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[[Image:Highscores.jpg|left]] The '''score''' list is a list of the players with their individual amount of points in a certain area, ordered in decreasing numbers. They are split up into 50 positions each. One can either chose the type of score wanted, or the desired positions, including the "Own position" choice that automatically shows the accordant 50 positions.
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You may also chose to restrict the list to "Search for friends only" to show how you rank with the players on your friends list (you and 12 friends max are listed).
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Lastly, you can choose "Search for alliance members only" to see how you rank amongst your [[alliance]] members.
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: If you chose both of these options then you will get a list that has restrictions from both the "Friends" and the "Alliance" settings, thus giving you a list with only <u>you and all of the alliance members</u>.
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No matter what options you choose, your name will always be highlighted in <span style="background: lightgreen;">&nbsp;green&nbsp;</span>, while those in your [[alliance]] are always highlighted in <span style="background:yellow;">&nbsp;yellow&nbsp;</span>. If two or more players have the same amount of points, which for example often happens in the scientists score, the latest player getting the shared number is listed at the top of them.
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* Scores are ''not'' updated '''immediately''' after the related actions take place (eg. a building is completed or a research bought), but occurs at 25 minutes after the hour every hour at ''HH:25'' (game server time). __NOWYSIWYG__
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== High scores ==
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The High scores are used to determine the progress of a player in various aspects of the game. Players may also want to compete against each other for the high scores. The different types of highscores are explained below. __NOWYSIWYG__
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=== Total score ===
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This score is determined by the sum of three of the eleven individual scores, plus the number of all [[citizen]]s{{CitizenC}} in your [[town]]s.
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* ''each''{{CitizenC}} = 1 point
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* ''sum of individual scores'' = '''[[#Master builders|Master Builders]]''' score + '''[[#Scientists|Scientists]]''' score + '''[[#Military (Generals)|Military (Generals)]]''' score
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<div style="text-align:center"><math> Total\ Score\ =\ Citizens\ +\ Master\ Builders\ +\ Scientists\ +\ Military </math></div> __NOWYSIWYG__
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=== Master builders ===
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This score is determined by the amount of [[resources]] spent on all your [[buildings]]. This formula is applied to the base cost or {{t|Raw}} amount materials used to build the [[buildings]] , meaning that it does '''not''' take into consideration the cost reduction of the [[research]] [[Research:Pulley|Pulley]], [[Research:Geometry|Geometry]], and [[Research:Spirit Level|Spirit Level]] or [[Buildings/Reduction_Buildings|reduction buildings]] that reduce resource requirements such as [[Building:Architect's_Office|Architect's Offices]], [[Building:Carpenter|Carpenters]], [[Building:Firework_Test_Area|Firework Test Areas]], [[Building:Optician|Opticians]] and [[Building:Wine_Press|Wine Presses]] (meaning that if a building costs 100,000 resources before any cost reductions are applied you will get 1,000 points regardless of whether you have a Level 1 or a Level 32 [[Building:Carpenter|Carpenter]] or the level of research).
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* ''each''{{Wood}} spent on [[buildings]]: 0.01 points
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* ''each''{{Wine}} spent on [[buildings]]: 0.01 points
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* ''each''{{Marble}} spent on [[buildings]]: 0.01 points
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* ''each''{{Crystal}} spent on [[buildings]]: 0.01 points
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* ''each''{{Sulphur}} spent on [[buildings]]: 0.01 points
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: This means you get 1 point for every '''100''' [[resources]] spent on [[buildings]].
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:* ''For example, [[Building:Academy|Academy]] Level 3: {{Wood|115}} for Level 3 + {{Wood|68}} for Level 2 + {{Wood|64}} for Level 1 = A total of {{Wood|247}} = 2.47 Master Builders points.'' __NOWYSIWYG__
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=== Building levels ===
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This score is determined by the total levels of all [[building]]s in all of your [[town]]s.
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* ''each'' level: 1 point __NOWYSIWYG__
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=== Scientists ===
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This score is determined by the number of [[research point]]s {{RP}} invested on completed [[research]]es.
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* ''each''{{RP}} invested on [[research]]: 0.02 points
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: This means you get 1 point for every '''{{RP|50}}''' spent on [[research]]es.
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:* ''For example, [[Deck Weapons]] ({{RP|12}}&nbsp;) + [[Conservation]] ({{RP|12}}&nbsp;) = {{RP|24}} * 0.02 = 0.48 Scientists points''. __NOWYSIWYG__
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=== Levels of research ===
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This score is determined by the number of completed [[research]]es.
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* You get 4 points for ''each'' completed [[research]]. __NOWYSIWYG__
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=== Military (Generals) ===
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This score is determined entirely by the amount of [[resources]] spent on each military [[unit]] or [[Ship|war ship]] that are currently active. Units disbanded or perished in battle do not count. [[Reduction building]]s do not reduce the amount of points you get, as the points are based on the cost without any reductions.
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* ''each''{{Wood}} spent on '''active''' [[unit]]s and [[ship]]s: 0.02 points
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* ''each''{{Crystal}} spent on '''active''' [[unit]]s and [[ship]]s: 0.02 points
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* ''each''{{Sulphur}} spent on '''active''' [[unit]]s and [[ship]]s: 0.02 points
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* ''each''{{Wine}} spent on '''active''' [[unit]]s: 0.02 points
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: This means you get 1 point for every '''50''' [[resources]] spent on your active [[unit]]s and [[ship]]s.
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:* ''For example, a [[Swordsman]] costs {{Wood|30}} and {{Sulphur|30}}, so each [[Swordsman]] gives <math>(30\times0.02)+(30\times0.02) = 1.2</math> Military (Generals) points''. __NOWYSIWYG__
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=== Gold stock (Gold supply) ===
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This score indicates how much [[gold]] {{Gold}} a player has in their account.
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* ''each''{{Gold}} unit: 1 point __NOWYSIWYG__
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=== Offensive points ===
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You will get points for every [[unit]] destroyed by your own attackers. This score is determined entirely by the amount of [[resources]] spent on each military [[unit]] or [[ship]] that is killed by your attacking army. These points are then rounded towards higher number. Every day, you will lose '''5%''' of you current '''Offensive points'''. <ref name="vacation">Players in [[vacation mode]] are '''excluded''' from the everyday deduction of these scores.</ref>
