Ikariam
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== Description ==
 
== Description ==
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Since Black Market involves troops (that can be used to fight e.g. to defend the town), GameForge was quite careful to define how this building interferes with normal game play. Lot of aspects were clarifide with GameForge development team, e.g. what follows.
   
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If player has troops in the black market, and town gets attacked, the troops in the black market will join the battle. In this case, they will be removed and player receives a message in the town advisor; as soon as the battle is over offers will be restored and player will receive another message about how many offers could be restored. If player wins the battle, but only XX% of the previously-for-sale troops have survived, then the offers that can be restored, will be restored, with the highest amount possible (latest offers first).
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Commercial treaties are working for soldier exchange as well as for goods, in the same way; and if a player sells fully upgraded troops (e.g. gold) and the buyer don't have such upgrades yet, troops are "downgraded" to the buyer's level after purchase: in other words troop upgrades depend to the player's upgrade (upgrades will be changed when troops are transferred, and get buyer's level).
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Revision as of 21:56, 24 October 2013


Black Market
Black Market

Standard Building

Function:
None
Requirements:
None
Expansion requirements:
None
Use requirements:
None

Black Market is where you can sell military units for gold or other resources.

  • The building has 25 levels and allows the sale of land and sea units for any resources.
  • A requirement for the building is the new "Soldier Exchange" research and a building ground.
  • The building levels unlock the unit types that can be sold, after one another.
  • For every unit type there is a minimum and maximum price, to avoid overpricing or dumping prices.
  • For every soldier exchange, one part of the sale price has to be deducted as tax. With increasing Black Market level, taxes are reduced.
  • The offered troops can be viewed and accepted by other players in the new "Soldier Exchange" tab at their Trading Posts. You can also purchase troops that you haven't researched yourself yet.
  • No Black Market is required to buy troops. Soldier Exchange also does not need to have been researched for purchasing.

Description

Since Black Market involves troops (that can be used to fight e.g. to defend the town), GameForge was quite careful to define how this building interferes with normal game play. Lot of aspects were clarifide with GameForge development team, e.g. what follows.

If player has troops in the black market, and town gets attacked, the troops in the black market will join the battle. In this case, they will be removed and player receives a message in the town advisor; as soon as the battle is over offers will be restored and player will receive another message about how many offers could be restored. If player wins the battle, but only XX% of the previously-for-sale troops have survived, then the offers that can be restored, will be restored, with the highest amount possible (latest offers first).

Commercial treaties are working for soldier exchange as well as for goods, in the same way; and if a player sells fully upgraded troops (e.g. gold) and the buyer don't have such upgrades yet, troops are "downgraded" to the buyer's level after purchase: in other words troop upgrades depend to the player's upgrade (upgrades will be changed when troops are transferred, and get buyer's level).


Building Information

Expansion


Other (Standard, Reduction or Production) Buildings