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<onlyinclude>'''Allows:''' Overloading of [[resources]].
 
<onlyinclude>'''Allows:''' Overloading of [[resources]].
 
* You can assign up to '''50%''' extra manpower to work, but each worker, being unskilled, is only '''25%''' (0.25) as effective. (i.e. You can boost [[resource]] production by '''12.5%''' [0.125]).</onlyinclude>
{{#ifeq:{{PAGENAME}}|Helping Hands
 
|<!-- True - They are equal -->: You can assign up to '''50%''' extra manpower to work, but each worker, being unskilled, is only '''25%''' (0.25) as effective. (i.e. You can boost [[resource]] production by '''12.5%''' [0.125]).
 
# '''Meaning in terms of workers:'''
 
#: Take the '''maximum''' normal amount of workers and multiply it by '''1.5''' (150% increase) to get your new maximum amount of workers.
 
# '''Meaning in terms of resources:'''
 
#: Take the '''maximum''' normal amount of workers and multiply it by '''0.5''' (50% or 1/2 increase) to get the maximum added workers and then take that number and multiply it by '''0.25''' (25% or 1/4) production, which = Original production * ('''50%''' * '''25%''' = '''12.5%''' ) = Original production * .125 equals how much [[good]]s they will produce.
 
|<!-- False - They are not equal -->
 
}}<!-- End of #ifeq:{{PAGENAME}} --></onlyinclude>
 
 
[[Category:Researches]]
 
[[Category:Researches]]
 
[[Category:Economy researches]]
 
[[Category:Economy researches]]

Revision as of 15:16, 26 March 2019

Allows: Overloading of resources.

  • You can assign up to 50% extra manpower to work, but each worker, being unskilled, is only 25% (0.25) as effective. (i.e. You can boost resource production by 12.5% [0.125]).