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- For the " Military " highscore, also referred to as the " Generals " highscore, see Scores.
Description[]
By completing researches with the research adviser you can unlock new buildings, units, ships and special effects. To complete a research topic you need research points, which you can produce in the Academy.
The research topics are divided up into the five categories: Seafaring , Economy , Science , Military and Mythology
Researches[]
Dry-Dock[]
A basin close to the sea from which we can drain the water! Now it will be easy to build ships and let them set their sails! May a mighty fleet rise that teaches fear among our enemies! | |
Cost: | 8 |
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Effect: | Allows:
Allows: Deck Weapons ( Seafaring ) |
Requirement(s): | None |
Maps[]
These long marches over the hills and through the swamps mean that our material will wear out very fast. If we write down, how our soldiers can travel over land without always getting stuck in the undergrowth or sinking into the mud, the soldiers will have to mend their uniforms much less often. | |||||||||
Cost(s): | 24 | ||||||||
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Effect(s): | Allows:
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Requirement(s): | Dry-Dock ( Military ) | ||||||||
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Professional Army[]
Chasing away pirates, Barbarians and other villains will be much easier with professional soldiers! It might be more expensive than just making our citizens to soldiers in the event of war, but in exchange our troops will be much better trained with sword, spear and shield! | |
Cost: | 336 |
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Effect: | Allows: Polytheism ( Science ) |
Requirement(s): | Maps ( Military ) Wealth ( Economy ) |
Siege[]
With a ram's head made of metal and the strength of ten men we can even tear down town walls. Now it will be easy for our soldiers to conquer other towns! | |
Cost: | 1,032 |
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Effect: | Allows: Recruiting of Ram's in the Barracks'. |
Requirement(s): | Professional Army ( Military ) Espionage ( Science ) |
Code of Honor / Code of Honour[]
Our soldiers are proud to serve their unit and island empire! And now they also treat their uniforms much more careful, so that we need to mend and repair much less. | |||||||||
Cost: | 2,236 | ||||||||
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Effect: | Allows:
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Requirements | Siege ( Military ) | ||||||||
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Ballistics[]
Now we know how to shoot arrows at our enemies. We should start right now to train our soldiers with these skills, so we can soon have archers joining our army in battle! | |
Cost: | 3,264 |
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Effect: | Allows: Training of Archer's in the Barracks'. |
Requirement(s): | Code of Honor / Code of Honour ( Military ) |
Law of the Lever[]
With this technology we can unleash powers that can even let huge rocks fly through the air! And if the rocks are large enough, they can even tear down town walls! | |
Cost: | 7,020 |
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Effect: | Allows: Training of Catapult's in the Barracks'. |
Requirement(s): | Ballistics ( Military ) Invention ( Science ) |
Governor[]
If we employ a civil servant, we can then not only pillage another town, but also use and manage it. In no time we will be using the wealth of others for our own gain and will let our own towns rise up with use of their resources. | |
Cost: | 11,592 |
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Effect: | Allows: You can now occupy other players cities. |
Requirement(s): | Law of the Lever ( Military ) Wine Culture ( Economy ) |
Pyrotechnics[]
Sulphur is a really wicked substance! And with every new mixture, we can get even more impact from this precious resource. A safe practice ground would allow our blasters to test their inventions, without including the surrounding buildings as involuntary targets into their experiments. With better gunpowders and explosives we will save huge amounts of sulphur! | |
Cost: | 19,908 |
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Effect: | Allows: Constructing Firework Test Area's. |
Requirement(s): | Governor ( Military ) Improved Resource Gathering ( Economy ) |
Logistics[]
Our soldiers can fight much better if they don't have to drag that much. And their equipment will last much longer on the long marches, so we won't have to mend it that often. | |||||||||
Cost: | 25,632 | ||||||||
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Effect: | Reduces upkeep costs for military troops by - 8%.
