I am an Bureacrat/Administrator on this wiki I am here to help in any way I can Feel free to ask me anything by posting your questions and/or comments below I will answer/reply as soon as I possibly can
I noticed that there are many errors in the list of islands . Many islands have the wrong name (Cocoos should be Acheloos [56:51], for example) or are not listed (like Esseytia [95:82]). I have included all of the data available in the "View Source" code for the world map in a spreadsheet here . The data is taken from the US Beta server. The raw data for each island looks like this:
I do not know what many of these numbers mean, but have included notes in the column headers for any clues I have noticed. Perhaps we can figure out some of them together. You may leave comments on the spreadsheet, or copy it for yourself to play around with.
EDIT: I can add data from other servers at request. But I will have to make an account for that server.
Your list and my list will never match 100% because when Gameforge 1st released the Ikariam they had an original map that they used on the game servers; If you have ever heard the term "Legacy servers", they are referring to to these servers. Later, Gameforge changed some of the Monuments and island layouts on all new servers. This is why when they do the mergers, on the older communities, that they will not merge the new servers [Ypsilon (s20), Dionysos (s30), etc...] with the Legacy servers [Alpha (s1), Beta (s2), etc. ... ].
P.S. One of "Unknown" columns (I think Column K), should be the level of the resource mine.
Thank you for your quick response. I think it is amazing that you, and the other contributors, continue to maintain this wiki.
I have taken the data from Ny US (which I know is your server, done so you can more easily look up things if you so wish) and Asklepios US and added it to the spreadsheet. I have also added sheets that compare values between the three servers. The only thing that changes is the wonders. Island name, coordinates, ID, resource, layout, and "Column H" (which I think might be the order in which new accounts are seeded) remain the same across the three servers. I see no reason why, apart from a lack of time, this data cannot be added to the page. I of course don't think that each piece of data on the spreadsheet should be added to the wiki, just the main info. If you like, you can do part or all of a letter (say, J, as it is smaller), and I should be able to finish the rest according to the format you specify. Or, with your goahead, I can attempt it on my own with the format already used. (Although there is a slight difference in format between A and the rest of the letters.)
Oddly, I don't believe that there is a value for the level of the resource mine located in the world map source. Column K only has the values 0-2 on Beta, and is all 0s on Ny and Asklepios. Column M has values 0-2 for Beta, 0-4 for Ny, and 0 for Asklepios. Column N is all 0s for Beta and Asklepios, and, weirdly, has values 0-4 for Ny. Of course, these values are likely unimportant for the purposes of this wiki.
If you want, I will let you take on that task of adding the info as the islands do need to be updated badly on the wiki.
The info that is not needed, for sure, is the Level of the saw-mills or things that change based on play of the game.
If you need help, let me know and I will be glad to step in to do so. Sadly, I am the only active admin on this and a few other wiki's, so I am split between here and the other wiki's as well and am trying to keep the most important info up to date. Currently, I am trying to add, update the Barbarian Kings info that we recently added to the game.
I will see if I can help you a bit more around here.
I have completed the islands starting with B. I have made a slight adjustment to the format, and some of the column names have been changed. ("Coordinates" was changed to "X:Y" because it was too wide.) Please let me know if you would like anything changed and I will finish the remaining letters.
I am new to editing wikis, so please forgive and point out any errors in etiquette on my part.
I changed the 'Header' that you were using on islands starting with B page a little and added a 'Footer' for you. See if you like it better or not. If so, then you can copy and paste it onto the other pages as you redo them as well; otherwise, you can make whatever additional changes you like and go from there.
It has a minimum amount of 2, the + 2 at the end, and a maximum amount of 74 - if the formula produces a number above 74 then it is 74
The above formula is the original formula used in the game -- If Gameforge has changed the formula then I need to know the new formula in order to get the correct results but so far it has been correct
Hi guy coud you check whats happening with Tranding port 11-20 21-30 31-40 because all last lvl for wich page doesn't show anything! I try check how fiz the mbscore and BTime but I think only you can see that! and about the MBScore you need put a Round over ther and not a Trunc tks
BTW! Apparently you are giving me the numbers from what your town screen says you need -- Sadly, you forgot to remove your reductions for Pulley + Geometry + Spirit Level and your level 32 reduction building
Pulley gives a 2% reduction to all resources
Geometry gives an additional 4% reduction to all resources (2% + 4% = 6% total reduction)
Spirit Level gives an additional 8% reduction to all resources (2% + 4% + 8% = 14% total reduction)
The maxed level reduction building gives an additional 32% reduction for the specific resource (2% + 4% + 8% + 32%= 46% total reduction)
You have to divide your individual numbers by the reduced amount to get the CORRECT (Raw) numbers needed for my templates:
For wood ( since it has the max level reduction of 46% means you would take the 38,648 and divide that by .54 (the reason is that the easiest way to get a 46% reduction is to take 1 [same as 100%] subtract .46 [same as 46%] and you get .54 [54% or a 46% reduction from the original number of 1]
38,648 ÷ .54 = 71,570.370<blah blah blah> -- We take that number and round it UP (because there is a decimal) to get 71,571 (no decimals) -- this is the number I need
You repeat the steps for each resource - but you will use .86 (14% reduction on the resources that do not have a reduction building for them)
For the resources that have a reduction building that is NOT maxed - remember each level adds 1% (.01) reduction for each level you have built -- thus the .86 would be .85 if you have a level 1 reduction building or .84 if you have a level 2 reduction building down to .54 if you have a level 32 reduction building as shown above.