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Riga 27: Riga 27:
 
Heavy Infantry ships are incomparably strong during direct close-combat and prevent your enemies from breaking through your '''front battle line'''. If you do not have enough heavy infantry ships in the sea [[battle]]field, other ships will have to take over the heavy infantry's job - and as general rule don't have a chance in sea [[battle]].
 
Heavy Infantry ships are incomparably strong during direct close-combat and prevent your enemies from breaking through your '''front battle line'''. If you do not have enough heavy infantry ships in the sea [[battle]]field, other ships will have to take over the heavy infantry's job - and as general rule don't have a chance in sea [[battle]].
   
=== [[Paddle-Wheel-Ram]] ===
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=== [[Ariete a Vapore]] ===
   
 
An invention that would have even astonished Heron: The Paddle-Wheel-Ram uses the movement impulse of a massive aeolipile as well as paddle wheels to drive into opposing ships with an enormous amount of power and speed. The ship does not need a big crew either.
 
An invention that would have even astonished Heron: The Paddle-Wheel-Ram uses the movement impulse of a massive aeolipile as well as paddle wheels to drive into opposing ships with an enormous amount of power and speed. The ship does not need a big crew either.
Riga 33: Riga 33:
 
* [[Research]] required: [[Paddle Wheel Engine]] ([[Seafaring]])
 
* [[Research]] required: [[Paddle Wheel Engine]] ([[Seafaring]])
   
=== [[Fire Ship]] ===
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=== [[Nave lanciafiamme]] ===
   
 
At the fire ship's bow there is flame thrower, which sprays Greek fire over the sea. Even on the ocean's surface, the mixture keeps on burning and creates a bed of flames. A terrifying close combat ship.
 
At the fire ship's bow there is flame thrower, which sprays Greek fire over the sea. Even on the ocean's surface, the mixture keeps on burning and creates a bed of flames. A terrifying close combat ship.
Riga 39: Riga 39:
 
* [[Research]] required: [[Greek Fire]] ([[Seafaring]])
 
* [[Research]] required: [[Greek Fire]] ([[Seafaring]])
   
=== [[Ram-Ship]] ===
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=== [[Nave con Ariete]] ===
   
 
Equipped with a simple ram at the stable bow, this ship is the primary battle ship of the marines. A dozen strong rowers power it in order to ram the spur against the opposing hull. That alone is often enough to make an enemy ship sink.
 
Equipped with a simple ram at the stable bow, this ship is the primary battle ship of the marines. A dozen strong rowers power it in order to ram the spur against the opposing hull. That alone is often enough to make an enemy ship sink.
Riga 49: Riga 49:
 
The [[Ballista Ship]] is both a '''Heavy Infantry''' and a '''Long-Range Fighter''' ship, which means that it is good in both '''close combat''' and '''long-range fighting'''.
 
The [[Ballista Ship]] is both a '''Heavy Infantry''' and a '''Long-Range Fighter''' ship, which means that it is good in both '''close combat''' and '''long-range fighting'''.
   
=== [[Ballista Ship]] ===
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=== [[Nave con Balestra]] ===
   
 
This ship contains a ballista, which was originally meant for firing grappling hooks. However, the ballista is also very valuable as a precise long-range combat weapon, as it hits the enemy under the waterline, even though it does not cause a large amount of damage.
 
This ship contains a ballista, which was originally meant for firing grappling hooks. However, the ballista is also very valuable as a precise long-range combat weapon, as it hits the enemy under the waterline, even though it does not cause a large amount of damage.
Riga 59: Riga 59:
 
'''Long-Range Fighter''' ships try to attack the opponent's '''Heavy Infantry''' with their '''Long-Range Weapons'''. The worst thing that can happen to Lang-Range Fighters is that they have a run with Heavy Infantry ships. Then they use their '''Close-Combat Weapons''', and usually don't have a chance against '''Heavy Infantry''' ships.
 