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Requirement(s): | Pyrotechnics ( Military ) | ||||||||
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Gunpowder[]
This black mixture from the alchemists Kitchen can spark a fire with a loud bang and do truly devilish things! Now we can build metal tubes we can fill with this powder in order to shoot heavy balls through the air! | |
Cost: | 38,400 |
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Effect: | Allows:
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Requirement(s): | Logistics ( Military ) Optics ( Science ) |
Robotics[]
Our scientists have built a mechanical giant with muscles made of metal and a steaming heart! Only the keenest and most skilled soldiers can steer such a colossus, but it will strike fear on the battlefield! | |
Cost: | 106,560 |
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Effect: | Allows: Training of Steam Giant's in the Barracks'. |
Requirement(s): | Gunpowder ( Military ) |
Canon Casting / Cannon Casting[]
Our iron is getting heavier and harder: Now we can even build barrels through which we can fire huge balls at our enemies! If we can even fire bombs from a long distance our enemies and their town walls will tremble in fear! | |
Cost: | 209,040 |
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Effect: | Allows: Training of Mortar's in the Barracks's. |
Requirement(s): | Robotics ( Military ) |
Militaristic Future's[]
Our war machines are stronger and mightier than ever before and our armies are perfectly organized! Our civil servants managing the military have everything under control and thus the upkeep costs can be lowered. | |||||||||
Cost: | 532,800 x level | ||||||||
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Effect: | Reduces upkeep for military units by - 2% per level.
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Requirement(s): | Offshore Base ( Seafaring ) Utopia ( Economy ) The Archimedic Principle / The Archimedean Principle ( Science ) Canon Casting / Cannon Casting ( Military ) | ||||||||
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Levels 1 through 25[]
Level | Cost | Effect | Requirement |
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1 | 532,800 | 2% less upkeep for soldiers (- 16% total) Total unit upkeep cost × 0.84 |
Offshore Base ( Seafaring )
Utopia ( Economy ) The Archimedic Principle / The Archimedean Principle ( Science ) Canon Casting / Cannon Casting ( Military ) |
2 | 1,065,600 | 2% less upkeep for soldiers (- 18% total) Total unit upkeep cost × 0.82 |
1st Level ( Military ) |
3 | 1,598,400 | 2% less upkeep for soldiers (- 20% total) Total unit upkeep cost × 0.80 |
2nd Level ( Military ) |
4 | 2,131,200 | 2% less upkeep for soldiers (- 22% total) Total unit upkeep cost × 0.78 |
3rd Level ( Military ) |
5 | 2,664,000 | 2% less upkeep for soldiers (- 24% total) Total unit upkeep cost × 0.76 |
4th Level ( Military ) |
6 | 3,196,800 | 2% less upkeep for soldiers (- 26% total) Total unit upkeep cost × 0.74 |
5th Level ( Military ) |
7 | 3,729,600 | 2% less upkeep for soldiers (- 28% total) Total unit upkeep cost × 0.72 |
6th Level ( Military ) |
8 | 4,262,400 | 2% less upkeep for soldiers (- 30% total) Total unit upkeep cost × 0.70 |
7th Level ( Military ) |
9 | 4,795,200 | 2% less upkeep for soldiers (- 32% total) Total unit upkeep cost × 0.68 |
8th Level ( Military ) |
10 | 5,328,000 | 2% less upkeep for soldiers (- 34% total) Total unit upkeep cost × 0.66 |
9th Level ( Military ) |
11 | 5,860,800 | 2% less upkeep for soldiers (- 36% total) Total unit upkeep cost × 0.64 |
10th Level ( Military ) |
12 | 6,393,600 | 2% less upkeep for soldiers (- 38% total) Total unit upkeep cost × 0.62 |
11th Level ( Military ) |
13 | 6,926,400 | 2% less upkeep for soldiers (- 40% total) Total unit upkeep cost × 0.60 |
