Ikariam Wiki
Ikariam Wiki
Town hall
Town hall
Function:
Increases housing space
Increases action points
Increases the garrison limit
Requirements:
None
Expansion requirements:
 Wood and  Marble
Use requirements:
None
Alternate language wiki links for Town hall : de: German / Germany, es: Spanish / Spain / Spanish / Mexico / Spanish / Venezuela, fi: Finnish / Finland, fr: French / France, hu: Hungarian / Hungary, nl: Dutch / Netherlands, pl: Polish / Poland, sr: Serbian / Serbia and sv: Swedish / Sweden

Description[]

At the heart of the town you can find the Town hall, through which the town grows and flourishes. The smart civil servants that work at the town hall, love to give you information about your local population.

General information[]

The Town hall is a place to go for an overview of your town. The Town hall allows you to see the net gold, the Garrison limit and the housing capacity of your town, how much space is occupied, how happy or unhappy your citizens are, the population growth, the distribution of your citizens, as workers and scientists, and the corruption percentage, if any. It also allows you to change your town's name.

Every expansion of the Town hall increases the maximum number of citizens allowed in your town. When looking at a town in the Town view screen, there are a set of backgrounds that change as your Town Hall level is increased. As well as the background changes there are also new features introduced (such as; roads, parks, fountains and gazebos).

Also, once every few levels the Town hall changes your town icon in island view and adds more scenery to your town.

  Level 1 Level 2 Level 4 Level 7 Level 10 Level 13 Level 16 Level 18+
Towns you own
are shown in blue:
Файл:Town Blue 1.gif Файл:Town Blue 2.gif Файл:Town Blue 3.gif Файл:Town Blue 4.gif Файл:Town Blue 5.gif Файл:Town Blue 6.gif Файл:Town Blue 7.gif Файл:Town Blue 8.gif
Towns of members in your
alliance are shown in green:
Файл:Town Green 1.gif Файл:Town Green 2.gif Файл:Town Green 3.gif Файл:Town Green 4.gif Файл:Town Green 5.gif Файл:Town Green 6.gif Файл:Town Green 7.gif Файл:Town Green 8.gif
Towns with garrison rights
are shown in yellow:
Файл:Town Yellow 1.gif Файл:Town Yellow 2.gif Файл:Town Yellow 3.gif Файл:Town Yellow 4.gif Файл:Town Yellow 5.gif Файл:Town Yellow 6.gif Файл:Town Yellow 7.gif Файл:Town Yellow 8.gif
Other players' towns
are shown in red:
Файл:Town Red 1.gif Файл:Town Red 2.gif Файл:Town Red 3.gif Файл:Town Red 4.gif Файл:Town Red 5.gif Файл:Town Red 6.gif Файл:Town Red 7.gif Файл:Town Red 8.gif

Housing space[]

Some researches add housing space for extra citizens:

  • Well Digging provides extra space for 50 citizens only at your capital.
  • Holiday increases space by 50 citizens in all of your towns.
  • Utopia provides extra space for another 200 citizens only at your capital (a total of +300 housing space at your Capital).
  • The Economic Future researches increase housing space by 20 citizens in all of your towns for every level you research.

Satisfaction[]

In order to fill the housing space provided by the Town hall, you need to keep your citizens happy. Happiness can be increased by building, upgrading, and utilizing the features of Taverns and Museums and also directly via some researches.

Action points[]

Alternate language wiki link for Action points: el: Greek / Greece

Action points can also be interpreted as "Number of things you can do at the same time". Action points are spent when trading, attacking and blockading other towns. Each action costs one action point, regardless of the numbers of units and ships involved, and the action point is returned when the action is finished. Scattered troops or fleets do not cost any action points.

  • You start off with 3 action points, and acquire a new action point for every 4 levels of the Town hall (see the chart below for details).

Aborting actions[]

Armies and fleets can be recalled when they are traveling to their destination. This will make them turn back immediately towards the town from which they came, but the action point will only be freed when they arrive. Thus, the further away they were, the longer it will take for them to get back. If an army has already arrived at its destination, it can't be recalled until it finishes the mission.

  • When Cargo Ships are carrying goods between a player's own towns, they are freed up immediately when they arrive. However, when they are going to a foreign town, they must both leave and return, taking twice as long.
  • When occupying a town, the action point is released upon the troops arriving home after a failed attempt, or once the units successively occupy the town and are stationed there.
  • When deploying units to another town (even towns of alliance members), the action point is released when the troops arrive and successfully get into the town, or upon returning home after a failed deployment, in case an enemy blockade prevents it.

