Ikariam
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Military

Description

By completing researches with the research adviser you can unlock new buildings, units, ships and special effects. To complete a research topic you need research points, which you can produce in the Academy.

The research topics are divided up into the four categories:
 Economy ,  Military ,  Science  and  Seafaring 

Dry-Dock


Military
Military
Military research
Research Points:
Requires: 8 Research Point(s)
Accumulated: (8 Research Point(s))
Requires:
None
Allows:
 Seafaring : Deck Weapons (Research)
 Military : Maps (Research)


Shipyard's (Building)
Scores:
Scientists (Accumulated)
0 (0)
Levels of research:
4

Description

Military/Description

Effects

Military/Effects

Total score & Scientists

All researches give you 0.02 Scientists points for every 1 Research Point(s) spent on any of them.  This is added to your Total score points.

  • This means that you will earn 1 Scientists & Total score point for every 50 50 Research Point(s) you spend.

Levels of research

You will earn 4 Levels of research points for every research you complete, no matter how many  Research Point(s) are required to complete it or which group it belongs to.

Other Military researches



Cost: 8 Research Point(s)
Effect: Allows the building of Shipyard(s)
Requirement(s): None

Maps

Warning: Display title "Maps" overrides earlier display title "Dry-Dock".
Military
Military
Military research
Research Points:
Requires: 24 24 Research Point(s)
Accumulated: ( 32 32 Research Point(s))
Requires:
 Military : Dry-Dock (Research)
Allows:
 Military : Professional Army (Research)


-2% reduction in upkeep costs for Military
Scores:
Scientists (Accumulated)
0 (0)
Levels of research:
4

Description

Military/Description

Effects

Military/Effects

Total score & Scientists

All researches give you 0.02 Scientists points for every 1 Research Point(s) spent on any of them.  This is added to your Total score points.

  • This means that you will earn 1 Scientists & Total score point for every 50 50 Research Point(s) you spend.

Levels of research

You will earn 4 Levels of research points for every research you complete, no matter how many  Research Point(s) are required to complete it or which group it belongs to.

Other Military researches



Cost(s): 24 24 Research Point(s)
Effect(s): 2% less 2% less gold upkeep cost (.02) upkeep for soldiers (-2% total)
Total unit upkeep cost x .98
Requirement(s): Dry-Dock ( Military )
Notes about the various Governmental effects:
Government How it affects your cities
Dictatorship Reduces Reduces gold upkeep cost upkeep by an additional - 2%
Total unit upkeep cost (× 0.98)
Dictatorship + Xenocracy * Reduces Reduces gold upkeep cost upkeep by an additional - 1%
Total unit upkeep cost (× 0.99)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½.
  2. Reduces all disadvantages by ½.
  3. Does not affect Anarchy's corruption.

Professional Army

Warning: Display title "Professional Army" overrides earlier display title "Maps".
Military
Military
Military research
Research Points:
Requires: 336 336 Research Point(s)
Accumulated: ( 368 368 Research Point(s))
Requires:
 Economy : Wealth (Research)
 Military : Maps (Research)
Allows:
 Science : Polytheism (Research)
 Military : Siege (Research)


Swordsmen (Units)
Hoplites (Units)
Scores:
Scientists (Accumulated)
6 (7)
Levels of research:
4

Description

Military/Description

Effects

Military/Effects

Total score & Scientists

All researches give you 0.02 Scientists points for every 1 Research Point(s) spent on any of them.  This is added to your Total score points.

  • This means that you will earn 1 Scientists & Total score point for every 50 50 Research Point(s) you spend.

Levels of research

You will earn 4 Levels of research points for every research you complete, no matter how many  Research Point(s) are required to complete it or which group it belongs to.

Other Military researches



Cost: 336 336 Research Point(s)
Effect: Allows:

The training of Hoplite(s) in the Barracks
The training of Swordsmen in the Barracks

Requirement(s): Wealth ( Economy )
Maps ( Military )

Siege

Warning: Display title "Siege" overrides earlier display title "Professional Army".
Military
Military
Military research
Research Points:
Requires: 1,032 1,032 Research Point(s)
Accumulated: ( 1,400 1,400 Research Point(s))
Requires:
 Science : Espionage (Research)
 Military : Professional Army (Research)
Allows:
 Military : Code of Honor / Code of Honour (Research)


Ram's (Unit)
Scores:
Scientists (Accumulated)
20 (28)
Levels of research:
4

Description

Military/Description

Effects

Military/Effects

Total score & Scientists

All researches give you 0.02 Scientists points for every 1 Research Point(s) spent on any of them.  This is added to your Total score points.

