The Academy is a sublime place full of knowledge which combines old traditions with modern technology. The wisest heads of your town await entrance! Consider that every scientist needs his own laboratory which costs money.
The larger the academy the more scientists you can employ at the same time.
In the Barracks the boisterous youth is instructed to become keen fighters. Your soldiers know how to handle swords, spears and catapults and are also able to lead the mightiest war machines safely over the field.
When you upgrade your barracks, the troops are instructed faster and you may be able to instruct new types of troops.
Our battle-tested warriors in their shiny armour, and our progressive war machines have become legendary. Now it's time to make a profit from them. Other leaders will be eager to purchase these troops.
Upgrading Black Market enables you to sell more types of units and reduce the tax rate for this trade.
A governor in your colony guarantees that all the daily administrative tasks are done properly. He or she also lowers the level of corruption in your colony. The governor´s residence can also be upgraded to a palace if you ever want to move your capital.
Every Level upgrade reduces the corruption of the colony it is in. Converting a Governor's Residence to a palace will destroy your original Palace.
After you have researched espionage, you gain the ability to construct a hideout. The hideout allows you to hire spies. While in it, they help to catch foreign spies. Spies can be sent on missions, and they can discover information such as the number of troops a city has or what is in its warehouse.
A higher hideout level gives you a greater chance of a successful mission. It also gives you better protection from being spied and allows you to get more spies.
The palace is an excellent place to lead your empire into the future! It also provides a gorgeous view of the sea.
Every upgrade of your capital´s palace allows you to set up another colony. If you declare another town your capital the old Palace is destroyed. You will have to build the Governor's Residence from the ground up.
A threatening pirate banner flies over your town's Pirate Fortress. The pirate who accumulates the most loot during a capture run can secure grandiose rewards. So that your capture points are not robbed from you, until the day of the position calculation you should strengthen your crew.
Upgrading the building allows access to more capture point missions and the raiding of towns further away.
Valuable sea charts are archived in the Sea Chart Archive. This allows our sailors to navigate the seven seas even faster. The higher the building level and the more distant the destination, the greater the time saving for the journey there and back.
Reduces the travel time for all ships when traveling great distances.
After a day's work there is nothing more pleasant than a cool jug of wine. That's why your citizens love to meet at the Tavern. And when the last old songs have been sung at the end of the day, they set out merrily and cheerful for home.
Every upgrade of your tavern allows you to serve more .
It also gives a small bonus to satisfaction in the town.
The temple is a place of faith, belief and reflection. Priests live here, paying homage to their God and spreading his word throughout the island. You can also pray for miracles here, as long as you show him enough respect.
The larger the temple, the more priests you can employ at the same time.