Town hall |
---|
Function: |
Increases housing space Increases action points Increases the garrison limit |
Requirements: |
None |
Expansion requirements: |
and |
Use requirements: |
None |
- Alternate language wiki links for Town hall : de: , es: / / , fi: , fr: , hu: , nl: , pl: , sr: and sv:
Description[]
At the heart of the town you can find the Town hall, through which the town grows and flourishes. The smart civil servants that work at the town hall, love to give you information about your local population.
General information[]
The Town hall is a place to go for an overview of your town. The Town hall allows you to see the net gold, the Garrison limit and the housing capacity of your town, how much space is occupied, how happy or unhappy your citizens are, the population growth, the distribution of your citizens, as workers and scientists, and the corruption percentage, if any. It also allows you to change your town's name.
Every expansion of the Town hall increases the maximum number of citizens allowed in your town. When looking at a town in the Town view screen, there are a set of backgrounds that change as your Town Hall level is increased. As well as the background changes there are also new features introduced (such as; roads, parks, fountains and gazebos).
Also, once every few levels the Town hall changes your town icon in island view and adds more scenery to your town.
Level 1 | Level 2 | Level 4 | Level 7 | Level 10 | Level 13 | Level 16 | Level 18+ | |
---|---|---|---|---|---|---|---|---|
Towns you own are shown in blue: |
Файл:Town Blue 1.gif | Файл:Town Blue 2.gif | Файл:Town Blue 3.gif | Файл:Town Blue 4.gif | Файл:Town Blue 5.gif | Файл:Town Blue 6.gif | Файл:Town Blue 7.gif | Файл:Town Blue 8.gif |
Towns of members in your alliance are shown in green: |
Файл:Town Green 1.gif | Файл:Town Green 2.gif | Файл:Town Green 3.gif | Файл:Town Green 4.gif | Файл:Town Green 5.gif | Файл:Town Green 6.gif | Файл:Town Green 7.gif | Файл:Town Green 8.gif |
Towns with garrison rights are shown in yellow: |
Файл:Town Yellow 1.gif | Файл:Town Yellow 2.gif | Файл:Town Yellow 3.gif | Файл:Town Yellow 4.gif | Файл:Town Yellow 5.gif | Файл:Town Yellow 6.gif | Файл:Town Yellow 7.gif | Файл:Town Yellow 8.gif |
Other players' towns are shown in red: |
Файл:Town Red 1.gif | Файл:Town Red 2.gif | Файл:Town Red 3.gif | Файл:Town Red 4.gif | Файл:Town Red 5.gif | Файл:Town Red 6.gif | Файл:Town Red 7.gif | Файл:Town Red 8.gif |
Housing space[]
Some researches add housing space for extra citizens:
- Well Digging provides extra space for 50 citizens only at your capital.
- Holiday increases space by 50 citizens in all of your towns.
- Utopia provides extra space for another 200 citizens only at your capital (a total of +300 housing space at your Capital).
- The Economic Future researches increase housing space by 20 citizens in all of your towns for every level you research.
Satisfaction[]
In order to fill the housing space provided by the Town hall, you need to keep your citizens happy. Happiness can be increased by building, upgrading, and utilizing the features of Taverns and Museums and also directly via some researches.
Action points[]
- Alternate language wiki link for Action points: el:
Action points can also be interpreted as "Number of things you can do at the same time". Action points are spent when trading, attacking and blockading other towns. Each action costs one action point, regardless of the numbers of units and ships involved, and the action point is returned when the action is finished. Scattered troops or fleets do not cost any action points.
- You start off with 3 action points, and acquire a new action point for every 4 levels of the Town hall (see the chart below for details).
Aborting actions[]
Armies and fleets can be recalled when they are traveling to their destination. This will make them turn back immediately towards the town from which they came, but the action point will only be freed when they arrive. Thus, the further away they were, the longer it will take for them to get back. If an army has already arrived at its destination, it can't be recalled until it finishes the mission.
- When Cargo Ships are carrying goods between a player's own towns, they are freed up immediately when they arrive. However, when they are going to a foreign town, they must both leave and return, taking twice as long.
- When occupying a town, the action point is released upon the troops arriving home after a failed attempt, or once the units successively occupy the town and are stationed there.