  • This means that you will earn 1 Scientists & Total score point for every 50 50 Research Point(s) you spend.

Levels of research

You will earn 4 Levels of research points for every research you complete, no matter how many  Research Point(s) are required to complete it or which group it belongs to.

Other Military researches



Cost: 1,032 1,032 Research Point(s)
Effect: Allows the training of Battering Ram(s) in the Barracks
Requirement(s): Espionage ( Science )
Professional Army ( Military )

Code of Honor (Code of Honour)

  1. Redirect Research:Code of Honour / Code of Honor
Cost: 2,236 2,236 Research Point(s)
Effect: 4% less 4% less gold upkeep cost (.04) upkeep for soldiers (-6% total)
Total unit upkeep cost x .94
Requirements Siege ( Military )
{{:Military/Government))

Ballistics

Warning: Display title "Ballistics" overrides earlier display title "Siege".
Military
Military
Military research
Research Points:
Requires: 3,264 3,264 Research Point(s)
Accumulated: ( 6,900 6,900 Research Point(s))
Requires:
 Military : Code of Honor / Code of Honour (Research)
Allows:
 Science : Bird's Flight (Research)
 Military : Law of the Lever (Research)


Archer's (Units)
Scores:
Scientists (Accumulated)
65 (138)
Levels of research:
4

Description

Military/Description

Effects

Military/Effects

Total score & Scientists

All researches give you 0.02 Scientists points for every 1 Research Point(s) spent on any of them.  This is added to your Total score points.

  • This means that you will earn 1 Scientists & Total score point for every 50 50 Research Point(s) you spend.

Levels of research

You will earn 4 Levels of research points for every research you complete, no matter how many  Research Point(s) are required to complete it or which group it belongs to.

Other Military researches



Cost: 3,264 3,264 Research Point(s)
Effect: Allows the training of Archer(s) in the Barracks
Requirement(s): Code of Honor (Code of Honour) ( Military )

Law of the Lever

Warning: Display title "Law of the Lever" overrides earlier display title "Ballistics".
Military
Military
Military research
Research Points:
Requires: 7,020 7,020 Research Point(s)
Accumulated: ( 13,920 13,920 Research Point(s))
Requires:
 Science : Invention (Research)
 Military : Ballistics (Research)
Allows:
 Military : Governor (Research)


Catapult's (Units)
Scores:
Scientists (Accumulated)
140 (278)
Levels of research:
4

Description

Military/Description

Effects

Military/Effects

Total score & Scientists

All researches give you 0.02 Scientists points for every 1 Research Point(s) spent on any of them.  This is added to your Total score points.

  • This means that you will earn 1 Scientists & Total score point for every 50 50 Research Point(s) you spend.

Levels of research

You will earn 4 Levels of research points for every research you complete, no matter how many  Research Point(s) are required to complete it or which group it belongs to.

Other Military researches



Cost: 7,020 7,020 Research Point(s)
Effect: Allows the training of Catapult(s) in the Barracks
Requirement(s): Invention ( Science )
Ballistics ( Military )

Governor

Research:Governor
Cost: Template:RP
Effect: Allows Occupation
Requirement(s): Wine Culture (Template:Eco)
Law of the Lever (Template:Mil)

Pyrotechnics

Research:Pyrotechnics
Cost: Template:RP
Effect: Allows the building of Firework Test Area(s)
Requirement(s): Improved Resource Gathering (Template:Eco)
Governor (Template:Mil)

Logistics

Research:Logistics
Cost: Template:RP
Effect: Template:Upkeep upkeep for soldiers (-14% total)
Total unit upkeep cost x .86
Requirement(s): Pyrotechnics (Template:Mil)
{{:Military:Government}}

Gunpowder

Research:Gunpowder
Cost: Template:RP
Effect: Allows the training of Sulphur Carabineer(s) in the Barracks
Requirement(s): Optics (Template:Sci)
Logistics (Template:Mil)

Robotics

Research:Robotics
Cost: Template:RP
Effect: Allows the training of Steam Giant(s) in the Barracks
Requirement(s): Gunpowder (Template:Mil)

Canon Casting (Cannon Casting)

