Science


This article is about the Science line of research.

Description

By completing researches with the research adviser you can unlock new buildings, units, ships and special effects.  To complete a research topic you need research points, which you can produce in the Academy.

The research topics are divided up into the four categories:
 Seafaring ,  Economy ,  Science  and  Military 

Researches

Well Construction / Well Digging

Eureka!  A well in our settlement!  Now we don't have to wait for rain all the time.  Our citizens will be much better off and the fields don't have to be dry for that long!
Cost: 24 24 Research Point(s)
Effect:
Allows:
  1. + 50 happiness in your Capital only
    Cumulative with Museum level's + various.
    Cumulative with Tavern level's + various.
    Cumulative with Corruption from low level Palace / Governor's Residence's, in that city - (0 – 92)%. (0 – .08) (if active)
    Cumulative with Governmental advantages/disadvantages: (if active)
    Advantages:
    Democracy's happiness in all cities + 75.
    Theocracy's happiness in that city + 0 – 150.
    Disadvanteges:
    Aristocracy's corruption, in all cities - 3%. (.97)
    Dictatorship's happiness, in all cities - 75.
    Nomocracys corruption, in all cities - 5%. (.95)
    Oligarchy's corruption, in all cities - 3%. (.97)
    Theocracy's happiness for not having a Temple, in that city - 20.
    • Capital: Producing an approximated minimal Town hall happiness - 25 – + 200.
    • Colony: Producing an approximated minimal Town hall happiness - 75 – + 150.
  2. + 50 housing space in your Capital only.
    Cumulative with Town hall level's capacity + various.
Requirement(s): None
Notes about various Governmental effects:
Government How it affects your cities
Anarchy Reduces happiness by 25% due to corruption in all cities
(Total happiness + research bonus) x 0.75
Anarchy + Xenocracy Reduces happiness by 25% due to corruption in all cities
(Total happiness + research bonus) x 0.75
Aristocracy Reduces happiness by 3% due to corruption in all colonies only
(Total happiness in the colony + research bonus) x 0.97
Aristocracy + Xenocracy Reduces happiness by 1.5% due to corruption in all colonies only
(Total happiness in the colony + research bonus) x 0.985
Democracy Increases happiness by 75 in all cities
(Total happiness + research bonus) +75
Democracy + Xenocracy Increases happiness by 37.5 in all cities
(Total happiness + research bonus) +37.5
Dictatorship Reduces happiness by 75 in all cities
(Total happiness + research bonus) -75
Dictatorship + Xenocracy Reduces happiness by 37.5 in all cities
(Total happiness + research bonus) -37.5
Oligarchy Reduces happiness by 3% due to corruption in all cities
(Total happiness + research bonus) x 0.97
Oligarchy + Xenocracy Reduces happiness by 1.5% due to corruption in all cities
(Total happiness + research bonus) x 0.985
Theocracy Increases happiness by your Island conversion rate x 2 (+150 max)
(Total happiness + research bonus) + (Island conversion rate x 2)
Reduces happiness by 20 in each city without a Temple
(Total happiness + research bonus) -20
Theocracy + Xenocracy Increases happiness by your Island conversion rate (+75 max)
(Total happiness + research bonus) + Island conversion rate
Reduces happiness by 10 in each city without a Temple
(Total happiness + research bonus) -10
- Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½
  2. Reduces all disadvantages by ½
  3. Does not affect Anarchy's corruption

- Governmental corruption:
  1. Is removable if you increase your Palace/Governor's Residence up 1 level above what is normally required
  2. Is a fixed amount unlike normal corruption which varies depending your Governor's Residence levels
  3. Adds to normal corruption (100% max)
  4. Can appear in your Capital and Colonies unlike normal corruption, which only appears in colonies

