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Description[]
Below you can find information on the various Miracles. Each miracle can be activated for a period of time. After the end of the blessing's duration, the miracle needs to cool down before it can be activated again.
There is a maximum of 5 levels of faith. To increase the levels of faith for the miracle, members on the island can donate any resources to the miracle that is not produced on that island.
Level | Cost | Build |
---|---|---|
1 | - | - |
2 | 8,800 | 20m |
3 | 31,800 | 30m |
4 | 73,200 | 45m |
5 | 135,500 | 60m |
To be able to use the max capability, every town on the island that has a temple in it must allocate at least of the town's citizens into priests in the Temple. Priests generate faith to increase the power of the miracle. This can make the miracle system hard to use as it requires players on the island to collaborate. The larger the population on the island, the more priests that are needed to be allocated. The Temple building is required to be able to activate the miracle. The miracle affects all of your towns, not just those on the island.
The cool-down time decreases if you have more than 1 miracles of the same type on a different island. Miracle level is also a factor as the higher the level then the longer the cool-down times will be.
Notes[]
- Some community servers such as EN, the building is called a Miracle and the special ability is called a Miracle.
- Other community servers such as US, the building is called a Wonder, while the special ability is called a Miracle.
- Towns of players that are inactive, banned or in vacation mode, as well as towns that do not have a Temple in them, are excluded from the faith calculation.
- Corruption does not affect miracles or the priests conversion rate.
Cooldown time calculation[]
Using the following table, you can easily calculate the cooldown duration for each wonder.
Monument Monument name |
Cooldown |
Monument Monument name |
Cooldown |
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City | Faith level | City | Faith level | ||||||||||||||
0 | 1 | 2 | 3 | 4 | 5 | 0 | 1 | 2 | 3 | 4 | 5 |
Ares' Stronghold[]
Ares, the detested God of savage warfare, blood-lust and of massacre, fills the hearts of all warriors in the vicinity of your cities with pure hate. These warriors will then charge into bloody combat without a second thought to their own healths, until no man is left standing.
Level | Effect | Duration | Cool down | |
---|---|---|---|---|
1 | +100 (+10%) morale per round for all armies stationed at your cities even for enemy troops |
12h | 3D | |
2 | +200 (+20%) morale per round for all armies stationed at your cities even for enemy troops | |||
3 | +400 (+40%) morale per round for all armies stationed at your cities even for enemy troops | |||
4 | +600 (+60%) morale per round for all armies stationed at your cities even for enemy troops | |||
5 | +2,000 (+200%) morale per round for all armies stationed at your cities even for enemy troops |
Colossus[]
The Colossus is a statue of the sun god Helios WP. He can let the sun shine out Colossus' torch. The glaring, blazing light, which can be seen throughout Greece WP, symbolizes a threat from the mighty god and ensures chaotic escape and confusion amongst your opponents.
Level | Effect | Duration | Cool down | |
---|---|---|---|---|
1 | 10% of all enemy troops and ships at your cities are driven away. The scatter time of 4 hours has increased by 30 minutes. (total 4 hours 30 minutes) |
Instant | 3D | |
2 | 20% of all enemy troops and ships at your cities are driven away. The scatter time of 4 hours has increased by 1 hour. (total 5 hours) | |||
3 | 30% of all enemy troops and ships at your cities are driven away. The scatter time of 4 hours has increased by 1 hour 30 minutes. (total 5 hour 30 minutes) | |||
4 | 60% of all enemy troops and ships at your cities are driven away. The scatter time of 4 hours has increased by 2 hours. (total 6 hours) | |||
5 | 100% of all enemy troops and ships at your cities are driven away. The scatter time of 4 hours has increased by 3 hours. (total 7 hours) |
Demeter's gardens[]
Demeter, Goddess of earth and crop can bless your people with a fertile ground and a fantastic harvest. Your population will also increase a lot faster - but only if there is enough housing space and the satisfaction rate is high enough.
