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<br />
{{Updating|{{Time|Build}} (Accumulated) and Master Builders Score (Accumulated) needs to be added.}} {{Alt-Lang|de|Feuerwerksplatz}}
 
  +
{{Alt-Lang|de|Feuerwerksplatz|el|Περιοχή Δοκιμών Πυροτεχνημάτων|fr|Zone de test des artificiers|pt-br|Fábrica_de_Pirotecnia}}
 
{{Building
 
{{Building
| image = Firework Test Area.gif
+
| image = Firework_test_area_l.png
| function = Lower{{Sulphur}} demand
+
| function = Lowers{{Sulphur}} demand
| requirements = [[Pyrotechnics]] ([[Military]])
+
| requirements = [[Research:Pyrotechnics|Pyrotechnics]] ({{Mil}})
 
| expansion = {{Wood}} and{{Marble}}
 
| expansion = {{Wood}} and{{Marble}}
 
| use = '''None'''
 
| use = '''None'''
Line 10: Line 11:
 
== Description ==
 
== Description ==
   
<onlyinclude>The constant exercises with the '''fireworks''' don't only light up the skies, but sometimes also the surrounding [[building]]s. Our [[research]]ers, though, can only optimize the demand for [[sulphur]], when they test new mixtures again and again.
+
<onlyinclude>The constant exercises with the '''fireworks''' don't only light up the skies, but sometimes also the surrounding [[buildings]]. Our [[research]]ers, though, can only optimize the demand for [[sulphur]], when they test new mixtures again and again.
   
* Every level of the [[Firework Test Area]] lowers demand for{{Sulphur}} by '''1%''' per expansion (''only'' in the [[town]] it is built).
+
* Every level of the [[Building:Firework Test Area|Firework Test Area]] lowers demand for{{Sulphur}} by '''1%''' per expansion (''only'' in the [[town]] it is built).
:* This building will affect the cost of{{Sulphur}} to build the [[Palace]] and the [[Governor's Residence]] at higher levels.<br />It will also affect the cost of all [[Unit|military units]] (except for [[Cook]]s, [[Doctor]]s, [[Ram]]s, [[Slinger]]s and [[Spearmen]]) and [[Ship|navy ships]] (except for [[Diving Boat]]s).
+
:* This building will affect the cost of{{Sulphur}} to build the [[Building:Palace|Palace]] and the [[Building:Governor's Residence|Governor's Residence]] at higher levels.<br />It will also affect the cost of all [[Units|military units]] (except for [[Unit-ship:Cook|Cooks]], [[Unit-ship:Doctor|Doctors]], [[Unit-ship:Ram|Rams]], [[Unit-ship:Slinger|Slingers]] and [[Unit-ship:Spearman|Spearmen]]) and [[Ships|navy ships]] (except for [[Unit-ship:Ram Ship|Ram Ship]]s).
:* This building will '''not''' affect donations to the [[miracle]] on the [[island]].</onlyinclude>
+
:* This building will '''not''' affect donations to the [[Miracle]] on the [[island]].</onlyinclude>
   
 
{{Reduction}} __NOWYSIWYG__
 
{{Reduction}} __NOWYSIWYG__
   
 
== Expansion Details ==
 
== Expansion Details ==
  +
<div style="text-align:center">
  +
The time (in seconds) it takes to upgrade to the next level is determined by the following formula:
  +
<math>{ \text{Building time (seconds)} = \left \lbrack \cfrac{125,660}{37} \times 1.06^\text{Level} - 2,628\right \rbrack }</math>
   
  +
The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula:
  +
<math>{ \text{Accumulative building time (seconds)} = \left \lbrack \cfrac{6,659,980}{111} \times \left (\ 1.06^\text{Level} -\ 1\ \right ) - 2,628 \times \text{Level}\right \rbrack}</math>
  +
</div>
  +
{{For|information about the coefficients of formulas|Buildings/Construction Time|l1=Construction Time}}
 
{{Expansion}} __NOWYSIWYG__
 
{{Expansion}} __NOWYSIWYG__
   
  +
<tabview>
=== 1 - 10 ===
 
  +
Building:Firework Test Area/1-10|1-10
  +
Building:Firework Test Area/11-20|11-20
  +
Building:Firework Test Area/21-30|21-30
  +
Building:Firework Test Area/31-32|31-32
  +
</tabview>
   
