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This article is about the Science line of research.
Description
By completing researches with the research adviser you can unlock new buildings, units, ships and special effects. To complete a research topic you need research points, which you can produce in the Academy.
The research topics are divided up into the four categories:
Seafaring , Economy , Science and Military
Researches
Well Construction / Well Digging
Eureka! A well in our settlement! Now we don't have to wait for rain all the time. Our citizens will be much better off and the fields don't have to be dry for that long! | |||||||||||||||||||||||||||||
Cost: | 24 | ||||||||||||||||||||||||||||
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Effect: | Allows:
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Requirement(s): | None | ||||||||||||||||||||||||||||
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Paper
We have found a way how to write down our knowledge! Now we have scriptures made from the papyrus plant, so we don't have to chisel our words into the heavy stones anymore in order to fill our library! | |||||||||||||||||||||||||||||
Cost: | 30 | ||||||||||||||||||||||||||||
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Effect: | Allows: Increase of + 2% (× 1.02) more research points per scientist per hour.
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Requirement(s): | Well Construction / Well Digging ( Science ) | ||||||||||||||||||||||||||||
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Espionage
When some of our citizens settle down in other towns, they can help us to keep an eye on our neighbors. We could keep ourselves informed when a neighbor makes a discovery or what kind of resources he has in stock. | |
Cost: | 420 |
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Effect: | Allows: Building of Hideout's.
Allows: Foreign Cultures ( Seafaring ) |
Requirement(s): | Paper ( Science )
Wealth ( Economy ) |
Polytheism
Man cannot rationally explain everything that happens in the world. And whenever he cannot explain it, the answer is sought from the gods. Gods are like humans on the one hand, but are very different on the other hand. After all, what other kind of rational explanation can the unexplainable have? | |
Cost: | 1,428 |
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Effect: | Allows: Construction of Temple's.
Allows: Greek Fire ( Seafaring ) |
Requirement(s): | Espionage ( Science )
Expansion ( Seafaring ) Professional Army ( Military ) |
Ink
Nature gives us everything we need to write: The birds give us their feathers and eight-armed fish out of the sea provide us with their black ink! Now we can write down our ideas even better! | |||||||||||||||||||||||||||||
Cost: | 2,652 | ||||||||||||||||||||||||||||
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Effect: | Allows: Increase of + 4% (1.04) more research points per scientist per hour.
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Requirement(s) | Polytheism ( Science ) | ||||||||||||||||||||||||||||
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Government Formation
We have been thinking about the fact that a different form of government could give us special advantages. To do so there would be quite a lot to organize and we would possibly have to cut down on some staff, but it would be great to have that kind of government. | |
Cost: | 2,836 |
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Effect: | Allows: Starting a Revolution:
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Requirement(s): | Ink ( Science ) |
Invention
There has recently been a number of incidents related to exploding powder and other substances. That's why we have set up an own Workshops for all the nosy scientists, so that all the explosions don't disturb the work in the academy any more. It also has stronger walls and can't burn down so easily. | |
Cost: | 4,320 |
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Effect: | Allows: Construction of Workshop's. |
Requirement(s): | Government Formation ( Science )
Improved Resource Gathering ( Economy ) |
Cultural Exchange
Our citizens should really have a look at the cultural achievements of other people. And surely, in exchange, they will be interested in learning from us and exhibiting some of our great works of art in their museums. | |
Cost: | 8,694 |
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Effect: | Allows: Construction of Museum's.
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Requirement(s) | Invention ( Science ) |
Anatomy
We have learned a lot about the human body! Now we can send doctors into the battle to help the wounded soldiers to quickly get back on to their feet again. Of course they can mix the right tinctures and some doctors even know a secret recipe for a mixture that makes our fighters even braver. | |
Cost: | 14,952 |
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Effect: | Allows: Training of Doctor's in the Barracks'. |
Requirement(s): | Cultural Exchange ( Science ) |
Optics
When our scientists invent many new things, a glass can break. Or it gets lost in the infinite vastness of our laboratories, as keeping them tidy isn't really the primal virtue of the academy. If an optician would take care of not only the quality, but also that all the lenses and glasses are put back where they belong, we would use far less crystal glass! | |
Cost: | 21,360 |
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Effect: | Allows: Construction of Optician's. |
Requirement(s): | Anatomy ( Science )
Architecture ( Economy ) |
Experiments
Our scientists want to have the chance of testing their theories in practice. These trials would most probably accelerate research time, but does mean they would need a certain amount of additional laboratory equipment. | |
Cost: | 21,360 |
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Effect: | Allows:
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Requirement(s): | Optics ( Science ) |
Mechanical Pen
A brilliant little apparatus: A smart inventor has managed to teach writing to a machine. Now we can easily copy our scriptures and our academies can quickly exchange their ideas with each other! | |||||||||||||||||||||||||||||
Cost: | 31,968 | ||||||||||||||||||||||||||||
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Effect: | Allows: Increase of +8% more (× 1.08) research points per scientist per hour.
