In the Barracks the boisterous youth is instructed to become keen fighters. Your soldiers know how to handle swords, spears and catapults and are also able to lead the mightiest war machines safely over the field.
Higher level Barracks can train units faster.
Ikariam Plus options[]
For other Ikariam Plus options: see Ikariam Plus
Expansion Details[]
The time (in seconds) it takes to upgrade to the next level is determined by the following formula:
Level 1 does not follow this formula, as its build time was shortened by 12 minutes 12 seconds (732s) when it was added to the in-game tutorial.
The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula:
Level 1 does follow this formula.
For information about the coefficients of formulas: see Construction Time
Research and Reduction Building bonuses are shown in the following charts by mousing-over over the research abbreviations (P – G – SL – MR) in the chart.
You can mouse-over the letters in the "Minimum " column to see how many Warehouses are needed for that level.
You can also mouse-over the numbers in the "Build " column to get the longer version of what the numbers/Letters represent.
Researches that reduce resource requirements for buildings.
Pulley (Economy) reduces the required amount of resources by 2%.
Geometry (Economy) reduces the required amount of resources by 4% (6% total).
Spirit Level (Economy) reduces the required amount of resources by 8% (14% total).
These reductions are separate and in addition to the researches, for up to and additional 32% reduction, providing a minimum of 46% reduction in resources.
An Architect's Office reduces requirements by 1% for every level built. (up to 32%)
A Carpenter reduces requirements by 1% for every level built. (up to 32%)
A Firework Test Area reduces requirements by 1% for every level built. (up to 32%)
An Optician reduces requirements by 1% for every level built. (up to 32%)
A Wine Press reduces requirements by 1% for every level built. (up to 32%)
Buildings that increase the production of resources.
A Alchemist's Tower increases the production of by 2% for every level built. (up to 64%)
A Forester's House increases the production of by 2% for every level built. (up to 64%)
A Glassblower increases the production of by 2% for every level built. (up to 64%)
A Stonemason increases the production of by 2% for every level built. (up to 64%)
A Winegrower increases the production of by 2% for every level built. (up to 64%)
The Cinetheaterincreases the production of and/or 1 by 20% and/or 150
The Helios Towerincreases the production of and by 10% while the tower is illuminated. (requires )
Ikariam Plus options that increase the production of resources
These increases are separate and in addition to the production buildings, for 7 day increments, making the maximum possible increase in production 84%.
Steam Crystal Drillincreases your production by an additional 20%, for 5
Steam Hammerincreases your production by an additional 20%, for 8
Steam Paddle Wheelincreases your production by an additional 20%, for 3
Steam Sawincreases your production by an additional 20%, for 10
Steam Wine Pressincreases your production by an additional 20%, for 3
Remember
One (1) dump level counts as four (4) warehouse levels.
You can have a maximum of four (4) warehouses and one (1) dump, for a maximum of eight (8) "virtual" warehouses, per town.
Each type of land Unit has a Minimum Barracks Level: only Barracks which have been upgraded to that level or higher can train that unit. Upgrades above the minimum barracks level for that unit will reduce training time for that unit.
The 5 new levels added in 20?? are show as Levels 50 - 54 and Level 55 + 56 are to fill out the rows showing what the training times would at those levels if those levels existed.