'''Long-Range Fighter''' ships try to attack the opponent's '''Heavy Infantry''' with their '''Long-Range Weapons'''. The worst thing that can happen to Lang-Range Fighters is that they have a run with Heavy Infantry ships. Then they use their '''Close-Combat Weapons''', and usually don't have a chance against '''Heavy Infantry''' ships.
   
=== [[Catapult Ship]] ===
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=== [[Nave con Catapulta]] ===
   
 
The catapult at the deck of the ship is smaller than its counterpart on land due to a lack of space. The ocean waves make it very imprecise, but it does fire clay jugs of burning oil, which leave dangerous little oil slicks behind at sea.
 
The catapult at the deck of the ship is smaller than its counterpart on land due to a lack of space. The ocean waves make it very imprecise, but it does fire clay jugs of burning oil, which leave dangerous little oil slicks behind at sea.
Riga 65: Riga 65:
 
* [[Research]] required: [[Counterweight]] ([[Seafaring]])
 
* [[Research]] required: [[Counterweight]] ([[Seafaring]])
   
=== [[Mortar Ship]] ===
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=== [[Nave con Mortaio]] ===
   
 
The mortar ship has an especially large hull with a high water displacement, so that it can withstand the enormous recoil of the mortar. If the fuse of a missile is correctly measured, the powerful projectile explodes just over the enemy deck.
 
The mortar ship has an especially large hull with a high water displacement, so that it can withstand the enormous recoil of the mortar. If the fuse of a missile is correctly measured, the powerful projectile explodes just over the enemy deck.
Riga 75: Riga 75:
 
The '''Bomber''' ship is the [[Diving Boat]]. Bombers are ships that have been constructed to attack enemies from underwater. Their priority objective is the enemy's '''Long-Range Fighters'''. Bombers are not to be underestimated when fighting against regular ships, as Bombers are '''unattackable''' from them. However they cannot win a sea [[battle]] alone, as they are not able to move to the '''front battle line'''.
 
The '''Bomber''' ship is the [[Diving Boat]]. Bombers are ships that have been constructed to attack enemies from underwater. Their priority objective is the enemy's '''Long-Range Fighters'''. Bombers are not to be underestimated when fighting against regular ships, as Bombers are '''unattackable''' from them. However they cannot win a sea [[battle]] alone, as they are not able to move to the '''front battle line'''.
   
=== [[Diving Boat]] ===
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=== [[Sottomarino]] ===
   
 
A boat that sails below the water's surface is the ultimate sea weapon. Battleships also cannot defend themselves against them. Enemies will merely have their own diving boats at hand as a countermeasure.
 
A boat that sails below the water's surface is the ultimate sea weapon. Battleships also cannot defend themselves against them. Enemies will merely have their own diving boats at hand as a countermeasure.
Riga 83: Riga 83:
 
<h2>Special ships (Support)</h2>
 
<h2>Special ships (Support)</h2>
   
=== [[Cargo Ship]] ===
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=== [[Nave mercantile]] ===
   
 
[[Image:Cargo Ship.png|200px|right]] Trade ships are the most important support for your island empire. No matter whether they have to transport goods, units or news: your seamen will make sure that everything arrives at its destination quickly and safely.
 
[[Image:Cargo Ship.png|200px|right]] Trade ships are the most important support for your island empire. No matter whether they have to transport goods, units or news: your seamen will make sure that everything arrives at its destination quickly and safely.

Versione delle 11:46, 22 dic 2011

Link in altre lingue per Unità marine : fi: Finnish / Finland / Republic of Finland, fr: French / France / French Republic, hu: Hungarian / Hungary / Republic of Hungary e sv: Swedish / Sweden / Kingdom of Sweden


Navigazione


Ships are built at the Shipyard and help to blockade other harbours or defend your towns from oversea attacks, except for Cargo Ships, which are purchased in Trading Ports and used for transport rather than combat.

  • All ships are, as for their Class, Machines and have a Size value of 1.

The  Legno cost may be reduced by a Carpenter; the  Zolfo cost by a Firework Test Area and the  Cristallo cost (for the Diving Boat) by an Optician.

