Ikariam
m (moved Warehouse to Building:Warehouse: moved namespace)
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{{DISPLAYTITLE:Warehouse}}<br />
<br />
 
{{Alt-Lang|de|Lagerhaus|fi|Rakennukset#Varasto|fr|Entrepôt|hu|Raktárépület|nl|Lijst van gebouwen#Opslagplaats|pl|Magazyn|sr|List of buildings#Warehouse|sv|Lagerlokal}}
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{{Alt-Lang|de|Lagerhaus|el|Αποθήκη|fi|Rakennukset#Varasto|fr|Entrepôt|hu|Raktárépület|nl|Lijst van gebouwen#Opslagplaats|pl|Magazyn|sr|List of buildings#Warehouse|sv|Lagerlokal|pt-br|Armazém}}
 
{{Building
 
{{Building
| image = Warehouse.gif
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| image = Warehouse_l.png
 
| function = Storage and protection of [[resources]]
 
| function = Storage and protection of [[resources]]
| requirements = [[Conservation]] ([[Economy]])
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| requirements = [[Research:Conservation|Conservation]] ({{Eco}})
| expansion = {{Wood}} and {{Marble}}
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| expansion = {{Wood}} and{{Marble}}
 
| use = '''None'''
 
| use = '''None'''
 
}} __TOC__ __NOWYSIWYG__
 
}} __TOC__ __NOWYSIWYG__
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== Description ==
 
== Description ==
   
A part of your supplies is protected at the Warehouse. It keeps mean pillagers, rain, birds and other pests away. The warehouse keeper is also always well informed about your resource storage. Expanding your warehouse allows you to protect more supplies.
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A part of your supplies is protected at the Warehouse. It keeps mean pillagers, rain, birds and other pests away. The warehouse keeper is also always well informed about your resource storage. Expanding your warehouse allows you to protect more supplies. __NOWYSIWYG__
 
* [[Research]] required: [[Conservation]] ([[Economy]]). __NOWYSIWYG__
 
   
 
== Building Information ==
 
== Building Information ==
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=== Storage of Resources ===
 
=== Storage of Resources ===
   
The Warehouse increases the possible ''storage capacity'' of your [[town]]. For every expansion of the Warehouse you get '''8,000''' additional storage capacity for each [[resource]]. You can build up to a maximum of '''4''' Warehouses per [[town]] and 1 [[Dump]] or the equivalent of 8 "warehouses", as one [[Dump]] holds 4 times as much as one Warehouse.
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The '''Warehouse''' increases the possible ''storage capacity'' of your [[town]]. For every expansion of the Warehouse you get '''8,000''' additional storage capacity for each [[resource]]. You can build up to a maximum of '''4''' Warehouses per [[town]] and 1 [[Dump]] or the equivalent of 8 "warehouses", as one [[Building:Dump|Dump]] holds 4 times as much as one Warehouse.
   
* A [[Town hall]] adds an additional {{Wood|1500}} and 1,500 each [[luxury good]] ('''other''') storage capacity that is figured separately in this chart.
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* A [[Building:Town hall|Town hall]] adds an additional {{Wood|2500}} and 2,500 each [[luxury good]] ('''other''') storage capacity that is figured separately in this chart.
 
* When a stored resource reaches '''75%''' of the maximum allowed, the amount appears <font color=red>red</font>. When the amount reaches '''100%''', the amount appears <font color=red>'''bold red'''</font>. Any amount received beyond maximum is lost. To increase storage capacity, upgrade your Warehouse (or build another one). __NOWYSIWYG__
 
* When a stored resource reaches '''75%''' of the maximum allowed, the amount appears <font color=red>red</font>. When the amount reaches '''100%''', the amount appears <font color=red>'''bold red'''</font>. Any amount received beyond maximum is lost. To increase storage capacity, upgrade your Warehouse (or build another one). __NOWYSIWYG__
   
 
=== Protection of Resources ===
 
=== Protection of Resources ===
   
The Warehouse also increases the amount of [[resources]] in the [[town]] that are ''safe from [[pillaging]]''. Your [[Town hall]] provides protection for the 1<sup>st</sup> '''100''' units of each [[resource]], and each level of expansion of your Warehouses gives you protection for '''480''' units of each [[resource]] ('''6%''' of the '''8,000''' storage capacity).
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The Warehouse also increases the amount of [[resources]] in the [[town]] that are ''safe from [[pillaging]]''. Your [[Building:Town hall|Town hall]] provides protection for the 1<sup>st</sup> '''100''' units of each [[resource]], and each level of expansion of your Warehouses gives you protection for '''480''' units of each [[resource]] ('''6%''' of the '''8,000''' storage capacity).
   
