%.
- Geometry (Economy) reduces the required amount of resources by 4% (6% total).
- Spirit Level (Economy) reduces the required amount of resources by 8% (14% total).
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- Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.
1 - 10[]
Levels 1 through 10 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Cultural Asset Bonus [1] | ||||||||||||||
Base Bonus |
Max Treaty Bonus |
Max Available Bonus | |||||||||||||||||
1 | 560 P: 549 G: 526 SL: 482 MR: 302 RB: - 6 per level |
280 P: 274 G: 263 SL: 241 MR: 151 RB: - 3 per level |
1h 36m | 0 P: 0 G: 0 SL: 0 MR: 0 |
8 (8) |
20 | 50 | 70 | |||||||||||
2 | 1435 P: 1406 G: 1349 SL: 1234 MR: 775 RB: - 14 per level |
1190 P: 1166 G: 1119 SL: 1023 MR: 643 RB: - 12 per level |
2h 9m | 0 P: 0 G: 0 SL: 0 MR: 0 |
26 (34) |
40 | 100 | 140 | |||||||||||
3 | 2748 P: 2693 G: 2583 SL: 2363 MR: 1484 RB: - 27 per level |
2573 P: 2522 G: 2419 SL: 2213 MR: 1389 RB: - 26 per level |
2h 45m | 1 P: 1 G: 1 SL: 1 MR: 0 |
53 (87) |
60 | 150 | 210 | |||||||||||
4 | 4716 P: 4622 G: 4433 SL: 4056 MR: 2547 RB: - 47 per level |
4676 P: 4582 G: 4395 SL: 4021 MR: 2525 RB: - 47 per level |
3h 25m | 1 P: 1 G: 1 SL: 1 MR: 1 |
93 (180) |
80 | 200 | 280 | |||||||||||
5 | 7669 P: 7516 G: 7209 SL: 6595 MR: 4141 RB: - 77 per level |
7871 P: 7714 G: 7399 SL: 6769 MR: 4250 RB: - 79 per level |
4h 9m | 1 P: 1 G: 1 SL: 1 MR: 1 |
155 (335) |
100 | 250 | 350 | |||||||||||
6 | 12 099 P: 11 857 G: 11 373 SL: 10 405 MR: 6533 RB: - 121 per level |
12 729 P: 12 474 G: 11 965 SL: 10 947 MR: 6874 RB: - 127 per level |
4h 57m | 2 P: 2 G: 2 SL: 2 MR: 1 |
248 (583) |
120 | 300 | 420 | |||||||||||
7 | 18 744 P: 18 369 G: 17 619 SL: 16 120 MR: 10 122 RB: - 187 per level |
20 112 P: 19 710 G: 18 905 SL: 17 296 MR: 10 860 RB: - 201 per level |
5h 50m | 3 P: 3 G: 3 SL: 2 MR: 2 |
388 (971) |
140 | 350 | 490 | |||||||||||
8 | 28 710 P: 28 136 G: 26 987 SL: 24 691 MR: 15 503 RB: - 287 per level |
31 335 P: 30 708 G: 29 455 SL: 26 948 MR: 16 921 RB: - 313 per level |
6h 49m | 4 P: 4 G: 4 SL: 4 MR: 2 |
600 (1571) |
160 | 400 | 560 | |||||||||||
Level 8 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [2] Levels 9 and higher are strictly based on players input into these tables. | |||||||||||||||||||
9 | 43 661 P: 42 788 G: 41 041 SL: 37 548 MR: 23 577 RB: - 437 per level |
48 394 P: 47 426 G: 45 490 SL: 41 619 MR: 26 133 RB: - 484 per level |
7h 53m | 6 P: 6 G: 6 SL: 6 MR: 4 |
920 (2491) |
180 | 450 | 630 | |||||||||||
10 | 66 086 P: 64 764 G: 62 121 SL: 56 834 MR: 35 686 RB: - 661 per level |
74 323 P: 72 837 G: 69 864 SL: 63 918 MR: 40 134 RB: - 743 per level |
9h 4m | 10 P: 9 G: 9 SL: 8 MR: 5 |
1404 (3895) |
200 | 500 | 700 | |||||||||||
Building Level |
Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Base Bonus |
Max Treaty Bonus |
Max Available Bonus | |||||||||||||
Resources needed to build | Cultural Asset Bonus [1] |
11 - 20[]
Levels 11 through 20 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Cultural Asset Bonus [1] | ||||||||||||||
Base Bonus |
Max Treaty Bonus |