Paper

We have found a way how to write down our knowledge!  Now we have scriptures made from the papyrus plant, so we don't have to chisel our words into the heavy stones anymore in order to fill our library!
Cost: 30 30 Research Point(s)
Effect:
Allows: Increase of + 2% (× 1.02) more  Research Point(s) research points per scientist per hour.
Cumulative with Potion of Wisdom's + 20% (× 1.20)  Research Point(s) when activated.
Cumulative with Corruption from low level Palace / Governor's Residence's, in that city - (0 – 92)%. (× 0 – × 0.08) (if active)
Cumulative with Government advantages/disadvantages: (if active)
Advantages:
Democracy's + 1  Research Point(s) per hour for each displayed cultural goods treaty.
Nomocracy's - 5% (× 0.95) corruption (0% min) in all cities. (including the Capital)
Technocracy's + 5% (× 1.05)  Research Point(s) per hour.
Disadvantages:
Aristocracy's + 3% (× 1.03) corruption (100% max) in all colonies. (excluding the Capital)
Oligarchy's + 3% (× 1.03) corruption (100% max) in all cities. (including the Capital)
Theocracy's - 5% (× 0.95)  Research Point(s) per hour.
  • For an approximated minimal increase of + (2 – 22)% (× 1.02 – × 1.22)  Research Point(s).
Each scientist will now produce approximately 1.02 – 1.22  Research Point(s) per hour instead of the normal 1 Research Point(s) per hour.
Requirement(s): Well Construction / Well Digging ( Science )
Notes about various Governmental effects:
Government How it affects your cities
Anarchy Reduces research point production by 25% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Anarchy + Xenocracy Reduces research point production by 25% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Aristocracy Reduces research point production by 3% due to corruption in colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.97
Aristocracy + Xenocracy Reduces research point production by 1.5% due to corruption in Colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.985
Democracy Increases research point production by the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + CT(s)
Democracy + Xenocracy Increases research point production by ½ the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + (CT(s) ÷ 2)
Oligarchy Reduces research point production by 3% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.97
Oligarchy + Xenocracy Reduces research point production by 1.5% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.985
Technocracy
  1. Increases research point production by +5% after adding research bonuses
    (Total scientists from Academy(s) x research bonus) x 1.05
  2. Increases gold  Gold costs by +1 per scientist per hour.
Technocracy + Xenocracy Increases research point production by +2.5% after adding research bonuses
(Total scientists from Academy(s) x research bonus) x 1.025
Theocracy Reduces research point production by -5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .95
Theocracy + Xenocracy Reduces research point production by -2.5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .975
- Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all Governmental advantages by ½
  2. Reduces all Governmental disadvantages by ½
  3. Does not affect Anarchy's corruption

- Governmental corruption:
  1. Is removable if you increase your Palace / Governor's Residence up 1 level above what is normally required
  2. Is a fixed amount unlike normal corruption which varies depending your Governor's Residence levels
  3. Adds to normal corruption (100% max)
  4. Can appear in your Capital and your Colonies unlike normal corruption, which only appears in your colonies

Espionage

When some of our citizens settle down in other towns, they can help us to keep an eye on our neighbors.  We could keep ourselves informed when a neighbor makes a discovery or what kind of resources he has in stock.
Cost: 420 420 Research Point(s)
Effect: Allows: Building of Hideout's.
Allows: Foreign Cultures ( Seafaring )
Requirement(s): Paper ( Science )
Wealth ( Economy )

Polytheism

Man cannot rationally explain everything that happens in the world.  And whenever he cannot explain it, the answer is sought from the gods.  Gods are like humans on the one hand, but are very different on the other hand.  After all, what other kind of rational explanation can the unexplainable have?
Cost: 1,428 1,428 Research Point(s)
Effect: Allows: Construction of Temple's.
Allows: Greek Fire ( Seafaring )
Requirement(s): Espionage ( Science )
Expansion ( Seafaring )
Professional Army ( Military )

