Editing Scores 0 You do not have permission to edit this page, for the following reasons: The action you have requested is limited to users in one of the groups: Users, FANDOM Staff, FANDOM Helpers, Wiki Managers, Content Team Members. Please log in to edit this wiki.Joining Ikariam is free, and it only takes a minute.We hope that you sign in, and become a member of the community!Click here to log in or create an account more + You can view and copy the source of this page: <!-- -->{{Tocright}} [[Image:Highscores.jpg|left]] The '''score''' list is a list of the players with their individual amount of points in a certain area, ordered in decreasing numbers. They are split up into 50 positions each. One can either chose the type of score wanted, or the desired positions, including the "Own position" choice that automatically shows the accordant 50 positions. You may also chose to restrict the list to "Search for friends only" to show how you rank with the players on your friends list (you and 12 friends max are listed). Lastly, you can choose "Search for alliance members only" to see how you rank amongst your [[alliance]] members. : If you chose both of these options then you will get a list that has restrictions from both the "Friends" and the "Alliance" settings, thus giving you a list with only <u>you and all of the alliance members</u>. No matter what options you choose, your name will always be highlighted in <span style="background: lightgreen;"> green </span>, while those in your [[alliance]] are always highlighted in <span style="background:yellow;"> yellow </span>. If two or more players have the same amount of points, which for example often happens in the scientists score, the latest player getting the shared number is listed at the top of them. * Scores are ''not'' updated '''immediately''' after the related actions take place (eg. a building is completed or a research bought), but occurs at 25 minutes after the hour every hour at ''HH:25'' (game server time). __NOWYSIWYG__ == High scores == The High scores are used to determine the progress of a player in various aspects of the game. Players may also want to compete against each other for the high scores. The different types of highscores are explained below. __NOWYSIWYG__ === Total score === This score is determined by the sum of three of the eleven individual scores, plus the number of all [[citizen]]s{{CitizenC}} in your [[town]]s. * ''each''{{CitizenC}} = 1 point * ''sum of individual scores'' = '''[[#Master builders|Master Builders]]''' score + '''[[#Scientists|Scientists]]''' score + '''[[#Military (Generals)|Military (Generals)]]''' score <div style="text-align:center"><math> Total\ Score\ =\ Citizens\ +\ Master\ Builders\ +\ Scientists\ +\ Military </math></div> __NOWYSIWYG__ === Master builders === This score is determined by the amount of [[resources]] spent on all your [[buildings]]. This formula is applied to the base cost or {{t|Raw}} amount materials used to build the [[buildings]] , meaning that it does '''not''' take into consideration the cost reduction of the [[research]] [[Research:Pulley|Pulley]], [[Research:Geometry|Geometry]], and [[Research:Spirit Level|Spirit Level]] or [[Buildings/Reduction_Buildings|reduction buildings]] that reduce resource requirements such as [[Building:Architect's_Office|Architect's Offices]], [[Building:Carpenter|Carpenters]], [[Building:Firework_Test_Area|Firework Test Areas]], [[Building:Optician|Opticians]] and [[Building:Wine_Press|Wine Presses]] (meaning that if a building costs 100,000 resources before any cost reductions are applied you will get 1,000 points regardless of whether you have a Level 1 or a Level 32 [[Building:Carpenter|Carpenter]] or the level of research). * ''each''{{Wood}} spent on [[buildings]]: 0.01 points * ''each''{{Wine}} spent on [[buildings]]: 0.01 points * ''each''{{Marble}} spent on [[buildings]]: 0.01 points * ''each''{{Crystal}} spent on [[buildings]]: 0.01 points * ''each''{{Sulphur}} spent on [[buildings]]: 0.01 points : This means you get 1 point for every '''100''' [[resources]] spent on [[buildings]]. :* ''For example, [[Building:Academy|Academy]] Level 3: {{Wood|115}} for Level 3 + {{Wood|68}} for Level 2 + {{Wood|64}} for Level 1 = A total of {{Wood|247}} = 2.47 Master Builders points.'' __NOWYSIWYG__ === Building levels === This score is determined by the total levels of all [[building]]s in all of your [[town]]s. * ''each'' level: 1 point __NOWYSIWYG__ === Scientists === This score is determined by the number of [[research point]]s {{RP}} invested on completed [[research]]es. * ''each''{{RP}} invested on [[research]]: 0.02 points : This means you get 1 point for every '''{{RP|50}}''' spent on [[research]]es. :* ''For example, [[Deck Weapons]] ({{RP|12}} ) + [[Conservation]] ({{RP|12}} ) = {{RP|24}} * 0.02 = 0.48 Scientists points''. __NOWYSIWYG__ === Levels of research === This score is determined by the number of completed [[research]]es. * You get 4 points for ''each'' completed [[research]]. __NOWYSIWYG__ === Military (Generals) === This score is determined entirely by the amount of [[resources]] spent on each military [[unit]] or [[Ship|war ship]] that are currently active. Units disbanded or perished in battle do not count. [[Reduction building]]s do not reduce the amount of points you get, as the points are based on the cost without any reductions. * ''each''{{Wood}} spent on '''active''' [[unit]]s and [[ship]]s: 0.02 points * ''each''{{Crystal}} spent on '''active''' [[unit]]s and [[ship]]s: 0.02 points * ''each''{{Sulphur}} spent on '''active''' [[unit]]s and [[ship]]s: 0.02 points * ''each''{{Wine}} spent on '''active''' [[unit]]s: 0.02 points : This means you get 1 point for every '''50''' [[resources]] spent on your active [[unit]]s and [[ship]]s. :* ''For example, a [[Swordsman]] costs {{Wood|30}} and {{Sulphur|30}}, so each [[Swordsman]] gives <math>(30\times0.02)+(30\times0.02) = 1.2</math> Military (Generals) points''. __NOWYSIWYG__ === Gold stock (Gold supply) === This score indicates how much [[gold]] {{Gold}} a player has in their account. * ''each''{{Gold}} unit: 1 point __NOWYSIWYG__ === Offensive points === You will get points for every [[unit]] destroyed by your own attackers. This score is determined entirely by the amount of [[resources]] spent on each military [[unit]] or [[ship]] that is killed by your attacking army. These points are then rounded towards higher number. Every day, you will lose '''5%''' of you current '''Offensive points'''. <ref name="vacation">Players in [[vacation mode]] are '''excluded''' from the everyday deduction of these scores.</ref> * ''each''{{Wood}}: 0.05 points * ''each''{{Wine}}: 0.05 points * ''each''{{Crystal}}: 0.05 points * ''each''{{Sulphur}}: 0.05 points : This means you get 1 point for every '''20''' [[resources]] needed to build the [[unit]]s / [[ship]]s that were destroyed by your attackers. :* ''For example, a [[Swordsman]] costs {{Wood|30}} and {{Sulphur|30}}, so each [[Swordsman]] killed by your attackers gives you <math>(30\times0.05)+(30\times0.05) = 3</math> Offensive points''. __NOWYSIWYG__ === Defense points === You will get points for every [[unit]] destroyed by your own defenders. This score is determined entirely by the amount of [[resources]] spent on each military [[unit]] or [[ship]] that is killed in defense. These points are then rounded towards higher number. Every day, you will lose '''3%''' of you current '''Defense points'''. <ref name="vacation" /> * ''each''{{Wood}}: 0.05 points * ''each''{{Wine}}: 