For related content: see Colonization and Corruption
The Palace is an excellent place to lead your empire into the future! It also provides a gorgeous view onto the sea. Every expansion of your capital's palace allows you to set up a further colony and the prospect of another luxury good to harvest.
The Palace is a separate building from the Town hall. You must research Expansion (Seafaring) before you may build it.
You can only have one Palace. You must build Governor's Residences in your colonies to control corruption.
Special notes:[]
If you move your Capital by converting a Governor's Residence into a Palace, the Palace that was in your original Capital will be completely destroyed!
You will have to build a Governor's Residence, in place of the destroyed Palace and back up to the same level that the Palace was in order to get the corruption back down to 0.
Corruption may increase in your Palace and/or Colonies because of certain governments. To prevent this from occurring, simply upgrade your Palace and/or Governor's residence up one additional level.
This will not work if these buildings are already at level 11, as this is their hard cap or maximum level that can be built.
Expansion Details[]
The time (in seconds) it takes to upgrade to the next level is determined by the following formula:
The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula:
For information about the coefficients of formulas: see Construction Time
Research and Reduction Building bonuses are shown in the following charts by mousing-over over the research abbreviations (P – G – SL – MR) in the chart.
You can mouse-over the letters in the "Minimum " column to see how many Warehouses are needed for that level.
You can also mouse-over the numbers in the "Build " column to get the longer version of what the numbers/Letters represent.
Researches that reduce resource requirements for buildings.
Pulley (Economy) reduces the required amount of resources by 2%.
Geometry (Economy) reduces the required amount of resources by 4% (6% total).
Spirit Level (Economy) reduces the required amount of resources by 8% (14% total).
These reductions are separate and in addition to the researches, for up to and additional 32% reduction, providing a minimum of 46% reduction in resources.
An Architect's Office reduces requirements by 1% for every level built. (up to 32%)
A Carpenter reduces requirements by 1% for every level built. (up to 32%)
A Firework Test Area reduces requirements by 1% for every level built. (up to 32%)
An Optician reduces requirements by 1% for every level built. (up to 32%)
A Wine Press reduces requirements by 1% for every level built. (up to 32%)
Buildings that increase the production of resources.
A Alchemist's Tower increases the production of by 2% for every level built. (up to 64%)
A Forester's House increases the production of by 2% for every level built. (up to 64%)
A Glassblower increases the production of by 2% for every level built. (up to 64%)
A Stonemason increases the production of by 2% for every level built. (up to 64%)
A Winegrower increases the production of by 2% for every level built. (up to 64%)
The Cinetheaterincreases the production of and/or 1 by 20% and/or 150
The Helios Towerincreases the production of and by 10% while the tower is illuminated. (requires )
Ikariam Plus options that increase the production of resources
These increases are separate and in addition to the production buildings, for 7 day increments, making the maximum possible increase in production 84%.
Steam Crystal Drillincreases your production by an additional 20%, for 5
Steam Hammerincreases your production by an additional 20%, for 8
Steam Paddle Wheelincreases your production by an additional 20%, for 3
Steam Sawincreases your production by an additional 20%, for 10
Steam Wine Pressincreases your production by an additional 20%, for 3
Remember
One (1) dump level counts as four (4) warehouse levels.
You can have a maximum of four (4) warehouses and one (1) dump, for a maximum of eight (8) "virtual" warehouses, per town.