Garrison limit[]

The Town hall contributes to your Garrison Limit. Every level of the Town hall provides +50 units of space.

Town notices[]

Notices are a small tab in the Town hall view. It informs you if your colony is subject to corruption.

  • A town without notices:

Файл:Notice0.jpg

There are no special events in this colony. In fact, this means that there is no corruption in that town.

  • A town with notices:

Файл:Notice1.jpg

There is corruption in this colony. You can remove this notice by expanding your Governor's Residence and reducing corruption.

Expansion Details[]

Please note:
  • There are some researches which reduce the amount of resources required for the construction of buildings.
    • Pulley (Economy) reduces the required amount of resources by 2%.
    • Geometry (Economy) reduces the required amount of resources by 4% (6% total).
    • Spirit Level (Economy) reduces the required amount of resources by 8% (14% total).
An Architect's Office reduces  Marble requirements by 1% for every level built (up to 32%).
A Carpenter reduces  Wood requirements by 1% for every level built (up to 32%).
A Firework Test Area reduces  Sulphur/Sulfur requirements by 1% for every level built (up to 32%).
An Optician reduces  Crystal Glass requirements by 1% for every level built (up to 32%).
A Wine Press reduces  Wine requirements by 1% for every level built (up to 32%).

An Alchemist's Tower increases the production of  Sulphur/Sulfur by 2% for every level built (up to 64%).
A Forester's House increases the production of  Wood by 2% for every level built (up to 64%).
A Glassblower increases the production of  Crystal Glass by 2% for every level built (up to 64%).
A Stonemason increases the production of  Marble by 2% for every level built (up to 64%).
A Winegrower increases the production of  Wine by 2% for every level built (up to 64%).

  • Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.

1 - 10[]

Levels 1 through 10
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
 Wood  Marble
1 - - - - -

60
WD: 110 max Capital / 60 max Colony
H: 160 max Capital / 110 max Colony.
U: 360 max Capital / 110 max Colony
EF: + 20 max Capital / + 20 max colony.

3
2 158
P: 155
G: 149
SL: 136
MR: 85
RB: - 2 per level
- 59m 4s 0
P: 0
G: 0
SL: 0
MR: 0
1

96
WD: 146 max Capital / 96 max Colony
H: 196 max Capital / 146 max Colony.
U: 396 max Capital / 146 max Colony
EF: + 20 max Capital / + 20 max colony.

3 335
P: 328
G: 315
SL: 288
MR: 181
RB: - 3 per level
- 1h 6m
(2h 05m 04s)
0
P: 0
G: 0
SL: 0
MR: 0
3
(4)

142
WD: 192 max Capital / 142 max Colony
H: 242 max Capital / 192 max Colony.
U: 442 max Capital / 192 max Colony
EF: + 20 max Capital / + 20 max colony.

4 623
P: 611
G: 586
SL: 536
MR: 336
RB: - 6 per level
- 1h 14m
(3h 19m 04s)
0
P: 0
G: 0
SL: 0
MR: 0
6
(10)

200
WD: 250 max Capital / 200 max Colony
H: 300 max Capital / 250 max Colony.
U: 500 max Capital / 250 max Colony
EF: + 20 max Capital / + 20 max colony.

4
5 923
P: 905
G: 868
SL: 794
MR: 498
RB: - 9 per level
285
P: 279
G: 268
SL: 245
MR: 154
RB: - 3 per level
1h 23m
(4h 42m 04s)
0
P: 0
G: 0
SL: 0
MR: 0
12
(22)

262
WD: 312 max Capital / 262 max Colony
H: 362 max Capital / 312 max Colony.
U: 562 max Capital / 312 max Colony
EF: + 20 max Capital / + 20 max colony.

6 1390
P: 1362
G: 1307
SL: 1195
MR: 751
RB: - 14 per level
551
P: 540
G: 518
SL: 474
MR: 298
RB: - 6 per level
1h 34m
(6h 16m 04s)
0
P: 0
G: 0
SL: 0
MR: 0
19
(41)

332
WD: 382 max Capital / 332 max Colony
H: 432 max Capital / 382 max Colony.
U: 632 max Capital / 382 max Colony
EF: + 20 max Capital / + 20 max colony.