12th Level ( Military ) |
14 | 7,459,200 | 2% less upkeep for soldiers (- 42% total) Total unit upkeep cost × 0.58 |
13th Level ( Military ) |
15 | 7,992,000 | 2% less upkeep for soldiers (- 44% total) Total unit upkeep cost × 0.56 |
14th Level ( Military ) |
16 | 8,524,800 | 2% less upkeep for soldiers (- 46% total) Total unit upkeep cost × 0.54 |
15th Level ( Military ) |
17 | 9,057,600 | 2% less upkeep for soldiers (- 48% total) Total unit upkeep cost × 0.52 |
16th Level ( Military ) |
18 | 9,590,400 | 2% less upkeep for soldiers (- 50% total) Total unit upkeep cost × 0.50 |
17th Level ( Military ) |
19 | 10,123,200 | 2% less upkeep for soldiers (- 52% total) Total unit upkeep cost × 0.48 |
18th Level ( Military ) |
20 | 10,656,000 | 2% less upkeep for soldiers (- 54% total) Total unit upkeep cost × 0.46 |
19th Level ( Military ) |
21 | 11,188,800 | 2% less upkeep for soldiers (- 56% total) Total unit upkeep cost × 0.44 |
20th Level ( Military ) |
22 | 11,721,600 | 2% less upkeep for soldiers (- 58% total) Total unit upkeep cost × 0.42 |
21st Level ( Military ) |
23 | 12,254,400 | 2% less upkeep for soldiers (- 60% total) Total unit upkeep cost × 0.40 |
22nd Level ( Military ) |
24 | 12,787,200 | 2% less upkeep for soldiers (- 62% total) Total unit upkeep cost × 0.38 |
23rd Level ( Military ) |
25 | 13,320,000 | 2% less upkeep for soldiers (- 64% total) Total unit upkeep cost × 0.36 |
24th Level ( Military ) |
Level | Cost | Effect | Requirement |
Possible FUTURE Levels[]
Level | Cost | Effect | Requirement |
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Possible Future Levels | |||
26 | 13,852,800 | 2% less upkeep for soldiers (- 66% total) Total unit upkeep cost × 0.34 |
25th Level ( Military ) |
27 | 14,385,600 | 2% less upkeep for soldiers (- 68% total) Total unit upkeep cost × 0.32 |
26th Level ( Military ) |
28 | 14,918,400 | 2% less upkeep for soldiers (- 70% total) Total unit upkeep cost × 0.30 |
27th Level ( Military ) |
29 | 15,451,200 | 2% less upkeep for soldiers (- 72% total) Total unit upkeep cost × 0.28 |
28th Level ( Military ) |
30 | 15,984,000 | 2% less upkeep for soldiers (- 74% total) Total unit upkeep cost × 0.26 |
29th Level ( Military ) |
31 | 16,516,800 | 2% less upkeep for soldiers (- 76% total) Total unit upkeep cost × 0.24 |
30th Level ( Military ) |
32 | 17,049,600 | 2% less upkeep for soldiers (- 78% total) Total unit upkeep cost × 0.22 |
31st Level ( Military ) |
33 | 17,582,400 | 2% less upkeep for soldiers (- 80% total) Total unit upkeep cost × 0.20 |
32nd Level ( Military ) |
34 | 18,115,200 | 2% less upkeep for soldiers (- 82% total) Total unit upkeep cost × 0.18 |
33rd Level ( Military ) |
35 | 18,648,000 | 2% less upkeep for soldiers (- 84% total) Total unit upkeep cost × 0.16 |
34th Level ( Military ) |
36 | 19,180,800 | 2% less upkeep for soldiers (- 86% total) Total unit upkeep cost × 0.14 |
35th Level ( Military ) |
37 | 19,713,600 | 2% less upkeep for soldiers (- 88% total) Total unit upkeep cost × 0.12 |
36th Level ( Military ) |
38 | 20,246,400 | 2% less upkeep for soldiers (- 90% total) Total unit upkeep cost × 0.10 |
37th Level ( Military ) |
39 | 20,779,200 | 2% less upkeep for soldiers (- 92% total) Total unit upkeep cost × 0.08 |
38th Level ( Military ) |
40 | 21,312,000 | 2% less upkeep for soldiers (- 94% total) Total unit upkeep cost × 0.06 |
39th Level ( Military ) |
41 | 21,844,800 | 2% less upkeep for soldiers (- 96% total) Total unit upkeep cost × 0.04 |
40th Level ( Military ) |
42 | 22,377,600 | 2% less upkeep for soldiers (- 98% total) Total unit upkeep cost × 0.02 |
41st Level ( Military ) |
43 | 22,910,400 | 2% less upkeep for soldiers (- 100% total) Total unit upkeep cost × 0.00 |
42nd Level ( Military ) |
Level | Cost | Effect | Requirement |
Other Military researches
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