Max Available Bonus | |||||||||||||||||
11 | 99 724 P: 97 730 G: 93 741 SL: 85 763 MR: 53 851 RB: - 997 per level |
113 736 P: 111 461 G: 106 912 SL: 97 813 MR: 61 417 RB: - 1137 per level |
10h 21m | 15 P: 14 G: 14 SL: 13 MR: 8 |
2134 (6029) |
220 | 550 | 770 | |||||||||||
12 | 150 181 P: 147 177 G: 141 170 SL: 129 156 MR: 81 098 RB: - 1502 per level |
173 643 P: 170 170 G: 163 224 SL: 149 333 MR: 93 767 RB: - 1736 per level |
11h 47m | 22 P: 22 G: 21 SL: 19 MR: 12 |
3238 (9267) |
240 | 600 | 840 | |||||||||||
13 | 225 866 P: 221 349 G: 212 314 SL: 194 245 MR: 121 968 RB: - 2259 per level |
264 701 P: 259 407 G: 248 819 SL: 227 643 MR: 142 939 RB: - 2647 per level |
13h 21m | 33 P: 33 G: 31 SL: 29 MR: 18 |
4905 (14 172) |
260 | 650 | 910 | |||||||||||
14 | 339 394 P: 332 606 G: 319 030 SL: 291 879 MR: 183 273 RB: - 3394 per level |
403 110 P: 395 048 G: 378 923 SL: 346 675 MR: 217 679 RB: - 4031 per level |
15h 5m | 51 P: 50 G: 48 SL: 44 MR: 28 |
7425 (21 597) |
280 | 700 | 980 | |||||||||||
15 | 509 686 P: 499 492 G: 479 105 SL: 438 330 MR: 275 230 RB: - 5097 per level |
613 492 P: 601 222 G: 576 682 SL: 527 603 MR: 331 286 RB: - 6135 per level |
16h 59m | 77 P: 75 G: 72 SL: 66 MR: 42 |
11 231 (32 828) |
300 | 750 | 1,050 | |||||||||||
16 | 765 124 P: 749 822 G: 719 217 SL: 658 007 MR: 413 167 RB: - 7651 per level |
933 272 P: 914 607 G: 877 276 SL: 802 614 MR: 503 967 RB: - 9333 per level |
19h 4m | 117 P: 115 G: 110 SL: 101 MR: 63 |
16 983 (49 811) |
320 | 800 | 1,120 | |||||||||||
17 | 1 148 280 P: 1 125 314 G: 1 079 383 SL: 987 521 MR: 620 071 RB: - 11 483 per level |
1 419 338 P: 1 390 951 G: 1 334 178 SL: 1 220 631 MR: 766 443 RB: - 14 193 per level |
21h 22m | 178 P: 174 G: 167 SL: 153 MR: 96 |
25 676 (75 487) |
340 | 850 | 1,190 | |||||||||||
18 | 1 723 016 P: 1 688 556 G: 1 619 635 SL: 1 481 794 MR: 930 429 RB: - 17 230 per level |
2 158 157 P: 2 114 994 G: 2 028 668 SL: 1 856 015 MR: 1 165 405 RB: - 21 582 per level |
23h 53m | 270 P: 265 G: 254 SL: 232 MR: 146 |
38 811 (114 298) |
360 | 900 | 1,260 | |||||||||||
19 | 2 585 120 P: 2 533 418 G: 2 430 013 SL: 2 223 203 MR: 1 395 965 RB: - 25 851 per level |
3 281 164 P: 3 215 541 G: 3 084 294 SL: 2 821 801 MR: 1 771 829 RB: - 32 812 per level |
1D 2h | 410 P: 402 G: 386 SL: 353 MR: 222 |
58 662 (172 960) |
380 | 950 | 1,330 | |||||||||||
Level 19 is the highest level possible that this building can be upgraded to. No further upgrades are possible because the next level exceeds the town's maximum storage capability, without using Ikariam Plus Ambrosia to double the storage capacity. [3] | |||||||||||||||||||
20 | 3 878 276 P: 3 800 710 G: 3 645 579 SL: 3 335 317 MR: 2 094 269 RB: - 38 783 per level |
4 988 135 P: 4 888 372 G: 4 688 847 SL: 4 289 796 MR: 2 693 593 RB: - 49 881 per level |
1D 5h | 624 P: 611 G: 586 SL: 537 MR: 337 |
88 664 (261 624) |
400 | 1,000 | 1,400 | |||||||||||
Building Level |
Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Base Bonus |
Max Treaty Bonus |
Max Available Bonus | |||||||||||||
Resources needed to build | Cultural Asset Bonus [1] |