Research:Canon Casting
Cost: Template:RP
Effect: Allows the training of Mortar(s) in the Barracks
Requirement(s): Robotics (Template:Mil)

Militaristic Future's

Research:Militaristic Future
Cost: Template:RP x Level
Effect: Template:Upkeep (.02) upkeep for soldiers per level (-16%) though (-64%)
Total unit upkeep cost x (.84 through .36)
Notes about various Governmental effects:

1 - 13

Level Cost Effect Requirement
1 Template:RP Template:Upkeep upkeep for soldiers (-16% total)
Total unit upkeep cost x .84
Utopia (Template:Eco)
Canon Casting (Template:Mil)
The Archimedic Principle (Template:Sci)
Offshore Base (Template:Sea)
2 Template:RP Template:Upkeep upkeep for soldiers (-18% total)
Total unit upkeep cost x .82
Level 1 (Template:Mil)
3 Template:RP Template:Upkeep upkeep for soldiers (-20% total)
Total unit upkeep cost x .80
Level 2 (Template:Mil)
4 Template:RP Template:Upkeep upkeep for soldiers (-22% total)
Total unit upkeep cost x .78
Level 3 (Template:Mil)
5 Template:RP Template:Upkeep upkeep for soldiers (-24% total)
Total unit upkeep cost x .76
Level 4 (Template:Mil)
6 Template:RP Template:Upkeep upkeep for soldiers (-26% total)
Total unit upkeep cost x .74
Level 5 (Template:Mil)
7 Template:RP Template:Upkeep upkeep for soldiers (-28% total)
Total unit upkeep cost x .72
Level 6 (Template:Mil)
8 Template:RP Template:Upkeep upkeep for soldiers (-30% total)
Total unit upkeep cost x .70
Level 7 (Template:Mil)
9 Template:RP Template:Upkeep upkeep for soldiers (-32% total)
Total unit upkeep cost x .68
Level 8 (Template:Mil)
10 Template:RP Template:Upkeep upkeep for soldiers (-34% total)
Total unit upkeep cost x .66
Level 9 (Template:Mil)
11 Template:RP Template:Upkeep upkeep for soldiers (-36% total)
Total unit upkeep cost x .64
Level 10 (Template:Mil)
12 Template:RP Template:Upkeep upkeep for soldiers (-38% total)
Total unit upkeep cost x .62
Level 11 (Template:Mil)
13 Template:RP Template:Upkeep upkeep for soldiers (-40% total)
Total unit upkeep cost x .60
Level 12 (Template:Mil)
Level Cost Effect Requirement

14 - 25

Level Cost Effect Requirement
14 Template:RP Template:Upkeep upkeep for soldiers (-42% total)
Total unit upkeep cost x .58
Level 13 (Template:Mil)
15 Template:RP Template:Upkeep upkeep for soldiers (-44% total)
Total unit upkeep cost x .56
Level 14 (Template:Mil)
16 Template:RP Template:Upkeep upkeep for soldiers (-46% total)
Total unit upkeep cost x .54
Level 15 (Template:Mil)
17 Template:RP Template:Upkeep upkeep for soldiers (-48% total)
Total unit upkeep cost x .52
Level 16 (Template:Mil)
18 Template:RP Template:Upkeep upkeep for soldiers (-50% total)
Total unit upkeep cost x .50
Level 17 (Template:Mil)
19 Template:RP Template:Upkeep upkeep for soldiers (-52% total)
Total unit upkeep cost x .48
Level 18 (Template:Mil)
20 Template:RP Template:Upkeep upkeep for soldiers (-54% total)
Total unit upkeep cost x .46
Level 19 (Template:Mil)
21 Template:RP Template:Upkeep upkeep for soldiers (-56% total)
Total unit upkeep cost x .44
Level 20 (Template:Mil)
22 Template:RP Template:Upkeep upkeep for soldiers (-58% total)
Total unit upkeep cost x .42
Level 21 (Template:Mil)
23 Template:RP Template:Upkeep upkeep for soldiers (-60% total)
Total unit upkeep cost x .40
Level 22 (Template:Mil)
24 Template:RP Template:Upkeep upkeep for soldiers (-62% total)
Total unit upkeep cost x .38
Level 23 (Template:Mil)
25 Template:RP Template:Upkeep upkeep for soldiers (-64% total)
Total unit upkeep cost x .36
Level 24 (Template:Mil)
Level Cost Effect Requirement
Template:Text!

Template:Military
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