The score list is a list of the players with their individual amount of points in a certain area, ordered in decreasing numbers. They are split up into 50 positions each. One can either chose the type of score wanted, or the desired positions, including the "Own position" choice that automatically shows the accordant 50 positions.
You may also chose to restrict the list to "Search for friends only" to show how you rank with the players on your friends list (you and 12 friends max are listed).
Lastly, you can choose "Search for alliance members only" to see how you rank amongst your alliance members.
- If you chose both of these options then you will get a list that has restrictions from both the "Friends" and the "Alliance" settings, thus giving you a list with only you and all of the alliance members.
No matter what options you choose, your name will always be highlighted in green , while those in your alliance are always highlighted in yellow . If two or more players have the same amount of points, which for example often happens in the scientists score, the latest player getting the shared number is listed at the top of them.
- Scores are not updated immediately after the related actions take place (eg. a building is completed or a research bought), but occurs at 25 minutes after the hour every hour at HH:25 (game server time).
High scores[]
The High scores are used to determine the progress of a player in various aspects of the game. Players may also want to compete against each other for the high scores. The different types of highscores are explained below.
Total score[]
This score is determined by the sum of three of the eleven individual scores, plus the number of all citizens in your towns.
- each = 1 point
- sum of individual scores = Master Builders score + Scientists score + Military (Generals) score
Master builders[]
This score is determined by the amount of resources spent on all your buildings. This formula is applied to the base cost or {{Raw}} amount materials used to build the buildings , meaning that it does not take into consideration the cost reduction of the research Pulley, Geometry, and Spirit Level or reduction buildings that reduce resource requirements such as Architect's Offices, Carpenters, Firework Test Areas, Opticians and Wine Presses (meaning that if a building costs 100,000 resources before any cost reductions are applied you will get 1,000 points regardless of whether you have a Level 1 or a Level 32 Carpenter or the level of research).
- each , , , and/or spent on buildings: 0.01 points
This means you get 1 point for every 100 resources spent on buildings.
- For example, Academy Level 3: 115 for Level 3 + 68 for Level 2 + 64 for Level 1 = A total of 247 = 2.47 Master Builders points.
Building levels[]
This score is determined by the total levels of all buildings in all of your towns.
- each level: 1 point
Scientists[]
This score is determined by the number of research points invested on completed researches.
- each invested on research: 0.02 points
- This means you get 1 point for every 50 spent on researches.
- For example, Deck Weapons ( 12 ) + Conservation ( 12 ) = 24 * 0.02 = 0.48 Scientists points.
Levels of research[]
This score is determined by the number of completed researches.
- You get 4 points for each completed research.
Military (Generals)[]
This score is determined entirely by the amount of resources spent on each military unit or war ship that are currently active. Units disbanded or perished in battle do not count. Reduction buildings do not reduce the amount of points you get, as the points are based on the cost without any reductions.
- each , , and/or spent on active units: 0.02 points
This means you get 1 point for every 50 resources spent on your active units and ships.
Gold stock (Gold supply)[]
This score indicates how much gold a player has in their account.
Offensive points[]
You will get points for every unit destroyed by your own attackers. This score is determined entirely by the amount of resources spent on each military unit or ship that is killed by your attacking army. These points are then rounded towards higher number. Every day, you will lose 5% of you current Offensive points. [1]
- This means you get 1 point for every 20 resources needed to build the units / ships that were destroyed by your attackers.
Defense points[]
You will get points for every unit destroyed by your own defenders. This score is determined entirely by the amount of resources spent on each military unit or ship that is killed in defense. These points are then rounded towards higher number. Every day, you will lose 3% of you current Defense points. [1]
This means you get 1 point for every 20 resources needed to build the units / ships that were destroyed by your defenders.
Trade high score[]
You will get points for every successful transaction via the Trading post you make. Every day, you will lose 5% of you current Trade high score. [1]
This means you get 1 point for every 1,000 spent.
Resources[]
This score is determined by the amount of spent resources. The loss of units or ships does not lead to highscore deductions. The starting value for existing players is the sum of the Master Builders score plus the Donate score.
This means you get 1 point for every 100 resources spent.
Donate[]
You will get points by donating resources to the Saw mill, Vineyard, Quarry, Crystal mine, Sulphur pit and the Miracles.
This means you get 1 point for every 100 resources donated.
Capture Points[]
You collect capture points to increase your standing in the highscore. You can also convert them instead, to increase your crew strength.
- As long as you have a particular amount of capture points, you will receive a generous bonus on your crew strength.
- You can receive capture points by carrying out capture runs or through raids on other towns in which there are Pirate Fortresses.
- If you demolish your last Pirate Fortress, you will lose all your capture points.
In order to win bonus resources you must be ranked in the top 50!
Rank | Rewarded Resources (on evaluation day) |
---|---|
1 | 2.75 x Theft Security |
2 | 2.5 x Theft Security |
3 | 2.25 x Theft Security |
4 | 2 x Theft Security |
5 | 1.75 x Theft Security |
6 | 1.5 x Theft Security |
7 | 1.375 x Theft Security |
8 | 1.25 x Theft Security |
9 | 1.125 x Theft Security |
10 | 1 x Theft Security |
11 - 20 | 0.875 x Theft Security |
21 - 30 | 0.75 x Theft Security |
31 - 50 | 0.5 x Theft Security |
Rank | Rewarded Resources (on evaluation day) |
The resources you are going to receive on the evaluation day are calculated from the following formula:
Notes:
- ↑ 1.0 1.1 1.2 Players in vacation mode are excluded from the everyday deduction of these scores.