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Requirement(s): | Experiments ( Science ) | ||||||||||||||||||||||||||||
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Bird's Flight
We have learned how to fly like the birds! Now we can build a machine that can lift a man up into the skies and whizzes above the heads of our enemies with breath-taking speed shooting arrows far behind the front lines. | |
Cost: | 46,848 |
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Effect: | Allows: Recruiting of Gyrocopter's in the Barracks'. |
Requirement(s): | Mechanical Pen ( Science )
Ballistics ( Military ) |
Archiving
We should probably archive our treasured sea charts. This will allow our sailors to always find the maps they need and save time on their journeys. | |
Cost: | 98,000 |
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Effect: | Allows: Construction of a Sea Chart Archive's in each town. |
Requirement(s): | Bird's Flight ( Science )
Sea Charts ( Seafaring ) |
Letter Chute
A marvel: We can now shoot scrolls through pipes, so that they reach our scientists even faster! This saves us long errands and we have to pay less gold for our scientists! | |||||||||||||||||||||||||||||
Cost: | 144,720 | ||||||||||||||||||||||||||||
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Effect: | |||||||||||||||||||||||||||||
Requirement(s): | Archiving ( Science )
Counterweight ( Seafaring ) Helping Hands ( Economy ) Pyrotechnics ( Military ) | ||||||||||||||||||||||||||||
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State Religion
Actually we don't need any secular laws - the religious ones are more than enough. And while we're at it: we don't actually need all our civil servants. | |
Cost: | 202,074 |
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Effect: | Allows: Theocracy form of Government. |
Requirement(s): | Letter Chute ( Science ) |
Pressure Chamber
Now we can let our ships sail under water, without them sinking immediately! The oceans are ours! No enemy will see us, when we stalk them under water and sink them before they notice us! | |
Cost: | 209,880 |
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Effect: | Allows: Building of Diving Boat's in the Shipyard's. |
Requirement(s): | State Religion ( Science )
Paddle Wheel Engine ( Seafaring ) Robotics ( Military ) |
The Archimedean Principle / The Archimedic Principle
We have managed to let a machine fly! Now even the sky isn't a limit anymore! We can let huge balloons fly over the heads of our enemies and throw fire or bee-hives at them from above! | |
Cost: | 444,000 |
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Effect: | Allows: Recruiting of Balloon-Bombardier's in the Barracks'. |
Requirement(s): | Pressure Chamber ( Science ) |
Scientific Future's
The smartest brains in the world are working to answer the big question: Why are we here? Why is everything the way it is? And again we are closer to enlightenment. | |||||||||||||||||||||||||||||
Cost: | 610,560 x level | ||||||||||||||||||||||||||||
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Effect: | 2% more (+.02) research points per scientist per level (+16% — 64%) Total scientists x (1.16 — 1.64) | ||||||||||||||||||||||||||||
Requirement(s): | Offshore Base ( Seafaring )
Utopia ( Economy ) The Archimedean Principle / The Archimedic Principle ( Science ) Cannon Casting / Canon Casting ( Military ) | ||||||||||||||||||||||||||||
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Levels 1 through 25
Level | Cost | Effect | Requirement |
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1 | 610,560 | 2% more (× 1.02) research points per scientist Total scientists × 1.16 |
Offshore Base ( Seafaring )
Utopia ( Economy ) The Archimedic Principle / The Archimedean Principle ( Science ) Canon Casting / Cannon Casting ( Military ) |
2 | 1,221,120 | 2% more (× 1.02) research points per scientist Total scientists × 1.18 |
1st Level ( Science ) |
3 | 1,831,680 | 2% more (× 1.02) research points per scientist Total scientists × 1.20 |
2nd Level ( Science ) |
4 | 2,442,240 | 2% more (× 1.02) research points per scientist Total scientists × 1.22 |
3rd Level ( Science ) |
5 | 3,052,800 | 2% more (× 1.02) research points per scientist Total scientists × 1.24 |
4th Level ( Science ) |
6 | 3,663,360 | 2% more (× 1.02) research points per scientist Total scientists × 1.26 |
5th Level ( Science ) |
7 | 4,273,920 | 2% more (× 1.02) research points per scientist Total scientists × 1.28 |
