|
"S201" redirects here.
Specific information[]
- Ikariam uses "s201" in its URL as the server designation for this world, no matter which community / language version you use
- Ikariam:
- Used the Greek Alphabet WP as names for the first twenty-four (24) worlds; one through twenty-four (1 – 24)
- Used Greek Immortal Deities WP as names for twenty-six (26) worlds; twenty-five through forty-four, forty-eight, fifty, fifty-two, fifty-six, fifty-eight and sixty (25 – 44, 48, 50, 52, 56, 58 & 60)
- Used Greek Mythological Figures WP (Deified Mortals WP, Kings WP, Notable Women WP and Minor figures WP) as names for five (5) worlds; forty-five, fifty-three through fifty-five and fifty-seven (45, 53 – 55 & 57)
- Used Greek Mythological Creatures WP as names for two (2) worlds; forty-six and forty-nine (46 & 49)
- Used Greek Mythological Heroes WP as names for three (3) worlds; forty-seven, fifty-one and fifty-nine (47, 51 & 59)
- Ikariam:
- Ikariam used/uses a few specialty servers for the following reasons:
- "Speed servers" (1) (Closed) (not used often / reset after each session) - Special servers for when they needed to test changes that occurred at higher levels of the game and it would have take too long at normal speed to reach those higher levels of game play or researches
- "Global / International / Pangaia servers" (1 / 2 / 3 / 4 / 5) - Special server for players from ALL language communities to play together on the same server
- These servers are currently located at the EN site (https://lobby.ikariam.gameforge.com/en_GB/hub GF)
- "Asphodel / Graveyard servers" (1 / 2 / 3 / 4 / 5) - Special servers (Graveyards) for when players ghost out of the game
- These servers are currently located at the EN site (https://lobby.ikariam.gameforge.com/en_GB/hub GF)
- "Test servers [ 1 (Closed) / 2 (Closed) / 3 (Internal use #1) / 4 (Internal use #2) / 5 (Internal use #3) / 6 (Internal use #4) / 7 (Open) / 8 (Closed)]," - Special servers for testing the beta WP patches before they go out to the live servers
- These servers are currently located at the EN test site (https://lobby-test.ikariam.gameforge.com/en_GB/hub GF)
- "War servers" [ 1 (Closed - Rounds #1 – #7) (reset after each round - 1 per language group) / 2 (Permanent Round #8 - Open in most communities until 2028)] - Special servers with special rules, designed specifically toward in-game battles
- These servers
are currentlywill be located at the EN site (https://lobby.ikariam.gameforge.com/en_GB/hub GF)
- These servers
Statistical information[]
- War 1 is 4.7619 % of the 21 designated Specialty (Asphodel / Graveyard, Global / International / Pangaia, Speed, Test and Ares / War) servers.
- War 1 is Active in 0 communities
- This means that there would be a Total of 9 War1T (s201t) world servers if none were Closed nor Merged
- The Active worlds represent:
- Each individual community that has the War 1 server is 0 % of the group of 0
Special Attributes[]
- These servers run at three times (3x) the normal speed and allow for Pillaging of gold and have a different set of rules
- The War 1 servers (Closed / Discontinued / Shut down) were rolled out to one community per language:
- For the English language communities [ AU (now closed), EN and US] the war servers are found on the EN community
- For the French language communities ( FR) the war servers are found on the FR community
- For the German language communities ( DE) the war servers are found on the DE community
- For the Italian language communities ( IT) the war servers are found on the IT community
- For the Portuguese language communities [ BR and PT (now closed)] the war servers are found on the BR community
- For the Spanish language communities [ AR (now closed), Cl (now closed), CO (now closed), ES, MX (now closed), PE (now closed), and VE (now closed)] the war servers are found on the ES community
Game information[]
- Special rules that differ from normal servers:
- The building speed of units and buildings is three times as fast.
- The movement speed of all military units and merchant ships is three times as fast.
- The production of research points is three times as high.
- The start level of all resources is level five.
- The resource production of the saw mill and the luxury mines is three times as high.
- The effects of the morale feature is deactivated.
- Gold can be pillaged from other players.
- Details about the deactivated morale:
- The loser of the battle is the side that has no more units on the battlefield at the end of a battle round. Units that always work with reserves are not taken into account when establishing the winner.
- Chefs, doctors and tenders do not increase the points in the general highscore.
- The effect of chefs and tenders on the morale has been removed.
- Armies that flee from battle because no more units are stationed at the front line and no more units can be put there, additionally lose 10% of each unit type. Players from the victorious side will not receive points for the highscore for the 10% of units that are destroyed here after fleeing.
- Details about pillaging gold:
- Every unit that takes part in ground fights can pillage a particular amount of gold and transport it away. The amount of pillage-able gold depends strongly on the transport weight of the unit.
- Gold itself does not use up any transport capacity on merchant ships, but is directly carried along by the individual units.
- A certain amount of gold cannot be pillaged by other players. The amount depends on the town hall level of the capital city.
- Gold has a loading time that is a lot shorter than that of resources.
- If several players are on the victor`s side at the end of a battle, the gold will be equally distributed amongst the soldiers until they are fully loaded.
- When an army or fleet transporting gold arrives at an occupied town or port, the gold is given to the occupying force there.
- The owner of an occupied town also receives 10% of the gold when the occupier present receives pillaged gold.
Other World ( Specialty type ) servers[]
|
Trending pages
All items (2)