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Ships are built at the Shipyard and help to blockade other harbours or defend your towns from oversea attacks, except for Cargo Ships, which are purchased in Trading Ports and used for transport rather than combat.

  • All ships are, as for their Class, Machines and have a Size value of 1.

The  Legno cost may be reduced by a Carpenter; the  Zolfo cost by a Firework Test Area and the  Cristallo cost (for the Diving Boat) by an Optician.

When disbanding ships, only 50% of the resources spent to build these ships are returned. All of the citizens used to build the ships are returned, too.

War ships can be deployed in other towns, yours or your alliance members', and can be sent on missions from whichever town they are in. However, their upkeep cost is doubled if they are outside your towns. There are several researches you can finish to reduce your ships upkeep costs. They are Ship Maintenance (2% reduction), Pitch (4% reduction, 6% total), Sea Charts (8% reduction, 14% total) and Seafaring Futures (2% per level).

There are several types of ships that indicate the position of the ships in the battlefield.


Heavy Infantry

Heavy Infantry ships are incomparably strong during direct close-combat and prevent your enemies from breaking through your front battle line. If you do not have enough heavy infantry ships in the sea battlefield, other ships will have to take over the heavy infantry's job - and as general rule don't have a chance in sea battle.

Paddle-Wheel-Ram

An invention that would have even astonished Heron: The Paddle-Wheel-Ram uses the movement impulse of a massive aeolipile as well as paddle wheels to drive into opposing ships with an enormous amount of power and speed. The ship does not need a big crew either.

  • Research required: Paddle Wheel Engine (Seafaring)

Fire Ship

At the fire ship's bow there is flame thrower, which sprays Greek fire over the sea. Even on the ocean's surface, the mixture keeps on burning and creates a bed of flames. A terrifying close combat ship.

  • Research required: Greek Fire (Seafaring)

Ram-Ship

Equipped with a simple ram at the stable bow, this ship is the primary battle ship of the marines. A dozen strong rowers power it in order to ram the spur against the opposing hull. That alone is often enough to make an enemy ship sink.

  • Research required: None

Heavy Infantry & Long-Range Fighter

The Ballista Ship is both a Heavy Infantry and a Long-Range Fighter ship, which means that it is good in both close combat and long-range fighting.

Ballista Ship

This ship contains a ballista, which was originally meant for firing grappling hooks. However, the ballista is also very valuable as a precise long-range combat weapon, as it hits the enemy under the waterline, even though it does not cause a large amount of damage.

  • Research required: Deck Weapons (Seafaring)

Long-Range Fighter

Long-Range Fighter ships try to attack the opponent's Heavy Infantry with their Long-Range Weapons. The worst thing that can happen to Lang-Range Fighters is that they have a run with Heavy Infantry ships. Then they use their Close-Combat Weapons, and usually don't have a chance against Heavy Infantry ships.

Catapult Ship

The catapult at the deck of the ship is smaller than its counterpart on land due to a lack of space. The ocean waves make it very imprecise, but it does fire clay jugs of burning oil, which leave dangerous little oil slicks behind at sea.

  • Research required: Counterweight (Seafaring)

Mortar Ship

The mortar ship has an especially large hull with a high water displacement, so that it can withstand the enormous recoil of the mortar. If the fuse of a missile is correctly measured, the powerful projectile explodes just over the enemy deck.

  • Research required: Mortar Attachment (Seafaring)

Bomber

The Bomber ship is the Diving Boat. Bombers are ships that have been constructed to attack enemies from underwater. Their priority objective is the enemy's Long-Range Fighters. Bombers are not to be underestimated when fighting against regular ships, as Bombers are unattackable from them. However they cannot win a sea battle alone, as they are not able to move to the front battle line.

Diving Boat

A boat that sails below the water's surface is the ultimate sea weapon. Battleships also cannot defend themselves against them. Enemies will merely have their own diving boats at hand as a countermeasure.

  • Research required: Pressure Chamber (Science)

Special ships (Support)

Cargo Ship

Cargo Ship

Trade ships are the most important support for your island empire. No matter whether they have to transport goods, units or news: your seamen will make sure that everything arrives at its destination quickly and safely.

Each Cargo Ship costs more than your previous one. Cargo ships are purchased at a Trading Port and cannot be destroyed. They can hold up 500 resources or the equal amount in units (each unit has a size in goods). Trade ships are available for carriage in any of your own towns without the need for transport of the ship.

  • Research required: None

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