6th Level ( Science ) |
8 | 4,884,480 | 2% more (× 1.02) research points per scientist Total scientists × 1.30 |
7th Level ( Science ) |
9 | 5,495,040 | 2% more (× 1.02) research points per scientist Total scientists × 1.32 |
8th Level ( Science ) |
10 | 6,105,600 | 2% more (× 1.02) research points per scientist Total scientists × 1.34 |
9th Level ( Science ) |
11 | 6,716,160 | 2% more (× 1.02) research points per scientist Total scientists × 1.36 |
10th Level ( Science ) |
12 | 7,326,720 | 2% more (× 1.02) research points per scientist Total scientists × 1.38 |
11th Level ( Science ) |
13 | 7,937,280 | 2% more (× 1.02) research points per scientist Total scientists × 1.40 |
12th Level ( Science ) |
14 | 8,547,840 | 2% more (× 1.02) research points per scientist Total scientists × 1.42 |
13th Level ( Science ) |
15 | 9,158,400 | 2% more (× 1.02) research points per scientist Total scientists × 1.44 |
14th Level ( Science ) |
16 | 9,768,960 | 2% more (× 1.02) research points per scientist Total scientists × 1.46 |
15th Level ( Science ) |
17 | 10,379,520 | 2% more (× 1.02) research points per scientist Total scientists × 1.48 |
16th Level ( Science ) |
18 | 10,990,080 | 2% more (× 1.02) research points per scientist Total scientists × 1.50 |
17th Level ( Science ) |
19 | 11,600,640 | 2% more (× 1.02) research points per scientist Total scientists × 1.52 |
18th Level ( Science ) |
20 | 12,211,200 | 2% more (× 1.02) research points per scientist Total scientists × 1.54 |
19th Level ( Science ) |
21 | 12,821,760 | 2% more (× 1.02) research points per scientist Total scientists × 1.56 |
20th Level ( Science ) |
22 | 13,432,320 | 2% more (× 1.02) research points per scientist Total scientists × 1.58 |
21st Level ( Science ) |
23 | 14,042,880 | 2% more (× 1.02) research points per scientist Total scientists × 1.60 |
22nd Level ( Science ) |
24 | 14,653,440 | 2% more (× 1.02) research points per scientist Total scientists × 1.62 |
23rd Level ( Science ) |
25 | 15,264,000 | 2% more (× 1.02) research points per scientist Total scientists × 1.64 |
24th Level ( Science ) |
Level | Cost | Effect | Requirement |
Possible FUTURE Levels 26 through 43
Level | Cost | Effect | Requirement |
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Possible Future Levels | |||
26 | 15,874,560 | 2% more (× 1.02) research points per scientist Total scientists × 1.66 |
25th Level ( Science ) |
27 | 16,485,120 | 2% more (× 1.02) research points per scientist Total scientists × 1.68 |
26th Level ( Science ) |
28 | 17,095,680 | 2% more (× 1.02) research points per scientist Total scientists × 1.70 |
27th Level ( Science ) |
29 | 17,706,240 | 2% more (× 1.02) research points per scientist Total scientists × 1.72 |
28th Level ( Science ) |
30 | 18,316,800 | 2% more (× 1.02) research points per scientist Total scientists × 1.74 |
29th Level ( Science ) |
31 | 18,927,360 | 2% more (× 1.02) research points per scientist Total scientists × 1.76 |
30th Level ( Science ) |
32 | 19,537,920 | 2% more (× 1.02) research points per scientist Total scientists × 1.78 |
31st Level ( Science ) |
33 | 20,148,480 | 2% more (× 1.02) research points per scientist Total scientists × 1.80 |
32nd Level ( Science ) |
34 | 20,759,040 | 2% more (× 1.02) research points per scientist Total scientists × 1.82 |
33rd Level ( Science ) |
35 | 21,369,600 | 2% more (× 1.02) research points per scientist Total scientists × 1.84 |
34th Level ( Science ) |
36 | 21,980,160 | 2% more (× 1.02) research points per scientist Total scientists × 1.86 |
35th Level ( Science ) |
37 | 22,590,720 | 2% more (× 1.02) research points per scientist Total scientists × 1.88 |
36th Level ( Science ) |
38 | 23,201,280 | 2% more (× 1.02) research points per scientist Total scientists × 1.90 |
37th Level ( Science ) |
39 | 23,811,840 | 2% more (× 1.02) research points per scientist Total scientists × 1.92 |
38th Level ( Science ) |
40 | 24,422,400 | 2% more (× 1.02) research points per scientist Total scientists × 1.94 |
39th Level ( Science ) |
41 | 25,032,960 | 2% more (× 1.02) research points per scientist Total scientists × 1.96 |
40th Level ( Science ) |
42 | 25,643,520 | 2% more (× 1.02) research points per scientist Total scientists × 1.98 |
41st Level ( Science ) |
43 | 26,254,080 | 2% more (× 1.02) research points per scientist Total scientists × 2.00 |
42nd Level ( Science ) |
Level | Cost | Effect | Requirement |
Other Science researches
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