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* ''each''{{Wood}}: 0.05 points
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* ''each''{{Wine}}: 0.05 points
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* ''each''{{Crystal}}: 0.05 points
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* ''each''{{Sulphur}}: 0.05 points
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: This means you get 1 point for every '''20''' [[resources]] needed to build the [[unit]]s / [[ship]]s that were destroyed by your attackers.
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:* ''For example, a [[Swordsman]] costs {{Wood|30}} and {{Sulphur|30}}, so each [[Swordsman]] killed by your attackers gives you <math>(30\times0.05)+(30\times0.05) = 3</math> Offensive points''. __NOWYSIWYG__
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=== Defense points ===
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You will get points for every [[unit]] destroyed by your own defenders. This score is determined entirely by the amount of [[resources]] spent on each military [[unit]] or [[ship]] that is killed in defense. These points are then rounded towards higher number. Every day, you will lose '''3%''' of you current '''Defense points'''. <ref name="vacation" />
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* ''each''{{Wood}}: 0.05 points
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* ''each''{{Wine}}: 0.05 points
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* ''each''{{Crystal}}: 0.05 points
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* ''each''{{Sulphur}}: 0.05 points
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: This means you get 1 point for every '''20''' [[resources]] needed to build the [[unit]]s / [[ship]]s that were destroyed by your defenders.
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:* ''For example, a [[Swordsman]] costs {{Wood|30}} and {{Sulphur|30}}, so each [[Swordsman]] killed by your defenders gives you <math>(30\times0.05)+(30\times0.05) = 3</math> Defense points''. __NOWYSIWYG__
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=== Trade high score ===
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You will get points for every successful transaction via the [[Trading post]] you make. Every day, you will lose '''5%''' of you current '''Trade high score'''. <ref name="vacation" />
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* For ''each''{{Gold}} spent on{{Wood}} you get: 0.001 points
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* For ''each''{{Gold}} spent on{{Wine}} you get: 0.001 points
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* For ''each''{{Gold}} spent on{{Marble}} you get: 0.001 points
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* For ''each''{{Gold}} spent on{{Crystal}} you get: 0.001 points
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* For ''each''{{Gold}} spent on{{Sulphur}} you get: 0.001 points
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: This means you get 1 point for every '''{{Gold|1000}}''' spent. __NOWYSIWYG__
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=== Resources ===
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This score is determined by the amount of spent [[resources]]. The loss of [[unit]]s or [[ship]]s does not lead to highscore deductions. The starting value for ''existing'' players is the sum of the [[#Master builders|Master Builders]] score plus the [[#Donate|Donate]] score.
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* For ''each''{{Wood}} spent: 0.01 points
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* For ''each''{{Wine}} spent: 0.01 points
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* For ''each''{{Marble}} spent: 0.01 points
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* For ''each''{{Crystal}} spent: 0.01 points
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* For ''each''{{Sulphur}} spent: 0.01 points
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: This means you get 1 point for every '''100''' [[resources]] spent. __NOWYSIWYG__
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=== Donate ===
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You will get points by donating [[resources]] to the [[Saw mill]], [[Vineyard]], [[Quarry]], [[Crystal mine]], [[Sulphur pit]] and the [[Miracle]]s.
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* For ''each''{{Wood}} donated: 0.01 points
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* For ''each''{{Wine}} donated: 0.01 points
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* For ''each''{{Marble}} donated: 0.01 points
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* For ''each''{{Crystal}} donated: 0.01 points
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* For ''each''{{Sulphur}} donated: 0.01 points
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: This means you get 1 point for every '''100''' [[resources]] donated. __NOWYSIWYG__
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=== Capture Points - DD/MM/YYYY ===
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In order to win bonus resources you must be ranked in the top 50!
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{| class="darktable zebra" style="text-align: center; width: 60%; margin: auto;"
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|-
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! Rank !! Rewarded Resources (on evaluation day)
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|-
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| 1 || 2.75 x Theft Security
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|-
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| 2 || 2.5 x Theft Security
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|-
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| 3 || 2.25 x Theft Security
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|-
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| 4 || 2 x Theft Security
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|-
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| 5 || 1.75 x Theft Security
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|-
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| 6 || 1.5 x Theft Security
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|-
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| 7 || 1.375 x Theft Security
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|-
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| 8 || 1.25 x Theft Security
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|-
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| 9 || 1.125 x Theft Security
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|-
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| 10 || 1 x Theft Security
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|-
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| 11 - 20 || 0.875 x Theft Security
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|-
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| 21 - 30 || 0.75 x Theft Security
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|-
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| 31 - 50 || 0.5 x Theft Security
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|-
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! Rank !! Rewarded Resources (on evaluation day)
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|-
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|}
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The resources you are going to receive on the evaluation day are calculated from the following formula:
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<div style="text-align: center; font-size: 120%; overflow: auto;"><math>{ Total~resources~=~(~(~Total~levels~of~warehouse~in~a~town~\times~480~)~+~100~)~\times~your~ranks~reward }</math></div>
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<h2> Notes: </h2>
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<references /> __NOWYSIWYG__
   