Ink

Nature gives us everything we need to write:  The birds give us their feathers and eight-armed fish out of the sea provide us with their black ink!  Now we can write down our ideas even better!
Cost: 2,652 2,652 Research Point(s)
Effect:
Allows: Increase of + 4% (1.04)  Research Point(s) more research points per scientist per hour.
Cumulative with Paper's + 2% (1.02).
Cumulative with Potion of Wisdom's + 20% (1.20) when activated.
Cumulative with Corruption from low level Palace / Governor's Residence's, in that city - (0 – 92)% (0 – 0.08) (if active).
Cumulative with Government advantages/disadvantages: (if active)
Advantages:
Democracy's + 1  Research Point(s) per hour for each displayed cultural goods treaty.
Nomocracy's - 5% (0.95) Corruption (0% min) in all cities (including the Capital).
Technocracy's + 5% (1.05)  Research Point(s) per hour.
Disadvantages:
Aristocracy's + 3% (1.03) Corruption (100% max) in all colonies (excluding the Capital).
Oligarchy's + 3% (1.03) Corruption (100% max) in all cities (including the Capital).
Theocracy's - 5% (0.95)  Research Point(s) per hour.
  • For an approximated minimal increase of + (6 – 26)% (1.06 – 1.26).
Each scientist will now produce approximately 1.06 – 1.26  1.06 – 1.26 Research Point(s) per hour instead of the normal 1 Research Point(s) per hour.
Requirement(s) Polytheism ( Science )
Notes about various Governmental effects:
Government How it affects your cities
Anarchy Reduces research point production by 25% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Anarchy + Xenocracy Reduces research point production by 25% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Aristocracy Reduces research point production by 3% due to corruption in colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.97
Aristocracy + Xenocracy Reduces research point production by 1.5% due to corruption in Colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.985
Democracy Increases research point production by the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + CT(s)
Democracy + Xenocracy Increases research point production by ½ the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + (CT(s) ÷ 2)
Oligarchy Reduces research point production by 3% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.97
Oligarchy + Xenocracy Reduces research point production by 1.5% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.985
Technocracy
  1. Increases research point production by +5% after adding research bonuses
    (Total scientists from Academy(s) x research bonus) x 1.05
  2. Increases gold  Gold costs by +1 per scientist per hour.
Technocracy + Xenocracy Increases research point production by +2.5% after adding research bonuses
(Total scientists from Academy(s) x research bonus) x 1.025
Theocracy Reduces research point production by -5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .95
Theocracy + Xenocracy Reduces research point production by -2.5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .975
- Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all Governmental advantages by ½
  2. Reduces all Governmental disadvantages by ½
  3. Does not affect Anarchy's corruption

- Governmental corruption:
  1. Is removable if you increase your Palace / Governor's Residence up 1 level above what is normally required
  2. Is a fixed amount unlike normal corruption which varies depending your Governor's Residence levels
  3. Adds to normal corruption (100% max)
  4. Can appear in your Capital and your Colonies unlike normal corruption, which only appears in your colonies

Government Formation

We have been thinking about the fact that a different form of government could give us special advantages.  To do so there would be quite a lot to organize and we would possibly have to cut down on some staff, but it would be great to have that kind of government.
Cost: 2,836 2,836 Research Point(s)
Effect:
Allows: Starting a Revolution:
Allowing: Change your form of Government:
  1. Dictatorship (Government).
  2. Oligarchy (Government).
Requirement(s): Ink ( Science )

Invention

There has recently been a number of incidents related to exploding powder and other substances.  That's why we have set up an own Workshops for all the nosy scientists, so that all the explosions don't disturb the work in the academy any more.  It also has stronger walls and can't burn down so easily.
Cost: 4,320 4,320 Research Point(s)
Effect: Allows: Construction of Workshop's.
Allowing: Upgrades to units and ships so that they can do more damage and/or gain better armor.
Requirement(s): Government Formation ( Science )
Improved Resource Gathering ( Economy )

