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- For the " Military " highscore, also referred to as the " Generals " highscore, see Scores.
Description
By completing researches with the research adviser you can unlock new buildings, units, ships and special effects. To complete a research topic you need research points, which you can produce in the Academy.
The research topics are divided up into the four categories:
Economy , Military , Science and Seafaring
Dry-Dock
DescriptionMilitary/Description EffectsMilitary/Effects Total score & ScientistsAll researches give you 0.02 Scientists points for every 1 spent on any of them. This is added to your Total score points.
Levels of researchYou will earn 4 Levels of research points for every research you complete, no matter how many are required to complete it or which group it belongs to. Other Military researches
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Cost: | 8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Effect: | Allows the building of Shipyard(s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement(s): | None |
Maps
Warning: Display title "Maps" overrides earlier display title "Dry-Dock".
DescriptionMilitary/Description EffectsMilitary/Effects Total score & ScientistsAll researches give you 0.02 Scientists points for every 1 spent on any of them. This is added to your Total score points.
Levels of researchYou will earn 4 Levels of research points for every research you complete, no matter how many are required to complete it or which group it belongs to. Other Military researches
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Cost(s): | 24 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Effect(s): | 2% less (.02) upkeep for soldiers (-2% total) Total unit upkeep cost x .98 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement(s): | Dry-Dock ( Military ) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Professional Army
Warning: Display title "Professional Army" overrides earlier display title "Maps".
DescriptionMilitary/Description EffectsMilitary/Effects Total score & ScientistsAll researches give you 0.02 Scientists points for every 1 spent on any of them. This is added to your Total score points.
Levels of researchYou will earn 4 Levels of research points for every research you complete, no matter how many are required to complete it or which group it belongs to. Other Military researches
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Cost: | 336 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Effect: | Allows: The training of Hoplite(s) in the Barracks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement(s): | Wealth ( Economy ) Maps ( Military ) |
Siege
Warning: Display title "Siege" overrides earlier display title "Professional Army".
DescriptionMilitary/Description EffectsMilitary/Effects Total score & ScientistsAll researches give you 0.02 Scientists points for every 1 spent on any of them. This is added to your Total score points.
Levels of researchYou will earn 4 Levels of research points for every research you complete, no matter how many are required to complete it or which group it belongs to. Other Military researches
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Cost: | 1,032 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Effect: | Allows the training of Battering Ram(s) in the Barracks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement(s): | Espionage ( Science ) Professional Army ( Military ) |
Code of Honor (Code of Honour)
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Cost: | 2,236 |
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Effect: | 4% less (.04) upkeep for soldiers (-6% total) Total unit upkeep cost x .94 |
Requirements | Siege ( Military ) |
{{:Military/Government)) |
Ballistics
Warning: Display title "Ballistics" overrides earlier display title "Siege".
DescriptionMilitary/Description EffectsMilitary/Effects Total score & ScientistsAll researches give you 0.02 Scientists points for every 1 spent on any of them. This is added to your Total score points.
Levels of researchYou will earn 4 Levels of research points for every research you complete, no matter how many are required to complete it or which group it belongs to. Other Military researches
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Cost: | 3,264 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Effect: | Allows the training of Archer(s) in the Barracks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement(s): | Code of Honor (Code of Honour) ( Military ) |
Law of the Lever
Warning: Display title "Law of the Lever" overrides earlier display title "Ballistics".
DescriptionMilitary/Description EffectsMilitary/Effects Total score & ScientistsAll researches give you 0.02 Scientists points for every 1 spent on any of them. This is added to your Total score points.
Levels of researchYou will earn 4 Levels of research points for every research you complete, no matter how many are required to complete it or which group it belongs to. Other Military researches
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Cost: | 7,020 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Effect: | Allows the training of Catapult(s) in the Barracks | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Requirement(s): | Invention ( Science ) Ballistics ( Military ) |
Governor
Research:Governor | |
Cost: | Template:RP |
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Effect: | Allows Occupation |
Requirement(s): | Wine Culture (Template:Eco) Law of the Lever (Template:Mil) |
Pyrotechnics
Research:Pyrotechnics | |
Cost: | Template:RP |
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Effect: | Allows the building of Firework Test Area(s) |
Requirement(s): | Improved Resource Gathering (Template:Eco) Governor (Template:Mil) |
Logistics
Research:Logistics | |
Cost: | Template:RP |
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Effect: | Template:Upkeep upkeep for soldiers (-14% total) Total unit upkeep cost x .86 |
Requirement(s): | Pyrotechnics (Template:Mil) |
{{:Military:Government}} |
Gunpowder
Research:Gunpowder | |
Cost: | Template:RP |
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Effect: | Allows the training of Sulphur Carabineer(s) in the Barracks |
Requirement(s): | Optics (Template:Sci) Logistics (Template:Mil) |
Robotics
Research:Robotics | |
Cost: | Template:RP |
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Effect: | Allows the training of Steam Giant(s) in the Barracks |
Requirement(s): | Gunpowder (Template:Mil) |
Canon Casting (Cannon Casting)
Research:Canon Casting | |
Cost: | Template:RP |
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Effect: | Allows the training of Mortar(s) in the Barracks |
Requirement(s): | Robotics (Template:Mil) |
Militaristic Future's
Research:Militaristic Future | |
Cost: | Template:RP x Level |
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Effect: | Template:Upkeep (.02) upkeep for soldiers per level (-16%) though (-64%) Total unit upkeep cost x (.84 through .36) |
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