Only the purest wines mature in the deep and cool cellars of the town. And the cellar's master makes sure nothing trickles away and all the wine can run through the throats of your citizens.
Every level of the Wine Press lowers the demand for by 1% per expansion (only in the town it is built).
This building will reduce the cost of to build the Palace and the Governor's Residence's in higher levels, the consumption in the Tavern's, as well as the cost for training the Cook's in the Barracks'.
This building will not affect donations to the Miracle on the island, nor the cost to build any of the navy ships.
Explanation of Reduction Buildings
All reduction buildings add their deduction percentage to that given by Pulley, Geometry and Spirit Level. This means the actual discount is an additional 1%per level of the reduction building, plus the reduction from the level of research you have completed. For example, a Level 1 reduction building combined with Pulley has a net of 3% reduction, with Geometry there is a net of 7%, and with Spirit Level there is a net of 15%. With the maximum level of reduction buildings (Level 50, 50% reduction) and Spirit Level (14%), the maximum reduction for that resource is 64%. This means you use only 36% of the original cost.
Research and Reduction Building bonuses are shown in the following charts by mousing-over over the research abbreviations (P – G – SL – MR) in the chart.
You can mouse-over the letters in the "Minimum " column to see how many Warehouses are needed for that level.
You can also mouse-over the numbers in the "Build " column to get the longer version of what the numbers/Letters represent.
These reductions are separate and in addition to the researches, for up to an additional 50% reduction. providing a minimum of 64% reduction in resources.
An Architect's Office reduces requirements by 1% for every level built. (up to 50%)
A Carpenter reduces requirements by 1% for every level built. (up to 50%)
A Firework Test Area reduces requirements by 1% for every level built. (up to 50%)
An Optician reduces requirements by 1% for every level built. (up to 50%)
A Wine Press reduces requirements by 1% for every level built. (up to 50%)
These increases are separate and in addition to the production buildings, for 7 day increments, making the maximum possible increase in production 172%.