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{{Redirect8|[[Wine Cellars (Building)]]}} __NOWYSIWYG__ |
{{Redirect8|[[Wine Cellars (Building)]]}} __NOWYSIWYG__ |
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{{Building |
{{Building |
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− | | image = |
+ | | image = Wine_press_l.png |
− | | function = Lowers{{Wine}} demand |
+ | | function = Lowers {{Wine}} demand |
| requirements = [[Research:Wine Cellars|Wine Cellars]] ({{Eco}}) |
| requirements = [[Research:Wine Cellars|Wine Cellars]] ({{Eco}}) |
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− | | expansion = {{Wood}} and{{Marble}} |
+ | | expansion = {{Wood}} and {{Marble}} |
| use = '''None''' |
| use = '''None''' |
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}} |
}} |
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<onlyinclude>Only the purest [[wine]]s mature in the deep and cool cellars of the [[town]]. And the '''cellar's master''' makes sure nothing trickles away and all the [[wine]] can run through the throats of your [[citizen]]s.</onlyinclude> |
<onlyinclude>Only the purest [[wine]]s mature in the deep and cool cellars of the [[town]]. And the '''cellar's master''' makes sure nothing trickles away and all the [[wine]] can run through the throats of your [[citizen]]s.</onlyinclude> |
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− | * Every level of the '''{{Building:Wine Press|Wine Press]]''' lowers the demand for{{Wine}} by '''1%''' per expansion (''only'' in the [[town]] it is built). |
+ | * Every level of the '''{{Building:Wine Press|Wine Press]]''' lowers the demand for {{Wine}} by '''1%''' per expansion (''only'' in the [[town]] it is built). |
− | :* This building will reduce the cost of{{Wine}} to build the [[Building:Palace|Palace]] and the [[Building:Governor's Residence|Governor's Residence]] in higher levels, the{{Wine}} consumption in the [[Building:Tavern|Tavern]], as well as the{{Wine}} cost for training the [[Unit-ship:Cook|Cooks]] in the [[Building:Barracks|Barracks]]. |
+ | :* This building will reduce the cost of {{Wine}} to build the [[Building:Palace|Palace]] and the [[Building:Governor's Residence|Governor's Residence]] in higher levels, the {{Wine}} consumption in the [[Building:Tavern|Tavern]], as well as the {{Wine}} cost for training the [[Unit-ship:Cook|Cooks]] in the [[Building:Barracks|Barracks]]. |
:* This building will '''not''' affect donations to the [[Miracle]] on the [[island]], nor the cost to build any of the [[Ships|navy ships]]. |
:* This building will '''not''' affect donations to the [[Miracle]] on the [[island]], nor the cost to build any of the [[Ships|navy ships]]. |
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Revision as of 00:21, 4 September 2012
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Wine Press (Pre 8.8) |
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Function: |
Lowers demand |
Requirements: |
Wine Cellars ( Economy ) |
Expansion requirements: |
and |
Use requirements: |
None |
Description
Only the purest wines mature in the deep and cool cellars of the town. And the cellar's master makes sure nothing trickles away and all the wine can run through the throats of your citizens.
- Every level of the {{Building:Wine Press|Wine Press]] lowers the demand for by 1% per expansion (only in the town it is built).
- This building will reduce the cost of to build the Palace and the Governor's Residence in higher levels, the consumption in the Tavern, as well as the cost for training the Cooks in the Barracks.
- This building will not affect donations to the Miracle on the island, nor the cost to build any of the navy ships.
Explanation of Reduction Buildings
All reduction buildings add their deduction percentage to that given by Pulley, Geometry and Spirit Level. This means the actual discount is an additional 1% per level of the reduction building, plus the reduction from the level of research you have completed. For example, a Level 1 reduction building combined with Pulley has a net of 3% reduction, with Geometry there is a net of 7%, and with Spirit Level there is a net of 15%. With the maximum level of reduction buildings (Level 50, 50% reduction) and Spirit Level (14%), the maximum reduction for that resource is 64%. This means you use only 36% of the original cost.
Expansion Details
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Other (Standard, Reduction or Production) Buildings
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