  +
{{Buildings|Building|Reduction}}
{| class="darktable zebra" style="text-align: center;" border=1 cellpadding=1 cellspacing=1
 
! colspan=20 | Levels 1 - 10
 
|-
 
! rowspan=2 width=6 | Building<br />Level
 
! colspan=2 | [[Resources]] needed to build
 
! rowspan=2 | Build<br />{{Time}}<br />(Accumulated)
 
! rowspan=2 | Minimum{{WhM}}
 
! rowspan=2 | [[Scores#Master builders|Master<br />Builders<br />Score]]<br />(Accumulated)
 
! Deduction
 
|-
 
| class=title3 | {{Wood}} || class=title3 | {{Marble}} || class=title3 | {{Sulphur}}
 
 
|-
 
! 1
 
| {{Raw|272}} || {{Raw|135}} || 16m 12s<br />(16m 12s) || {{WhLvl|272}}
 
| {{MBScore|272 + 135|0}} || 1%
 
|-
 
! 2
 
| {{Raw|353}} || {{Raw|212}} || 19m 48s || {{WhLvl|353}}
 
| {{MBScore|353 + 212}} || 2%
 
|-
 
! 3
 
| {{Raw|445}} || {{Raw|302}} || 23m 37s || {{WhLvl|445}}
 
| {{MBScore|445 + 302}} || 3%
 
|-
 
! 4
 
| {{Raw|551}} || {{Raw|405}} || 27m 40s || {{WhLvl|551}}
 
| {{MBScore|551 + 405}} || 4%
 
|-
 
! 5
 
| {{Raw|673}} || {{Raw|526}} || 31m 57s || {{WhLvl|673}}
 
| {{MBScore|673 + 526}} || 5%
 
|-
 
! 6
 
| {{Raw|813}} || {{Raw|665}} || 36m 30s || {{WhLvl|813}}
 
| {{MBScore|813 + 665}} || 6%
 
|-
 
! 7
 
| {{Raw|974}} || {{Raw|827}} || 41m 19s || {{WhLvl|974}}
 
| {{MBScore|974 + 827}} || 7%
 
|-
 
! 8
 
| {{Raw|1159}} || {{Raw|1015}} || 46m 25s || {{WhLvl|1159}}
 
| {{MBScore|1159 + 1015}} || 8%
 
|-
 
! 9
 
| {{Raw|1373}} || {{Raw|1233}} || 51m 50s || {{WhLvl|1373}}
 
| {{MBScore|1373 + 1233}} || 9%
 
|-
 
! 10
 
| {{Raw|1618}} || {{Raw|1486}} || 57m 34s || {{WhLvl|1618}}
 
| {{MBScore|1618 + 1486}} || 10%
 
 
|-
 
! rowspan=2 | Building<br />Level
 
| class=title3 | {{Wood}} || class=title3 | {{Marble}}
 
! rowspan=2 | Build<br />{{Time}}<br />(Accumulated)
 
! rowspan=2 | Minimum{{WhM}}
 
! rowspan=2 | [[Scores#Master builders|Master<br />Builders<br />Score]]<br />(Accumulated)
 
| class=title3 | {{Sulphur}}
 
|-
 
! colspan=2 | [[Resources]] needed to build
 
! Deduction
 
|} __NOWYSIWYG__
 
 
=== 11 - 20 ===
 
 
{| class="darktable zebra" style="text-align: center;" border=1 cellpadding=1 cellspacing=1
 
! colspan=20 | Levels 11 - 20
 
|-
 
! rowspan=2 width=6 | Building<br />Level
 
! colspan=2 | [[Resources]] needed to build
 
! rowspan=2 | Build<br />{{Time}}<br />(Accumulated)
 
! rowspan=2 | Minimum{{WhM}}
 
! rowspan=2 | [[Scores#Master builders|Master<br />Builders<br />Score]]<br />(Accumulated)
 