Cultural Exchange

Our citizens should really have a look at the cultural achievements of other people.  And surely, in exchange, they will be interested in learning from us and exhibiting some of our great works of art in their museums.
Cost: 8,694 8,694 Research Point(s)
Effect: Allows: Construction of Museum's.
Allowing: Exchange of Cultural Good's among other players.
Requirement(s) Invention ( Science )

Anatomy

We have learned a lot about the human body!  Now we can send doctors into the battle to help the wounded soldiers to quickly get back on to their feet again.  Of course they can mix the right tinctures and some doctors even know a secret recipe for a mixture that makes our fighters even braver.
Cost: 14,952 14,952 Research Point(s)
Effect: Allows: Training of Doctor's in the Barracks'.
Requirement(s): Cultural Exchange ( Science )

Optics

When our scientists invent many new things, a glass can break.  Or it gets lost in the infinite vastness of our laboratories, as keeping them tidy isn't really the primal virtue of the academy.  If an optician would take care of not only the quality, but also that all the lenses and glasses are put back where they belong, we would use far less crystal glass!
Cost: 21,360 21,360 Research Point(s)
Effect: Allows: Construction of Optician's.
Requirement(s): Anatomy ( Science )
Architecture ( Economy )

Experiments

Our scientists want to have the chance of testing their theories in practice.  These trials would most probably accelerate research time, but does mean they would need a certain amount of additional laboratory equipment.
Cost: 21,360 21,360 Research Point(s)
Effect:
Allows:
  1. Swapping of Crystal Glass Crystal Glass for research points  Research Point(s).
  2. Government form: Technocracy.
Requirement(s): Optics ( Science )

Mechanical Pen

A brilliant little apparatus:  A smart inventor has managed to teach writing to a machine.  Now we can easily copy our scriptures and our academies can quickly exchange their ideas with each other!
Cost: 31,968 31,968 Research Point(s)
Effect:
Allows: Increase of +8%  +8% more Research Points more (× 1.08) research points per scientist per hour.
Cumulative with Paper's + 2% (× 1.02).
Cumulative with Ink's + 4% (× 1.04).
Cumulative with Potion of Wisdom's + 20% (× 1.20) when activated.
Cumulative with Corruption from low level Palace / Governor's Residence's, in that city (0  –  - 92)%. (× 0.00  –  0.08) (if active)
Cumulative with Government advantages/disadvantages: (if active)
Advantages:
Democracy's + 1  + 1 Research Point(s) per hour for each displayed cultural goods treaty.
Nomocracy's - 5% (× 0.95) Corruption (0% min) in all cities. (including the Capital)
Technocracy's + 5%  + 5% Research Point(s) (× 1.05) per hour.
Disadvantages:
Aristocracy's +3 % (× 1.03) Corruption (100% max) in all colonies. (excluding the Capital)
Oligarchy's + 3% (× 1.03) Corruption (100% max) in all cities. (including the Capital)
Theocracy's - 5%  - 5% Research Point(s) (× 0.95) per hour.
  • For an approximated minimal increase of (+10  –  +34)% (× 1.10  –  1.34).
Each scientist will now produce approximately 1.10  –  1.34  1.10  –  1.34 Research Point(s) per hour instead of the normal 1 Research Point(s) per hour.
Requirement(s): Experiments ( Science )
Notes about various Governmental effects:
Government How it affects your cities
Anarchy Reduces research point production by 25% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Anarchy + Xenocracy Reduces research point production by 25% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Aristocracy Reduces research point production by 3% due to corruption in colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.97
Aristocracy + Xenocracy Reduces research point production by 1.5% due to corruption in Colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.985
Democracy Increases research point production by the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + CT(s)
Democracy + Xenocracy Increases research point production by ½ the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + (CT(s) ÷ 2)
Oligarchy Reduces research point production by 3% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.97
Oligarchy + Xenocracy Reduces research point production by 1.5% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.985
Technocracy
  1. Increases research point production by +5% after adding research bonuses
    (Total scientists from Academy(s) x research bonus) x 1.05
  2. Increases gold  Gold costs by +1 per scientist per hour.
Technocracy + Xenocracy Increases research point production by +2.5% after adding research bonuses
(Total scientists from Academy(s) x research bonus) x 1.025
Theocracy Reduces research point production by -5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .95
Theocracy + Xenocracy Reduces research point production by -2.5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .975
- Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all Governmental advantages by ½
  2. Reduces all Governmental disadvantages by ½
  3. Does not affect Anarchy's corruption

