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Patch 0.6.3.L1 | |
Release Date | |
2015-02-20 Test server GF Live Game Server releases: 2015-02-25: EN GF 2015-02-25: US GF | |
Highlights | |
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Patch Chronology | |
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0.6.3 | 0.6.4 |
Features[]
- Community Vote Feature #10
Community Vote Feature[]
- Vote for Feature #10 posted on January 27, 2015:
Which feature would you like to see in the next version update?
Dear community,
We'd like to give you - the players - more say in what will be in upcoming versions of Ikariam!
In order to do so we will make a user vote once a month giving you the choice between 3 features. The winning feature will be included in the next update. This vote takes place once a month in ALL Ikariam communities, meaning: all votes will be summed up and added to the global vote result.
The two features that didn't manage to win the poll will not be discarded though, they get thrown back in our pool of features destined to be voted for and will be part of one of the next votes.
It will be one of these 3 options (dependent on how the whole Gameforge communities vote):
- Cultural goods treaties: sort by alliance
- The Cultural goods treaties should be sortable by alliance.
- Home secretary: info about alliance member's deletion
- The home secretary of an alliance should receive an ingame message when the account of a member of his alliance is deleted as opposed to only getting a notification.
- Military advisor: show time of arrival
- The military advisor should not only show the mission duration but also the time of arrival for the specific mission.
Changes[]
- Rework of "new building" screen
- If you click on an empty building ground all buildings are displayed
- Buildings you cannot built yet are greyed out and text tells you which research you need to built them
- New list sorting: Top part are buildings you researched already. In this section buildings you built in other cities are at the top
- If conducting research allows a new building this one is displayed on top of the list for a while
- Rework of "barracks" and "shipyard" screen
- Better hints (research/building level) why you cannot recruit a certain type of unit
- All units displayed. Those you haven't researched yet are greyed out
- Button to recruit maximum amount of units your population allows is back
- Display not only countdown but end time of actions in "troop movements" of military advisor
Bugfixes[]
- N/A
Other Patches
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