Ikariam
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|function=Lower Demand for {{Sulphur}}
 
|function=Lower Demand for {{Sulphur}}
 
|requirements=[[Pyrotechnics]]
 
|requirements=[[Pyrotechnics]]
|expansion={{wood}} {{marble}}
+
|expansion={{wood}} and {{marble}}
 
}}
 
}}
   
 
The constant exercises with the fireworks don`t only light up the skies but sometimes also the surrounding buildings. Our researchers, though, can only optimize the demand for sulphur, when they test new mixtures again and again. Every building level decreases the demand for sulphur in town.
 
The constant exercises with the fireworks don`t only light up the skies but sometimes also the surrounding buildings. Our researchers, though, can only optimize the demand for sulphur, when they test new mixtures again and again. Every building level decreases the demand for sulphur in town.
   
For more information, see [[Research]].
+
{{For|more information|Research}}
 
__TOC__
 
   
 
==Expansion Details==
 
==Expansion Details==
All reduction buildings add their deduction percentage to that given by the [[Pulley]], [[Geometry]] and [[Spirit Level]]. This means the actual discount is and additional 1% per level of the building plus the reduction from the level of research you have completed. For example, a level 1 reduction building with Pulley has a net of 3% reduction, with Geometry there is a net of 7%, and with Spirit Level there is a net of 15%. With the maximum building reduction level (level 32, 32%) and Spirit Level (14%), the maximum reduction for that resource is 46%. This means you pay 54% of the original cost.
 
   
 
All reduction buildings add their deduction percentage to that given by the [[Pulley]], [[Geometry]] and [[Spirit Level]]. This means the actual discount is and additional '''1%''' per '''level''' of the building plus the reduction from the level of research you have completed. For example, a level 1 reduction building with Pulley has a net of '''3%''' reduction, with Geometry there is a net of '''7%''', and with Spirit Level there is a net of '''15%'''. With the maximum building reduction level (level 32, '''32%''') and Spirit Level ('''14%'''), the maximum reduction for that resource is '''46%'''. This means you pay '''54%''' of the original cost.
This differs from earlier versions where the reduction buildings did not give the full 1% with the science researches, and only provided a max combined of 41.52% reduction in cost.
 
   
Note: This building will only will affect the cost of sulphur to build [[Palace]] and [[Governor's Residence]] at higher levels. It will also affect the cost of military units and navy ships except the [[Cook]], [[Doctor]] and [[Diving Boat]].
 
   
  +
;Note<nowiki>:</nowiki>
This building will not affect donations to the miracle on the island.
 
 
:This building will only will affect the cost of {{sulphur}} to build [[Palace]] and [[Governor's Residence]] at higher levels. It will also affect the cost of [[Units|military units]] and [[Ships|navy ships]] except the [[Cook]]s, [[Doctor]]s and [[Diving Boat]]s.
 
:This building will not affect donations to the [[miracle]] on the island.
  +
__NOTOC__ __NOWYSIWYG__
   
 
{{Expansion}}
 
{{Expansion}}
   
  +
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| {{Dull|-}} || 13m 12s || 0 || {{MBScore|63 + 0}} || 1%
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{| class="darktable zebra" style="text-align:center; margin:auto; width:auto;" cellpadding=1 border=1
 
! rowspan=2 | Building<br />Level
 
! rowspan=2 | Building<br />Level
! colspan=2 | [[Resources|Resources needed to build]]
+
! colspan=2 | [[Resources]] needed to build
 
! rowspan=2 | Build<br />{{Time}}
 
! rowspan=2 | Build<br />{{Time}}
 
! rowspan=2 | Minimum<br />{{WhM}}
 
! rowspan=2 | Minimum<br />{{WhM}}
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|-
 
|-
 
| colspan=20 | {{Hardcap|32}}
 
| colspan=20 | {{Hardcap|32}}
  +
 
|-
 
|-
 
! rowspan=2 | Building<br />Level
 
! rowspan=2 | Building<br />Level
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! {{Sulphur}}
 
! {{Sulphur}}
 
|-
 
|-
! colspan=2 | [[Resources|Resources needed to build]]
+
! colspan=2 | [[Resources]] needed to build
 
! Deduction
 
! Deduction
 
|}
 
|}

Revision as of 20:23, 11 November 2009

Firework Test Area (Pre 8.8)
Firework Test Area (Pre 8.8)

Standard Building

Function:
Lower Demand for Sulphur/Sulfur
Requirements:
Pyrotechnics
Expansion requirements:
Wood and Marble
Use requirements:
None

The constant exercises with the fireworks don`t only light up the skies but sometimes also the surrounding buildings. Our researchers, though, can only optimize the demand for sulphur, when they test new mixtures again and again. Every building level decreases the demand for sulphur in town.

