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Town hall (Pre 8.8)
Town hall (Pre 8.8)

Standard Building

Function:
Increases housing space
Increases action points
Increases the garrison limit
Requirements:
None
Expansion requirements:
Wood and Marble
Use requirements:
None

Description

At the heart of the town you can find the Town hall, through which the town grows and flourishes. The smart civil servants that work at the town hall, love to give you information about your local population.

General information

The Town hall is a place to go for an overview of your town. The Town hall allows you to see the net gold, the Garrison limit and the housing capacity of your town, how much space is occupied, how happy or unhappy your citizens are, the population growth, the distribution of your citizens, as workers and scientists, and the corruption percentage, if any. It also allows you to change your town's name.

Every expansion of the Town hall increases the maximum number of citizens allowed in your town. When looking at a town in the Town view screen, there are a set of backgrounds that change as your Town Hall level is increased. As well as the background changes there are also new features introduced (such as; roads, parks, fountains and gazebos).

Also, once every few levels the Town hall changes your town icon in island view and adds more scenery to your town.

  Level 1 Level 2 Level 4 Level 7 Level 10 Level 13 Level 16 Level 18+
Towns you own
are shown in blue:
Town Blue 1 Town Blue 2 Town Blue 3 Town Blue 4 Town Blue 5 Town Blue 6 Town Blue 7 Town Blue 8
Towns of members in your
alliance are shown in green:
Town Green 1 Town Green 2 Town Green 3 Town Green 4 Town Green 5 Town Green 6 Town Green 7 Town Green 8
Towns with garrison rights
are shown in yellow:
Town Yellow 1 Town Yellow 2 Town Yellow 3 Town Yellow 4 Town Yellow 5 Town Yellow 6 Town Yellow 7 Town Yellow 8
Other players' towns
are shown in red:
Town Red 1 Town Red 2 Town Red 3 Town Red 4 Town Red 5 Town Red 6 Town Red 7 Town Red 8

Housing space

Some researches add housing space for extra citizens:

Satisfaction

In order to fill the housing space provided by the Town hall, you need to keep your citizens happy. Happiness can be increased by building, upgrading, and utilizing the features of Taverns and Museums and also directly via some researches.

Action points

Action points can also be interpreted as "Number of things you can do at the same time". Action points are spent when trading, attacking and blockading other towns. Each action costs one action point, regardless of the numbers of units and ships involved, and the action point is returned when the action is finished. Scattered troops or fleets do not cost any action points.

  • You start off with 3 action points, and acquire a new action point for every 4 levels of the Town hall (see the chart below for details).

Aborting actions

Armies and fleets can be recalled when they are traveling to their destination. This will make them turn back immediately towards the town from which they came, but the action point will only be freed when they arrive. Thus, the further away they were, the longer it will take for them to get back. If an army has already arrived at its destination, it can't be recalled until it finishes the mission.

  • When Cargo Ships are carrying goods between a player's own towns, they are freed up immediately when they arrive. However, when they are going to a foreign town, they must both leave and return, taking twice as long.
  • When occupying a town, the action point is released upon the troops arriving home after a failed attempt, or once the units successively occupy the town and are stationed there.
  • When deploying units to another town (even towns of alliance members), the action point is released when the troops arrive and successfully get into the town, or upon returning home after a failed deployment, in case an enemy blockade prevents it.

Garrison limit

The Town hall contributes to your Garrison Limit. Every level of the Town hall provides +50 units of space.

Town notices

Notices are a small tab in the Town hall view. It informs you if your colony is subject to corruption.

  • A town without notices:

Notice0

There are no special events in this colony. In fact, this means that there is no corruption in that town.

  • A town with notices:

Notice1

There is corruption in this colony. You can remove this notice by expanding your Governor's Residence and reducing corruption.