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 12:36, 17 July 2019

Highscores

The score list is a list of the players with their individual amount of points in a certain area, ordered in decreasing numbers. They are split up into 50 positions each. One can either chose the type of score wanted, or the desired positions, including the "Own position" choice that automatically shows the accordant 50 positions.

You may also chose to restrict the list to "Search for friends only" to show how you rank with the players on your friends list (you and 12 friends max are listed).

Lastly, you can choose "Search for alliance members only" to see how you rank amongst your alliance members.

If you chose both of these options then you will get a list that has restrictions from both the "Friends" and the "Alliance" settings, thus giving you a list with only you and all of the alliance members.

No matter what options you choose, your name will always be highlighted in  green , while those in your alliance are always highlighted in  yellow . If two or more players have the same amount of points, which for example often happens in the scientists score, the latest player getting the shared number is listed at the top of them.

  • Scores are not updated immediately after the related actions take place (eg. a building is completed or a research bought), but occurs at 25 minutes after the hour every hour at HH:25 (game server time).

High scores

The High scores are used to determine the progress of a player in various aspects of the game. Players may also want to compete against each other for the high scores. The different types of highscores are explained below.

Total score

This score is determined by the sum of three of the eleven individual scores, plus the number of all citizensCitizen(s) in your towns.

Master builders

This score is determined by the amount of resources spent on all your buildings. This formula is applied to the base cost or {{Raw}} amount materials used to build the buildings , meaning that it does not take into consideration the cost reduction of the research Pulley, Geometry, and Spirit Level or reduction buildings that reduce resource requirements such as Architect's Offices, Carpenters, Firework Test Areas, Opticians and Wine Presses (meaning that if a building costs 100,000 resources before any cost reductions are applied you will get 1,000 points regardless of whether you have a Level 1 or a Level 32 Carpenter or the level of research).

This means you get 1 point for every 100 resources spent on buildings.
  • For example, Academy Level 3: 115 115 wood for Level 3 + 68 68 wood for Level 2 + 64 64 wood for Level 1 = A total of 247 247 wood = 2.47 Master Builders points.

Building levels

This score is determined by the total levels of all buildings in all of your towns.

  • each level: 1 point

Scientists

This score is determined by the number of research points  Research Point(s) invested on completed researches.

