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Scientist

Research is the main key in advancing your civilization.  To start researching all you need to do is construct an Academy and assign citizens to study there.  There are five lines of research you can study:  Economy ,  Science ,  Seafaring ,  Military  and  Mythology .  Each research takes a certain amount of research points to be completed.  You can also read a detailed description of each technology by clicking on the above links.

Research

After building your Academy and assign your citizens to become scientists, you will accumulate research points over time (one research point per hour per scientist, assuming you do not have Corruption in the city).  Certain achievements in Science help increase the potential amount of research points per scientist.  When you have enough points to complete a research, your research adviser will turn yellow.  Click on the adviser and you should be able to apply the points you have generated to a un-researched item, gaining its ability.  The Research Adviser can inform you of how many research points you currently have accumulated, and the amount per hour you are generating.  The more scientists you have working, the faster you generate points, and apply the points to new researches.

Research points[]

A research point or  Research Point(s) is a unit of measure used in the Academies to determine when you can learn a research.

1 scientist produces 1 Research Point(s) per hour, without any other researches to change this ratio.

Researches that affect research points per hour[]

There are some researches in the  Science  research line, which increase the amount of  Research Point(s) produced per hour:

  • Paper increases the number of  Research Point(s) produced per hour by 2%.  This means each scientist will produce 1.02 1 per hour.
  • Ink increases the number of  Research Point(s) produced per hour by an additional 4%.
    • This is cumulative with Paper, meaning that each scientist will now produce 1.06 1 per hour.
  • Mechanical Pen increases the number of  Research Point(s) produced per hour by an additional 8%.
    • This is cumulative with Paper and Ink, meaning that each scientist will now produce 1.14 1 per hour.
  • Finally, when you reach the Scientific Future's, you gain another 2% or 0.02 0 per scientist per hour, for each level researched.

Premium items that affect research points per hour[]

Potion of Wisdom is an Ikariam Plus item that will increase ALL of your Academy's research production in all of your towns by 20% for various lengths of time for a cost of various amounts of various amounts of ambrosia, while it lasts.

Governments that affect research points per hour[]

  • Democracy will gain you an additional 1 Research Point(s) per hour, for every cultural good you have, this is how many Museum spots have been filled.
    • While under Xenocracy you will gain an additional 0.5 0 per hour, for every cultural good you have, this is how many Museum spots have been filled.
  • Technocracy will gain you an additional 5%, or 0.05 0, per scientists per hour.
    • While under Xenocracy you will gain an additional 2.5%, or 0.025 0, per scientists per hour.
  • Theocracy will make you lose 5%, or −0.05 −0, per scientists per hour.
    • While under Xenocracy you will lose 2.5%, or −0.025 −0, per scientists per hour.

Research Costs[]

To help decide which researches are quicker to research, here are the researches and their costs next to each other.

These charts do not take into account any prerequisite research, that may be needed before certain researches can be learned.

Normal (Non Future's) Research[]

Researches and Costs
 Research Point(s) Seafaring Economy Science Military Mythology  Research Point(s)
8 Carpentry Dry-Dock 8
12 Deck Weapons Conservation 12
18 Piracy 18
24 Ship Maintenance (1st)
Draft (2nd)
Pulley Well Construction / Well Digging Maps 24
30 Paper 30
56 Wealth Seat of the Gods 56
220 Wine Culture 220
336 Expansion Professional Army Lord of the Forest 336
420 Espionage 420
844 Party Time! 844
990 Improved Resource Gathering 990
1,032 Foreign Cultures Siege 1,032
1,428 Polytheism 1,428
2,236 Pitch Geometry Code of Honor / Code of Honour A Lucky Coincidence 2,236
2,652 Ink 2,652
2,836 Government Formation 2,836
3,264 Market Ballistics 3,264
3,672 Architecture Riches From the Depths 3,672
4,320 Invention 4,320
7,020 Greek Fire Law of the Lever 7,020
7,200 Holiday / Relaxation Holiday The Goddess's Splendour 7,200
8,242 Law / Legislation 8,242
8,694 Cultural Exchange 8,694
9,936 Counterweight 9,936
10,764 Culinary Specialities / Culinary Specialties Forged in Lava 10,764
11,592 Governor 11,592
14,952 Anatomy 14,952
17,064 Diplomacy 17,064
19,908 Helping Hands Pyrotechnics 19,908
21,360 Optics (1st)
Experiments (2nd)
21,360
25,632 Sea Charts / Sea Maps Spirit Level Logistics 25,632
31,968 Mechanical Pen 31,968
38,400 Paddle Wheel Engine Gunpowder 38,400
46,848 Bird's Flight 46,848
48,000 Wine Cellars / Wine Press House (1st)
Depot / Waste Dump (2nd)
48,000
53,000 Caulking 53,000
56,000 Soldier Exchange 56,000
93,240 Mortar Attachment 93,240
98,000 Archiving 98,000
106,560 Bureaucracy Robotics 106,560
120,000 Massive Ram 120,000
144,720 Letter Chute 144,720
202,074 State Religion 202,074
209,040 Cannon Casting / Canon Casting 209,040
209,880 Pressure Chamber 209,880
241,200 Utopia 241,200
444,000 The Archimedean Principle / The Archimedic Principle 444,000
475,000 Offshore Base 475,000
532,800 Seafaring Future(s) Economic Future(s) Militaristic Future(s) 532,800
610,560 Scientific Future(s) 610,560
 Research Point(s) Seafaring Economy Science Military Mythology  Research Point(s)
Researches and Costs