- Governmental corruption:
  1. Is removable if you increase your Palace / Governor's Residence up 1 level above what is normally required
  2. Is a fixed amount unlike normal corruption which varies depending your Governor's Residence levels
  3. Adds to normal corruption (100% max)
  4. Can appear in your Capital and your Colonies unlike normal corruption, which only appears in your colonies

Bird's Flight

We have learned how to fly like the birds!  Now we can build a machine that can lift a man up into the skies and whizzes above the heads of our enemies with breath-taking speed shooting arrows far behind the front lines.
Cost: 46,848 46,848 Research Point(s)
Effect: Allows: Recruiting of Gyrocopter's in the Barracks'.
Requirement(s): Mechanical Pen ( Science )
Ballistics ( Military )

Archiving

We should probably archive our treasured sea charts.  This will allow our sailors to always find the maps they need and save time on their journeys.
Cost: 98,000 98,000 Research Point(s)
Effect: Allows: Construction of a Sea Chart Archive's in each town.
Requirement(s): Bird's Flight ( Science )
Sea Charts ( Seafaring )

Letter Chute

A marvel: We can now shoot scrolls through pipes, so that they reach our scientists even faster! This saves us long errands and we have to pay less gold for our scientists!
Cost: 144,720 144,720 Research Point(s)
Effect:
Allows: - 3  Gold less upkeep per scientist Scientist.
  • Producing an approximated reduction of - 3  Gold.
Requirement(s): Archiving ( Science )
Counterweight ( Seafaring )
Helping Hands ( Economy )
Pyrotechnics ( Military )
Notes about various Governmental effects:
Government How it affects your cities
Anarchy Reduces research point production by 25% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Anarchy + Xenocracy Reduces research point production by 25% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Aristocracy Reduces research point production by 3% due to corruption in colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.97
Aristocracy + Xenocracy Reduces research point production by 1.5% due to corruption in Colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.985
Democracy Increases research point production by the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + CT(s)
Democracy + Xenocracy Increases research point production by ½ the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + (CT(s) ÷ 2)
Oligarchy Reduces research point production by 3% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.97
Oligarchy + Xenocracy Reduces research point production by 1.5% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.985
Technocracy
  1. Increases research point production by +5% after adding research bonuses
    (Total scientists from Academy(s) x research bonus) x 1.05
  2. Increases gold  Gold costs by +1 per scientist per hour.
Technocracy + Xenocracy Increases research point production by +2.5% after adding research bonuses
(Total scientists from Academy(s) x research bonus) x 1.025
Theocracy Reduces research point production by -5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .95
Theocracy + Xenocracy Reduces research point production by -2.5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .975
- Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all Governmental advantages by ½
  2. Reduces all Governmental disadvantages by ½
  3. Does not affect Anarchy's corruption

- Governmental corruption:
  1. Is removable if you increase your Palace / Governor's Residence up 1 level above what is normally required
  2. Is a fixed amount unlike normal corruption which varies depending your Governor's Residence levels
  3. Adds to normal corruption (100% max)
  4. Can appear in your Capital and your Colonies unlike normal corruption, which only appears in your colonies

State Religion

Actually we don't need any secular laws - the religious ones are more than enough.  And while we're at it:  we don't actually need all our civil servants.
Cost: 202,074 202,074 Research Point(s)
Effect: Allows: Theocracy form of Government.
Requirement(s): Letter Chute ( Science )