7 2015
P: 1975
G: 1894
SL: 1733
MR: 1088
RB: - 20 per level
936
P: 917
G: 880
SL: 805
MR: 505
RB: - 9 per level
1h 48m
(8h 04m 04s)
1
P: 1
G: 1
SL: 1
MR: 0
29
(70)

410
WD: 460 max Capital / 410 max Colony
H: 510 max Capital / 460 max Colony.
U: 710 max Capital / 460 max Colony
EF: + 20 max Capital / + 20 max colony.

8 2706
P: 2652
G: 2544
SL: 2327
MR: 1461
RB: - 27 per level
1411
P: 1383
G: 1326
SL: 1213
MR: 762
RB: - 14 per level
2h 3m
(10h 07m 04s)
1
P: 1
G: 1
SL: 1
MR: 0
41
(111)

492
WD: 542 max Capital / 492 max Colony
H: 592 max Capital / 542 max Colony.
U: 792 max Capital / 542 max Colony
EF: + 20 max Capital / + 20 max colony.

5
9 3661
P: 3588
G: 3441
SL: 3148
MR: 1977
RB: - 37 per level
2091
P: 2049
G: 1966
SL: 1798
MR: 1129
RB: - 21 per level
2h 21m
(12h 28m 04s)
1
P: 1
G: 1
SL: 1
MR: 1
57
(168)

580
WD: 630 max Capital / 580 max Colony
H: 680 max Capital / 630 max Colony.
U: 880 max Capital / 630 max Colony
EF: + 20 max Capital / + 20 max colony.

10 4776
P: 4680
G: 4489
SL: 4107
MR: 2579
RB: - 48 per level
2945
P: 2886
G: 2768
SL: 2533
MR: 1590
RB: - 29 per level
2h 42m
(15h 10m 04s)
1
P: 1
G: 1
SL: 1
MR: 1
77
(245)

672
WD: 722 max Capital / 672 max Colony
H: 772 max Capital / 722 max Colony.
U: 972 max Capital / 722 max Colony
EF: + 20 max Capital / + 20 max colony.


Building
Level
 Wood  Marble Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Resources needed to build

11 - 20[]

Levels 11 through 20
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
 Wood  Marble
11 6173
P: 6050
G: 5803
SL: 5309
MR: 3333
RB: - 62 per level
4072
P: 3991
G: 3828
SL: 3502
MR: 2199
RB: - 41 per level
3h 6m
(18h 16m 04s)
1
P: 1
G: 1
SL: 1
MR: 1
102
(347)

768
WD: 818 max Capital / 768 max Colony
H: 868 max Capital / 818 max Colony.
U: 1068 max Capital / 818 max Colony
EF: + 20 max Capital / + 20 max colony.

5
12 8074
P: 7913
G: 7590
SL: 6944
MR: 4360
RB: - 81 per level
5664
P: 5551
G: 5324
SL: 4871
MR: 3059
RB: - 57 per level
3h 35m
(21h 41m 04s)
1
P: 1
G: 1
SL: 1
MR: 1
137
(484)

870
WD: 920 max Capital / 870 max Colony
H: 970 max Capital / 920 max Colony.
U: 1170 max Capital / 920 max Colony
EF: + 20 max Capital / + 20 max colony.

6
13 10 281
P: 10 075
G: 9664
SL: 8842
MR: 5552
RB: - 103 per level
7637
P: 7484
G: 7179
SL: 6568
MR: 4124
RB: - 76 per level
4h 8m
(1D 1h 49m 04s)
2
P: 2
G: 2
SL: 1
MR: 1
179
(663)

976
WD: 1026 max Capital / 976 max Colony
H: 1076 max Capital / 1026 max Colony.
U: 1276 max Capital / 1026 max Colony
EF: + 20 max Capital / + 20 max colony.

14 13 023
P: 12 763
G: 12 242
SL: 11 200
MR: 7032
RB: - 130 per level
10 214
P: 10 010
G: 9601
SL: 8784
MR: 5516
RB: - 102 per level
4h 48m
(1D 6h 37m 04s)
2
P: 2
G: 2
SL: 2
MR: 1
232
(895)

1086
WD: 1136 max Capital / 1086 max Colony
H: 1186 max Capital / 1136 max Colony.
U: 1386 max Capital / 1136 max Colony
EF: + 20 max Capital / + 20 max colony.