Expansion Details

All reduction buildings add their deduction percentage to that given by the Pulley, Geometry and Spirit Level. This means the actual discount is and additional 1% per level of the building plus the reduction from the level of research you have completed. For example, a level 1 reduction building with Pulley has a net of 3% reduction, with Geometry there is a net of 7%, and with Spirit Level there is a net of 15%. With the maximum building reduction level (level 32, 32%) and Spirit Level (14%), the maximum reduction for that resource is 46%. This means you pay 54% of the original cost.


Note:
This building will only will affect the cost of Sulphur/Sulfur to build Palace and Governor's Residence at higher levels. It will also affect the cost of military units and navy ships except the Cooks, Doctors and Diving Boats.
This building will not affect donations to the miracle on the island.



Building
Level
Resources needed to build Build
 Time
Minimum
 Minimum Warehouse Level
Master
Builder
Score
Deduction
Wood Marble Sulphur/Sulfur
1 272
P: 266

G: 255

SL: 233

MR: 146
|| 135
P: 132

G: 126

SL: 116

MR: 72
|| 16m 12s ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 4 || 1%
2 353
P: 345

G: 331

SL: 303

MR: 190
|| 212
P: 207

G: 199

SL: 182

MR: 114
|| 19m 48s ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 5 || 2%
3 445
P: 436

G: 418

SL: 382

MR: 240
|| 302
P: 295

G: 283

SL: 259

MR: 163
|| 23m 37s ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 7 || 3%
4 551
P: 539

G: 517

SL: 473

MR: 297
|| 405
P: 396

G: 380

SL: 348

MR: 218
|| 27m 40s ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 9 || 4%
5 673
P: 659

G: 632

SL: 578

MR: 363
|| 526
P: 515

G: 494

SL: 452

MR: 284
|| 31m 57s ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 11 || 5%
6 813
P: 796

G: 764

SL: 699

MR: 439
|| 665
P: 651

G: 625

SL: 571

MR: 359
|| 36m 30s ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 14 || 6%
7 974
P: 954

G: 915

SL: 837

MR: 525
|| 827
P: 810

G: 777

SL: 711

MR: 446
|| 41m 19s ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 18 || 7%
8 1,159
P: 1,135

G: 1,089

SL: 996

MR: 625
|| 1,015
P: 994

G: 954

SL: 872

MR: 548
|| 46m 25s ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 21 || 8%
9 1,373
P: 1,345

G: 1,290

SL: 1,180

MR: 741
|| 1,233
P: 1,208

G: 1,159

SL: 1,060

MR: 665
|| 51m 50s ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 26 || 9%
10 1,618
P: 1,585

G: 1,520

SL: 1,391

MR: 873
|| 1,486
P: 1,456

G: 1,396

SL: 1,277

MR: 802
|| 57m 34s ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 31 || 10%
11 1,899
P: 1,861

G: 1,785

SL: 1,633

MR: 1,025
|| 1,779
P: 1,743

G: 1,672

SL: 1,529

MR: 960
|| 1h 3m ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 36 || 11%
12 2,223
P: 2,178

G: 2,089

SL: 1,911

MR: 1,200
|| 2,120
P: 2,077

G: 1,992

SL: 1,823

MR: 1,144
|| 1h 10m ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 43 || 12%
13 2,596
P: 2,544

G: 2,440

SL: 2,232

MR: 1,401
|| 2,514
P: 2,463

G: 2,363

SL: 2,162

MR: 1,357
|| 1h 16m ||
1
Ambrosia: 0
P: 1
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 51 || 13%
14 3,025
P: 2,964

G: 2,843

SL: 2,601

MR: 1,633
|| 2,972
P: 2,912

G: 2,793

SL: 2,555

MR: 1,604
|| 1h 24m ||
1
Ambrosia: 0
P: 1
AmbrosiaP: 0
G: 1
AmbrosiaG: 0
SL: 1
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 59 || 14%
15 3,517
P: 3,446

G: 3,305

SL: 3,024

MR: 1,899
|| 3,503
P: 3,432

G: 3,292

SL: 3,012

MR: 1,891
|| 1h 31m ||
1
Ambrosia: 0
P: 1
AmbrosiaP: 0
G: 1
AmbrosiaG: 0
SL: 1
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 70 || 15%
16 4,084
P: 4,002

G: 3,838

SL: 3,512

MR: 2,205
|| 4,119
P: 4,036

G: 3,871

SL: 3,542

MR: 2,224
|| 1h 40m ||
1
Ambrosia: 0
P: 1
AmbrosiaP: 0
G: 1
AmbrosiaG: 0
SL: 1
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 82 || 16%


Level 16 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [1]
Levels 17 and higher are based, strictly, on input from the various players, into these tables.



The soft cap feature will be removed in Patch 0.5.0.  All building levels will be displayed in the in-game help.