Pressure Chamber

Now we can let our ships sail under water, without them sinking immediately!  The oceans are ours!  No enemy will see us, when we stalk them under water and sink them before they notice us!
Cost: 209,880 209,880 Research Point(s)
Effect: Allows: Building of Diving Boat's in the Shipyard's.
Requirement(s): State Religion ( Science )
Paddle Wheel Engine ( Seafaring )
Robotics ( Military )

The Archimedean Principle / The Archimedic Principle

We have managed to let a machine fly!  Now even the sky isn't a limit anymore!  We can let huge balloons fly over the heads of our enemies and throw fire or bee-hives at them from above!
Cost: 444,000 444,000 Research Point(s)
Effect: Allows: Recruiting of Balloon-Bombardier's in the Barracks'.
Requirement(s): Pressure Chamber ( Science )

Scientific Future's

The smartest brains in the world are working to answer the big question:  Why are we here?  Why is everything the way it is?  And again we are closer to enlightenment.
Cost: 610,560 x level  610,560 x level Research Point(s)
Effect: 2% more  2% more Research Point(s) (+.02) research points per scientist per level (+16% — 64%)
Total scientists x (1.16 — 1.64)
Requirement(s): Offshore Base ( Seafaring )
Utopia ( Economy )

The Archimedean Principle / The Archimedic Principle ( Science )
Cannon Casting / Canon Casting ( Military )
Notes about various Governmental effects:
Government How it affects your cities
Anarchy Reduces research point production by 25% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Anarchy + Xenocracy Reduces research point production by 25% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.75
Aristocracy Reduces research point production by 3% due to corruption in colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.97
Aristocracy + Xenocracy Reduces research point production by 1.5% due to corruption in Colonies only
(Total scientists from Academy(s) in colonies x research bonus) x 0.985
Democracy Increases research point production by the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + CT(s)
Democracy + Xenocracy Increases research point production by ½ the number of CT(s) in all Museum(s)
(Total scientists from Academy(s) x research bonus) + (CT(s) ÷ 2)
Oligarchy Reduces research point production by 3% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.97
Oligarchy + Xenocracy Reduces research point production by 1.5% due to corruption in all cities
(Total scientists from Academy(s) x research bonus) x 0.985
Technocracy
  1. Increases research point production by +5% after adding research bonuses
    (Total scientists from Academy(s) x research bonus) x 1.05
  2. Increases gold  Gold costs by +1 per scientist per hour.
Technocracy + Xenocracy Increases research point production by +2.5% after adding research bonuses
(Total scientists from Academy(s) x research bonus) x 1.025
Theocracy Reduces research point production by -5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .95
Theocracy + Xenocracy Reduces research point production by -2.5% after adding research bonus
(Total scientists from Academy(s) x research bonus) x .975
- Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all Governmental advantages by ½
  2. Reduces all Governmental disadvantages by ½
  3. Does not affect Anarchy's corruption

- Governmental corruption:
  1. Is removable if you increase your Palace / Governor's Residence up 1 level above what is normally required
  2. Is a fixed amount unlike normal corruption which varies depending your Governor's Residence levels
  3. Adds to normal corruption (100% max)
  4. Can appear in your Capital and your Colonies unlike normal corruption, which only appears in your colonies

Levels 1 through 25

Level Cost Effect Requirement
1 610,560 610,560 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.16|4|0|right}}

Offshore Base ( Seafaring )
Utopia ( Economy )
The Archimedic Principle / The Archimedean Principle ( Science )
Canon Casting / Cannon Casting ( Military )
2 1,221,120 1,221,120 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.18|4|0|right}}

1st Level
( Science )
3 1,831,680 1,831,680 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.2|4|0|right}}

2nd Level
( Science )
4 2,442,240 2,442,240 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.22|4|0|right}}