When disbanding ships, only 50% of the resources spent to build these ships are returned. All of the citizens used to build the ships are returned, too.

War ships can be deployed in other towns, yours or your alliance members', and can be sent on missions from whichever town they are in. However, their upkeep cost is doubled if they are outside your towns. There are several researches you can finish to reduce your ships upkeep costs. They are Ship Maintenance (2% reduction), Pitch (4% reduction, 6% total), Sea Charts (8% reduction, 14% total) and Seafaring Futures (2% per level).

There are several types of ships that indicate the position of the ships in the battlefield.


Heavy Infantry

Heavy Infantry ships are incomparably strong during direct close-combat and prevent your enemies from breaking through your front battle line. If you do not have enough heavy infantry ships in the sea battlefield, other ships will have to take over the heavy infantry's job - and as general rule don't have a chance in sea battle.

Ariete a Vapore

An invention that would have even astonished Heron: The Paddle-Wheel-Ram uses the movement impulse of a massive aeolipile as well as paddle wheels to drive into opposing ships with an enormous amount of power and speed. The ship does not need a big crew either.

  • Research required: Paddle Wheel Engine (Seafaring)

Nave lanciafiamme

At the fire ship's bow there is flame thrower, which sprays Greek fire over the sea. Even on the ocean's surface, the mixture keeps on burning and creates a bed of flames. A terrifying close combat ship.

  • Research required: Greek Fire (Seafaring)

Nave con Ariete

Equipped with a simple ram at the stable bow, this ship is the primary battle ship of the marines. A dozen strong rowers power it in order to ram the spur against the opposing hull. That alone is often enough to make an enemy ship sink.

  • Research required: None

Heavy Infantry & Long-Range Fighter

The Ballista Ship is both a Heavy Infantry and a Long-Range Fighter ship, which means that it is good in both close combat and long-range fighting.

Nave con Balestra

This ship contains a ballista, which was originally meant for firing grappling hooks. However, the ballista is also very valuable as a precise long-range combat weapon, as it hits the enemy under the waterline, even though it does not cause a large amount of damage.

  • Research required: Deck Weapons (Seafaring)

Long-Range Fighter

Long-Range Fighter ships try to attack the opponent's Heavy Infantry with their Long-Range Weapons. The worst thing that can happen to Lang-Range Fighters is that they have a run with Heavy Infantry ships. Then they use their Close-Combat Weapons, and usually don't have a chance against Heavy Infantry ships.

Nave con Catapulta

The catapult at the deck of the ship is smaller than its counterpart on land due to a lack of space. The ocean waves make it very imprecise, but it does fire clay jugs of burning oil, which leave dangerous little oil slicks behind at sea.

  • Research required: Counterweight (Seafaring)

Nave con Mortaio

The mortar ship has an especially large hull with a high water displacement, so that it can withstand the enormous recoil of the mortar. If the fuse of a missile is correctly measured, the powerful projectile explodes just over the enemy deck.

  • Research required: Mortar Attachment (Seafaring)

Bomber

The Bomber ship is the Diving Boat. Bombers are ships that have been constructed to attack enemies from underwater. Their priority objective is the enemy's Long-Range Fighters. Bombers are not to be underestimated when fighting against regular ships, as Bombers are unattackable from them. However they cannot win a sea battle alone, as they are not able to move to the front battle line.

Sottomarino

A boat that sails below the water's surface is the ultimate sea weapon. Battleships also cannot defend themselves against them. Enemies will merely have their own diving boats at hand as a countermeasure.

  • Research required: Pressure Chamber (Science)

Special ships (Support)

Nave mercantile

Cargo Ship

Trade ships are the most important support for your island empire. No matter whether they have to transport goods, units or news: your seamen will make sure that everything arrives at its destination quickly and safely.

Each Cargo Ship costs more than your previous one. Cargo ships are purchased at a Trading Port and cannot be destroyed. They can hold up 500 resources or the equal amount in units (each unit has a size in goods). Trade ships are available for carriage in any of your own towns without the need for transport of the ship.

  • Research required: None

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