True masters of their art create sparkling pieces at the
glassblower's house. The blow tubes, glasses and all sorts of other apparatuses only our scientists understand. And they are so handy, that things break only once in a while.
Every level of the Glassblower increases Crystal Glass production by 2% per expansion ( only in the town it is built).
The time (in seconds) it takes to upgrade to the next level is determined by the following formula:
The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula:
Research and Reduction Building bonuses are shown in the following charts by mousing-over over the research abbreviations ( – P – G – SL ) in the chart.
MR You can mouse-over the letters in the "
" column to see how many Minimum Warehouses are needed for that level. You can also mouse-over the numbers in the " " column to get the longer version of what the numbers/Letters represent. Build
These reductions are separate and in addition to the
, for up to an additional
providing a minimum of
reduction in resources.
An requirements by Architect's Office reduces 1% for every level built. (up to 32%)
A requirements by Carpenter reduces 1% for every level built. (up to 32%)
A requirements by Firework Test Area reduces 1% for every level built. (up to 32%)
An requirements by Optician reduces 1% for every level built. (up to 32%) A requirements by Wine Press reduces 1% for every level built. (up to 32%)
Remember One (
1) dump is equal to four ( 4) warehouse of the same level, level 40 max. You can have a maximum of four ( 4) warehouses and one ( 1) dump, for a maximum of eight ( 8) " virtual" warehouses, per town.
Other ( Standard, Reduction ) Buildings or Production
Other Production Buildings