Carpenter 


Function: 
Lowers demand 
Requirements: 
Carpentry ( Seafaring ) 
Expansion requirements: 
and 
Use requirements: 
None 
Description
Only the best lumbers are used at the Carpenter's Workshop. Therefore our handy craftsmen are able to build a solid framework and our houses don't have to be repaired all the time.
 Every level of the Carpenter lowers demand for by 1% per expansion (only in the town it is built).
 This building will affect the costs of all buildings, navy ships and military units. For this reason, it is advisable that you have a Carpenter in every town of yours.
 This building will not affect the cost of donating to the Saw mill or the Luxury Resources on the island.
Explanation of Reduction Buildings
All reduction buildings add their deduction percentage to that given by Pulley, Geometry and Spirit Level. This means the actual discount is an additional 1% per level of the reduction building, plus the reduction from the level of research you have completed. For example, a Level 1 reduction building combined with Pulley has a net of 3% reduction, with Geometry there is a net of 7%, and with Spirit Level there is a net of 15%. With the maximum level of reduction buildings (Level 32, 32% reduction) and Spirit Level (14%), the maximum reduction for that resource is 46%. This means you use only 54% of the original cost.
New look
The Carpenter is getting a new look in patch 0.5.0.
Expansion Details
The time (in seconds) it takes to upgrade to the next level is determined by the following formula: $ { \text{Building time (seconds)} = \left \lbrack \cfrac{125,660}{37} \times 1.06^\text{Level}  2,808\right \rbrack } $
The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula: $ { \text{Accumulative building time (seconds)} = \left \lbrack \cfrac{6,659,980}{111} \times \left (\ 1.06^\text{Level} \ 1\ \right )  2,808 \times \text{Level}\right \rbrack} $

Other Reduction Buildings