Expansion Details

1 - 10

Levels 1 through 10
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Minimum Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Wood Marble
1 - - - - -
60
WD: 110 max Capital
WD: 60 max Colony
H: 160 max Capital
H: 110 max Colony
U: 360 max Capital
U: 110 max Colony
EF: + 20 to all towns
3
2 158
P: 154

G: 148

SL: 135

MR: 85
|| - || 59m 4s ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 1 ||
96
WD: 146 max Capital
WD: 96 max Colony
H: 196 max Capital
H: 146 max Colony
U: 396 max Capital
U: 146 max Colony
EF: + 20 to all towns
3 335
P: 328

G: 314

SL: 288

MR: 180
|| - || 1h 6m
(2h 05m 04s) ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 3 ||
142
WD: 192 max Capital
WD: 142 max Colony
H: 242 max Capital
H: 192 max Colony
U: 442 max Capital
U: 192 max Colony
EF: + 20 to all towns
4 623
P: 610

G: 585

SL: 535

MR: 336
|| - || 1h 14m
(3h 19m 04s) ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 6 ||
200
WD: 250 max Capital
WD: 200 max Colony
H: 300 max Capital
H: 250 max Colony
U: 500 max Capital
U: 250 max Colony
EF: + 20 to all towns
4
5 923
P: 904

G: 867

SL: 793

MR: 498
|| 285
P: 279

G: 267

SL: 245

MR: 153
|| 1h 23m
(4h 42m 04s) ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 12 ||
262
WD: 312 max Capital
WD: 262 max Colony
H: 362 max Capital
H: 312 max Colony
U: 562 max Capital
U: 312 max Colony
EF: + 20 to all towns
6 1,390
P: 1,362

G: 1,306

SL: 1,195

MR: 750
|| 551
P: 539

G: 517

SL: 473

MR: 297
|| 1h 34m
(6h 16m 04s) ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 19 ||
332
WD: 382 max Capital
WD: 332 max Colony
H: 432 max Capital
H: 382 max Colony
U: 632 max Capital
U: 382 max Colony
EF: + 20 to all towns
7 2,015
P: 1,974

G: 1,894

SL: 1,732

MR: 1,088
|| 936
P: 917

G: 879

SL: 804

MR: 505
|| 1h 48m
(8h 04m 04s) ||
0
Ambrosia: 0
P: 0
AmbrosiaP: 0
G: 0
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 29 ||
410
WD: 460 max Capital
WD: 410 max Colony
H: 510 max Capital
H: 460 max Colony
U: 710 max Capital
U: 460 max Colony
EF: + 20 to all towns
8 2,706
P: 2,651

G: 2,543

SL: 2,327

MR: 1,461
|| 1,411
P: 1,382

G: 1,326

SL: 1,213

MR: 761
|| 2h 3m
(10h 07m 04s) ||
1
Ambrosia: 0
P: 1
AmbrosiaP: 0
G: 1
AmbrosiaG: 0
SL: 0
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 41 ||
492
WD: 542 max Capital
WD: 492 max Colony
H: 592 max Capital
H: 542 max Colony
U: 792 max Capital
U: 542 max Colony
EF: + 20 to all towns
5
9 3,661
P: 3,587

G: 3,441

SL: 3,148

MR: 1,976
|| 2,091
P: 2,049

G: 1,965

SL: 1,798

MR: 1,129
|| 2h 21m
(12h 28m 04s) ||
1
Ambrosia: 0
P: 1
AmbrosiaP: 0
G: 1
AmbrosiaG: 0
SL: 1
AmbrosiaSL: 0
MR: 0
AmbrosiaMR: 0
|| 57 ||
580
WD: 630 max Capital
WD: 580 max Colony
H: 680 max Capital
H: 630 max Colony
U: 880 max Capital
U: 630 max Colony
EF: + 20 to all towns
10 4,776
P: 4,680