- When deploying units to another town (even towns of alliance members), the action point is released when the troops arrive and successfully get into the town, or upon returning home after a failed deployment, in case an enemy blockade prevents it.
Garrison limit[]
The Town hall contributes to your Garrison Limit. Every level of the Town hall provides +50 units of space.
Town notices[]
Notices are a small tab in the Town hall view. It informs you if your colony is subject to corruption.
- A town without notices:
There are no special events in this colony. In fact, this means that there is no corruption in that town.
- A town with notices:
There is corruption in this colony. You can remove this notice by expanding your Governor's Residence and reducing corruption.
Expansion Details[]
- Please note:
- There are some researches which reduce the amount of resources required for the construction of buildings.
- Pulley (Economy) reduces the required amount of resources by 2%.
- Geometry (Economy) reduces the required amount of resources by 4% (6% total).
- Spirit Level (Economy) reduces the required amount of resources by 8% (14% total).
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- Research bonuses are shown separately in the following chart. These bonuses are also shown in the tool-tips by hovering your mouse over the numbers in the chart.
1 - 10[]
Levels 1 through 10 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Maximum Population [1] | Action points | |||||||||||||
1 | - | - | - | - | - |
60
|
3 | ||||||||||||
2 | 158 P: 155 G: 149 SL: 136 MR: 85 RB: - 2 per level |
- | 59m 4s | 0 P: 0 G: 0 SL: 0 MR: 0 |
1 |
96
| |||||||||||||
3 | 335 P: 328 G: 315 SL: 288 MR: 181 RB: - 3 per level |
- | 1h 6m (2h 05m 04s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
3 (4) |
142
| |||||||||||||
4 | 623 P: 611 G: 586 SL: 536 MR: 336 RB: - 6 per level |
- | 1h 14m (3h 19m 04s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
6 (10) |
200
|
4 | ||||||||||||
5 | 923 P: 905 G: 868 SL: 794 MR: 498 RB: - 9 per level |
285 P: 279 G: 268 SL: 245 MR: 154 RB: - 3 per level |
1h 23m (4h 42m 04s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
12 (22) |
262
| |||||||||||||
6 | 1390 P: 1362 G: 1307 SL: 1195 MR: 751 RB: - 14 per level |
551 P: 540 G: 518 SL: 474 MR: 298 RB: - 6 per level |
1h 34m (6h 16m 04s) |
0 P: 0 G: 0 SL: 0 MR: 0 |
19 (41) |
332
| |||||||||||||
7 | 2015 P: 1975 G: 1894 SL: 1733 MR: 1088 RB: - 20 per level |
936 P: 917 G: 880 SL: 805 MR: 505 RB: - 9 per level |
1h 48m (8h 04m 04s) |
1 P: 1 G: 1 SL: 1 MR: 0 |
29 (70) |
410
| |||||||||||||
8 | 2706 P: 2652 G: 2544 SL: 2327 MR: 1461 RB: - 27 per level |
1411 P: 1383 G: 1326 SL: 1213 MR: 762 RB: - 14 per level |
2h 3m (10h 07m 04s) |
1 P: 1 G: 1 SL: 1 MR: 0 |
41 (111) |
492
|
5 | ||||||||||||
9 | 3661 P: 3588 G: 3441 SL: 3148 MR: 1977 RB: - 37 per level |
2091 P: 2049 G: 1966 SL: 1798 MR: 1129 RB: - 21 per level |
2h 21m (12h 28m 04s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
57 (168) |
580
| |||||||||||||
10 | 4776 P: 4680 G: 4489 SL: 4107 MR: 2579 RB: - 48 per level |
