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/>'''Colony:''' [[Building:Town hall|Town hall capacity]] +'''70''' |
/>'''Colony:''' [[Building:Town hall|Town hall capacity]] +'''70''' |
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− | | [[ |
+ | | [[Utopia]] ({{Eco}}) |
− | ---- [[ |
+ | ---- [[Canon Casting]] ({{Mil}}) |
− | ---- [[ |
+ | ---- [[The Archimedic Principle]] ({{Sci}}) |
− | ---- [[ |
+ | ---- [[Offshore Base]] ({{Sea}}) |
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| class=title3 | [[Research:Economic Future (Level 2)|2]] || {{RP|{{#expr:(532800*2)}}}} |
| class=title3 | [[Research:Economic Future (Level 2)|2]] || {{RP|{{#expr:(532800*2)}}}} |
Revision as of 03:26, 29 October 2012
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This article is about the Economy line of research
Description
By completing researches with the research adviser you can unlock new buildings, units, ships and special effects. To complete a research topic you need research points, which you can produce in the Academy.
The research topics are divided up into the four categories:
Economy , Military , Science and Seafaring
Conservation
We have learned how to store our resources well protected and in the long term. Also a part of our resources is safe from pirates and other villains who want to steal from us. | |
Cost: | 12 |
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Effect: | Allows: Construction of Warehouse's. |
Requirement(s): | None |
Pulley
A brilliant idea: A rope that is pulled over a roll gives a simple man the strength of Hercules. So now our workers can lift up huge blocks of stone on their own and construct our buildings even faster! | |
Cost: | 24 |
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Effect: | Allows: Reduction in building costs by - 2%.
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Requirement(s): | Conservation ( Economy ) |
Wealth
The earth is full of valuable treasures! We have learned how to mine sulphur and crystal glass and how to chisel marble off rocks. We are also growing wonderful vines on the fertile land on our hills which produce delicious wine! A new era of prosperity will dawn on us when we start using these treasures. We can then sell goods at a Trading post and buy what we need from foreign traders. | |
Cost: | 112 |
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Effect: | Allows:
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Requirement(s): | Pulley ( Economy ) |
Wine Culture
A happy population needs festivals in which they can spend hours reveling and drinking our fantastic free-flowing wine. Dionysos loves seeing us enjoying what he has given us! | |
Cost: | 336 |
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Effect: | Allows: Construction of Tavern's. |
Requirement(s): | Wealth ( Economy ) Well Digging ( Science ) |
Improved Resource Gathering
Some time has passed since we learned how to use the treasures of our island for our needs. We should now educate our workers and let every forest, quarry or vineyard, every sulphur pit or crystal mine administer by men who are not only strong but also skillful. This way we will gather even more income and our civilization will get richer than ever! | |
Cost: | 1,204 |
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Effects: | Allows: Construction of Resource Production Building's:
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Requirement(s): | Wine Culture ( Economy ) Expansion ( Seafaring ) |
Geometry
Right angles, triangles, circles – a few bright minds can calculate how we can construct our buildings even better and more beautiful. And soon our towns will serve as examples for the whole world! | |
Cost: | 2,236 |
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Effect: | Allows: Reduction in building costs by - 4%.
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Requirement(s): | Improved Resource Gathering ( Economy ) |
Architecture
A good house can withstand the harshest elements. It can withstand them even better when a bright mind takes care of it with many drawings and a little mathematics before hand, so that all walls are straight and the roof is tight. Thanks to angle and compass our buildings will be much more stable and well protected from the rain. An Architect's Office would spare us much marble, just think about the savings constructing a new building! | |
Cost: | 3,672 |
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Effect: | Allows: Construction of Architect's Office's to decrease consumption. |
Requirement(s): | Geometry ( Economy ) Invention ( Science ) |
Holiday (Relaxation Holiday)
Research:Holiday/Description | |||||||||||||||||||||||||||||
Cost: | 7,200 | ||||||||||||||||||||||||||||
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Effect: | Research:Holiday/Effects | ||||||||||||||||||||||||||||
Requirement(s): | Architecture ( Economy ) | ||||||||||||||||||||||||||||
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Legislation (Law)
Research:Legislation/Description | |
Cost: | 8,242 |
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Effect: | Research:Legislation/Effects |
Requirement(s): | Holiday (Relaxation Holiday) ( Economy ) |
Culinary Specialties (Culinary Specialities)
Research:Culinary Specialties/Description | |
Cost: | 10,764 |
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Effect: | Research:Culinary Specialties/Effects |
Requirement(s): | Legislation (Law) ( Economy ) Market ( Seafaring ) |
Helping Hands
If our citizens help out a little underground instead of tanning themselves on the beach, we'll get more raw materials and they'll get less sunburn. There's always a need for help down the mines (crystal mine, sulphur pit and quarry), saw mills and vineyards. | |
Cost: | 19,908 |
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Effect: | |
Requirement(s): | Culinary Specialties ( Economy ) Cultural Exchange ( Science ) |
Spirit Level
Water is always even. We should use this knowledge so that our buildings become even, too! Our town will become even more beautiful and we will use less stone and wood for constructing our buildings! | |
Cost: | 25,632 |
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Effect: | Reduces building costs by - 8%.