G: 4,489

SL: 4,107

MR: 2,579
|| 2,945
P: 2,886

G: 2,768

SL: 2,532

MR: 1,590
|| 2h 42m
(15h 10m 04s) ||
1
Ambrosia: 0
P: 1
AmbrosiaP: 0
G: 1
AmbrosiaG: 0
SL: 1
AmbrosiaSL: 0
MR: 1
AmbrosiaMR: 0
|| 77 ||
672
WD: 722 max Capital
WD: 672 max Colony
H: 772 max Capital
H: 722 max Colony
U: 972 max Capital
U: 722 max Colony
EF: + 20 to all towns
Building
Level
Wood Marble Build
 Time
(Accumulated)
Minimum
 Minimum Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Resources needed to build

11 - 20

Levels 11 through 20
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Minimum Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Wood Marble
11 6,173
P: 6,049

G: 5,802

SL: 5,308

MR: 3,333
|| 4,072
P: 3,990

G: 3,827

SL: 3,501

MR: 2,198
|| 3h 6m
(18h 16m 04s) ||
1
Ambrosia: 1
P: 1
AmbrosiaP: 1
G: 1
AmbrosiaG: 1
SL: 1
AmbrosiaSL: 1
MR: 1
AmbrosiaMR: 0
|| 102 ||
768
WD: 818 max Capital
WD: 768 max Colony
H: 868 max Capital
H: 818 max Colony
U: 1,068 max Capital
U: 818 max Colony
EF: + 20 to all towns
5
12 8,074
P: 7,912

G: 7,589

SL: 6,943

MR: 4,359
|| 5,664
P: 5,550

G: 5,324

SL: 4,871

MR: 3,058
|| 3h 35m
(21h 41m 04s) ||
1
Ambrosia: 1
P: 1
AmbrosiaP: 1
G: 1
AmbrosiaG: 1
SL: 1
AmbrosiaSL: 1
MR: 1
AmbrosiaMR: 0
|| 137 ||
870
WD: 920 max Capital
WD: 870 max Colony
H: 970 max Capital
H: 920 max Colony
U: 1,170 max Capital
U: 920 max Colony
EF: + 20 to all towns
6
13 10,281
P: 10,075

G: 9,664

SL: 8,841

MR: 5,551
|| 7,637
P: 7,484

G: 7,178

SL: 6,567

MR: 4,123
|| 4h 8m
(1D 1h 49m 04s) ||
1
Ambrosia: 1
P: 1
AmbrosiaP: 1
G: 1
AmbrosiaG: 1
SL: 1
AmbrosiaSL: 1
MR: 1
AmbrosiaMR: 1
|| 179 ||
976
WD: 1,026 max Capital
WD: 976 max Colony
H: 1,076 max Capital
H: 1,026 max Colony
U: 1,276 max Capital
U: 1,026 max Colony
EF: + 20 to all towns
14 13,023
P: 12,762

G: 12,241

SL: 11,199

MR: 7,032
|| 10,214
P: 10,009

G: 9,601

SL: 8,784

MR: 5,515
|| 4h 48m
(1D 6h 37m 04s) ||
2
Ambrosia: 1
P: 2
AmbrosiaP: 1
G: 2
AmbrosiaG: 1
SL: 2
AmbrosiaSL: 1
MR: 1
AmbrosiaMR: 1
|| 232 ||
1,086
WD: 1,136 max Capital
WD: 1,086 max Colony
H: 1,186 max Capital
H: 1,136 max Colony
U: 1,386 max Capital
U: 1,136 max Colony
EF: + 20 to all towns
15 16,424
P: 16,095

G: 15,438

SL: 14,124

MR: 8,868
|| 13,575
P: 13,303

G: 12,760

SL: 11,674

MR: 7,330
|| 5h 34m
(1D 12h 11m 04s) ||
2
Ambrosia: 1
P: 2
AmbrosiaP: 1
G: 2
AmbrosiaG: 1
SL: 2
AmbrosiaSL: 1
MR: 1
AmbrosiaMR: 1
|| 299 ||
1,200
WD: 1,250 max Capital
WD: 1,200 max Colony
H: 1,300 max Capital
H: 1,250 max Colony
U: 1,500 max Capital
U: 1,250 max Colony
EF: + 20 to all towns
16 20,986
P: 20,566