15 16 424
P: 16 096
G: 15 439
SL: 14 125
MR: 8869
RB: - 164 per level
13 575
P: 13 304
G: 12 761
SL: 11 675
MR: 7331
RB: - 136 per level
5h 34m
(1D 12h 11m 04s)
2
P: 2
G: 2
SL: 2
MR: 1
299
(1194)

1200
WD: 1250 max Capital / 1200 max Colony
H: 1300 max Capital / 1250 max Colony.
U: 1500 max Capital / 1250 max Colony
EF: + 20 max Capital / + 20 max colony.

16 20 986
P: 20 566
G: 19 727
SL: 18 048
MR: 11 332
RB: - 210 per level
18 254
P: 17 889
G: 17 159
SL: 15 698
MR: 9857
RB: - 183 per level
6h 27m
(1D 18h 38m 04s)
3
P: 3
G: 3
SL: 3
MR: 2
392
(1586)

1320
WD: 1370 max Capital / 1320 max Colony
H: 1420 max Capital / 1370 max Colony.
U: 1620 max Capital / 1370 max Colony
EF: + 20 max Capital / + 20 max colony.

7
17 25 423
P: 24 915
G: 23 898
SL: 21 864
MR: 13 728
RB: - 254 per level
23 250
P: 22 785
G: 21 855
SL: 19 995
MR: 12 555
RB: - 233 per level
7h 30m
(2D 02h 08m 04s)
3
P: 3
G: 3
SL: 3
MR: 2
486
(2082)

1440
WD: 1490 max Capital / 1440 max Colony
H: 1540 max Capital / 1490 max Colony.
U: 1740 max Capital / 1490 max Colony
EF: + 20 max Capital / + 20 max colony.

18 32 285
P: 31 639
G: 30 348
SL: 27 765
MR: 17 434
RB: - 323 per level
31 022
P: 30 402
G: 29 161
SL: 26 679
MR: 16 752
RB: - 310 per level
8h 44m
(2D 10h 52m 04s)
4
P: 4
G: 4
SL: 4
MR: 2
633
(2705)

1566
WD: 1616 max Capital / 1566 max Colony
H: 1666 max Capital / 1616 max Colony.
U: 1866 max Capital / 1616 max Colony
EF: + 20 max Capital / + 20 max colony.

19 40 232
P: 39 427
G: 37 818
SL: 34 600
MR: 21 725
RB: - 402 per level
40 599
P: 39 787
G: 38 163
SL: 34 915
MR: 21 923
RB: - 406 per level
10h 10m
(2D 21h 02m 04s)
5
P: 5
G: 5
SL: 5
MR: 3
808
(3513)

1696
WD: 1746 max Capital / 1696 max Colony
H: 1796 max Capital / 1746 max Colony.
U: 1996 max Capital / 1746 max Colony
EF: + 20 max Capital / + 20 max colony.

20 49 286
P: 48 300
G: 46 329
SL: 42 386
MR: 26 614
RB: - 493 per level
52 216
P: 51 172
G: 49 083
SL: 44 906
MR: 28 197
RB: - 522 per level
11h 51m
(3D 8h 53m 04s)
7
P: 7
G: 6
SL: 6
MR: 4
1015
(4528)

1828
WD: 1878 max Capital / 1828 max Colony
H: 1928 max Capital / 1878 max Colony.
U: 2128 max Capital / 1878 max Colony
EF: + 20 max Capital / + 20 max colony.

8
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Resources needed to build

21 - 30[]

Levels 21 through 30
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
 Wood  Marble
21 61 207
P: 59 983
G: 57 535
SL: 52 638
MR: 33 052
RB: - 612 per level
68 069
P: 66 708
G: 63 985
SL: 58 539
MR: 36 757
RB: - 681 per level
13h 49m 9
P: 9
G: 8
SL: 8
MR: 5
1292
(5820)

1964
WD: 2014 max Capital / 1964 max Colony
H: 2064 max Capital / 2014 max Colony.
U: 2264 max Capital / 2014 max Colony
EF: + 20 max Capital / + 20 max colony.

8
22 74 804
P: 73 308
G: 70 316
SL: 64 331
MR: 40 394
RB: - 748 per level
87 316
P: 85 570
G: 82 077
SL: 75 092
MR: 47 151
RB: - 873 per level
16h 6m 11
P: 11
G: 11
SL: 10
MR: 6
1621
(7441)

2102
WD: 2152 max Capital / 2102 max Colony
H: 2202 max Capital / 2152 max Colony.
U: 2402 max Capital / 2152 max Colony
EF: + 20 max Capital / + 20 max colony.

