A governor in your colony guarantees that all the daily administrative tasks are done properly and lowers the level of corruption in your colony.
The Governor's Residence costs as much as the Palace and does not require Bureaucracy nor Governor - you can build it on a normal building ground (with a red flag on it) in your colonies - but it does require Expansion as it is needed to be built in your colonies in order to control corruption.
The Governor's Residence can also be upgraded to a Palace if you ever want to move your capital. However, if you change your capital by converting a Governor's Residence to a Palace, the Palace in your original Capital will be completely destroyed and you will then have to build and expand a Governor's Residence as a replacement for the Palace to remove the corruption that will be there.
You cannot shorten the build time of the Governor's Residence.
For related content: see Colonization and Corruption
Expansion Details[]
The time (in seconds) it takes to upgrade to the next level is determined by the following formula:
The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula:
For information about the coefficients of formulas: see Construction Time
Research and Reduction Building bonuses are shown in the following charts by mousing-over over the research abbreviations (P – G – SL – MR) in the chart.
You can mouse-over the letters in the "Minimum " column to see how many Warehouses are needed for that level.
You can also mouse-over the numbers in the "Build " column to get the longer version of what the numbers/Letters represent.
Researches that reduce resource requirements for buildings.
Pulley (Economy) reduces the required amount of resources by 2%.
Geometry (Economy) reduces the required amount of resources by 4% (6% total).
Spirit Level (Economy) reduces the required amount of resources by 8% (14% total).
These reductions are separate and in addition to the researches, for up to and additional 32% reduction, providing a minimum of 46% reduction in resources.
An Architect's Office reduces requirements by 1% for every level built. (up to 32%)
A Carpenter reduces requirements by 1% for every level built. (up to 32%)
A Firework Test Area reduces requirements by 1% for every level built. (up to 32%)
An Optician reduces requirements by 1% for every level built. (up to 32%)
A Wine Press reduces requirements by 1% for every level built. (up to 32%)
Buildings that increase the production of resources.
A Alchemist's Tower increases the production of by 2% for every level built. (up to 64%)
A Forester's House increases the production of by 2% for every level built. (up to 64%)
A Glassblower increases the production of by 2% for every level built. (up to 64%)
A Stonemason increases the production of by 2% for every level built. (up to 64%)
A Winegrower increases the production of by 2% for every level built. (up to 64%)
The Cinetheaterincreases the production of and/or 1 by 20% and/or 150
The Helios Towerincreases the production of and by 10% while the tower is illuminated. (requires )
Ikariam Plus options that increase the production of resources
These increases are separate and in addition to the production buildings, for 7 day increments, making the maximum possible increase in production 84%.
Steam Crystal Drillincreases your production by an additional 20%, for 5
Steam Hammerincreases your production by an additional 20%, for 8
Steam Paddle Wheelincreases your production by an additional 20%, for 3
Steam Sawincreases your production by an additional 20%, for 10
Steam Wine Pressincreases your production by an additional 20%, for 3
Remember
One (1) dump level counts as four (4) warehouse levels.
You can have a maximum of four (4) warehouses and one (1) dump, for a maximum of eight (8) "virtual" warehouses, per town.