17 4,736
P: 4,641

G: 4,451

SL: 4,072

MR: 2,557
|| 4,834
P: 4,737

G: 4,543

SL: 4,157

MR: 2,610
|| 1h 48m ||
1
Ambrosia: 0
P: 1
AmbrosiaP: 0
G: 1
AmbrosiaG: 0
SL: 1
AmbrosiaSL: 0
MR: 1
AmbrosiaMR: 0
|| 95 || 17%
18 5,485
P: 5,375

G: 5,155

SL: 4,717

MR: 2,961
|| 5,662
P: 5,548

G: 5,322

SL: 4,869

MR: 3,057
|| 1h 57m ||
1
Ambrosia: 1
P: 1
AmbrosiaP: 1
G: 1
AmbrosiaG: 1
SL: 1
AmbrosiaSL: 0
MR: 1
AmbrosiaMR: 0
|| 111 || 18%
19 6,346
P: 6,219

G: 5,965

SL: 5,457

MR: 3,426
|| 6,623
P: 6,490

G: 6,225

SL: 5,695

MR: 3,576
|| 2h 7m ||
1
Ambrosia: 1
P: 1
AmbrosiaP: 1
G: 1
AmbrosiaG: 1
SL: 1
AmbrosiaSL: 1
MR: 1
AmbrosiaMR: 0
|| 129 || 19%
20 7,338
P: 7,191

G: 6,897

SL: 6,310

MR: 3,962
|| 7,738
P: 7,583

G: 7,273

SL: 6,654

MR: 4,178
|| 2h 17m ||
1
Ambrosia: 1
P: 1
AmbrosiaP: 1
G: 1
AmbrosiaG: 1
SL: 1
AmbrosiaSL: 1
MR: 1
AmbrosiaMR: 0
|| 150 || 20%
21 8,478
P: 8,308

G: 7,969

SL: 7,291

MR: 4,578
|| 9,032
P: 8,851

G: 8,490

SL: 7,767

MR: 4,877
|| 2h 28m ||
1
Ambrosia: 1
P: 1
AmbrosiaP: 1
G: 1
AmbrosiaG: 1
SL: 1
AmbrosiaSL: 1
MR: 1
AmbrosiaMR: 0
|| 175 || 21%
22 9,790
P: 9,594

G: 9,202

SL: 8,419

MR: 5,286
|| 10,534
P: 10,323

G: 9,901

SL: 9,059

MR: 5,688
|| 2h 40m ||
2
Ambrosia: 1
P: 1
AmbrosiaP: 1
G: 1
AmbrosiaG: 1
SL: 1
AmbrosiaSL: 1
MR: 1
AmbrosiaMR: 1
|| 203 || 22%
23 11,297
P: 11,071

G: 10,619

SL: 9,715

MR: 6,100
|| 12,275
P: 12,029

G: 11,538

SL: 10,556

MR: 6,628
|| 2h 52m ||
2
Ambrosia: 1
P: 2
AmbrosiaP: 1
G: 2
AmbrosiaG: 1
SL: 2
AmbrosiaSL: 1
MR: 1
AmbrosiaMR: 1
|| 235 || 23%
24 13,030
P: 12,769

G: 12,248

SL: 11,205

MR: 7,036
|| 13,355
P: 13,087

G: 12,553

SL: 11,485

MR: 7,211
|| 3h 5m ||
2
Ambrosia: 1
P: 2
AmbrosiaP: 1
G: 2
AmbrosiaG: 1
SL: 2
AmbrosiaSL: 1
MR: 1
AmbrosiaMR: 1
|| 263 || 24%
25 14,990
P: 14,690

G: 14,090

SL: 12,891

MR: 8,094
|| #iferror:16303.28 || 3h 19m || Template:WhLvl/Table|| Template:MBScore || 25%
26 Template:Raw Template:Raw 3h 33m Template:WhLvl Template:MBScore 26%
27 Template:Raw Template:Raw 3h 49m Template:WhLvl Template:MBScore 27%
28 Template:Raw Template:Raw 4h 5m Template:WhLvl Template:MBScore 28%
29 Template:Raw Template:Raw 4h 22m Template:WhLvl Template:MBScore 29%
30 Template:Raw Template:Raw 4h 41m Template:WhLvl Template:MBScore 30%
31 Template:Raw Template:Raw 4h 49m Template:WhLvl Template:MBScore 31%
32 Template:Raw Template:Raw 5h 21m Template:WhLvl Template:MBScore 32%
Template:Hardcap
Building
Level
Template:Wood Template:Marble Build
Template:Time
Minimum
Template:WhM
Master
Builder
Score
Template:Sulphur
Resources needed to build Deduction
Notes:
  1. A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
  2. A hard cap is the highest level possible for this building.
    No further upgrades are possible because the upgrade button has been removed.

Template:Buildings