Alternate language link(s) for Helping Hands |
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Description[]
If our citizens help out a little underground instead of tanning themselves on the beach, we'll get more raw materials and they'll get less sunburn. There's always a need for help down the mines (crystal mine, sulphur pit and quarry), saw mills and vineyards.
Effects[]
Allows: Overloading of
resources.
- You can assign up to 50% extra manpower to work, but each worker, being unskilled, is only 25% (0.25) as effective. (i.e. You can boost resource production by 12.5% [0.125]).
- In terms of workers:
- Take the maximum normal amount of workers and multiply it by 1.5 (150% increase) to get your new maximum amount of workers.
- In terms of resources:
- Take the normal maximum amount of workers and multiply it by 0.5 (50% or 1/2 increase) to get the maximum added workers and then take that number and multiply it by 0.25 (25% or 1/4) production.
= 
Which is the new amount of goods that the workers will produce.
All researches give you 0.02 Scientists points for every 1
spent on any of them. This is added to your Total score points.
- This means that you will earn 1 Scientists & Total score point for every 50
you spend.
You will earn 4 Levels of research points for every research you complete, no matter how many
are required to complete it or which group it belongs to.
Other Economy researches
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Seafaring Researches |
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Economy Researches |
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Science Researches |
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Military Researches |
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| Possible Future |
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