2945 P: 2886 G: 2768 SL: 2533 MR: 1590 RB: - 29 per level |
2h 42m (15h 10m 04s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
77 (245) |
672
| |||||||||||||
Building Level |
Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Maximum Population [1] | Action points | ||||||||||||||
Resources needed to build |
11 - 20[]
Levels 11 through 20 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Maximum Population [1] | Action points | |||||||||||||
11 | 6173 P: 6050 G: 5803 SL: 5309 MR: 3333 RB: - 62 per level |
4072 P: 3991 G: 3828 SL: 3502 MR: 2199 RB: - 41 per level |
3h 6m (18h 16m 04s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
102 (347) |
768
|
5 | ||||||||||||
12 | 8074 P: 7913 G: 7590 SL: 6944 MR: 4360 RB: - 81 per level |
5664 P: 5551 G: 5324 SL: 4871 MR: 3059 RB: - 57 per level |
3h 35m (21h 41m 04s) |
1 P: 1 G: 1 SL: 1 MR: 1 |
137 (484) |
870
|
6 | ||||||||||||
13 | 10 281 P: 10 075 G: 9664 SL: 8842 MR: 5552 RB: - 103 per level |
7637 P: 7484 G: 7179 SL: 6568 MR: 4124 RB: - 76 per level |
4h 8m (1D 1h 49m 04s) |
2 P: 2 G: 2 SL: 1 MR: 1 |
179 (663) |
976
| |||||||||||||
14 | 13 023 P: 12 763 G: 12 242 SL: 11 200 MR: 7032 RB: - 130 per level |
10 214 P: 10 010 G: 9601 SL: 8784 MR: 5516 RB: - 102 per level |
4h 48m (1D 6h 37m 04s) |
2 P: 2 G: 2 SL: 2 MR: 1 |
232 (895) |
1086
| |||||||||||||
15 | 16 424 P: 16 096 G: 15 439 SL: 14 125 MR: 8869 RB: - 164 per level |
13 575 P: 13 304 G: 12 761 SL: 11 675 MR: 7331 RB: - 136 per level |
5h 34m (1D 12h 11m 04s) |
2 P: 2 G: 2 SL: 2 MR: 1 |
299 (1194) |
1200
| |||||||||||||
16 | 20 986 P: 20 566 G: 19 727 SL: 18 048 MR: 11 332 RB: - 210 per level |
18 254 P: 17 889 G: 17 159 SL: 15 698 MR: 9857 RB: - 183 per level |
6h 27m (1D 18h 38m 04s) |
3 P: 3 G: 3 SL: 3 MR: 2 |
392 (1586) |
1320
|
7 | ||||||||||||
17 | 25 423 P: 24 915 G: 23 898 SL: 21 864 MR: 13 728 RB: - 254 per level |
23 250 P: 22 785 G: 21 855 SL: 19 995 MR: 12 555 RB: - 233 per level |
7h 30m (2D 02h 08m 04s) |
3 P: 3 G: 3 SL: 3 MR: 2 |
486 (2082) |
1440
| |||||||||||||
18 | 32 285 P: 31 639 G: 30 348 SL: 27 765 MR: 17 434 RB: - 323 per level |
31 022 P: 30 402 G: 29 161 SL: 26 679 MR: 16 752 RB: - 310 per level |
8h 44m (2D 10h 52m 04s) |
4 P: 4 G: 4 SL: 4 MR: 2 |
633 (2705) |
1566
| |||||||||||||
19 | 40 232 P: 39 427 G: 37 818 SL: 34 600 MR: 21 725 RB: - 402 per level |
40 599 P: 39 787 G: 38 163 SL: 34 915 MR: 21 923 RB: - 406 per level |
10h 10m (2D 21h 02m 04s) |
5 P: 5 G: 5 SL: 5 MR: 3 |
808 (3513) |
1696
| |||||||||||||
20 | 49 286 P: 48 300 G: 46 329 SL: 42 386 MR: 26 614 RB: - 493 per level |
52 216 P: 51 172 G: 49 083 SL: 44 906 MR: 28 197 RB: - 522 per level |
11h 51m (3D 8h 53m 04s) |
7 P: 7 G: 6 SL: 6 MR: 4 |
1015 (4528) |
1828
|
8 | ||||||||||||
Building Level |
Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Maximum Population [1] | Action points | ||||||||||||||
Resources needed to build |
21 - 30[]
Levels 21 through 30 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Maximum Population [1] | Action points | |||||||||||||
21 | 61 207 P: 59 983 G: 57 535 SL: 52 638 MR: 33 052 RB: - 612 per level |
