Ikariam
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Ikariam

Introduction[]

The Barbarian Village is where you get to learn about the battle system without attacking other players. This is the first PvE (Player versus environment WP) activity announced in game so far.  Every time you attack the village, the battle gets harder.

As of Patch 0.7.0, there are now 50 levels for the barbarian village.

General information[]

To view the Barbarian Village you need to go to the island view of the island with any of your towns.

  • Note: The Barbarian Village is unique to each player.  It will appear as a Level 1 village to the player that has yet to attack it, a Level 3 village to the player that has attacked and won 2 successful battles against it and will increase in level up to a maximum level of 50.

Clicking on the icon will give you some information.

  • Name
  • Town Size
  • Barbarians
  • Wall level (10th successful battle or higher)

Village looks by level[]

The village changes its look depending on its level:

Levels 1-9 Levels 10-19 Levels 20-29 Levels 30-39 Levels 40-49 Level 50 +
King Olaf
Olaf
Mattis
Mattis
Latu
Latu
Neon
Neon
Sina
Sina
Ezekiel
Ezekiel / Halvar
Active
village
Barbarian Village 1-9 Barbarian Village 10-19 Barbarian Village 20-29 Barbarian Village 30-39 Barbarian Village 40-49 Barbarian Village 50
Destroyed
village
Barbarian Village 1-9D Barbarian Village 10-19D Barbarian Village 20-29D Barbarian Village 30-39D Barbarian Village 40-49D Barbarian Village 50D
Before Patch 0.7.0 the villages used to look like this: Barbarians

The attack[]

The first attack will be very easy.  2 Spearmen will dispatch the single Barbarian.  You will get 800 800 Gold 340 340 wood 89 89 wine 104 104 marble 123 123 crystal glass 69 69 sulphur/sulfur even for an overland attack as a reward for winning this battle.  Be sure to send enough Cargo Ships each.

Notes:
  1. The key to defeating upper level Barbarian Villages is Troop Staging.
  2. You will start the battle with siege weapons and heavy infantry (60 Hoplites & 12 Catapults / Mortars).
  3. You will rarely want to land your ranged troops (Archers / Sulphur Carabineers) in the first round as they are ammunition dependent, and will eventually need to be withdrawn without removing the heavy infantry from the battle.
  4. When planning your troop staging intervals, you will need to compensate for ammunition differences between Catapults and Mortars; Rams do not require ammunition and will hardly be effective at the higher levels.
  5. Landing ranged troops, in anything other than the first round will save ammunition. Let the siege weapons attack the town walls.
  6. You should attempt to time ranged units to land as the wall is being destroyed.
  7. Next, you will send your first wave of ranged troops 14 Sulphur Carabineers, and/or Archers.
  8. Mixing Archers and Sulphur Carabineers is not recommended.
  9. If you chose to employ both types in the same battle, We suggest you stage them separately, utilizing one type and then the other, never letting them on the battlefield at the same time.
  10. You will plan these troops to land for the 2nd round.
  11. Since Sulphur Carabineer have only 3 shots they will run out of ammunition fast, and at the end of the 4th round you will need to withdraw them.
  12. Next, send your 2nd wave of ranged troops and include more siege weapons with this stage (14 Sulphur Carabineers & 6 to 12 Catapults / Mortars); plan these troops to land for the 5th round, as your siege weapons and 1st wave ranged units are likely out of ammunition by this time.
  13. Regarding the withdrawing of troops: if you do not withdrawal your ranged troops before their ammunition is depleted, and do not have enough heavy infantry to completely fill the front line, ranged units will be forced to the front line and subsequently slaughtered.
  14. Also remember that issuing a withdraw order requires one complete round to be fulfilled and will add one hour to your troops return time.
  15. Give the withdrawal order before the round in which the troops need to be removed from the battle.
  16. Again, the staging will allow your ranged troops to be removed from the battle without removing the front line heavy infantry.