Future's Research[]

Researches and Costs
 Research Point(s) Seafaring Economy Science Military Mythology  Research Point(s)
532,800 Seafaring Future (1) Economic Future (1) Militaristic Future (1) 532,800
610,560 Scientific Future (1) 610,560
1,065,600 Seafaring Future (2) Economic Future (2) Militaristic Future (2) 1,065,600
1,221,120 Scientific Future (2) 1,221,120
1,598,400 Seafaring Future (3) Economic Future (3) Militaristic Future (3) 1,598,400
1,831,680 Scientific Future (3) 1,831,680
2,131,200 Seafaring Future (4) Economic Future (4) Militaristic Future (4) 2,131,200
2,442,240 Scientific Future (4) 2,442,240
2,664,000 Seafaring Future (5) Economic Future (5) Militaristic Future (5) 2,664,000
3,052,800 Scientific Future (5) 3,052,800
3,196,800 Seafaring Future (6) Economic Future (6) Militaristic Future (6) 3,196,800
3,663,360 Scientific Future (6) 3,663,360
3,729,600 Seafaring Future (7) Economic Future (7) Militaristic Future (7) 3,729,600
4,262,400 Seafaring Future (8) Economic Future (8) Militaristic Future (8) 4,262,400
4,273,920 Scientific Future (7) 4,273,920
4,795,200 Seafaring Future (9) Economic Future (9) Militaristic Future (9) 4,795,200
4,884,480 Scientific Future (8) 4,884,480
5,328,000 Seafaring Future (10) Economic Future (10) Militaristic Future (10) 5,328,000
5,495,040 Scientific Future (9) 5,495,040
5,860,800 Seafaring Future (11) Economic Future (11) Militaristic Future (11) 5,860,800
6,105,600 Scientific Future (10) 6,105,600
6,393,600 Seafaring Future (12) Economic Future (12) Militaristic Future (12) 6,393,600
6,716,160 Scientific Future (11) 6,716,160
6,926,400 Seafaring Future (13) Economic Future (13) Militaristic Future (13) 6,926,400
7,326,720 Scientific Future (12) 7,326,720
7,459,200 Seafaring Future (14) Economic Future (14) Militaristic Future (14) 7,459,200
7,937,280 Scientific Future (13) 7,937,280
7,992,000 Seafaring Future (15) Economic Future (15) Militaristic Future (15) 7,992,000
8,524,800 Seafaring Future (16) Economic Future (16) Militaristic Future (16) 8,524,800
8,547,840 Scientific Future (14) 8,547,840
9,057,600 Seafaring Future (17) Economic Future (17) Militaristic Future (17) 9,057,600
9,158,400 Scientific Future (15) 9,158,400
9,590,400 Seafaring Future (18) Economic Future (18) Militaristic Future (18) 9,590,400
9,768,960 Scientific Future (16) 9,768,960
10,123,200 Seafaring Future (19) Economic Future (19) Militaristic Future (19) 10,123,200
10,379,520 Scientific Future (17) 10,379,520
10,656,000 Seafaring Future (20) Economic Future (20) Militaristic Future (20) 10,656,000
10,990,080 Scientific Future (18) 10,990,080
11,188,800 Seafaring Future (21) Economic Future (21) Militaristic Future (21) 11,188,800
11,600,640 Scientific Future (19) 11,600,640
11,721,600 Seafaring Future (22) Economic Future (22) Militaristic Future (22) 11,721,600
12,211,200 Scientific Future (20) 12,211,200
12,254,400 Seafaring Future (23) Economic Future (23) Militaristic Future (23) 12,254,400
12,787,200 Seafaring Future (20) Economic Future (24) Militaristic Future (24) 12,787,200
12,821,760 Scientific Future (21) 12,821,760
13,320,000 Seafaring Future (25) Economic Future (25) Militaristic Future (25) 13,320,000
13,432,320 Scientific Future (22) 13,432,320
14,042,880 Scientific Future (23) 14,042,880
14,653,440 Scientific Future (24) 14,653,440
15,264,000 Scientific Future (25) 15,264,000
 Research Point(s) Seafaring Economy Science Military Mythology  Research Point(s)
Researches and Costs

