Patch 0.2.8 | |
Release Date | |
2008-09-22 | |
Highlights | |
Bugfixes Noob Protection | |
Patch Chronology | |
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0.2.7.2 | 0.2.8.1 |
New Features[]
- Bad-word filter for the nick name when registering
- The satisfaction of the own citizens gets lowered if treaties are broken or dissolved by attacks
- Alliance: The Interior Ministers are now able to create different ranks with different rights and assign them to alliance members
- Alliance: The General is able to see all attacks towards alliance member
- Alliance: The General is able to see all military actions taken by alliance members (thus attacks and assistance troops) - he is also able to call them back
- Alliance: The treaty overview shows a overview over all treaty sorts from the alliance members
- While editing the external Alliance page you are able to see a preview
- While colonizing you are no longer able to take more resources along than could be stored in the town
- Tool-tip of the maximum storage capacity of a good extended with an trading post entry
- Donation list at the raw material deposit overworked
- Sorting of the military movements overworked
- Defend harbor and town is possible again
- Military adviser limited to 10 CR's/ messages per page
- Function to report users at the island view
- View of the unit upgrades adapted at the Ikipedia
- Added a pillory for all users. The link can be found on the high-score page
- Transport overview adapted
- The own offers at the trading post, besides the one from the actual town, are visible again at the bargain finder
- It is no longer possible to start actions by using the "back" or "reload" button from the browser
- Different improvements to reduce loading times and to avoid "white pages"
- New building destruction screen
- After changing the E-Mail address it needs to be validated to be overtaken for the account.
- Additional password request while changing the E-Mail address added
- At the Tool-Tip from a town on the island view you are now also able to find the High-score place of the user
Bugs Fixed[]
- Viewing error of the Tool-Tip at the combat reports
- Fleets were sometimes not shown in the trading port while being loaded
- A wrong storage Tool-Tip has been shown at the trading post
- When a own spy has been discovered the format of the report has been wrong
- Reports of discovered spies could not be opened
- Poseidon-wonder-permanent-effect has been wrong
- Building time formula of spies has been wrong
- Viewing error at the embassy with IE7
- Resources could be produced during a trading post trade
- Resources could be lost during a trading post trade
- Some players had action points missing
- Destruction of some buildings did not bring any resources
- Wrong view at the military adviser. Attacker have been shown as occupying forces.
- Sort by distance at the trading post has been wrong
- Buying building material by using the trading post was incorrect
- Trading post showed results which have been out of range
- While attacking in waves some trading ships has been lost
- No loot protection by the warehouse at special wave attacks
- Troops could be send via the sea way also when there was a blockade
- While the workshops was working on an upgrade you could build or destruct the building.
- At the gold high-score where some users with negative entries
- In some cases the town data have been switched in automatic messages
- Viewing error at the diplomacy adviser with the IE
- Erroneous view of the loading duration at the ship-/unit send screens
- Free spies disappeared with special conditions
- Erroneous view while accepting a trade offer at the IE
- Building time from spies have been wrong with hideout level 21
- Viewing error at the premium view of the diplomacy adviser
- Error at the cultural goods arrangement screen
- After a town change you came to not fitting sites
- Ships with the mission colonization could not be called back
- Adviser did shine after a new registration
- Approximate costs for military actions have been calculated wrong
- finished researches where only shown one click further
- Mission time between own towns has been wrong
- When de-constructing the hideout the wrong number of spies has been retired
Other Patches
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