Ikariam
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## If you start a ''capture mission'' in one town then you will '''NOT''' be able to start any additional ''capture missions'' in any town until that original mission is completed.
 
## If you start a ''capture mission'' in one town then you will '''NOT''' be able to start any additional ''capture missions'' in any town until that original mission is completed.
 
## Your base crew number is the accumulation of all of your Pirate Fortresses building levels x2 in an all of your towns + your [[Convert capture points|converted capture points]] into crew strength + your bonus crew strength.
 
## Your base crew number is the accumulation of all of your Pirate Fortresses building levels x2 in an all of your towns + your [[Convert capture points|converted capture points]] into crew strength + your bonus crew strength.
  +
== Rewards ==
 
  +
After the final evaluation the first 50 players with the most capture points will receive a reward.<br>
  +
This reward depends on the position (rank) of the player in the Top50 list + the amount of safe capacity the player has in each of it's town.<br>
  +
The rank of the player gives a coefficient (see table below) that is multiplied with the safe capacity of each city the player owns and then after the final evaluation (after 3 weeks) each city gets the equal amount of each resource ({{Wood}}+{{Lux}}) multiplied by the respective coefficient.
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{| class="darktable zebra" style="text-align: center; margin: auto;"
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|-
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! Rank !! Multiplier
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|-
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| {{Ordinal|1}} || 2.75
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|-
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| {{Ordinal|2}} || 2.5
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|-
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| {{Ordinal|3}} || 2.25
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|-
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| {{Ordinal|4}} || 2
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|-
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| {{Ordinal|5}} || 1.75
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|-
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| {{Ordinal|6}} || 1.5
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|-
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| {{Ordinal|7}} || 1.375
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|-
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| {{Ordinal|8}} || 1.25
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|-
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| {{Ordinal|9}} || 1.125
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|-
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| {{Ordinal|10}} || 1
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|-
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| {{Ordinal|11}} to {{Ordinal|20}} || 0.875
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|-
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| {{Ordinal|21}} to {{Ordinal|30}} || 0.75
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|-
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| {{Ordinal|31}} to {{Ordinal|50}} || 0.5
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|}
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The formula that calculates the given amount of resources in each city is the following:
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<div class="center"><math>Resources = \left \lbrack Multiplier \times Safe Capacity \right \rbrack</math></div>
 
== Expansion Details ==
 
== Expansion Details ==
 
Pirate Fortress building time '''<u>does</u>''' not follow any kind of formula.
 
Pirate Fortress building time '''<u>does</u>''' not follow any kind of formula.

Revision as of 18:02, 15 December 2019


Pirate Fortress
Pirate Fortress

Standard Building

Function:
Allows Piracy
Requirements:
Piracy ( Seafaring )
Expansion requirements:
Wood and Marble
Use requirements:
None

Description

A threatening pirate banner flies over your town's Pirate Fortress. The pirate who accumulates the most loot during a capture run can secure grandiose rewards. So that your capture points are not robbed from you, until the day of the position calculation you should strengthen your crew.

Capture Points

The capture points are acquired through the missions to capture or theft made by other players. Each round of competition in piracy, the 50 players that have the highest number of points will receive a reward for capturing resources. After receiving the reward their capture points will be reset and a new round begins. Capture points are represented in the game through the symbol of two crossed swords (Capture Point(s)).

Conversion into Crew strength

The capture points can be converted, adding strength to your crew. The conversion can be accomplished by clicking on the "Force crew" in view of the Pirate Fortress. The ten (10) capture points converted, one (1) point of strength is added to your crew. Each conversion will take a long time to complete. This time is related to the amount of capture points and converted may be calculated using the following formula:

Capture Missions

You can capture missions for gold and Capture Points . Each mission requires a level of expansion of the building and it takes a certain time until it is completed. Every two (2) levels of expansion of the fortress a new mission will be released, totaling nine (9) missions available capture. It is important to remember that these missions are carried out "virtually" against figures of the game and not against real players. Check out the schedule of missions and their rewards:

Target Image Target Duration  Time Gold  Gold Reward Capture Point(s) Fortress Level
Smugglers Smugglers 2 m 30 s 40 115 1
Fishing boat Fishing Boat 7 m 30 s 96 276 3
Wine Transportation Wine Transportation 15 m 173 442 5
Merchant Ship Merchant Ship 30 m 311 707 7
Ram Ship Ram Ship 1 h 560 1,131 9
Diving Boat Diving Boat 2 h 1,008 1,810 11
Diplomat Ship Diplomat Ship 4 h 1,814 2,896 13
Castaways Castaways 8 h 3,265 4,634 15
Phoenicians Phoenicians 16 h 5,877 7,414 17
Target Image Target Duration  Time Gold  Gold Reward Capture Point(s) Fortress Level
Notes:
  1. If your building is not at a high enough level for a mission then you will see the following image in place of the Target Image(s) shown in the table above: Unavailable Mission
  2. If you have a Pirate Fortress in multiple towns then they will be linked together, meaning that:
    1. If you start a capture mission in one town then you will NOT be able to start any additional capture missions in any town until that original mission is completed.
    2. Your base crew number is the accumulation of all of your Pirate Fortresses building levels x2 in an all of your towns + your converted capture points into crew strength + your bonus crew strength.

Rewards

After the final evaluation the first 50 players with the most capture points will receive a reward.
This reward depends on the position (rank) of the player in the Top50 list + the amount of safe capacity the player has in each of it's town.
The rank of the player gives a coefficient (see table below) that is multiplied with the safe capacity of each city the player owns and then after the final evaluation (after 3 weeks) each city gets the equal amount of each resource ( Wood+ Luxury resources) multiplied by the respective coefficient.

Rank Multiplier
1st 2.75
2nd 2.5
3rd 2.25
4th 2
5th 1.75
6th 1.5
7th 1.375
8th 1.25
9th 1.125
10th 1
11th to 20th 0.875
21st to 30th 0.75
31st to 50th 0.5

The formula that calculates the given amount of resources in each city is the following:

Expansion Details

Pirate Fortress building time does not follow any kind of formula.


Other Standard Buildings