3rd Level
( Science )
5 3,052,800 3,052,800 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.24|4|0|right}}

4th Level
( Science )
6 3,663,360 3,663,360 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.26|4|0|right}}

5th Level
( Science )
7 4,273,920 4,273,920 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.28|4|0|right}}

6th Level
( Science )
8 4,884,480 4,884,480 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.3|4|0|right}}

7th Level
( Science )
9 5,495,040 5,495,040 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.32|4|0|right}}

8th Level
( Science )
10 6,105,600 6,105,600 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.34|4|0|right}}

9th Level
( Science )
11 6,716,160 6,716,160 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.36|4|0|right}}

10th Level
( Science )
12 7,326,720 7,326,720 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.38|4|0|right}}

11th Level
( Science )
13 7,937,280 7,937,280 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.4|4|0|right}}

12th Level
( Science )
14 8,547,840 8,547,840 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.42|4|0|right}}

13th Level
( Science )
15 9,158,400 9,158,400 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.44|4|0|right}}

14th Level
( Science )
16 9,768,960 9,768,960 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.46|4|0|right}}

15th Level
( Science )
17 10,379,520 10,379,520 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.48|4|0|right}}

16th Level
( Science )
18 10,990,080 10,990,080 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.5|4|0|right}}

17th Level
( Science )
19 11,600,640 11,600,640 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.52|4|0|right}}

18th Level
( Science )
20 12,211,200 12,211,200 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.54|4|0|right}}

19th Level
( Science )
21 12,821,760 12,821,760 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.56|4|0|right}}

20th Level
( Science )
22 13,432,320 13,432,320 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.58|4|0|right}}

21st Level
( Science )
23 14,042,880 14,042,880 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.6|4|0|right}}

22nd Level
( Science )
24 14,653,440 14,653,440 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.62|4|0|right}}

23rd Level
( Science )
25 15,264,000 15,264,000 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.64|4|0|right}}

24th Level
( Science )
Level Cost Effect Requirement

Possible FUTURE Levels 26 through 43

Level Cost Effect Requirement
Possible Future Levels
26 15,874,560 15,874,560 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.66|4|0|right}}

25th Level
( Science )
27 16,485,120 16,485,120 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.68|4|0|right}}

26th Level
( Science )
28 17,095,680 17,095,680 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.7|4|0|right}}

27th Level
( Science )
29 17,706,240 17,706,240 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.72|4|0|right}}

28th Level
( Science )
30 18,316,800 18,316,800 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.74|4|0|right}}

29th Level
( Science )
31 18,927,360 18,927,360 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.76|4|0|right}}

30th Level
( Science )
32 19,537,920 19,537,920 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.78|4|0|right}}

31st Level
( Science )
33 20,148,480 20,148,480 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.8|4|0|right}}

32nd Level
( Science )
34 20,759,040 20,759,040 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.82|4|0|right}}

33rd Level
( Science )
35 21,369,600 21,369,600 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.84|4|0|right}}

34th Level
( Science )
36 21,980,160 21,980,160 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.86|4|0|right}}

35th Level
( Science )
37 22,590,720 22,590,720 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.88|4|0|right}}

36th Level
( Science )
38 23,201,280 23,201,280 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.9|4|0|right}}

37th Level
( Science )
39 23,811,840 23,811,840 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.92|4|0|right}}

38th Level
( Science )
40 24,422,400 24,422,400 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.94|4|0|right}}

39th Level
( Science )
41 25,032,960 25,032,960 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.96|4|0|right}}

40th Level
( Science )
42 25,643,520 25,643,520 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × {{#pad:1.98|4|0|right}}

41st Level
( Science )
43 26,254,080 26,254,080 Research Point(s) 2% more  2% more Research Point(s)1.02) research points per scientist

Total scientists × 2.00

42nd Level
( Science )
Level Cost Effect Requirement

Other Science researches



Community content is available under CC-BY-SA unless otherwise noted.