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Almost all of these templates, use the template {{Converter}} as their primary template.

{{Converter
| number  = Number or pre-text to be Formatted and
                 displayed to the left of the icon
                 and in the mouse-over tool-tip
| text    = Text to be displayed after the number
                 in the mouse-over tool-tip
| image   = Image to be displayed
| link    = Page to link to if you click on the Image
}}
  • These, however do NOT use the Converter template as their primary: {{RI/Building}}, {{WCPP}}, and {{Whouse}}. They are their own templates.
  • For specific details of the purpose of any of the templates, click on the template, go to its main-page, and read its Documentation.

Unit & Ship Stats

Units only To get
{{BarrackM|pre-text}} linked to the Barracks pre-text Minimum
{{BarrackM|pre-text|alt-text}} pre-text Minimum
{{BarrackO|pre-text}} linked to the Barracks pre-text Optimum
{{BarrackO|pre-text|alt-text}} pre-text Optimum
{{CargoW|text}} linked to Cargo Weight text Cargo Weight
{{Class|text}} text Unit helmet


Ships only To get
{{ShipyardM|pre-text}} linked to the Shipyard pre-text Minimum
{{ShipyardM|pre-text|alt-text}} pre-text Minimum
{{ShipyardO|pre-text}} linked to the Shipyard pre-text Optimum
{{ShipyardO|pre-text|alt-text}} pre-text Optimum


Both Units and Ships To get
{{Accuracy|text}} text Accuracy
{{Armor|text}} text Unit defend
{{Armour|text}} text Unit defend
{{HitPoints|text}} text Unit attack
{{HP|text}} text Unit attack
{{CitizenC|text}} linked to Citizen text Icon citizen
{{Defense|0}} None.
{{Defense|1|text}} Shield-icon3 - text
{{Defense|2|text}} Shield-icon2 - text
{{Defense|3|text}} Shield-icon1 - text
{{Offense|0}} None.
{{Offense|1|text}} Sword-icon3 - text
{{Offense|2|text}} Sword-icon2 - text
{{Offense|3|text}} Sword-icon1 - text
{{Size|text}} text Cargo space
{{SpeedUS|text}} text Unit speed
{{Time|text}} text Time small
{{Type|text}} text Unit boom
{{Upkeep|text}} text Icon upkeep
{{WSM|pre-text}} linked to the Workshop pre-text Minimum
{{WSM|pre-text|alt-text}} pre-text Minimum
{{WSO|pre-text}} linked to the Workshop pre-text Optimum
{{WSO|pre-text|alt-text}} pre-text Optimum

Buildings

These table templates must have at least 1 number (no text)
{{Maxcolony|100}} 101

Capital
and
100 Colonies

{{MBScore|100 + 0}} 1 {{Whouse|1}}
8,000
or 16,000 with Ambrosia
The Warehouse holds 8,000 or 16,000 with Ambrosia. (This does not include the Dump)


Add 2,500 for the Town hall
or 5,000 if Ambrosia is used.


Mouse over me if you have a Dump.
Dump
Level
Added storage
(Normal)
Added storage
(w/ Ambrosia Ambrosia)
  Dump
Level
Added storage
(Normal)
Added storage
(w/ Ambrosia Ambrosia)
1 32,000 64,000 21 672,000 1,344,000
2 64,000 128,000 22 704,000 1,408,000
3 96,000 192,000 23 736,000 1,472,000
4 128,000 256,000 24 768,000 1,536,000
5 160,000 320,000 25 800,000 1,600,000
6 192,000 384,000 26 832,000 1,664,000
7 224,000 448,000 27 864,000 1,728,000
8 256,000 512,000 28 896,000 1,792,000
9 288,000 576,000 29 928,000 1,856,000
10 320,000 640,000 30 960,000 1,920,000
11 352,000 704,000 31 992,000 1,984,000
12 384,000 768,000 32 1,024,000 2,048,000
13 416,000 832,000 33 1,056,000 2,112,000
14 448,000 896,000 34 1,088,000 2,176,000
15 480,000 960,000 35 1,120,000 2,240,000
16 512,000 1,024,000 36 1,152,000 2,304,000
17 544,000 1,088,000 37 1,184,000 2,368,000
18 576,000 1,152,000 38 1,216,000 2,432,000
19 608,000 1,216,000 39 1,248,000 2,496,000
20 640,000 1,280,000 40 1,280,000 2,560,000
 