0.05 points * ''each''{{Crystal}}: 0.05 points * ''each''{{Sulphur}}: 0.05 points : This means you get 1 point for every '''20''' [[resources]] needed to build the [[unit]]s / [[ship]]s that were destroyed by your defenders. :* ''For example, a [[Swordsman]] costs {{Wood|30}} and {{Sulphur|30}}, so each [[Swordsman]] killed by your defenders gives you <math>(30\times0.05)+(30\times0.05) = 3</math> Defense points''. __NOWYSIWYG__ === Trade high score === You will get points for every successful transaction via the [[Trading post]] you make. Every day, you will lose '''5%''' of you current '''Trade high score'''. <ref name="vacation" /> * For ''each''{{Gold}} spent on{{Wood}} you get: 0.001 points * For ''each''{{Gold}} spent on{{Wine}} you get: 0.001 points * For ''each''{{Gold}} spent on{{Marble}} you get: 0.001 points * For ''each''{{Gold}} spent on{{Crystal}} you get: 0.001 points * For ''each''{{Gold}} spent on{{Sulphur}} you get: 0.001 points : This means you get 1 point for every '''{{Gold|1000}}''' spent. __NOWYSIWYG__ === Resources === This score is determined by the amount of spent [[resources]]. The loss of [[unit]]s or [[ship]]s does not lead to highscore deductions. The starting value for ''existing'' players is the sum of the [[#Master builders|Master Builders]] score plus the [[#Donate|Donate]] score. * For ''each''{{Wood}} spent: 0.01 points * For ''each''{{Wine}} spent: 0.01 points * For ''each''{{Marble}} spent: 0.01 points * For ''each''{{Crystal}} spent: 0.01 points * For ''each''{{Sulphur}} spent: 0.01 points : This means you get 1 point for every '''100''' [[resources]] spent. __NOWYSIWYG__ === Donate === You will get points by donating [[resources]] to the [[Saw mill]], [[Vineyard]], [[Quarry]], [[Crystal mine]], [[Sulphur pit]] and the [[Miracle]]s. * For ''each''{{Wood}} donated: 0.01 points * For ''each''{{Wine}} donated: 0.01 points * For ''each''{{Marble}} donated: 0.01 points * For ''each''{{Crystal}} donated: 0.01 points * For ''each''{{Sulphur}} donated: 0.01 points : This means you get 1 point for every '''100''' [[resources]] donated. __NOWYSIWYG__ === Capture Points - DD/MM/YYYY === In order to win bonus resources you must be ranked in the top 50! {| class="darktable zebra" style="text-align: center; width: 60%; margin: auto;" |+ |- ! Rank !! Rewarded Resources (on evaluation day) |- | 1 || 2.75 x Theft Security |- | 2 || 2.5 x Theft Security |- | 3 || 2.25 x Theft Security |- | 4 || 2 x Theft Security |- | 5 || 1.75 x Theft Security |- | 6 || 1.5 x Theft Security |- | 7 || 1.375 x Theft Security |- | 8 || 1.25 x Theft Security |- | 9 || 1.125 x Theft Security |- | 10 || 1 x Theft Security |- | 11 - 20 || 0.875 x Theft Security |- | 21 - 30 || 0.75 x Theft Security |- | 31 - 50 || 0.5 x Theft Security |- ! Rank !! Rewarded Resources (on evaluation day) |- |} The resources you are going to receive on the evaluation day are calculated from the following formula: <div style="text-align: center; font-size: 120%; overflow: auto;"><math>{ Total~resources~=~(~(~Total~levels~of~warehouse~in~a~town~\times~480~)~+~100~)~\times~your~ranks~reward }</math></div> <h2> Notes: </h2> <references /> __NOWYSIWYG__ Templates used on the current version of this page: Template:CitizenC (view source) Template:Crystal (view source) (semi-protected)Template:Gold (view source) (semi-protected)Template:Marble (view source) (semi-protected)Template:RP (view source) Template:ResearchPoints (view source) (semi-protected)Template:Sulphur (view source) (semi-protected)Template:T (view source) (protected)Template:T/piece (view source) Template:Tocright (view source) Template:Wine (view source) (semi-protected)Template:Wood (view source) (semi-protected)Return to Scores. Edit summary Preview Mobile Desktop Show changes