68 069 P: 66 708 G: 63 985 SL: 58 539 MR: 36 757 RB: - 681 per level |
13h 49m | 9 P: 9 G: 8 SL: 8 MR: 5 |
1292 (5820) |
1964
|
8 | ||||||||||||
22 | 74 804 P: 73 308 G: 70 316 SL: 64 331 MR: 40 394 RB: - 748 per level |
87 316 P: 85 570 G: 82 077 SL: 75 092 MR: 47 151 RB: - 873 per level |
16h 6m | 11 P: 11 G: 11 SL: 10 MR: 6 |
1621 (7441) |
2102
| |||||||||||||
23 | 93 956 P: 92 077 G: 88 319 SL: 80 802 MR: 50 736 RB: - 940 per level |
115 101 P: 112 799 G: 108 195 SL: 98 987 MR: 62 155 RB: - 1151 per level |
18h 48m | 15 P: 14 G: 14 SL: 13 MR: 8 |
2090 (9531) |
2246
| |||||||||||||
24 | 113 035 P: 110 774 G: 106 253 SL: 97 210 MR: 61 039 RB: - 1130 per level |
145 326 P: 142 419 G: 136 606 SL: 124 980 MR: 78 476 RB: - 1453 per level |
21h 56m | 18 P: 18 G: 17 SL: 16 MR: 10 |
2583 (12 114) |
2390
|
9 | ||||||||||||
Level 24 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [2] Levels 25 and higher are strictly based on players input into these tables. | |||||||||||||||||||
25 | 141 594 P: 138 762 G: 133 098 SL: 121 771 MR: 76 461 RB: - 1416 per level |
191 052 P: 187 231 G: 179 589 SL: 164 305 MR: 103 168 RB: - 1911 per level |
1D 1h | 24 P: 24 G: 23 SL: 21 MR: 13 |
3326 (15 440) |
2540
| |||||||||||||
26 | 170 213 P: 166 809 G: 160 000 SL: 146 383 MR: 91 915 RB: - 1702 per level |
241 039 P: 236 218 G: 226 577 SL: 207 294 MR: 130 161 RB: - 2410 per level |
1D 5h 56m | 30 P: 30 G: 29 SL: 26 MR: 17 |
4112 (19 552) |
2690
| |||||||||||||
27 | 210 011 P: 205 811 G: 197 410 SL: 180 609 MR: 113 406 RB: - 2100 per level |
312 128 P: 305 885 G: 293 400 SL: 268 430 MR: 168 549 RB: - 3121 per level |
1D 10h | 39 P: 39 G: 37 SL: 34 MR: 21 |
5221 (24 773) |
2844
| |||||||||||||
28 | 258 875 P: 253 698 G: 243 343 SL: 222 633 MR: 139 793 RB: - 2589 per level |
403 825 P: 395 749 G: 379 596 SL: 347 290 MR: 218 066 RB: - 4038 per level |
1D 16h | 51 P: 50 G: 48 SL: 44 MR: 28 |
6627 (31 400) |
3002
|
10 | ||||||||||||
29 | 314 902 P: 308 604 G: 296 008 SL: 270 816 MR: 170 047 RB: - 3149 per level |
515 593 P: 505 281 G: 484 657 SL: 443 410 MR: 278 420 RB: - 5156 per level |
1D 23h | 65 P: 63 G: 61 SL: 56 MR: 35 |
8304 (39 704) |
3162
| |||||||||||||
30 | 387 656 P: 379 903 G: 364 397 SL: 333 384 MR: 209 334 RB: - 3877 per level |
666 228 P: 652 903 G: 626 254 SL: 572 956 MR: 359 763 RB: - 6662 per level |
2D 7h | 84 P: 82 G: 79 SL: 72 MR: 45 |
10 538 (50 242) |
3326
| |||||||||||||
Building Level |
Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Maximum Population [1] | Action points | ||||||||||||||
Resources needed to build |
31 - 40[]
Levels 31 through 40 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Maximum Population [1] | Action points | |||||||||||||
31 | 471 194 P: 461 770 G: 442 922 SL: 405 227 MR: 254 445 RB: - 4712 per level |
850 031 P: 833 030 G: 799 029 SL: 731 027 MR: 459 017 RB: - 8500 per level |
2D 17h | 107 P: 104 G: 100 SL: 92 MR: 58 |
13 212 (63 454) |
3492
|
10 | ||||||||||||
32 | 572 580 P: 561 128 G: 538 225 SL: 492 419 MR: 309 193 RB: - 5726 per level |
1 084 292 P: 1 062 606 G: 1 019 234 SL: 932 491 MR: 585 518 RB: - 10 843 per level |