Sizes of the Barbarian Village[]

Battle #'s # of Barbarians Wall
Level
Loot Field
Size
Rebuild
Time
Battle #'s
Barbarian-Ram Barbarian-Axe Swinger Barbarian-War Walker Barbarian-Knifeman Barbarian-Axe Thrower Barbarian-Dirigible Barbarian-Fighter Barbarian-Catapult  Gold Wood Wine Marble Crystal Glass Sulphur/Sulfur
1 - 9 See Barbarian Kings (Tabs "1 - 9") 1 - 9
10 - 19 See Barbarian Kings (Tabs "10 - 19") 10 - 19
20 - 29 See Barbarian Kings (Tab "20 - 29") 20 - 29
30 - 31 See Barbarian Kings (Tab "30 - 39") 30 - 31
32 30 600 - 90 - - - - 22 67,800 41,690 15,331 12,936 8,624 11,019 Medium 1h 34m 32
33 30 625 - 120 - - - - 22 73,050 45,510 17,309 14,604 9,736 12,441 Medium 1h 36m 33
34 35 650 - 150 - - - - 24 78,600 49,580 19,494 16,448 10,966 14,012 Medium 1h 38m 34
35 35 675 - 180 - - - - 24 84,450 53,900 21,888 18,468 12,312 15,732 Medium 1h 40m 35
36 35 700 - 210 - - - - 26 90,600 58,470 24,490 20,663 13,775 17,602 Medium 1h 42m 36
37 35 725 - 240 - - - - 26 97,050 63,290 27,299 23,034 15,356 19,621 Medium 1h 44m 37
38 35 750 - 270 - - - - 28 103,800 68,360 30,317 28,340 17,053 21,790 Medium 1h 46m 38
39 40 775 - 300 - - - - 28 110,850 73,680 33,542 28,301 18,868 24,109 Medium 2h 39
Battle #'s Barbarian-Ram Barbarian-Axe Swinger Barbarian-War Walker Barbarian-Knifeman Barbarian-Axe Thrower Barbarian-Dirigible Barbarian-Fighter Barbarian-Catapult Wall
Level
 Gold Wood Wine Marble Crystal Glass Sulphur/Sulfur Field
Size
Rebuild
Time
Battle #'s
# of Barbarians Loot
Barbarian-Ram Barbarian-Axe Swinger Barbarian-War Walker Barbarian-Knifeman Barbarian-Axe Thrower Barbarian-Dirigible Barbarian-Fighter Barbarian-Catapult  Gold Wood Wine Marble Crystal Glass Sulphur/Sulfur
40 See Barbarian Kings (Tab "40 - 49") 40
41 40 1,000 - 390 280 - - 5 30 126,150 85,370 41,434 29,780 23,306 34,960 Large 3h 30m 41
42 40 1,200 - 510 360 - - 10 32 134,400 91,740 46,099 33,134 25,931 38,896 Large 4h 30m 42
43 40 1,400 - 630 440 - - 10 32 143,050 98,460 51,245 36,832 28,825 43,238 Large 5h 30m 43
44 45 1,600 - 780 560 - - 15 34 152,100 105,530 56,870 40,874 31,990 47,984 Large 6h 30m 44
45 45 1,800 - 960 680 - - 15 34 161,550 112,950 62,976 45,264 35,424 53,136 Large 7h 30m 45
46 50 2,000 - 1,170 840 - - 20 36 171,400 120.720 69,562 49,997 39,128 58,693 Large 8h 46
47 50 2,200 - 1,410 1,000 - - 20 36 181,650 128,840 76,627 55,076 43,103 64,654 Large 8h 30m 47
48 50 2,500 ? 1,680 1,200 ? ? 25 38 192,300 137,310 84,173 60,499 47,347 71,021 Large 9h 48
49 60 2,800 ? 1,980 1,400 ? ? 30 38 203,350 146,130 92,198 66,268 51,862 77,792 Large 9h 30m 49
50 See Barbarian Kings (Tab "50") 50
Battle #'s Barbarian-Ram Barbarian-Axe Swinger Barbarian-War Walker Barbarian-Knifeman Barbarian-Axe Thrower Barbarian-Dirigible Barbarian-Fighter Barbarian-Catapult Wall
Level
 Gold Wood Wine Marble Crystal Glass Sulphur/Sulfur Field
Size
Rebuild
Time
Battle #'s
# of Barbarians Loot
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