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Requirement(s): | Helping Hands ( Economy ) |
Wine Cellars (Wine Press House)
Research:Wine Cellars/Description | |
Cost: | 48,000 |
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Effect: | Research:Wine Cellars/Effects |
Requirement(s): | Spirit Level ( Economy ) |
Waste Dump (Depot)
Research:Waste Dump/Description | |
Cost: | 48,000 |
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Effect: | Research:Waste Dump/Effects |
Requirement(s): | Wine Cellars (Wine Press House) ( Economy ) |
Bureaucracy
DescriptionEconomy/Description EffectsEconomy/Effects Total score & ScientistsAll researches give you 0.02 Scientists points for every 1 spent on any of them. This is added to your Total score points.
Levels of researchYou will earn 4 Levels of research points for every research you complete, no matter how many are required to complete it or which group it belongs to. Other Economy researches
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Cost: | 106,560 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Effect: | Allows: Usage of the additional building space in all towns | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement(s): | Waste Dump (Depot) ( Economy ) |
Utopia
Warning: Display title "Utopia" overrides earlier display title "Bureaucracy".
DescriptionEconomy/Description EffectsEconomy/Effects Total score & ScientistsAll researches give you 0.02 Scientists points for every 1 spent on any of them. This is added to your Total score points.
Levels of researchYou will earn 4 Levels of research points for every research you complete, no matter how many are required to complete it or which group it belongs to. Other Economy researches
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Cost: | 241,200 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Effect: | Increases happiness in the Capital by 200 Capital: Museum bonus + Tavern bonus +275 Colony: Museum bonus + Tavern bonus +25 Increases housing capacity in the Capital by 200 Capital: Town hall capacity +300 Colony: Town hall capacity +50 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement(s): | Bureaucracy ( Economy ) Gunpowder ( Military ) Letter Chute ( Science ) Diplomacy ( Seafaring ) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Economic Future's
Our citizens live in wealth and the marketplace is spilling over with delicacies from all over the world! The streets are clean and developed, this way the building material reaches the building site quicker. | |||||||||||||||||||||||||||||
Cost: | 532,800 x Level | ||||||||||||||||||||||||||||
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Effect: | Increases happiness by 10 in every town per level Capital: Museum bonus + Tavern bonus +285 up to +525 Colony: Museum bonus + Tavern bonus +35 up to +275 Increases housing spaces by 20 in every town per level Capital: Town hall level +320 up to +800 Colony: Town hall level +70 up to +550 | ||||||||||||||||||||||||||||
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1 - 5
Level | Cost | Effect | Requirement |
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1 | 532,800 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +285 Colony: Museum bonus + Tavern bonus +35 Increases housing spaces by 20 in every town Capital: Town hall capacity +320 Colony: Town hall capacity +70 |
Utopia ( Economy )
Canon Casting ( Military ) The Archimedic Principle ( Science ) Offshore Base ( Seafaring ) |
2 | 1,065,600 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +295 Colony: Museum bonus + Tavern bonus +45 Increases housing spaces by 20 in every town Capital: Town hall capacity +340 Colony: Town hall capacity +90 |
Level 1 ( Economy ) |
3 | 1,598,400 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +305 Colony: Museum bonus + Tavern bonus +55 Increases housing spaces by 20 in every town Capital: Town hall capacity +360 Colony: Town hall capacity +110 |
Level 2 ( Economy ) |
4 | 2,131,200 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +315 Colony: Museum bonus + Tavern bonus +65 Increases housing spaces by 20 in every town Capital: Town hall capacity +380 Colony: Town hall capacity +130 |
Level 3 ( Economy ) |
5 | 2,664,000 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +325 Colony: Museum bonus + Tavern bonus +75 Increases housing spaces by 20 in every town Capital: Town hall capacity +400 Colony: Town hall capacity +150 |
Level 4 ( Economy ) |
Level | Cost | Effect | Requirement |
6 - 10
Level | Cost | Effect | Requirement |
---|---|---|---|
6 | 3,196,800 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +335 Colony: Museum bonus + Tavern bonus +85 Increases housing spaces by 20 in every town Capital: Town hall capacity +420 Colony: Town hall capacity +170 |
Level 5 ( Economy ) |
7 | 3,729,600 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +345 Colony: Museum bonus + Tavern bonus +95 Increases housing spaces by 20 in every town Capital: Town hall capacity +440 Colony: Town hall capacity +190 |