{{WCPP|100}}
100
2= 50
3= 33
4= 25
5= 20
6= 17
7= 14
8= 13
9= 11
10= 10
11= 9
12= 8
13= 8
14= 7
15= 7
16= 6
Ambrosia 17= 6
  {{Raw|100}} 100
P: 98
Pulley's (2%)
Reduction
Building
Level
Reduction Total
Reduction
%
Reduced
Resources
Needed
  Reduction
Building
Level
Reduction Total
Reduction
%
Reduced
Resources
Needed
0 0% 0 + 2 = 2 98   17 17% 17 + 2 = 19 81
1 1% 1 + 2 = 3 97   18 18% 18 + 2 = 20 80
2 2% 2 + 2 = 4 96 19 19% 19 + 2 = 21 79
3 3% 3 + 2 = 5 95 20 20% 20 + 2 = 22 78
4 4% 4 + 2 = 6 94 21 21% 21 + 2 = 23 77
5 5% 5 + 2 = 7 93 22 22% 22 + 2 = 24 76
6 6% 6 + 2 = 8 92 23 23% 23 + 2 = 25 75
7 7% 7 + 2 = 9 91 24 24% 24 + 2 = 26 74
8 8% 8 + 2 = 10 90 25 25% 25 + 2 = 27 73
9 9% 9 + 2 = 11 89 26 26% 26 + 2 = 28 72
10 10% 10 + 2 = 12 88 27 27% 27 + 2 = 29 71
11 11% 11 + 2 = 13 87 28 28% 28 + 2 = 30 70
12 12% 12 + 2 = 14 86 29 29% 29 + 2 = 31 69
13 13% 13 + 2 = 15 85 30 30% 30 + 2 = 32 68
14 14% 14 + 2 = 16 84 31 31% 31 + 2 = 33 67
15 15% 15 + 2 = 17 83 32 32% 32 + 2 = 34 65
16 16% 16 + 2 = 18 82

G: 94
Geometry's (2 + 4 = 6%)
Reduction
Building
Level
Reduction Total
Reduction
%
Reduced
Resources
Needed
  Reduction
Building
Level
Reduction Total
Reduction
%
Reduced
Resources
Needed
0 0% 0 + 6 = 6 94   17 17% 17 + 6 = 23 77
1 1% 1 + 6 = 7 93   18 18% 18 + 6 = 24 76
2 2% 2 + 6 = 8 92 19 19% 19 + 6 = 25 75
3 3% 3 + 6 = 9 91 20 20% 20 + 6 = 26 74
4 4% 4 + 6 = 10 90 21 21% 21 + 6 = 27 73
5 5% 5 + 6 = 11 89 22 22% 22 + 6 = 28 72
6 6% 6 + 6 = 12 88 23 23% 23 + 6 = 29 71
7 7% 7 + 6 = 13 87 24 24% 24 + 6 = 30 70
8 8% 8 + 6 = 14 86 25 25% 25 + 6 = 31 69
9 9% 9 + 6 = 15 85 26 26% 26 + 6 = 32 68
10 10% 10 + 6 = 16 84 27 27% 27 + 6 = 33 67
11 11% 11 + 6 = 17 83 28 28% 28 + 6 = 34 65
12 12% 12 + 6 = 18 82 29 29% 29 + 6 = 35 65
13 13% 13 + 6 = 19 81 30 30% 30 + 6 = 36 64
14 14% 14 + 6 = 20 80 31 31% 31 + 6 = 37 63
15 15% 15 + 6 = 21 79 32 32% 32 + 6 = 38 62
16 16% 16 + 6 = 22 78

SL: 86
Spirit Level's (2 + 4 + 8 = 14%)
Reduction
Building
Level
Reduction Total
Reduction
%
Reduced
Resources
Needed
  Reduction
Building
Level
Reduction Total
Reduction
%
Reduced
Resources
Needed
0 0% 0 + 14 = 14 86   17 17% 17 + 14 = 31 69
1 1% 1 + 14 = 15 85   18 18% 18 + 14 = 32 68
2 2% 2 + 14 = 16 84 19 19% 19 + 14 = 33 67
3 3% 3 + 14 = 17 83 20 20% 20 + 14 = 34 65
4 4% 4 + 14 = 18 82 21 21% 21 + 14 = 35 65
5 5% 5 + 14 = 19 81 22 22% 22 + 14 = 36 64
6 6% 6 + 14 = 20 80 23 23% 23 + 14 = 37 63
7 7% 7 + 14 = 21 79 24 24% 24 + 14 = 38 62
8 8% 8 + 14 = 22 78 25 25% 25 + 14 = 39 61
9 9% 9 + 14 = 23 77 26 26% 26 + 14 = 40 60
10 10% 10 + 14 = 24 76 27 27% 27 + 14 = 41 59
11 11% 11 + 14 = 25 75 28 28% 28 + 14 = 42 58
12 12% 12 + 14 = 26 74 29 29% 29 + 14 = 43 57
13 13% 13 + 14 = 27 73 30 30% 30 + 14 = 44 56
14 14% 14 + 14 = 28 72 31 31% 31 + 14 = 45 55
15 15% 15 + 14 = 29 71 32 32% 32 + 14 = 46 54
16 16% 16 + 14 = 30 70

