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Overall look[]
Once you've first registered on Ikariam, you'll land on a screen that looks roughly like so:
There's a lot of information and actions available on this screen that we'll break down.
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Let's start at one of the most critical areas of the screen, small empire or huge:
There are 6 buttons on this menu (some of which show information) and 6 information indicators:
- Buttons:
- Cargo Ships - This complicated button is an essential one.
- Clicking on it takes you to the Overview page for your Trade Fleet, showing what all your Cargo Ships are currently doing.
- It also displays how many ships you have both available and total. In our case here, 25 are available to dispatch, and we have (25) total.
- Gold - This button:
- When clicked on, takes you to the Balance Sheet page, showing the gross income*, expenses, and net income (gross minus expenses to get net) for each city, nicely totalled.
- Displays the current amount of gold your empire possesses.
- City list - This drop-down starts out small, with only your Capital. As you grow to multiple cities, you'll use this button to switch between them.
- Action points - The number of action points the city has.
- Show World - When you press this button, you'll see the World View.
- Show Island - When you press this button, you'll see the Island View.
- Show Town - When you press this button, you'll see the Town View, which is the default view when you first create your login.
- Cargo Ships - This complicated button is an essential one.
- Information: All of these information indicators are city specific. Also, because these are resources, they need to be stored somewhere - if you hover your mouse over each value, you'll find out the city's capacity to store that type of resource. When a number goes pale red you are near capacity; bold red you have reached the limit and risk spilling to waste.
- Population - How many citizens this city has
- Wood - How much wood this city has
- Wine - How much wine this city has
- Marble - How much marble this city has
- Crystal Glass - How much crystal glass this city has
- Sulphur - How much sulphur this city has
Advisers[]
To the right of the Main Menu are these chipper fellows:
For the most part, they each hold reports that you can read on their area of responsibility when you consult them, serving to alert you:
- Towns - The Towns adviser lists building completions, trade activities, and other current events happening to your cities or the resources on their islands.
- Military - The military adviser will notify you of incoming attacks, the reports of any attacks/defends, and any current troop movements.
- Research - The research adviser notifies you when you are able to buy a research from th advisor.
- Diplomacy - The Diplomacy adviser notifies you of any messages you have received from other players and records sent messages; any more than a week old disappear. He also helps you with communicating with other players, whether via writing, treaties, or alliances.
Info panel[]
This panel we won't go into a great deal of specifics, because it changes depending on what screen you're on:
Here are some examples:
- For another player's city, it'll show you information on the player and city, and list possible actions - options for interacting with either
- For a building, it might give you the current level of the building, the cost and buttons to upgrade, and any units currently in production
- In the World View, it'll give you navigation controls (eight directional and a co-ordinate jump).
Geography trail[]
In the upper left corner of the largest view panel is this little tidbit:
This shows "World > Eldutia[51:27] > Polis" in our example:
- World - a quick link to the World View
- Eldutia - the name of the island the city is on
- [51:27] - the coordinates (coords) of the island. You may need to be able to tell these to other users, so it can be handy to remember them.
- Polis - The currently viewed city. The word is Greek for "city" is set by default; it is recommended that the user should change it to something more distinctive.
Town view[]
Your brand new town will look pretty vacant (and is always the same no matter what your position on the island view led you to expect):
You start out with only a Town hall, but each of those flags is a place you'll be able to start filling up as your town grows.
If you want to create a new building, change to the town view and select a free building space. Then you receive a list of possible buildings and their requirements.
There are two reserved spaces for port buildings and one special place for the Town wall.
File:Scr build landside.jpg On a building location you can build any building that you meet the requirements for.
File:Scr build seaside.jpg There are only two of this space, which are for the two ocean-related buildings.
File:Scr build wall.jpg The yellow flag could be for either the wall in town view or a new colony in island view.
To use a building, simply click on it on the City Map. You can also expand the building. As a general rule, the higher the expansion stage the more effective the building will be.
As a start it is recommended to build an Academy, a Trading port, and Barracks, plus, when you have researched the necessary technology, a Tavern.