Ikariam
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Specific information[]

  • Ikariam uses "s203" in its URL as the server designation for this world, no matter which community / language version you use
    • Ikariam:
      • Used the Greek Alphabet WP as names for the first twenty-four (24) worlds (1 – 24)
      • Used Greek Immortal deities WP as names for twenty-three (23) worlds;   twenty-five through forty-four, forty-eight, fifty and fifty-two (25 – 44, 48, 50 & 52)
      • Used Greek Mythological Figures WP (Mortals WP, Heroes WP, Kings WP and Minor figures WP) as names for six (6) worlds;   forty-five, forty-seven, fifty-one, fifty-three through fifty-five (45, 47, 51, 53 – 55)
      • Used Greek Mythological Creatures WP as names for two (2) worlds;   forty-six and forty-nine (46 & 49)
  • Ikariam used/uses a few specialty servers for the following reasons:
    • "Speed servers" (1) (Closed) (not used often / reset after each session) - Special servers for when they needed to test changes that occured at higher levels of the game and it would have take too long at normal speed to reach those higher levels of game play or researches
    • "Global / International / Pangaia servers" (1 / 2 / 3) - Special server for players from ALL language communities to play together on the same server
    • "Asphodel / Graveyard servers" (1 / 2 / 3 / 4 / 5) - Special servers (Graveyards) for when players ghost out of the game
    • "Test servers [ 1  (Closed) /  2  (Closed) /  3  (Internal use #1) /  4  (Internal use #2) /  5  (Internal use #3) /  6  (Internal use #4) /  7  /  8  (Closed)]," - Special servers for testing the beta WP patches before they go out to the live servers
    • "War servers" [ 1  (Closed - Rounds #1 – #7) (reset after each round - 1 per language group) /  2  (Permanent Round #8 - Open in most communities until 2028)] - Special servers with special rules, designed specifically toward in-game battles
      • These servers are currently will be located at the
        UK / Great Britain / United Kingdom / United Kingdom and Northern Ireland / United Kingdom of Great Britain and Northern Ireland
        UK / Great Britain / United Kingdom / United Kingdom and Northern Ireland / United Kingdom of Great Britain and Northern Ireland
        EN
        site (https://lobby.ikariam.gameforge.com/en_GB/hub GF)


Statistical information[]

  • War 2 is 6.25 % of the 17 designated Specialty (Asphodel / Graveyard, Global / International / Pangaia, Speed, Test and Ares / War) servers.
  • War 2 is active in 29 communities
    • War2C (s203c) was closed in 0 communities
    • War2E (s203e) was merged in 0 communities
  • This means that there would be a total of 29 War2T (s203t) world servers if none were Closed nor Merged
    • The active worlds represent:
      • 21.8045 % of the 133 total player accessible servers
      • 100 % of the 29 total War servers
      • 90.625 % of the 32 player accessible specialty servers
      • 23.9669 % of the 121 total specialty servers
      • 13.0631 % of the 222 grand total number of all of the world servers
    • Each Active individual community that has the War 2 server is 3.4483 % of the group of 29


Special Attributes[]

  • These servers run at three times (3x) the normal speed and allow for Pillaging of gold and have a different set of rules
    • These servers are currently still operational in the recently shut down communities, but will soon be shut merged into the
      UK / Great Britain / United Kingdom / United Kingdom and Northern Ireland / United Kingdom of Great Britain and Northern Ireland
      UK / Great Britain / United Kingdom / United Kingdom and Northern Ireland / United Kingdom of Great Britain and Northern Ireland
      EN
      community, as soon as they find and fix the bug that is preventing this from happening.

The War 2 server were rolled out to almost all of the communities (Open until May 2028).

Game information[]

Special rules that differ from normal servers:
  1. The building speed of units and buildings is three times as fast.
  2. The movement speed of all military units and merchant ships is three times as fast.
  3. The production of research points is three times as high.
  4. The start level of all resources is level five.
  5. The resource production of the saw mill and the luxury mines is three times as high.
  6. The effects of the morale feature is deactivated.
  7. Gold can be pillaged from other players.
  8. This server has reduced:
    1. Training and travel times for spies.
    2. Cooldowns and durations of miracles.
  9. This server has increased:
    1. Fallback times.
    2. Loading times - including with pillaging.
    3. Building times.
    4. Gathering of resources.
    5. Population growth.
  10. This server does not end; has no rounds; is a permanent server
    Good for ten (10) years until May 2028
Details about the deactivated morale:
  1. The loser of the battle is the side that has no more units on the battlefield at the end of a battle round. Units that always work with reserves are not taken into account when establishing the winner.
  2. Chefs, doctors and tenders do not increase the points in the general highscore.
  3. The effect of chefs and tenders on the morale has been removed.
  4. Armies that flee from battle because no more units are stationed at the front line and no more units can be put there, additionally lose 10% of each unit type. Players from the victorious side will not receive points for the highscore for the 10% of units that are destroyed here after fleeing.
Details about pillaging gold:
  1. Every unit that takes part in ground fights can pillage a particular amount of gold and transport it away. The amount of pillage-able gold depends strongly on the transport weight of the unit.
  2. Gold itself does not use up any transport capacity on merchant ships, but is directly carried along by the individual units.
  3. A certain amount of gold cannot be pillaged by other players. The amount depends on the town hall level of the capital city.
  4. Gold has a loading time that is a lot shorter than that of resources.
  5. If several players are on the victor`s side at the end of a battle, the gold will be equally distributed amongst the soldiers until they are fully loaded.
  6. When an army or fleet transporting gold arrives at an occupied town or port, the gold is given to the occupying force there.
  7. The owner of an occupied town also receives 10% of the gold when the occupier present receives pillaged gold.


Other World ( Other type ) servers[]

All items (32)

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