* If you become [[inactive]], then each level of expansion of your Warehouses gives protection for the reduced amount of '''80''' units of each [[resource]] ('''1%''' of the '''8,000''' storage capacity). The protected resources by the [[Town hall]] is also reduced to '''15''' units of each [[resource]]. __NOWYSIWYG__
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* If you become [[inactive]], then each level of expansion of your Warehouses gives protection for the reduced amount of '''80''' units of each [[resource]] ('''1%''' of the '''8,000''' storage capacity). The protected resources by the [[Building:Town hall|Town hall]] is also reduced to '''15''' units of each [[resource]]. __NOWYSIWYG__
   
 
== Interaction with the [[Trading post]] ==
 
== Interaction with the [[Trading post]] ==
   
When placing [[good]]s for sale in your [[Trading post]], capacity is subtracted from the total available to your city. This will be reflected in the tooltip shown when you hover on your resource totals. Any [[resources]] in your [[Trading post]] will not show up in the [[Warehouse]] or [[Dump]] screen and may take you over the "Safe" limit, so watch out. The resources "hidden" in the [[Trading]] post are susceptible of being pillaged. __NOWYSIWYG__
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When placing [[good]]s for sale in your [[Trading post]], capacity is subtracted from the total available to your city. This will be reflected in the tooltip shown when you hover on your resource totals. Any [[resources]] in your [[Building:Trading post|Trading post]] will not show up in the Warehouse or [[Building:Dump|Dump]] screen and may take you over the "Safe" limit, so watch out. The resources "hidden" in the [[Building:Trading post|Trading post]] are susceptible of being [[Pillage|pillaged]]. __NOWYSIWYG__
 
== New look ==
 
 
The '''Warehouse''' is getting a new look, in [[patch 0.5.0]].
 
 
<gallery>
 
Image:Warehouse_l.png|Warehouse facing left
 
Image:Warehouse_r.png|Warehouse facing right
 
</gallery> __NOWYSIWYG__
 
   
 
== Ikariam Plus option ==
 
== Ikariam Plus option ==
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=== Notes ===
 
=== Notes ===
   
The phrasing " '''+100% storage capacity for 7 days on all islands'''. " does '''NOT''' mean you will have '''100%''' theft protection (Nothing being lootable).
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The phrasing " '''+100% storage capacity for 7 days on all islands'''. " does '''NOT''' mean you will have '''100%''' theft protection (Nothing being loot-able).
   
  +
* This means you will gain an additional 100% storage space.<br />{{Spaces|5}}For example: If you can store a maximum of 500 of each good then when you gain the additional 100%, then you will now be able to store 1,000 of each good.<br />{{Spaces|5}}You can store 100% more but it doesn't mean that you have an additional 100% protection from being pillaged.
* This means you will gain and additional 100% of what is already protected. (in essences it really means '''double''' of what is already protected.)
 
; Additional note<nowiki>:</nowiki>: The bonus from the use of this option is '''NOT''' figured into the table below. __NOWYSIWYG__
 
   
 
== Expansion Details ==
 
== Expansion Details ==
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  +
<div class="center">The time (in seconds) it takes to upgrade to the next level is determined by the following formula:
  +
  +
<math>{ \text{Building time (seconds)} = \left \lbrack 2,880 \times 1.14 ^ \text{Level} - 2,160 \right \rbrack - \begin{cases}1,063, & \text{If Level} = 1 \\ 1,163, & \text{If Level} = 2\end{cases} }</math>
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{{Text|c=red|<small>As shown above; &nbsp;Levels 1 and 2 have had their build times shortened, by<br />17 minutes 43 seconds ('''1,063 s''') and 19 minutes 23 seconds ('''1,163 s''') respectively,<br />when they were added to the in-game tutorial.</small>}}
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The accumulative build time (in seconds) is determined by the following formula:
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<math>{ \begin{matrix}\text{Accumulative} \\ \text{building time (s)}\end{matrix} = \left \lbrack \cfrac{164,160}{7} \times \left (\ 1.14 ^ \text{Level} -\ 1\ \right )\ - 2,160 \times \text{Level}\ \right \rbrack - \begin{cases}1,063, & \text{If Level} = 1 \\ 2,226, & \text{If Level} \ge 2\end{cases} }</math>
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{{Text|c=red|<small>As stated before; &nbsp;Levels 1 and 2 have had their build times shortened, when they were added to the in-game tutorial.</small>}}</div>
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{{For|information about the coefficients of formulas|Buildings/Construction Time|l1=Construction Time}}
  +
   
