Ikariam
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{{Alt-Lang|de|Stadtmauer|es|Muralla de la ciudad|fi|Rakennukset#Kaupungin muuri|fr|Mur|hu|Városfal|nl|Lijst van gebouwen#Stadsmuur|pl|Budynki#Mur Miejski|pt-br|Muralha da Cidade|sr|List of buildings#Town wall|sv|Byggnader#Stadsmur}}
 
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-->{{DISPLAYTITLE:Town wall}}<br />
 
{{Alt-Lang|de|Stadtmauer|el|Τείχη_της_πόλης|es|Muralla de la ciudad|fi|Rakennukset#Kaupungin muuri|fr|Mur|hu|Városfal|nl|Lijst van gebouwen#Stadsmuur|pl|Budynki#Mur Miejski|pt-br|Muralha da Cidade|sr|List of buildings#Town wall|sv|Byggnader#Stadsmur}}
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{{Building
 
{{Building
| image = Wall.png
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| image = Wall.png
| function = Strengthens your [[town defense]]<br />Increases the [[garrison limit]]
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| function = Strengthens your [[town defense]]<br />Increases the [[garrison limit]]
 
| requirements = '''None'''
 
| requirements = '''None'''
| expansion = {{Wood}}{{Marble}}
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| expansion = {{Wood}} {{Marble}}
| use = Must have at least '''1''' [[unit]] in [[town]]
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| use = Must have at least '''1''' [[unit]] in [[town]]
 
}} __TOC__ __NOWYSIWYG__
 
}} __TOC__ __NOWYSIWYG__
   
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# Your wall's [[accuracy]]{{Accuracy}} will increase at levels 10 and 20 only.
 
# Your wall's [[accuracy]]{{Accuracy}} will increase at levels 10 and 20 only.
   
As your enemy breaches a wall by doing enough damage to a section, your front line will fill in with heavy infantry. Once the entire wall is breached, flankers will engage each other. In the case that one side has no flankers or all flankers have been killed, the other side's flankers will now be able to engage the enemy's ranged units in melee combat. The number of sections of your wall is determined by the size of your [[Building:Town hall|Town hall]].
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As your enemy breaches a wall by doing enough damage to a section, your front line will fill in with heavy infantry. Once the entire wall is breached, flankers will engage each other. In the case that one side has no flankers or all flankers have been killed, the other side's flankers will now be able to slaughter the enemy's long-range fighter and then artillery. The number of sections of your wall is determined by the size of your [[Building:Town hall|Town hall]].
   
* If a city has '''no''' [[units]] capable of getting to the first line (e.g. heavy infantry and flankers) stationed in it when it is attacked, (Or they have all died and the wall is still "alive"), then the [[pillaging]] army can pillage the town as soon as they create a '''single breach''' in the wall. __NOWYSIWYG__
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* If a city has '''no''' [[units]] capable of filling in the front line, heavy infantry, light infantry, or long-ranged fighters, stationed in it when it is attacked or they have all died and the wall is still whole then the attacking army can [[pillage]] or [[occupy]] the town as soon as they create a '''single breach''' in the wall. __NOWYSIWYG__
   
 
== Garrison limit ==
 
== Garrison limit ==
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: Every level of the Town wall provides '''+50''' spaces for your land [[units]]. __NOWYSIWYG__
 
: Every level of the Town wall provides '''+50''' spaces for your land [[units]]. __NOWYSIWYG__
   
== Expansion details ==
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== Expansion Details ==
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<div style="text-align:center">
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The time (in seconds) it takes to upgrade to the next level is determined by the following formula:
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<math>{ \text{Building time (seconds)} = \left \lbrack \cfrac{57,600}{11} \times 1.1^\text{Level} - 3,240\right \rbrack }</math>
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<small>{{Text|c=red|Level 1 does '''<u>not</u>''' follow this formula, as its build time was shortened by '''40 minutes 30 seconds (2,430s)'''}}<br>when it was added to the in-game tutorial.</small>
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The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula:
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<math>{ \text{Accumulative building time (seconds)} = \left \lbrack 57,600 \times \left (\ 1.1^\text{Level} -\ 1\ \right ) - 3,240 \times \text{Level}\right \rbrack - 2,430}</math>
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<small>{{Text|c=red|Level 1 '''<u>does</u>''' follow this formula.}}</small></div>
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{{For|information about the coefficients of formulas|Buildings/Construction Time|l1=Construction Time}}
 
{{Expansion}}
   
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<center style="color: red;">Due to the large number of templates used to display the information on this building, we are breaking this building's expansion levels down into groups of 8, instead of the normal grouping of 10.</center> __NOWYSIWYG__
{{Expansion}} __NOWYSIWYG__
 
   
 
<tabview>
 
<tabview>
Building:Town wall/0-10|0-10
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Building:Town wall/0-8|0-8
Building:Town wall/11-20|11-20
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Building:Town wall/9-16|9-16
Building:Town wall/21-30|21-30
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Building:Town wall/17-24|17-24
Building:Town wall/31-40|31-40
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Building:Town wall/25-32|25-32
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Building:Town wall/33-40|33-40
 
Building:Town wall/41-48|41-48
 
Building:Town wall/41-48|41-48
 
</tabview>
 
</tabview>
   
{{Buildings|Building}}
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{{Buildings|Building|Standard}}

Revision as of 12:21, 5 July 2019



Town wall
Town wall

Standard Building

Function:
Strengthens your town defense
Increases the garrison limit
Requirements:
None
Expansion requirements:
Wood Marble
Use requirements:
Must have at least 1 unit in town

Description

The Town wall is a building that protects your citizens against your enemies and the sun. Beware! Enemies will try to tear holes in your wall or to climb over it. Every level increases the resistance of your Town wall.

The Town wall in battle

When your city is attacked your wall is the first line of defense. Your wall occupies the front line of combat protecting your army and citizens until your opponent breaches the wall. While protected by the wall your Long-Range Fighter, Artillery, and Air units can engage the enemy. Your wall will also engage your enemies front line, with its own attacks.

All wall sections have their own Hit points Hit points, Attack points  and Armor points Armour.

  1. Every time you increase your Wall's level, it will gain an additional 50 50 Hit points hit points as well as an additional 4 Armour armor points.
  2. Your wall gains additional damage points   per each level of increase. However, your wall will make significant gains in its damage points at levels 10 and 20.
  3. Your wall's accuracy Accuracy will increase at levels 10 and 20 only.

As your enemy breaches a wall by doing enough damage to a section, your front line will fill in with heavy infantry. Once the entire wall is breached, flankers will engage each other. In the case that one side has no flankers or all flankers have been killed, the other side's flankers will now be able to slaughter the enemy's long-range fighter and then artillery. The number of sections of your wall is determined by the size of your Town hall.

  • If a city has no units capable of filling in the front line, heavy infantry, light infantry, or long-ranged fighters, stationed in it when it is attacked or they have all died and the wall is still whole then the attacking army can pillage or occupy the town as soon as they create a single breach in the wall.

Garrison limit

The Town wall contributes to your Land Garrison Limit.

Every level of the Town wall provides +50 spaces for your land units.

Expansion Details

The time (in seconds) it takes to upgrade to the next level is determined by the following formula:

Level 1 does not follow this formula, as its build time was shortened by 40 minutes 30 seconds (2,430s)
when it was added to the in-game tutorial.

The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula:

Level 1 does follow this formula.
Due to the large number of templates used to display the information on this building, we are breaking this building's expansion levels down into groups of 8, instead of the normal grouping of 10.


Other Standard Buildings