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| rp = 19,908 |
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| reqeco = Culinary Specialities / Culinary Specialties |
| reqeco = Culinary Specialities / Culinary Specialties |
Revision as of 13:36, 13 March 2020
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Helping Hands | |||||
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Economy research | |||||
Research Points: | |||||
Requires: 19,908 | |||||
Accumulated: ( 53,324 ) | |||||
Requires: | |||||
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Allows: | |||||
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Scores: | |||||
Scientists | (Accumulated) | ||||
398 | (1,066) | ||||
Levels of research: | |||||
4 | |||||
Description
If our citizens help out a little underground instead of tanning themselves on the beach, we'll get more raw materials and they'll get less sunburn. There's always a need for help down the mines (crystal mine, sulphur pit and quarry), saw mills and vineyards.
Effects
Allows: Overloading of resources.
- You can assign up to 50% extra manpower to work, but each worker, being unskilled, is only 25% (0.25) as effective. (i.e. You can boost resource production by 12.5% [0.125]).
- In terms of workers:
- Take the maximum normal amount of workers and multiply it by 1.5 (150% increase) to get your new maximum amount of workers.
- In terms of resources:
- Take the normal maximum amount of workers and multiply it by 0.5 (50% or 1/2 increase) to get the maximum added workers and then take that number and multiply it by 0.25 (25% or 1/4) production, which = Original production * (50% * 25% = 12.5% ) = Original production * .125 equals how much goods they will produce.
- In terms of workers:
Total score & Scientists
All researches give you 0.02 Scientists points for every 1 spent on any of them. This is added to your Total score points.
- This means that you will earn 1 Scientists & Total score point for every 50 you spend.
Levels of research
You will earn 4 Levels of research points for every research you complete, no matter how many are required to complete it or which group it belongs to.
Other Economy researches
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