G: 19,726

SL: 18,047

MR: 11,332
|| 18,254
P: 17,888

G: 17,158

SL: 15,698

MR: 9,857
|| 6h 27m
(1D 18h 38m 04s) ||
3
Ambrosia: 1
P: 3
AmbrosiaP: 1
G: 3
AmbrosiaG: 1
SL: 2
AmbrosiaSL: 1
MR: 2
AmbrosiaMR: 1
|| 392 ||
1,320
WD: 1,370 max Capital
WD: 1,320 max Colony
H: 1,420 max Capital
H: 1,370 max Colony
U: 1,620 max Capital
U: 1,370 max Colony
EF: + 20 to all towns
7
17 25,423
P: 24,914

G: 23,897

SL: 21,863

MR: 13,728
|| 23,250
P: 22,785

G: 21,855

SL: 19,995

MR: 12,555
|| 7h 30m
(2D 02h 08m 04s) ||
3
Ambrosia: 2
P: 3
AmbrosiaP: 2
G: 3
AmbrosiaG: 2
SL: 3
AmbrosiaSL: 2
MR: 2
AmbrosiaMR: 1
|| 486 ||
1,440
WD: 1,490 max Capital
WD: 1,440 max Colony
H: 1,540 max Capital
H: 1,490 max Colony
U: 1,740 max Capital
U: 1,490 max Colony
EF: + 20 to all towns
18 32,285
P: 31,639

G: 30,347

SL: 27,765

MR: 17,433
|| 31,022
P: 30,401

G: 29,160

SL: 26,678

MR: 16,751
|| 8h 44m
(2D 10h 52m 04s) ||
4
Ambrosia: 2
P: 4
AmbrosiaP: 2
G: 4
AmbrosiaG: 2
SL: 4
AmbrosiaSL: 2
MR: 2
AmbrosiaMR: 1
|| 633 ||
1,566
WD: 1,616 max Capital
WD: 1,566 max Colony
H: 1,666 max Capital
H: 1,616 max Colony
U: 1,866 max Capital
U: 1,616 max Colony
EF: + 20 to all towns
19 40,232
P: 39,427

G: 37,818

SL: 34,599

MR: 21,725
|| 40,599
P: 39,787

G: 38,163

SL: 34,915

MR: 21,923
|| 10h 10m
(2D 21h 02m 04s) ||
5
Ambrosia: 3
P: 5
AmbrosiaP: 3
G: 5
AmbrosiaG: 3
SL: 5
AmbrosiaSL: 2
MR: 3
AmbrosiaMR: 2
|| 808 ||
1,696
WD: 1,746 max Capital
WD: 1,696 max Colony
H: 1,796 max Capital
H: 1,746 max Colony
U: 1,996 max Capital
U: 1,746 max Colony
EF: + 20 to all towns
20 49,286
P: 48,300

G: 46,328

SL: 42,385

MR: 26,614
|| 52,216
P: 51,171

G: 49,083

SL: 44,905

MR: 28,196
|| 11h 51m
(3D 8h 53m 04s) ||
7
Ambrosia: 3
P: 7
AmbrosiaP: 3
G: 6
AmbrosiaG: 3
SL: 6
AmbrosiaSL: 3
MR: 4
AmbrosiaMR: 2
|| 1,015 ||
1,828
WD: 1,878 max Capital
WD: 1,828 max Colony
H: 1,928 max Capital
H: 1,878 max Colony
U: 2,128 max Capital
U: 1,878 max Colony
EF: + 20 to all towns
8
Building
Level
Wood Marble Build
 Time
Minimum
 Minimum Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Resources needed to build

