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Function:
Production of research point(s)
Requirements:
None
Expansion requirements:
Use requirements:

for Experiments

Description

The Academy is a sublime place full of knowledge which combines old traditions with modern technology. The wisest heads of your town await entrance! Consider that every scientist needs his own laboratory which costs money. The larger the academy the more scientists you can employ at the same time.

Building Information

The Academy is one of the most important buildings in a town. It is the place of learning for your capital or colonies. Each scientist produces research point per hour, but also costs in upkeep ( -3  for the loss of each and -6  for the cost of each ). This value will be taken out of your income, instead of adding to your upkeep.

Throughout your colonies, all your academies pool all their research points together; you can then use these points to "buy" a technology via your research adviser. Having more academies means that it will take less time to research any technology. Therefore it is a good idea to build an Academy in each city.

Experiments

Experimants take place in the Academy when the player completes the research Experiments ().

Expansion Details

The time (in seconds) it takes to upgrade to the next level is determined by the following formula: ${ \text{Building time (seconds)} = \left \lbrack 1,440 \times 1.2 ^ \text{Level} - 720 \right \rbrack }$

Level 1 does not follow this formula, as its build time was shortened by 16 minutes 23 seconds (983s)
when it was added to the in-game tutorial.

The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula: ${ \text{Accumulative building time (seconds)} = \left \lbrack 8,640 \times \left (\ 1.2 ^ \text{Level} -\ 1\ \right )\ - 720 \times \text{Level}\ \right \rbrack -\ 983}$

Level 1 does follow this formula.

Other Standard Buildings

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