23 93 956
P: 92 077
G: 88 319
SL: 80 802
MR: 50 736
RB: - 940 per level
115 101
P: 112 799
G: 108 195
SL: 98 987
MR: 62 155
RB: - 1151 per level
18h 48m 15
P: 14
G: 14
SL: 13
MR: 8
2090
(9531)

2246
WD: 2296 max Capital / 2246 max Colony
H: 2346 max Capital / 2296 max Colony.
U: 2546 max Capital / 2296 max Colony
EF: + 20 max Capital / + 20 max colony.

24 113 035
P: 110 774
G: 106 253
SL: 97 210
MR: 61 039
RB: - 1130 per level
145 326
P: 142 419
G: 136 606
SL: 124 980
MR: 78 476
RB: - 1453 per level
21h 56m 18
P: 18
G: 17
SL: 16
MR: 10
2583
(12 114)

2390
WD: 2440 max Capital / 2390 max Colony
H: 2490 max Capital / 2440 max Colony.
U: 2690 max Capital / 2440 max Colony
EF: + 20 max Capital / + 20 max colony.

9
Level 24 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [2]
Levels 25 and higher are strictly based on players input into these tables.
25 141 594
P: 138 762
G: 133 098
SL: 121 771
MR: 76 461
RB: - 1416 per level
191 052
P: 187 231
G: 179 589
SL: 164 305
MR: 103 168
RB: - 1911 per level
1D 1h 24
P: 24
G: 23
SL: 21
MR: 13
3326
(15 440)

2540
WD: 2590 max Capital / 2540 max Colony
H: 2640 max Capital / 2590 max Colony.
U: 2840 max Capital / 2590 max Colony
EF: + 20 max Capital / + 20 max colony.

26 170 213
P: 166 809
G: 160 000
SL: 146 383
MR: 91 915
RB: - 1702 per level
241 039
P: 236 218
G: 226 577
SL: 207 294
MR: 130 161
RB: - 2410 per level
1D 5h 56m 30
P: 30
G: 29
SL: 26
MR: 17
4112
(19 552)

2690
WD: 2740 max Capital / 2690 max Colony
H: 2790 max Capital / 2740 max Colony.
U: 2990 max Capital / 2740 max Colony
EF: + 20 max Capital / + 20 max colony.

27 210 011
P: 205 811
G: 197 410
SL: 180 609
MR: 113 406
RB: - 2100 per level
312 128
P: 305 885
G: 293 400
SL: 268 430
MR: 168 549
RB: - 3121 per level
1D 10h 39
P: 39
G: 37
SL: 34
MR: 21
5221
(24 773)

2844
WD: 2894 max Capital / 2844 max Colony
H: 2944 max Capital / 2894 max Colony.
U: 3144 max Capital / 2894 max Colony
EF: + 20 max Capital / + 20 max colony.

28 258 875
P: 253 698
G: 243 343
SL: 222 633
MR: 139 793
RB: - 2589 per level
403 825
P: 395 749
G: 379 596
SL: 347 290
MR: 218 066
RB: - 4038 per level
1D 16h 51
P: 50
G: 48
SL: 44
MR: 28
6627
(31 400)

3002
WD: 3052 max Capital / 3002 max Colony
H: 3102 max Capital / 3052 max Colony.
U: 3302 max Capital / 3052 max Colony
EF: + 20 max Capital / + 20 max colony.

10
29 314 902
P: 308 604
G: 296 008
SL: 270 816
MR: 170 047
RB: - 3149 per level
515 593
P: 505 281
G: 484 657
SL: 443 410
MR: 278 420
RB: - 5156 per level
1D 23h 65
P: 63
G: 61
SL: 56
MR: 35
8304
(39 704)

3162
WD: 3212 max Capital / 3162 max Colony
H: 3262 max Capital / 3212 max Colony.
U: 3462 max Capital / 3212 max Colony
EF: + 20 max Capital / + 20 max colony.

30 387 656
P: 379 903
G: 364 397
SL: 333 384
MR: 209 334
RB: - 3877 per level
666 228
P: 652 903
G: 626 254
SL: 572 956
MR: 359 763
RB: - 6662 per level
2D 7h 84
P: 82
G: 79
SL: 72
MR: 45
10 538
(50 242)

3326
WD: 3376 max Capital / 3326 max Colony
H: 3426 max Capital / 3376 max Colony.
U: 3626 max Capital / 3376 max Colony
EF: + 20 max Capital / + 20 max colony.


Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Resources needed to build

31 - 40[]

Levels 31 through 40
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
 Wood  Marble
31 471 194
P: 461 770
G: 442 922
SL: 405 227
MR: 254 445
RB: - 4712 per level
850 031
P: 833 030
G: 799 029
SL: 731 027
MR: 459 017
RB: - 8500 per level
2D 17h 107
P: 104
G: 100
SL: 92
MR: 58
13 212
(63 454)

3492
WD: 3542 max Capital / 3492 max Colony
H: 3592 max Capital / 3542 max Colony.
U: 3792 max Capital / 3542 max Colony
EF: + 20 max Capital / + 20 max colony.

10
32 572 580
P: 561 128
G: 538 225
SL: 492 419
MR: 309 193
RB: - 5726 per level
1 084 292
P: 1 062 606
G: 1 019 234
SL: 932 491
MR: 585 518
RB: - 10 843 per level
3D 4h 136
P: 133
G: 128
SL: 117
MR: 74
16 568
(80 022)

3660
WD: 3710 max Capital / 3660 max Colony
H: 3760 max Capital / 3710 max Colony.
U: 3960 max Capital / 3710 max Colony
EF: + 20 max Capital / + 20 max colony.

11
33 695 615
P: 681 703
G: 653 878
SL: 598 229
MR: 375 632
RB: - 6956 per level
1 382 826
P: 1 355 169
G: 1 299 856
SL: 1 189 230
MR: 746 726
RB: - 13 828 per level
3D 17h 173
P: 170
G: 163
SL: 149
MR: 94
20 784
(100 806)

3830
WD: 3880 max Capital / 3830 max Colony
H: 3930 max Capital / 3880 max Colony.
U: 4130 max Capital / 3880 max Colony
EF: + 20 max Capital / + 20 max colony.

34 854 728
P: 837 633
G: 803 444
SL: 735 066
MR: 461 553
RB: - 8547 per level
1 783 721
P: 1 748 047
G: 1 676 698
SL: 1 534 000
MR: 963 209
RB: - 17 837 per level
4D 8h 223
P: 219
G: 210
SL: 192
MR: 121
26 384
(127 190)

4054
WD: 4104 max Capital / 4054 max Colony
H: 4154 max Capital / 4104 max Colony.
U: 4354 max Capital / 4104 max Colony
EF: + 20 max Capital / + 20 max colony.

35 1 037 814
P: 1 017 058
G: 975 545
SL: 892 520
MR: 560 420
RB: - 10 378 per level
2 273 685
P: 2 228 211
G: 2 137 264
SL: 1 955 369
MR: 1 227 790
RB: - 22 737 per level
5D 2h 285
P: 279
G: 267
SL: 245
MR: 154
33 114
(160 304)

4180
WD: 4230 max Capital / 4180 max Colony
H: 4280 max Capital / 4230 max Colony.
U: 4480 max Capital / 4230 max Colony
EF: + 20 max Capital / + 20 max colony.

36 1 274 043
P: 1 248 562
G: 1 197 600
SL: 1 095 677
MR: 687 983
RB: - 12 740 per level
2 930 330
P: 2 871 723
G: 2 754 510
SL: 2 520 084
MR: 1 582 378
RB: - 29 303 per level
5D 22h 367
P: 359
G: 345
SL: 315
MR: 198
42 043
(202 347)

4360
WD: 4410 max Capital / 4360 max Colony
H: 4460 max Capital / 4410 max Colony.
U: 4660 max Capital / 4410 max Colony
EF: + 20 max Capital / + 20 max colony.

12
37 1 714 396
P: 1 680 108
G: 1 611 532
SL: 1 474 381
MR: 925 774
RB: - 17 144 per level
3 692 589
P: 3 618 737
G: 3 471 034
SL: 3 175 627
MR: 1 993 998
RB: - 36 926 per level
6D 22h 462
P: 453
G: 434
SL: 397
MR: 250
54 069
(256 416)

4540
WD: 4590 max Capital / 4540 max Colony
H: 4640 max Capital / 4590 max Colony.
U: 4840 max Capital / 4590 max Colony
EF: + 20 max Capital / + 20 max colony.