Level | Effect | Duration | Cool down | |
---|---|---|---|---|
1 | The population of your cities is increasing by 2 per hour | 1D 12h | 9D | |
2 | The population of your cities is increasing by 4 per hour | |||
3 | The population of your cities is increasing by 6 per hour | |||
4 | The population of your cities is increasing by 8 per hour | |||
5 | The population of your cities is increasing by 12 per hour |
Note[]
- You can also use this miracle to prevent population from decreasing.
Hades' Holy Grove[]
The mighty Hades WP, ruler of the underworld, can send out terrible Gorgons WP, who can turn local troops corpses into stone with their stares. However, this does have the pleasant side effect that we always have enough stone at the end of a battle to rebuild our town wall.
Level | Effect | Duration | Cool down | |
---|---|---|---|---|
1 | 20% of the resource costs for units that die during fights in their own cities are credited back as |
16h | 4D | |
2 | 30% of the resource costs for units that die during fights in their own cities are credited back as | |||
3 | 40% of the resource costs for units that die during fights in their own cities are credited back as | |||
4 | 50% of the resource costs for units that die during fights in their own cities are credited back as | |||
5 | 80% of the resource costs for units that die during fights in their own cities are credited back as |
Hephaistos' Forge[]
Hephaestus, God of blacksmiths, can bless the work of his blacksmiths. Their armor becomes really strong and their swords become incredibly sharp for a few hours, so that it is almost as if they have been personally forged by a God.
Level | Effect | Duration | Cool down | |
---|---|---|---|---|
1 | All combat units cause +10% damage | 1D | 7D | |
2 | All combat units receive +1 armor and cause +10% damage | |||
3 | All combat units receive +1 armor and cause +15% damage | |||
4 | All combat units receive +2 armor and cause +15% damage | |||
5 | All combat units receive +2 armor and cause +20% damage |
Athena's Parthenon[]
Athena WP, the tireless, the invincible, the protector. As protection goddess of your cities and of the craftsmen, she can reinforce your warehouses' walls to hide more resources from pillaging enemies.
Level | Effect | Duration | Cool down | |
---|---|---|---|---|
1 | +40% secure resources in all warehouses | 1D | 7D | |
2 | +80% secure resources in all warehouses | |||
3 | +160% secure resources in all warehouses | |||
4 | +240% secure resources in all warehouses | |||
5 | +400% secure resources in all warehouses |
Temple of Hermes[]
Hermes WP, God of traveling salesmen and of transport, cannot stand the sight of stationary ships and unused goods. He fulfills your salesman's wishes to get to places faster by giving dockworkers superhuman powers. This means that every ship only has to spend a fraction of the normal time loading its cargo at the harbour (harbor).
Level | Effect | Duration | Cool down | |
---|---|---|---|---|
1 | The loading speed of your transporters is increased by 40% | 4h | 1D | |
2 | The loading speed of your transporters is increased by 80% | |||
3 | The loading speed of your transporters is increased by 120% | |||
4 | The loading speed of your transporters is increased by 160% | |||
5 | The loading speed of your transporters is increased by 200% |
Temple of Poseidon[]
Poseidon, God of the seas, has sent many a disrespectful sailor on ludicrous odysseys. But those who render homage to him, can expect that their ship will sail over calm waters and will be lead through perfect winds and onto their destination harbour (harbor). Poseidon shortens the travel time of all the ships that begin their journey while the miracle is activated.
Level | Effect | Duration | Cool down | |
---|---|---|---|---|
1 | 10% increased speed for warships and transporters | 4h | 1D | |
2 | 30% increased speed for warships and transporters | |||
3 | 50% increased speed for warships and transporters | |||
4 | 70% increased speed for warships and transporters | |||
5 | 100% increased speed for warships and transporters |
Notes[]
- This option is additive (not multiplicative) with Triton Engines and / or Draft, if they are also used to increase your cargo transports speed for resources.
- The increased speed effect also applies to Piracy raids.
- This option affects all the cities of your empire, even the ones that are not on the same island where the activated miracle is located.
- Cool down can be decreased if you have more than Temple building in a different city with same miracles by this formula [5 / Total faith * Cool down time of the miracle]
Other Miracles
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