3D 4h | 136 P: 133 G: 128 SL: 117 MR: 74 |
16 568 (80 022) |
3660
|
11 | ||||||||||||
33 | 695 615 P: 681 703 G: 653 878 SL: 598 229 MR: 375 632 RB: - 6956 per level |
1 382 826 P: 1 355 169 G: 1 299 856 SL: 1 189 230 MR: 746 726 RB: - 13 828 per level |
3D 17h | 173 P: 170 G: 163 SL: 149 MR: 94 |
20 784 (100 806) |
3830
| |||||||||||||
34 | 854 728 P: 837 633 G: 803 444 SL: 735 066 MR: 461 553 RB: - 8547 per level |
1 783 721 P: 1 748 047 G: 1 676 698 SL: 1 534 000 MR: 963 209 RB: - 17 837 per level |
4D 8h | 223 P: 219 G: 210 SL: 192 MR: 121 |
26 384 (127 190) |
4054
| |||||||||||||
35 | 1 037 814 P: 1 017 058 G: 975 545 SL: 892 520 MR: 560 420 RB: - 10 378 per level |
2 273 685 P: 2 228 211 G: 2 137 264 SL: 1 955 369 MR: 1 227 790 RB: - 22 737 per level |
5D 2h | 285 P: 279 G: 267 SL: 245 MR: 154 |
33 114 (160 304) |
4180
| |||||||||||||
36 | 1 274 043 P: 1 248 562 G: 1 197 600 SL: 1 095 677 MR: 687 983 RB: - 12 740 per level |
2 930 330 P: 2 871 723 G: 2 754 510 SL: 2 520 084 MR: 1 582 378 RB: - 29 303 per level |
5D 22h | 367 P: 359 G: 345 SL: 315 MR: 198 |
42 043 (202 347) |
4360
|
12 | ||||||||||||
37 | 1 714 396 P: 1 680 108 G: 1 611 532 SL: 1 474 381 MR: 925 774 RB: - 17 144 per level |
3 692 589 P: 3 618 737 G: 3 471 034 SL: 3 175 627 MR: 1 993 998 RB: - 36 926 per level |
6D 22h | 462 P: 453 G: 434 SL: 397 MR: 250 |
54 069 (256 416) |
4540
| |||||||||||||
Level 37 is the highest level possible that this building can be upgraded to. No further upgrades are possible because the next level exceeds the town's maximum storage capability, without using Ikariam Plus Ambrosia to double the storage capacity. [3] | |||||||||||||||||||
The information on Levels 38 - 48 appears to be correct, but was collected through a bug that allowed Town hall expansions above the Warehouse restrictions. This bug has since been removed from the game. | |||||||||||||||||||
38 [4] | 1 876 185 P: 1 838 661 G: 1 763 614 SL: 1 613 519 MR: 1 013 140 RB: - 18 762 per level |
4 756 439 P: 4 661 310 G: 4 471 053 SL: 4 090 538 MR: 2 568 477 RB: - 47 564 per level |
8D 3h | 595 P: 583 G: 559 SL: 512 MR: 321 |
66 326 (322 742) |
4724
| |||||||||||||
39 [4] | 2 276 285 P: 2 230 759 G: 2 139 708 SL: 1 957 605 MR: 1 229 194 RB: - 22 763 per level |
6 058 680 P: 5 937 506 G: 5 695 159 SL: 5 210 465 MR: 3 271 687 RB: - 60 587 per level |
9D 12h | 758 P: 743 G: 712 SL: 652 MR: 409 |
83 349 (406 091) |
4910
| |||||||||||||
40 [4] | 2 761 291 P: 2 706 065 G: 2 595 614 SL: 2 374 710 MR: 1 491 097 RB: - 27 613 per level |
7 716 365 P: 7 562 038 G: 7 253 383 SL: 6 636 074 MR: 4 166 837 RB: - 77 164 per level |
11D 3h | 965 P: 946 G: 907 SL: 830 MR: 521 |
104 776 (510 867) |
5098
|
13 | ||||||||||||
Level 40 is the highest level possible that this building can be upgraded to when using Ikariam Plus Ambrosia. No further upgrades are possible because the next level exceeds the town's maximum storage capability, when using Ikariam Plus Ambrosia to double the storage capacity. [3] | |||||||||||||||||||
Building Level |
Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Maximum Population [1] | Action points | ||||||||||||||