Future's (Possible) Research[]

Researches and Costs
 Research Point(s) Seafaring Economy Science Military Mythology  Research Point(s)
13,852,800 Seafaring Future (26) Economic Future (26) Militaristic Future (26) 13,852,800
14,385,600 Seafaring Future (27) Economic Future (27) Militaristic Future (27) 14,385,600
14,918,400 Seafaring Future (28) Economic Future (28) Militaristic Future (28) 14,918,400
15,451,200 Seafaring Future (29) Economic Future (29) Militaristic Future (29) 15,451,200
15,874,560 Scientific Future (26) 15,874,560
15,984,000 Seafaring Future (30) Economic Future (30) Militaristic Future (30) 15,984,000
16,485,120 Scientific Future (27) 16,485,120
16,516,800 Seafaring Future (31) Economic Future (31) Militaristic Future (31) 16,516,800
17,049,600 Seafaring Future (32) Economic Future (32) Militaristic Future (32) 17,049,600
17,095,680 Scientific Future (28) 17,095,680
17,582,400 Seafaring Future (33) Economic Future (33) Militaristic Future (33) 17,582,400
17,706,240 Scientific Future (29) 17,706,240
18,115,200 Seafaring Future (34) Economic Future (34) Militaristic Future (34) 18,115,200
18,316,800 Scientific Future (30) 18,316,800
18,648,000 Seafaring Future (35) Economic Future (35) Militaristic Future (35) 18,648,000
18,927,360 Scientific Future (31) 18,927,360
19,180,800 Seafaring Future (36) Economic Future (36) Militaristic Future (36) 19,180,800
19,537,920 Scientific Future (32) 19,537,920
19,713,600 Seafaring Future (37) Economic Future (37) Militaristic Future (37) 19,713,600
20,148,480 Scientific Future (33) 20,148,480
19,713,600 Seafaring Future (38) Economic Future (38) Militaristic Future (38) 19,713,600
20,759,040 Scientific Future (34) 20,759,040
20,779,200 Seafaring Future (39) Economic Future (39) Militaristic Future (39) 20,779,200
21,312,000 Seafaring Future (40) Economic Future (40) Militaristic Future (40) 21,312,000
21,369,600 Scientific Future (35) 21,369,600
21,844,800 Seafaring Future (41) Economic Future (41) Militaristic Future (41) 21,844,800
21,980,160 Scientific Future (36) 21,980,160
22,377,600 Seafaring Future (42) Economic Future (42) Militaristic Future (42) 22,377,600
22,590,720 Scientific Future (37) 22,590,720
22,910,400 Seafaring Future (43) Economic Future (43) Militaristic Future (43) 22,910,400
23,201,280 Scientific Future (38) 23,201,280
23,811,840 Scientific Future (39) 23,811,840
24,422,400 Scientific Future (40) 24,422,400
25,032,960 Scientific Future (41) 25,032,960
25,643,520 Scientific Future (42) 25,643,520
26,254,080 Scientific Future (43) 26,254,080
 Research Point(s) Seafaring Economy Science Military Mythology  Research Point(s)
Researches and Costs

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