Level 6 ( Economy ) |
8 | 4,262,400 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +355 Colony: Museum bonus + Tavern bonus +105 Increases housing spaces by 20 in every town Capital: Town hall capacity +460 Colony: Town hall capacity +210 |
Level 7 ( Economy ) |
9 | 4,795,200 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +365 Colony: Museum bonus + Tavern bonus +115 Increases housing spaces by 20 in every town Capital: Town hall capacity +480 Colony: Town hall capacity +230 |
Level 8 ( Economy ) |
10 | 5,328,000 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +375 Colony: Museum bonus + Tavern bonus +125 Increases housing spaces by 20 in every town Capital: Town hall capacity +500 Colony: Town hall capacity +250 |
Level 9 ( Economy ) |
Level | Cost | Effect | Requirement |
11 - 15
Level | Cost | Effect | Requirement |
---|---|---|---|
11 | 5,860,800 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +385 Colony: Museum bonus + Tavern bonus +135 Increases housing spaces by 20 in every town Capital: Town hall capacity +520 Colony: Town hall capacity +270 |
Level 10 ( Economy ) |
12 | 6,393,600 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +395 Colony: Museum bonus + Tavern bonus +145 Increases housing spaces by 20 in every town Capital: Town hall capacity +540 Colony: Town hall capacity +290 |
Level 11 ( Economy ) |
13 | 6,926,400 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +405 Colony: Museum bonus + Tavern bonus +155 Increases housing spaces by 20 in every town Capital: Town hall capacity +560 Colony: Town hall capacity +310 |
Level 12 ( Economy ) |
14 | 7,459,200 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +415 Colony: Museum bonus + Tavern bonus +165 Increases housing spaces by 20 in every town Capital: Town hall capacity +580 Colony: Town hall capacity +330 |
Level 13 ( Economy ) |
15 | 7,992,000 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +425 Colony: Museum bonus + Tavern bonus +175 Increases housing spaces by 20 in every town Capital: Town hall capacity +600 Colony: Town hall capacity +350 |
Level 14 ( Economy ) |
Level | Cost | Effect | Requirement |
16 - 20
Level | Cost | Effect | Requirement |
---|---|---|---|
16 | 8,524,800 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +435 Colony: Museum bonus + Tavern bonus +185 Increases housing spaces by 20 in every town Capital: Town hall capacity +620 Colony: Town hall capacity +370 |
Level 15 ( Economy ) |
17 | 9,057,600 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +445 Colony: Museum bonus + Tavern bonus +195 Increases housing spaces by 20 in every town Capital: Town hall capacity +640 Colony: Town hall capacity +390 |
Level 16 ( Economy ) |
18 | 9,590,400 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +455 Colony: Museum bonus + Tavern bonus +205 Increases housing spaces by 20 in every town Capital: Town hall capacity +660 Colony: Town hall capacity +410 |
Level 17 ( Economy ) |
19 | 10,123,200 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +465 Colony: Museum bonus + Tavern bonus +215 Increases housing spaces by 20 in every town Capital: Town hall capacity +680 Colony: Town hall capacity +430 |
Level 18 ( Economy ) |
20 | 10,656,000 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +475 Colony: Museum bonus + Tavern bonus +225 Increases housing spaces by 20 in every town Capital: Town hall capacity +700 Colony: Town hall capacity +450 |
Level 19 ( Economy ) |
Level | Cost | Effect | Requirement |
21 - 25
Level | Cost | Effect | Requirement |
---|---|---|---|
21 | 11,188,800 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +485 Colony: Museum bonus + Tavern bonus +235 Increases housing spaces by 20 in every town Capital: Town hall capacity +720 Colony: Town hall capacity +470 |
Level 20 ( Economy ) |
22 | 11,721,600 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +495 Colony: Museum bonus + Tavern bonus +245 Increases housing spaces by 20 in every town Capital: Town hall capacity +740 Colony: Town hall capacity +490 |
Level 21 ( Economy ) |
23 | 12,254,400 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +505 Colony: Museum bonus + Tavern bonus +255 Increases housing spaces by 20 in every town Capital: Town hall capacity +760 Colony: Town hall capacity +510 |
Level 22 ( Economy ) |
24 | 12,787,200 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +515 Colony: Museum bonus + Tavern bonus +265 Increases housing spaces by 20 in every town Capital: Town hall capacity +780 Colony: Town hall capacity +530 |
Level 23 ( Economy ) |
25 | 13,320,000 | Increases happiness by 10 in every town Capital: Museum bonus + Tavern bonus +525 Colony: Museum bonus + Tavern bonus +275 Increases housing spaces by 20 in every town Capital: Town hall capacity +800 Colony: Town hall capacity +550 |
Level 24 ( Economy ) |
Level | Cost | Effect | Requirement |
No further levels, in this line of research, are possible at this time! |
Other Economy researches
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