Resources needed to build |
41 - 48[]
Levels 41 through 48 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Building Level |
Resources needed to build | Build Time (Accumulated) |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Maximum Population [1] | Action points | |||||||||||||
41 [4] | 3 384 433 P: 3 316 744 G: 3 181 367 SL: 2 910 612 MR: 1 827 594 RB: - 33 844 per level |
9 929 883 P: 9 731 285 G: 9 334 090 SL: 8 539 699 MR: 5 362 137 RB: - 99 299 per level |
13D 36m | 1242 P: 1217 G: 1167 SL: 1068 MR: 671 |
133 143 (644 010) |
5290
|
13 | ||||||||||||
42 [4] | 4 061 703 P: 3 980 469 G: 3 818 001 SL: 3 493 065 MR: 2 193 320 RB: - 40 617 per level |
12 512 054 P: 12 261 813 G: 11 761 331 SL: 10 760 366 MR: 6 756 509 RB: - 125 121 per level |
15D 5h | 1564 P: 1533 G: 1470 SL: 1345 MR: 845 |
165 737 (798 747) |
5482
| |||||||||||||
43 [4] | 4 975 980 P: 4 876 460 G: 4 677 421 SL: 4 279 343 MR: 2 687 029 RB: - 49 760 per level |
16 094 037 P: 15 772 156 G: 15 128 395 SL: 13 840 872 MR: 8 690 780 RB: - 160 940 per level |
17D 19h | 2012 P: 1972 G: 1891 SL: 1730 MR: 1087 |
210 700 (1 020 447) |
5678
| |||||||||||||
44 [4] | 6 032 502 P: 5 911 852 G: 5 670 552 SL: 5 187 952 MR: 3 257 551 RB: - 60 325 per level |
20 485 822 P: 20 076 106 G: 19 256 673 SL: 17 617 807 MR: 11 062 344 RB: - 204 858 per level |
20D 20h | 2561 P: 2510 G: 2407 SL: 2203 MR: 1383 |
265 183 (1 285 630) |
5876
|
14 | ||||||||||||
45 [4] | 7 312 522 P: 7 166 272 G: 6 873 771 SL: 6 288 769 MR: 3 948 762 RB: - 73 125 per level |
26 073 281 P: 25 551 815 G: 24 508 884 SL: 22 423 022 MR: 14 079 572 RB: - 260 733 per level |
24D 9h | 3259 P: 3194 G: 3064 SL: 2803 MR: 1760 |
333 858 (1 619 488) |
6076
| |||||||||||||
46 [4] | 8 861 330 P: 8 684 103 G: 8 329 650 SL: 7 620 744 MR: 4 785 118 RB: - 88 613 per level |
33 181 278 P: 32 517 652 G: 31 190 401 SL: 28 535 899 MR: 17 917 890 RB: - 331 813 per level |
29D 13h | 4148 P: 4065 G: 3899 SL: 3567 MR: 2240 |
420 426 (2 039 914) |
6278
| |||||||||||||
47 [4] | 10 846 841 P: 10 629 904 G: 10 196 031 SL: 9 328 283 MR: 5 857 294 RB: - 108 468 per level |
42 636 728 P: 41 783 993 G: 40 078 524 SL: 36 667 586 MR: 23 023 833 RB: - 426 367 per level |
33D 9h | 5330 P: 5223 G: 5010 SL: 4584 MR: 2878 |
534 835 (2 574 749) |
6484
| |||||||||||||
48 [4] | 13 016 620 P: 12 756 288 G: 12 235 623 SL: 11 194 293 MR: 7 028 975 RB: - 130 166 per level |
53 722 706 P: 52 648 252 G: 50 499 344 SL: 46 201 527 MR: 29 010 261 RB: - 537 227 per level |
39D 1h | 6716 P: 6581 G: 6313 SL: 5776 MR: 3627 |
667 393 (3 242 142) |
6710
|
15 | ||||||||||||
Level 48 is the highest level possible for this building. No further upgrades are possible because this is the building's true maximum level. [5] | |||||||||||||||||||
Building Level |
Build Time |
Minimum Warehouse Level |
Master Builders Score (Accumulated) |
Maximum Population [1] | Action points | ||||||||||||||
Resources needed to build |
Notes:
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Other Buildings
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