  • each  Research Point(s) invested on research: 0.02 points
This means you get 1 point for every 50 50 Research Point(s) spent on researches.

Levels of research

This score is determined by the number of completed researches.

  • You get 4 points for each completed research.

Military (Generals)

This score is determined entirely by the amount of resources spent on each military unit or war ship that are currently active. Units disbanded or perished in battle do not count. Reduction buildings do not reduce the amount of points you get, as the points are based on the cost without any reductions.

  • each Wood spent on active units and ships: 0.02 points
  • each Crystal Glass spent on active units and ships: 0.02 points
  • each Sulphur/Sulfur spent on active units and ships: 0.02 points
  • each Wine spent on active units: 0.02 points
This means you get 1 point for every 50 resources spent on your active units and ships.
  • For example, a Swordsman costs 30 30 wood and 30 30 sulphur/sulfur, so each Swordsman gives Military (Generals) points.

Gold stock (Gold supply)

This score indicates how much gold  Gold a player has in their account.

  • each  Gold unit: 1 point

Offensive points

You will get points for every unit destroyed by your own attackers. This score is determined entirely by the amount of resources spent on each military unit or ship that is killed by your attacking army. These points are then rounded towards higher number. Every day, you will lose 5% of you current Offensive points. [1]

  • each Wood: 0.05 points
  • each Wine: 0.05 points
  • each Crystal Glass: 0.05 points
  • each Sulphur/Sulfur: 0.05 points
This means you get 1 point for every 20 resources needed to build the units / ships that were destroyed by your attackers.
  • For example, a Swordsman costs 30 30 wood and 30 30 sulphur/sulfur, so each Swordsman killed by your attackers gives you Offensive points.

Defense points

You will get points for every unit destroyed by your own defenders. This score is determined entirely by the amount of resources spent on each military unit or ship that is killed in defense. These points are then rounded towards higher number. Every day, you will lose 3% of you current Defense points. [1]

  • each Wood: 0.05 points
  • each Wine: 0.05 points
  • each Crystal Glass: 0.05 points
  • each Sulphur/Sulfur: 0.05 points
This means you get 1 point for every 20 resources needed to build the units / ships that were destroyed by your defenders.
  • For example, a Swordsman costs 30 30 wood and 30 30 sulphur/sulfur, so each Swordsman killed by your defenders gives you Defense points.

Trade high score

You will get points for every successful transaction via the Trading post you make. Every day, you will lose 5% of you current Trade high score. [1]

  • For each  Gold spent on Wood you get: 0.001 points
  • For each  Gold spent on Wine you get: 0.001 points
  • For each  Gold spent on Marble you get: 0.001 points
  • For each  Gold spent on Crystal Glass you get: 0.001 points
  • For each  Gold spent on Sulphur/Sulfur you get: 0.001 points
This means you get 1 point for every 1,000 1,000 Gold spent.

Resources

This score is determined by the amount of spent resources. The loss of units or ships does not lead to highscore deductions. The starting value for existing players is the sum of the Master Builders score plus the Donate score.

  • For each Wood spent: 0.01 points
  • For each Wine spent: 0.01 points
  • For each Marble spent: 0.01 points
  • For each Crystal Glass spent: 0.01 points
  • For each Sulphur/Sulfur spent: 0.01 points
This means you get 1 point for every 100 resources spent.

You will get points by donating resources to the Saw mill, Vineyard, Quarry, Crystal mine, Sulphur pit and the Miracles.

  • For each Wood donated: 0.01 points
  • For each Wine donated: 0.01 points
  • For each Marble donated: 0.01 points
  • For each Crystal Glass donated: 0.01 points
  • For each Sulphur/Sulfur donated: 0.01 points
This means you get 1 point for every 100 resources donated.

Capture Points - DD/MM/YYYY

In order to win bonus resources you must be ranked in the top 50!

Rank Rewarded Resources (on evaluation day)
1 2.75 x Theft Security
2 2.5 x Theft Security
3 2.25 x Theft Security
4 2 x Theft Security
5 1.75 x Theft Security
6 1.5 x Theft Security
7 1.375 x Theft Security
8 1.25 x Theft Security
9 1.125 x Theft Security
10 1 x Theft Security
11 - 20 0.875 x Theft Security
21 - 30 0.75 x Theft Security
31 - 50 0.5 x Theft Security
Rank Rewarded Resources (on evaluation day)

The resources you are going to receive on the evaluation day are calculated from the following formula:

Notes:

  1. 1.0 1.1 1.2 Players in vacation mode are excluded from the everyday deduction of these scores.