21 - 30

Levels 21 through 30
Building
Level
Resources needed to build Build
 Time
(Accumulated)
Minimum
 Minimum Warehouse Level
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Wood Marble
21 61,207
P: 59,982

G: 57,534

SL: 52,638

MR: 33,051
|| 68,069
P: 66,707

G: 63,984

SL: 58,539

MR: 36,757
|| 13h 49m ||
9
Ambrosia: 4
P: 9
AmbrosiaP: 4
G: 8
AmbrosiaG: 4
SL: 8
AmbrosiaSL: 4
MR: 5
AmbrosiaMR: 2
|| 1,292 ||
1,964
WD: 2,014 max Capital
WD: 1,964 max Colony
H: 2,064 max Capital
H: 2,014 max Colony
U: 2,264 max Capital
U: 2,014 max Colony
EF: + 20 to all towns
8
22 74,804
P: 73,307

G: 70,315

SL: 64,331

MR: 40,394
|| 87,316
P: 85,569

G: 82,077

SL: 75,091

MR: 47,150
|| 16h 6m ||
11
Ambrosia: 6
P: 11
AmbrosiaP: 6
G: 10
AmbrosiaG: 5
SL: 10
AmbrosiaSL: 5
MR: 6
AmbrosiaMR: 3
|| 1,621 ||
2,102
WD: 2,152 max Capital
WD: 2,102 max Colony
H: 2,202 max Capital
H: 2,152 max Colony
U: 2,402 max Capital
U: 2,152 max Colony
EF: + 20 to all towns
23 93,956
P: 92,076

G: 88,318

SL: 80,802

MR: 50,736
|| 115,101
P: 112,798

G: 108,194

SL: 98,986

MR: 62,154
|| 18h 48m ||
15
Ambrosia: 7
P: 14
AmbrosiaP: 7
G: 14
AmbrosiaG: 7
SL: 13
AmbrosiaSL: 6
MR: 8
AmbrosiaMR: 4
|| 2,090 ||
2,246
WD: 2,296 max Capital
WD: 2,246 max Colony
H: 2,346 max Capital
H: 2,296 max Colony
U: 2,546 max Capital
U: 2,296 max Colony
EF: + 20 to all towns
24 113,035
P: 110,774

G: 106,252

SL: 97,210

MR: 61,038
|| 145,326
P: 142,419

G: 136,606

SL: 124,980

MR: 78,476
|| 21h 56m ||
18
Ambrosia: 9
P: 18
AmbrosiaP: 9
G: 17
AmbrosiaG: 9
SL: 16
AmbrosiaSL: 8
MR: 10
AmbrosiaMR: 5
|| 2,583 ||
2,390
WD: 2,440 max Capital
WD: 2,390 max Colony
H: 2,490 max Capital
H: 2,440 max Colony
U: 2,690 max Capital
U: 2,440 max Colony
EF: + 20 to all towns
9


Level 24 is the highest level shown in the Ikariam in-game Help (Ikipedia) section. [2]
Levels 25 and higher are based, strictly, on input from the various players, into these tables.



The soft cap feature will be removed in Patch 0.5.0.  All building levels will be displayed in the in-game help.

25 141,594
P: 138,762

G: 133,098

SL: 121,770

MR: 76,460
|| 191,052
P: 187,230

G: 179,588

SL: 164,304

MR: 103,168
|| 1D 1h || #iferror:164304.72 || 3,326 ||
2,540
WD: 2,590 max Capital
WD: 2,540 max Colony
H: 2,640 max Capital
H: 2,590 max Colony
U: 2,840 max Capital
U: 2,590 max Colony
EF: + 20 to all towns
26 Template:Raw Template:Raw 1D 5h 56m Template:WhLvl Template:MBScore Template:Maxpop
27 Template:Raw Template:Raw 1D 10h Template:WhLvl Template:MBScore Template:Maxpop
28 Template:Raw Template:Raw 1D 16h Template:WhLvl Template:MBScore Template:Maxpop 10
29 Template:Raw Template:Raw 1D 23h Template:WhLvl Template:MBScore Template:Maxpop
30 Template:Raw Template:Raw 2D 7h Template:WhLvl Template:MBScore Template:Maxpop
Building
Level
Template:Wood Template:Marble Build
Template:Time
Minimum
Template:WhM
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Resources needed to build

