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Palace |
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Function: |
Colonization |
Requirements: |
Expansion ( Seafaring ) |
Expansion requirements: |
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Use requirements: |
1,250 ![]() ![]() ![]() for each colony you may establish |
Building Information[]
For related content: see Colonization and Corruption
The Palace is an excellent place to lead your empire into the future! It also provides a gorgeous view onto the sea. Every expansion of your capital's palace allows you to set up a further colony and the prospect of another luxury good to harvest.
- The Palace is a separate building from the Town hall. You must research Expansion ( Seafaring ) before you may build it.
- You can only have one Palace. You must build Governor's Residences in your colonies to control corruption.
Special notes:[]
- If you move your Capital by converting a Governor's Residence into a Palace, the Palace that was in your original Capital will be completely destroyed!
- You will have to build a Governor's Residence, in place of the destroyed Palace and back up to the same level that the Palace was in order to get the corruption back down to 0.
- Corruption may increase in your Palace and/or Colonies because of certain governments. To prevent this from occurring, simply upgrade your Palace and/or Governor's residence up one additional level.
- This will not work if these buildings are already at level 11, as this is their hard cap or maximum level that can be built.
Expansion Details[]
The time (in seconds) it takes to upgrade to the next level is determined by the following formula:
The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula:
For information about the coefficients of formulas: see Construction Time
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Other Standard Buildings
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