! Deduction
 
|-
 
| class=title3 | {{Wood}} || class=title3 | {{Marble}} || class=title3 | {{Sulphur}}
 
 
|-
 
! 11
 
| {{Raw|1899}} || {{Raw|1779}} || 1h 3m<br />(?) || {{WhLvl|1899}}
 
| {{MBScore|1899 + 1779|?}} || 11%
 
|-
 
! 12
 
| {{Raw|2223}} || {{Raw|2120}} || 1h 10m || {{WhLvl|2223}}
 
| {{MBScore|2223 + 2120}} || 12%
 
|-
 
! 13
 
| {{Raw|2596}} || {{Raw|2514}} || 1h 16m || {{WhLvl|2596}}
 
| {{MBScore|2596 + 2514}} || 13%
 
|-
 
! 14
 
| {{Raw|3025}} || {{Raw|2972}} || 1h 24m || {{WhLvl|2972}}
 
| {{MBScore|3025 + 2972}} || 14%
 
|-
 
! 15
 
| {{Raw|3517}} || {{Raw|3503}} || 1h 31m || {{WhLvl|3503}}
 
| {{MBScore|3517 + 3503}} || 15%
 
|-
 
! 16
 
| {{Raw|4084}} || {{Raw|4119}} || 1h 40m || {{WhLvl|4119}}
 
| {{MBScore|4084 + 4119}} || 16%
 
 
|- style="background: lightblue;"
 
| colspan=20 | {{Softcap|16}}
 
 
|-
 
! 17
 
| {{raw|4736}} || {{raw|4834}} || 1h 48m || {{WhLvl|4834}}
 
| {{MBScore|4736 + 4834}} || 17%
 
|-
 
! 18
 
| {{Raw|5485}} || {{Raw|5662}} || 1h 57m || {{WhLvl|5662}}
 
| {{MBScore|5485 + 5662}} || 18%
 
|-
 
! 19
 
| {{Raw|6346}} || {{Raw|6623}} || 2h 7m || {{WhLvl|6623}}
 
| {{MBScore|6346 + 6623}} || 19%
 
|-
 
! 20
 
| {{Raw|7338}} || {{Raw|7738}} || 2h 17m || {{WhLvl|7738}}
 
| {{MBScore|7338 + 7738}} || 20%
 
 
|-
 
! rowspan=2 | Building<br />Level
 
| class=title3 | {{Wood}} || class=title3 | {{Marble}}
 
! rowspan=2 | Build<br />{{Time}}<br />(Accumulated)
 
! rowspan=2 | Minimum{{WhM}}
 
! rowspan=2 | [[Scores#Master builders|Master<br />Builders<br />Score]]<br />(Accumulated)
 
| class=title3 | {{Sulphur}}
 
|-
 
! colspan=2 | [[Resources]] needed to build
 
! Deduction
 
|} __NOWYSIWYG__
 
 
=== 21 - 30 ===
 
 
{| class="darktable zebra" style="text-align: center;" border=1 cellpadding=1 cellspacing=1
 
! colspan=20 | Levels 21 - 30
 
|-
 
! rowspan=2 width=6 | Building<br />Level
 
! colspan=2 | [[Resources]] needed to build
 
! rowspan=2 | Build<br />{{Time}}<br />(Accumulated)
 
! rowspan=2 | Minimum{{WhM}}
 
! rowspan=2 | [[Scores#Master builders|Master<br />Builders<br />Score]]<br />(Accumulated)
 
! Deduction
 
|-
 
| class=title3 | {{Wood}} || class=title3 | {{Marble}} || class=title3 | {{Sulphur}}
 
