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Patch 0.7.0 | |
Release Date | |
2015-12-08 - Test server GF 2015-12-14 - DE Community 2015-12-15 - All Communities | |
Highlights | |
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Patch Chronology | |
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← Previous | Next → |
0.6.11 | 0.7.1 |
Features[]
- Barbarian Kings
- There is now a barbarian village on every island where you have a town of your own. The levels of the various villages are independent of one another.
- Each barbarian village now has 50 levels, with a different king in charge at levels 10, 20, 30, 40 and 50.
- Each victory over a village will increase its level as before. Afterwards, however, they require some time to rebuild it.
- From level 10 the barbarians can also retaliate. They can attack a player's town with the ‘Pillage’ mission or occupy luxury resource deposits. Occupied deposits produce fewer resources for the player.
- As before, the barbarian presence is unique to each player. If a player attacks a village, only this village will increase in level, and the barbarians will only seek revenge on this player. If they occupy a resource deposit, the reduction in production only applies to the player who provoked the barbarians.
- If a player does not attack a village for a certain period, its level will sink along with the likelihood of them retaliating.
- The barbarians can also be appeased by paying them tribute. They will then only attack the player again if the ceasefire is broken.
Community Vote Feature[]
- N / A
Premium Feature[]
- N / A
Changes[]
Bugfixes[]
- Removed building levels from the help screens which cannot be built because not enough resources can be stored in a town (e.g. level 41+ Town Hall).
- Fixed JavaScript errors which arose through various click combinations.
- Fixed various small display errors.
- When sorting the alliance member list according to rank, the special ranks will now be grouped together after the alliance roles.
Other Patches
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