Level 37 is the highest level possible that this building can be upgraded to.
No further upgrades are possible because the next level exceeds the town's maximum storage capability, without using Ikariam Plus  Ambrosia to double the storage capacity. [3]
The information on Levels 38 - 48 appears to be correct,
but was collected through a bug that allowed Town hall expansions above the Warehouse restrictions.
This bug has since been removed from the game.
38 [4] 1 876 185
P: 1 838 661
G: 1 763 614
SL: 1 613 519
MR: 1 013 140
RB: - 18 762 per level
4 756 439
P: 4 661 310
G: 4 471 053
SL: 4 090 538
MR: 2 568 477
RB: - 47 564 per level
8D 3h 595
P: 583
G: 559
SL: 512
MR: 321
66 326
(322 742)

4724
WD: 4774 max Capital / 4724 max Colony
H: 4824 max Capital / 4774 max Colony.
U: 5024 max Capital / 4774 max Colony
EF: + 20 max Capital / + 20 max colony.


39 [4] 2 276 285
P: 2 230 759
G: 2 139 708
SL: 1 957 605
MR: 1 229 194
RB: - 22 763 per level
6 058 680
P: 5 937 506
G: 5 695 159
SL: 5 210 465
MR: 3 271 687
RB: - 60 587 per level
9D 12h 758
P: 743
G: 712
SL: 652
MR: 409
83 349
(406 091)

4910
WD: 4960 max Capital / 4910 max Colony
H: 5010 max Capital / 4960 max Colony.
U: 5210 max Capital / 4960 max Colony
EF: + 20 max Capital / + 20 max colony.

40 [4] 2 761 291
P: 2 706 065
G: 2 595 614
SL: 2 374 710
MR: 1 491 097
RB: - 27 613 per level
7 716 365
P: 7 562 038
G: 7 253 383
SL: 6 636 074
MR: 4 166 837
RB: - 77 164 per level
11D 3h 965
P: 946
G: 907
SL: 830
MR: 521
104 776
(510 867)

5098
WD: 5148 max Capital / 5098 max Colony
H: 5198 max Capital / 5148 max Colony.
U: 5398 max Capital / 5148 max Colony
EF: + 20 max Capital / + 20 max colony.

13
Level 40 is the highest level possible that this building can be upgraded to when using Ikariam Plus  Ambrosia.
No further upgrades are possible because the next level exceeds the town's maximum storage capability, when using Ikariam Plus  Ambrosia to double the storage capacity. [3]
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Resources needed to build

41 - 48[]

Levels 41 through 48
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
 Wood  Marble
41 [4] 3 384 433
P: 3 316 744
G: 3 181 367
SL: 2 910 612
MR: 1 827 594
RB: - 33 844 per level
9 929 883
P: 9 731 285
G: 9 334 090
SL: 8 539 699
MR: 5 362 137
RB: - 99 299 per level
13D 36m 1242
P: 1217
G: 1167
SL: 1068
MR: 671
133 143
(644 010)

5290
WD: 5340 max Capital / 5290 max Colony
H: 5390 max Capital / 5340 max Colony.
U: 5590 max Capital / 5340 max Colony
EF: + 20 max Capital / + 20 max colony.

13
42 [4] 4 061 703
P: 3 980 469
G: 3 818 001
SL: 3 493 065
MR: 2 193 320
RB: - 40 617 per level
12 512 054
P: 12 261 813
G: 11 761 331
SL: 10 760 366
MR: 6 756 509
RB: - 125 121 per level
15D 5h 1564
P: 1533
G: 1470
SL: 1345
MR: 845
165 737
(798 747)

5482
WD: 5532 max Capital / 5482 max Colony
H: 5582 max Capital / 5532 max Colony.
U: 5782 max Capital / 5532 max Colony
EF: + 20 max Capital / + 20 max colony.

43 [4] 4 975 980
P: 4 876 460
G: 4 677 421
SL: 4 279 343
MR: 2 687 029
RB: - 49 760 per level
16 094 037
P: 15 772 156
G: 15 128 395
SL: 13 840 872
MR: 8 690 780
RB: - 160 940 per level
17D 19h 2012
P: 1972
G: 1891
SL: 1730
MR: 1087
210 700
(1 020 447)

5678
WD: 5728 max Capital / 5678 max Colony
H: 5778 max Capital / 5728 max Colony.
U: 5978 max Capital / 5728 max Colony
EF: + 20 max Capital / + 20 max colony.