MR: 54
Max Reduction (2% + 4% + 8% + 32% = 46%) = 54
{{Raw|100|10}}
100
P: 98
Pulley's (2%) = 98

G: 94
Geometry's (2% + 4% = 6%) = 94

SL: 86
Spirit Level's (2% + 4% + 8% = 14%) = 86
SR 90
SR P: 88
Pulley + Self Reduction's (10% + 2% = 12%) = 88

SR G: 84
Geometry + Self Reduction's (10% + 2% + 4% = 16%) = 84

SR SL: 76
Spirit Level + Self Reduction's (10% + 2% + 4% + 8% = 24%) = 76
 
{{RI|100}} 100
100
1= 102 17= 134
2= 104 18= 136
3= 106 19= 138
4= 108 20= 140
5= 110 21= 142
6= 112 22= 144
7= 114 23= 146
8= 116 24= 148
9= 118 25= 150
10= 120 26= 152
11= 122 27= 154
12= 124 28= 156
13= 126 29= 158
14= 128 30= 160
15= 130 31= 162
16= 132 32= 164
112
112
1= 114 17= 150
2= 117 18= 153
3= 119 19= 155
4= 121 20= 157
5= 123 21= 159
6= 126 22= 162
7= 128 23= 164
8= 130 24= 166
9= 132 25= 168
10= 135 26= 171
11= 137 27= 173
12= 139 28= 175
13= 141 29= 177
14= 144 30= 180
15= 146 31= 182
16= 148 32= 184
100 150  
Use To get
{{WhM|pre-text}} linked to the Warehouse pre-text Minimum
{{WhM|pre-text|text=alt-text}} pre-text Minimum
{{WhO|pre-text}} linked to the Warehouse pre-text Optimum
{{WhO|pre-text|text=alt-text}} pre-text Optimum

Resources

Luxury resources To get
{{Crystal|pre-text}} linked to Crystal glass pre-text Crystal small
{{Crystal|pre-text|text=alt-text}} pre-text Crystal small
{{Marble|pre-text}} linked to Marble pre-text Marble small
{{Marble|pre-text|text=alt-text}} pre-text Marble small
{{Sulphur|pre-text}} linked to Sulphur pre-text Sulphur small
{{Sulphur|pre-text|text=alt-text}} pre-text Sulphur small
{{Sulfur|pre-text}} linked to Sulfur pre-text Sulphur small
{{Sulfur|pre-text|text=alt-text}} pre-text Sulphur small
{{Wine|pre-text}} linked to Wine pre-text Wine small
{{Wine|pre-text|text=alt-text}} pre-text Wine small
{{Wood|pre-text}} linked to Wood pre-text Wood small
{{Wood|pre-text|text=alt-text}} pre-text Wood small
{{Luxury|pre-text}} linked to Luxury good pre-text Luxury
{{Luxury|pre-text|text=alt-text}} pre-text Luxury
{{Lux|pre-text}} linked to Luxury good pre-text Luxury
{{Lux|pre-text|text=alt-text}} pre-text Luxury
Other resources To get
{{Ambrosia|text}} linked to Ambrosia text Ambrosia
{{CitizenC|text}} linked to Citizen text Icon citizen
{{Gold}} linked to Gold  Gold small
{{Gold|10000}} 10,000 Gold small
{{Gold|100|text=coins of Gold}} 100 Gold small
{{Gold|100|text=coins of Gold|TEXT=Produces}} Produces 100 Gold small
{{ResearchPoints|text}} linked to Research points <span title=" Expression error: Unrecognised word "text". Research Point(s)"> Expression error: Unrecognised word "text". Research small</span>
{{RP|text}} linked to Research points <span title=" Expression error: Unrecognised word "text". Research Point(s)"> Expression error: Unrecognised word "text". Research small</span>

All items (74)

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