21 - 30[]
Levels 21 through 30 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Cultural Asset Bonus [1] | ||||||||||||||
Base Bonus |
Max Treaty Bonus |
Max Available Bonus | |||||||||||||||||
21 | 5 818 007 P: 5 701 647 G: 5 468 927 SL: 5 003 486 MR: 3 141 724 RB: - 58 180 per level |
7 582 730 P: 7 431 075 G: 7 127 766 SL: 6 521 148 MR: 4 094 674 RB: - 75 827 per level |
1D 9h | 948 P: 929 G: 891 SL: 815 MR: 512 |
134 007 (395 631) |
420 | 1,050 | 1,470 | |||||||||||
Level 21 is the highest level possible that this building can be upgraded to when using Ikariam Plus Ambrosia. No further upgrades are possible because the next level exceeds the town's maximum storage capability, when using Ikariam Plus Ambrosia to double the storage capacity. [3] | |||||||||||||||||||
22 | 8 727 680 P: 8 553 126 G: 8 204 019 SL: 7 505 805 MR: 4 712 947 RB: - 87 277 per level |
11 526 750 P: 11 296 215 G: 10 835 145 SL: 9 913 005 MR: 6 224 445 RB: - 115 268 per level |
1D 12h | 1441 P: 1412 G: 1355 SL: 1239 MR: 778 |
202 544 (598 175) |
440 | 1,100 | 1,540 | |||||||||||
23 | 13 091 900 P: 12 830 062 G: 12 306 386 SL: 11 259 034 MR: 7 069 626 RB: - 130 919 per level |
17 521 100 P: 17 170 678 G: 16 469 834 SL: 15 068 146 MR: 9 461 394 RB: - 175 211 per level |
1D 16h | 2190 P: 2147 G: 2059 SL: 1884 MR: 1183 |
306 130 (?) |
460 | 1,150 | 1,610 | |||||||||||
24 | ??? | ??? | ??D ??h ??m ??s | ??? | ? ? |
480 | 1,200 | 1,680 | |||||||||||
25 | ??? | ??? | ??D ??h ??m ??s | ??? | ? ? |
500 | 1,250 | 1,750 | |||||||||||
26 | ??? | ??? | ??D ??h ??m ??s | ??? | ? ? |
520 | 1,300 | 1,820 | |||||||||||
27 | ??? | ??? | ??D ??h ??m ??s | ??? | ? ? |
540 | 1,350 | 1,890 | |||||||||||
28 | ??? | ??? | ??D ??h ??m ??s | ??? | ? ? |
560 | 1,400 | 1,960 | |||||||||||
29 | ??? | ??? | ??D ??h ??m ??s | ??? | ? ? |
580 | 1,450 | 2,030 | |||||||||||
30 | ??? | ??? | ??D ??h ??m ??s | ??? | ? ? |
600 | 1,500 | 2,100 | |||||||||||
Level ?? is the highest level possible for this building. No further upgrades are possible because this is the building's true maximum level. [4] | |||||||||||||||||||
Building Level |
Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Base Bonus |
Max Treaty Bonus |
Max Available Bonus | |||||||||||||
Resources needed to build | Cultural Asset Bonus [1] |
Notes:
- ↑ 1,0 1,1 1,2 1,3 1,4 1,5 Your Cultural Asset Bonuses will increase your happiness by:
20 points (base) for every level of a museum built.
50 points for each Treaty assigned to museum (max # of treaties = museum level).
70 (max)imum, possible, points for every museum level built. - ↑ A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
- ↑ 3,0 3,1 A Storage cap is the highest level possible this building can be upgraded to. No further upgrades are possible because the next level would exceed the max possible storage for the town.
- ↑ A Hard cap is the highest level possible this building can be upgraded to. No further upgrades are possible because the upgrade button is missing.
Other Buildings
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