44 [4] 6 032 502
P: 5 911 852
G: 5 670 552
SL: 5 187 952
MR: 3 257 551
RB: - 60 325 per level
20 485 822
P: 20 076 106
G: 19 256 673
SL: 17 617 807
MR: 11 062 344
RB: - 204 858 per level
20D 20h 2561
P: 2510
G: 2407
SL: 2203
MR: 1383
265 183
(1 285 630)

5876
WD: 5926 max Capital / 5876 max Colony
H: 5976 max Capital / 5926 max Colony.
U: 6176 max Capital / 5926 max Colony
EF: + 20 max Capital / + 20 max colony.

14
45 [4] 7 312 522
P: 7 166 272
G: 6 873 771
SL: 6 288 769
MR: 3 948 762
RB: - 73 125 per level
26 073 281
P: 25 551 815
G: 24 508 884
SL: 22 423 022
MR: 14 079 572
RB: - 260 733 per level
24D 9h 3259
P: 3194
G: 3064
SL: 2803
MR: 1760
333 858
(1 619 488)

6076
WD: 6126 max Capital / 6076 max Colony
H: 6176 max Capital / 6126 max Colony.
U: 6376 max Capital / 6126 max Colony
EF: + 20 max Capital / + 20 max colony.

46 [4] 8 861 330
P: 8 684 103
G: 8 329 650
SL: 7 620 744
MR: 4 785 118
RB: - 88 613 per level
33 181 278
P: 32 517 652
G: 31 190 401
SL: 28 535 899
MR: 17 917 890
RB: - 331 813 per level
29D 13h 4148
P: 4065
G: 3899
SL: 3567
MR: 2240
420 426
(2 039 914)

6278
WD: 6328 max Capital / 6278 max Colony
H: 6378 max Capital / 6328 max Colony.
U: 6578 max Capital / 6328 max Colony
EF: + 20 max Capital / + 20 max colony.

47 [4] 10 846 841
P: 10 629 904
G: 10 196 031
SL: 9 328 283
MR: 5 857 294
RB: - 108 468 per level
42 636 728
P: 41 783 993
G: 40 078 524
SL: 36 667 586
MR: 23 023 833
RB: - 426 367 per level
33D 9h 5330
P: 5223
G: 5010
SL: 4584
MR: 2878
534 835
(2 574 749)

6484
WD: 6534 max Capital / 6484 max Colony
H: 6584 max Capital / 6534 max Colony.
U: 6784 max Capital / 6534 max Colony
EF: + 20 max Capital / + 20 max colony.

48 [4] 13 016 620
P: 12 756 288
G: 12 235 623
SL: 11 194 293
MR: 7 028 975
RB: - 130 166 per level
53 722 706
P: 52 648 252
G: 50 499 344
SL: 46 201 527
MR: 29 010 261
RB: - 537 227 per level
39D 1h 6716
P: 6581
G: 6313
SL: 5776
MR: 3627
667 393
(3 242 142)

6710
WD: 6760 max Capital / 6710 max Colony
H: 6810 max Capital / 6760 max Colony.
U: 7010 max Capital / 6760 max Colony
EF: + 20 max Capital / + 20 max colony.

15
Level 48 is the highest level possible for this building.
No further upgrades are possible because this is the building's true maximum level. [5]
Building
Level
 Wood  Marble Build
 Time
Minimum
 Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Resources needed to build

Notes:

  1. 1,0 1,1 1,2 1,3 1,4 1,5 1,6 1,7 1,8 1,9 For information on population, see Citizen
  2. A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
  3. 3,0 3,1 A Storage cap is the highest level possible this building can be upgraded to. No further upgrades are possible because the next level would exceed the max possible storage for the town.
  4. 4,00 4,01 4,02 4,03 4,04 4,05 4,06 4,07 4,08 4,09 4,10 The information on Levels 38 - 48 appears to be correct, but was collected through a bug that allowed for expansion of the Town hall above the Warehouse restrictions.  (This bug has been removed from the game)
  5. A Hard cap is the highest level possible this building can be upgraded to. No further upgrades are possible because the upgrade button is missing.
  • The Town hall has a storage capacity of 1500 1500 Wood, 1500 1500 Sulphur/Sulfur, 1500 1500 Crystal Glass, 1500 1500 Marble, and 1500 1500 Wine which adds to your total storage as shown in the Warehouse chart.
  • Town halls cannot be downgraded. You can abandon colonies by using the Abandon colony button in the left sidebar, which will destroy your colony, troops, residents, and all resources. You cannot abandon your Capital.

Other Buildings


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