(Ram Ship is now the only one for which Sulphur is not needed) |
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− | <br> |
+ | <br /> |
− | {{Alt-Lang|de|Feuerwerksplatz}} |
+ | {{Alt-Lang|de|Feuerwerksplatz|el|Περιοχή Δοκιμών Πυροτεχνημάτων|fr|Zone de test des artificiers|pt-br|Fábrica_de_Pirotecnia}} |
{{Building |
{{Building |
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− | | image = |
+ | | image = Firework_test_area_l.png |
| function = Lowers{{Sulphur}} demand |
| function = Lowers{{Sulphur}} demand |
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| requirements = [[Research:Pyrotechnics|Pyrotechnics]] ({{Mil}}) |
| requirements = [[Research:Pyrotechnics|Pyrotechnics]] ({{Mil}}) |
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== Expansion Details == |
== Expansion Details == |
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+ | <div style="text-align:center"> |
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+ | The time (in seconds) it takes to upgrade to the next level is determined by the following formula: |
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+ | <math>{ \text{Building time (seconds)} = \left \lbrack \cfrac{125,660}{37} \times 1.06^\text{Level} - 2,628\right \rbrack }</math> |
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+ | The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula: |
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+ | <math>{ \text{Accumulative building time (seconds)} = \left \lbrack \cfrac{6,659,980}{111} \times \left (\ 1.06^\text{Level} -\ 1\ \right ) - 2,628 \times \text{Level}\right \rbrack}</math> |
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+ | </div> |
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+ | {{For|information about the coefficients of formulas|Buildings/Construction Time|l1=Construction Time}} |
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{{Expansion}} __NOWYSIWYG__ |
{{Expansion}} __NOWYSIWYG__ |
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</tabview> |
</tabview> |
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− | {{Buildings|Building}} |
+ | {{Buildings|Building|Reduction}} |
Revision as of 12:31, 5 July 2019
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Firework Test Area (Pre 8.8) |
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Function: |
Lowers demand |
Requirements: |
Pyrotechnics ( Military ) |
Expansion requirements: |
and |
Use requirements: |
None |
Description
The constant exercises with the fireworks don't only light up the skies, but sometimes also the surrounding buildings. Our researchers, though, can only optimize the demand for sulphur, when they test new mixtures again and again.
- Every level of the Firework Test Area lowers demand for by 1% per expansion (only in the town it is built).
- This building will affect the cost of to build the Palace and the Governor's Residence at higher levels.
It will also affect the cost of all military units (except for Cooks, Doctors, Rams, Slingers and Spearmen) and navy ships (except for Ram Ships). - This building will not affect donations to the Miracle on the island.
- This building will affect the cost of to build the Palace and the Governor's Residence at higher levels.
Explanation of Reduction Buildings
All reduction buildings add their deduction percentage to that given by Pulley, Geometry and Spirit Level. This means the actual discount is an additional 1% per level of the reduction building, plus the reduction from the level of research you have completed. For example, a Level 1 reduction building combined with Pulley has a net of 3% reduction, with Geometry there is a net of 7%, and with Spirit Level there is a net of 15%. With the maximum level of reduction buildings (Level 50, 50% reduction) and Spirit Level (14%), the maximum reduction for that resource is 64%. This means you use only 36% of the original cost.
Expansion Details
The time (in seconds) it takes to upgrade to the next level is determined by the following formula:
The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula:
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Other Reduction Buildings
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