 
{{Expansion}}
 
{{Expansion}}
   
 
<tabview>
 
<tabview>
Warehouse/1-10|1-10
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Building:Warehouse/0-10 | 0-10
Warehouse/11-20|11-20
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Building:Warehouse/11-20 | 11-20
Warehouse/21-30|21-30
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Building:Warehouse/21-30 | 21-30
Warehouse/31-40|31-40
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Building:Warehouse/31-40 | 31-40
 
</tabview>
 
</tabview>
   
{{Buildings|Building}}<br />__NOWYSIWYG__
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{{Buildings|Building|Standard}} __NOWYSIWYG__

Revision as of 15:49, 31 January 2020


Warehouse (Pre 8.8)
Warehouse (Pre 8

Standard Building

Function:
Storage and protection of resources
Requirements:
Conservation ( Economy )
Expansion requirements:
Wood and Marble
Use requirements:
None

Description

A part of your supplies is protected at the Warehouse. It keeps mean pillagers, rain, birds and other pests away. The warehouse keeper is also always well informed about your resource storage. Expanding your warehouse allows you to protect more supplies.

Building Information

Storage of Resources

The Warehouse increases the possible storage capacity of your town. For every expansion of the Warehouse you get 8,000 additional storage capacity for each resource. You can build up to a maximum of 4 Warehouses per town and 1 Dump or the equivalent of 8 "warehouses", as one Dump holds 4 times as much as one Warehouse.

  • A Town hall adds an additional 2,500 2,500 wood and 2,500 each luxury good (other) storage capacity that is figured separately in this chart.
  • When a stored resource reaches 75% of the maximum allowed, the amount appears red. When the amount reaches 100%, the amount appears bold red. Any amount received beyond maximum is lost. To increase storage capacity, upgrade your Warehouse (or build another one).

Protection of Resources

The Warehouse also increases the amount of resources in the town that are safe from pillaging. Your Town hall provides protection for the 1st 100 units of each resource, and each level of expansion of your Warehouses gives you protection for 480 units of each resource (6% of the 8,000 storage capacity).

  • If you become inactive, then each level of expansion of your Warehouses gives protection for the reduced amount of 80 units of each resource (1% of the 8,000 storage capacity). The protected resources by the Town hall is also reduced to 15 units of each resource.

Interaction with the Trading post

When placing goods for sale in your Trading post, capacity is subtracted from the total available to your city. This will be reflected in the tooltip shown when you hover on your resource totals. Any resources in your Trading post will not show up in the Warehouse or Dump screen and may take you over the "Safe" limit, so watch out. The resources "hidden" in the Trading post are susceptible of being pillaged.

Ikariam Plus option

Premium safecapacity

+ 100%
The padlock will protect a larger amount of your goods from being pillaged by enemies.
+100% theft security for 7 days for all goods on all islands.
14 14 ambrosia

Premium storagecapacity

+ 100%
With your new steam lifter your warehousemen will be able to manage storage space more efficiently, allowing you to store more goods.
+100% storage capacity for 7 days on all islands.
24 24 ambrosia

Notes

The phrasing " +100% storage capacity for 7 days on all islands. " does NOT mean you will have 100% theft protection (Nothing being loot-able).

  • This means you will gain an additional 100% storage space.
         For example: If you can store a maximum of 500 of each good then when you gain the additional 100%, then you will now be able to store 1,000 of each good.
         You can store 100% more but it doesn't mean that you have an additional 100% protection from being pillaged.

Expansion Details

The time (in seconds) it takes to upgrade to the next level is determined by the following formula:

As shown above;  Levels 1 and 2 have had their build times shortened, by
17 minutes 43 seconds (1,063 s) and 19 minutes 23 seconds (1,163 s) respectively,
when they were added to the in-game tutorial.

The accumulative build time (in seconds) is determined by the following formula:

As stated before;  Levels 1 and 2 have had their build times shortened, when they were added to the in-game tutorial.




Other Standard Buildings