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<onlyinclude>'''Allows:''' Overloading of [[resources]]. |
<onlyinclude>'''Allows:''' Overloading of [[resources]]. |
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− | {{#ifeq:{{PAGENAME}}|Helping Hands |
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− | # '''Meaning in terms of workers:''' |
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− | #: Take the '''maximum''' normal amount of workers and multiply it by '''1.5''' (150% increase) to get your new maximum amount of workers. |
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− | # '''Meaning in terms of resources:''' |
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− | #: Take the '''maximum''' normal amount of workers and multiply it by '''0.5''' (50% or 1/2 increase) to get the maximum added workers and then take that number and multiply it by '''0.25''' (25% or 1/4) production, which = Original production * ('''50%''' * '''25%''' = '''12.5%''' ) = Original production * .125 equals how much [[good]]s they will produce. |
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− | |<!-- False - They are not equal --> |
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− | }}<!-- End of #ifeq:{{PAGENAME}} --></onlyinclude> |
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[[Category:Researches]] |
[[Category:Researches]] |
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[[Category:Economy researches]] |
[[Category:Economy researches]] |
Revision as of 15:16, 26 March 2019
This article is a transcludable WP page for Research:Helping Hands Therefore it may only contain a few words, a table, a portion of a page or in some cases may appear blank until edited. |
Allows: Overloading of resources.
- You can assign up to 50% extra manpower to work, but each worker, being unskilled, is only 25% (0.25) as effective. (i.e. You can boost resource production by 12.5% [0.125]).