After a day's work there is nothing more pleasant than a cool jug of wine. That's why your citizens love to meet at the Tavern. And when the last old songs have been sung at the end of the day, they set out merrily and cheerful for home.
Building Information[]
The Tavern helps to increase the happiness of your town's population. There is a base bonus of +12happiness per level, and every expansion of your Tavern also allows you to serve more wine to your citizen(s). This will prevent them from leaving your town.
Research and Reduction Building bonuses are shown in the following charts by mousing-over over the research abbreviations (P – G – SL – MR) in the chart.
You can mouse-over the letters in the "Minimum " column to see how many Warehouses are needed for that level.
You can also mouse-over the numbers in the "Build " column to get the longer version of what the numbers/Letters represent.
These reductions are separate and in addition to the researches, for up to an additional 50% reduction. providing a minimum of 64% reduction in resources.
An Architect's Office reduces requirements by 1% for every level built. (up to 50%)
A Carpenter reduces requirements by 1% for every level built. (up to 50%)
A Firework Test Area reduces requirements by 1% for every level built. (up to 50%)
An Optician reduces requirements by 1% for every level built. (up to 50%)
A Wine Press reduces requirements by 1% for every level built. (up to 50%)
These increases are separate and in addition to the production buildings, for 7 day increments, making the maximum possible increase in production 172%.