31 - 40

Levels 31 through 40
Building
Level
Resources needed to build Build
Template:Time
(Accumulated)
Minimum
Template:WhM
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Template:Wood Template:Marble
31 Template:Raw Template:Raw 2D 17h Template:WhLvl Template:MBScore Template:Maxpop 10
32 Template:Raw Template:Raw 3D 4h Template:WhLvl Template:MBScore Template:Maxpop 11
33 Template:Raw Template:Raw 3D 17h Template:WhLvl Template:MBScore Template:Maxpop
34 Template:Raw Template:Raw 4D 8h Template:WhLvl Template:MBScore Template:Maxpop
35 Template:Raw Template:Raw 5D 2h Template:WhLvl Template:MBScore Template:Maxpop
36 Template:Raw Template:Raw 5D 22h Template:WhLvl Template:MBScore Template:Maxpop 12
37 Template:Raw Template:Raw 6D 22h Template:WhLvl Template:MBScore Template:Maxpop
Template:Storagecap
The information on Levels 38 - 48 appears to be correct,
but was collected through a bug that allowed Town hall expansions above the Warehouse restrictions.
This bug has since been removed from the game.
38 [3] Template:Raw Template:Raw 8D 3h Template:WhLvl Template:MBScore Template:Maxpop
39 [3] Template:Raw Template:Raw 9D 12h Template:WhLvl Template:MBScore Template:Maxpop
40 [3] Template:Raw Template:Raw 11D 3h Template:WhLvl Template:MBScore Template:Maxpop 13
Template:Storagecap
Building
Level
Template:Wood Template:Marble Build
Template:Time
Minimum
Template:WhM
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Resources needed to build

41 - 48

Levels 41 through 48
Building
Level
Resources needed to build Build
Template:Time
(Accumulated)
Minimum
Template:WhM
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Template:Wood Template:Marble
41 [3] Template:Raw Template:Raw 13D 36m Template:WhLvl Template:MBScore Template:Maxpop 13
42 [3] Template:Raw Template:Raw 15D 5h Template:WhLvl Template:MBScore Template:Maxpop
43 [3] Template:Raw Template:Raw 17D 19h Template:WhLvl Template:MBScore Template:Maxpop
44 [3] Template:Raw Template:Raw 20D 20h Template:WhLvl Template:MBScore Template:Maxpop 14
45 [3] Template:Raw Template:Raw 24D 9h Template:WhLvl Template:MBScore Template:Maxpop
46 [3] Template:Raw Template:Raw 29D 13h Template:WhLvl Template:MBScore Template:Maxpop
47 [3] Template:Raw Template:Raw 33D 9h Template:WhLvl Template:MBScore Template:Maxpop
48 [3] Template:Raw Template:Raw 39D 1h Template:WhLvl Template:MBScore Template:Maxpop 15
Template:Hardcap
Building
Level
Template:Wood Template:Marble Build
Template:Time
Minimum
Template:WhM
Master
Builders
Score

(Accumulated)
Maximum Population [1] Action
points
Resources needed to build

Notes:

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 For information on population, see Citizen
  2. A Soft cap is the maximum level that is shown in the in-game Help (Ikipedia) section of Gameforge's games. However, structures can be built to higher levels than what is shown until you reach the Hard cap.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 The information on Levels 38 - 48 appears to be correct, but was collected through a bug that allowed for expansion of the Town hall above the Warehouse restrictions.  (This bug has been removed from the game)
  4. A hard cap is the highest level possible for this building.
    No further upgrades are possible because the upgrade button has been removed.

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