 
|-
 
! 21
 
| {{Raw|8478}} || {{Raw|9032}} || 2h 28m<br />(?) || {{WhLvl|9032}}
 
| {{MBScore|8478 + 9032|?}} || 21%
 
|-
 
! 22
 
| {{Raw|9790}} || {{Raw|10534}} || 2h 40m || {{WhLvl|10534}}
 
| {{MBScore|9790 + 10534}} || 22%
 
|-
 
! 23
 
| {{Raw|11297}} || {{Raw|12275}} || 2h 52m || {{WhLvl|12275}}
 
| {{MBScore|11297 + 12275}} || 23%
 
|-
 
! 24
 
| {{Raw|13030}} || {{Raw|13355}} || 3h 5m || {{WhLvl|13355}}
 
| {{MBScore|13030 + 13355}} || 24%
 
|-
 
! 25
 
| {{Raw|14990}} || {{Raw|16636}} || 3h 19m || {{WhLvl|16636}}
 
| {{MBScore|14990 + 16636}} || 25%
 
|-
 
! 26
 
| {{Raw|17317}} || {{Raw|19354}} || 3h 33m || {{WhLvl|19354}}
 
| {{MBScore|17317 + 19354}} || 26%
 
|-
 
! 27
 
| {{Raw|19954}} || {{Raw|22507}} || 3h 49m || {{WhLvl|22507}}
 
| {{MBScore|19954 + 22507}} || 27%
 
|-
 
! 28
 
| {{Raw|22986}} || {{Raw|26163}} || 4h 5m || {{WhLvl|26163}}
 
| {{MBScore|22986 + 26163}} || 28%
 
|-
 
! 29
 
| {{Raw|26472}} || {{Raw|30404}} || 4h 22m || {{WhLvl|30404}}
 
| {{MBScore|26472 + 30404}} || 29%
 
|-
 
! 30
 
| {{Raw|30484}} || {{Raw|35325}} || 4h 41m || {{WhLvl|35325}}
 
| {{MBScore|30484 + 35325}} || 30%
 
 
|-
 
! rowspan=2 | Building<br />Level
 
| class=title3 | {{Wood}} || class=title3 | {{Marble}}
 
! rowspan=2 | Build<br />{{Time}}<br />(Accumulated)
 
! rowspan=2 | Minimum{{WhM}}
 
! rowspan=2 | [[Scores#Master builders|Master<br />Builders<br />Score]]<br />(Accumulated)
 
| class=title3 | {{Sulphur}}
 
|-
 
! colspan=2 | [[Resources]] needed to build
 
! Deduction
 
|} __NOWYSIWYG__
 
 
=== 31 - 32 ===
 
 
{| class="darktable zebra" style="text-align: center;" border=1 cellpadding=1 cellspacing=1
 
! colspan=20 | Levels 31 - 32
 
|-
 
! rowspan=2 width=6 | Building<br />Level
 
! colspan=2 | [[Resources]] needed to build
 
! rowspan=2 | Build<br />{{Time}}<br />(Accumulated)
 
! rowspan=2 | Minimum{{WhM}}
 
! rowspan=2 | [[Scores#Master builders|Master<br />Builders<br />Score]]<br />(Accumulated)
 
! Deduction
 
|-
 
| class=title3 | {{Wood}} || class=title3 | {{Marble}} || class=title3 | {{Sulphur}}
 
 
|-
 
! 31
 
| {{Raw|35096}} || {{Raw|41033}} || 4h 49m<br />(?) || {{WhLvl|41033}}
 
| {{MBScore|35096 + 41033|?}} || 31%
 
|-
 
! 32
 
| {{Raw|40399}} || {{Raw|47652}} || 5h 21m || {{WhLvl|47652}}
 
| {{MBScore|40399 + 47652}} || 32%
 
 
|- style="background: salmon;"
 
| colspan=20 | {{Hardcap|32}}
 
 
|-
 
! rowspan=2 | Building<br />Level
 
| class=title3 | {{Wood}} || class=title3 | {{Marble}}
 
! rowspan=2 | Build<br />{{Time}}<br />(Accumulated)
 
! rowspan=2 | Minimum{{WhM}}
 
! rowspan=2 | [[Scores#Master builders|Master<br />Builders<br />Score]]<br />(Accumulated)
 
| class=title3 | {{Sulphur}}
 
|-
 
! colspan=2 | [[Resources]] needed to build
 
! Deduction
 
|} __NOWYSIWYG__
 
 
<h3> Notes: </h3>
 
 
<references />
 
 
{{Buildings|Building}}
 

Revision as of 12:31, 5 July 2019


Firework Test Area (Pre 8.8)
Firework Test Area (Pre 8

Standard Building

Function:
Lowers Sulphur/Sulfur demand
Requirements:
Pyrotechnics ( Military )
Expansion requirements:
Wood and Marble
Use requirements:
None

Description

The constant exercises with the fireworks don't only light up the skies, but sometimes also the surrounding buildings. Our researchers, though, can only optimize the demand for sulphur, when they test new mixtures again and again.

Explanation of Reduction Buildings

All reduction buildings add their deduction percentage to that given by Pulley, Geometry and Spirit Level. This means the actual discount is an additional 1% per level of the reduction building, plus the reduction from the level of research you have completed. For example, a Level 1 reduction building combined with Pulley has a net of 3% reduction, with Geometry there is a net of 7%, and with Spirit Level there is a net of 15%. With the maximum level of reduction buildings (Level 50, 50% reduction) and Spirit Level (14%), the maximum reduction for that resource is 64%. This means you use only 36% of the original cost.

Expansion Details

The time (in seconds) it takes to upgrade to the next level is determined by the following formula:

The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula:


Other Reduction Buildings