Ikariam
Register
Advertisement

Seafaring


This article is about the Seafaring line of research.

Description[]

By completing researches with the research adviser you can unlock new buildings, units, ships and special effects.  To complete a research topic you need research points, which you can produce in the Academy.

The research topics are divided up into the five categories:  Seafaring ,  Economy ,  Science ,  Military  and  Mythology 

Researches[]

Carpentry[]

The trees from the green forests on our island may be strong enough even for our phalanxes' shields.  And a strong woodwork can carry the roofs of our buildings.  But in order to be so, the lumbers must be chosen and handled properly!  A Carpenter in our town would take care of it and we would use much fewer building material!
Cost: 8 Research Point(s)
Effect: Allows: Construction of Carpenter's.
Requirement(s): None


Deck Weapons[]

A rotating attachment for our battleships on which we can mount huge weapons!  For a start our inventors have mounted a huge crossbow on it.  But we assume that the attachment will be able to bear other machines, too.  So as soon as one of our scientists has an idea we can install it on our ships without any problem.
Cost: 12 12 Research Point(s)
Effect: Allows: Building of Ballista Ship's in the Shipyard's.
Requirement(s): Carpentry ( Seafaring )
Dry-Dock ( Military )

Piracy[]

A powerful Pirate Fortress with a strong crew eager for your orders.  They are looking to loot capture points and gold.  Fame and enormous amounts of resources beckon the most successful pirates.  From here you can start raids on other Pirate Fortresses.
Cost: 18 18 Research Point(s)
Effect:
Allows: Construction of Pirate Fortress'es which will allow:
  1. Capture Run missions.
  2. Raid missions.
  3. Capture Point highscore missions.
Requirement(s): Deck Weapons ( Seafaring )

Ship Maintenance[]

If we always keep our ships nice and clean, they don't have to be repaired that often.  It will also keep up the morale of the crew when they sing some songs together from time to time while scrubbing the deck or mending the sail cloths.
Cost: 24 24 Research Point(s)
Effect:
Allows: Reduction in upkeep costs for ships by - 2%.
Cumulative with Dictatorship's - 2%. (Government)
Cumulative with Oligarchy's - 2%. (Government)
  • Producing an approximated minimum reduction of - (2 – 4)%.
Requirement(s): Piracy ( Seafaring )
Notes about various Governmental effects:
Government How it affects your cities
Dictatorship Reduces Reduces gold upkeep cost upkeep by an additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Dictatorship + Xenocracy * Reduces Reduces gold upkeep cost upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
Oligarchy Reduces Reduces gold upkeep cost upkeep by an additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Oligarchy + Xenocracy * Reduces Reduces gold upkeep cost upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½.
  2. Reduces all disadvantages by ½.
  3. Does not affect Anarchy's corruption.

Draft[]

Our scientists have found out that our ships have less water resistance when their load is smaller.  This means that we can put larger sails on the mast and travel more quickly.
Cost: 24 24 Research Point(s)
Effect:
Allows: Quicker Cargo Ship's with lighter loads.
Requirement(s): Ship Maintenance ( Seafaring )

Expansion[]

Out there is more than just an ocean!  More islands await being discovered.  We are not alone!  We can gain ground on one of the newly discovered island, tap new resources and get to know other peoples!  And our clerks are eager to administer even more!
Cost: 336 336 Research Point(s)
Effect:
Allows:
  1. Construction of the Palace to add additional colonies.
  2. Construction of Governor's Residence's to reduce the amount corruption that can be found in colonies.
Requirement(s): Draft ( Seafaring )
Wealth ( Economy )

Foreign Cultures[]

If we get to know all the other peoples, this will help us to make progress ourselves.  Regular talks and warm words can work true wonders and lead to new alliances and friendships.  Of course we need a pretty and cozy building for all the ambassadors and the feasts we will hold in their honor!
Cost: 1,032 1,032 Research Point(s)
Effect: Allows: Construction of Embassy'es.
Requirement(s): Expansion ( Seafaring )
Espionage ( Science )

Pitch[]

That is some tough and badly smelling liquid our scientists have found there!  But since we stick it onto our ships there are hardly any holes we have to mend!
Cost: 2,236 2,236 Research Point(s)
Effect:
Allows: Reduction in upkeep costs for ships by - 4%.
Cumulative with Ship Maintenance's - 2%.
Cumulative with Dictatorship's - 2%. (Government)
Cumulative with Oligarchy's - 2%. (Government)
  • Producing an approximated minimum reduction of - (6% – 8)%.
Requirement(s): Foreign Cultures ( Seafaring )
Notes about various Governmental effects:
Government How it affects your cities
Dictatorship Reduces Reduces gold upkeep cost upkeep by an additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Dictatorship + Xenocracy * Reduces Reduces gold upkeep cost upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
Oligarchy Reduces Reduces gold upkeep cost upkeep by an additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Oligarchy + Xenocracy * Reduces Reduces gold upkeep cost upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½.
  2. Reduces all disadvantages by ½.
  3. Does not affect Anarchy's corruption.

Market[]

The strangest goods from distant islands arrive on our markets.  Here we can also make deals with traders, so we are sure to get all the raw materials we need.
Cost: 3,264 3,264 Research Point(s)
Effect:
Allows:
  1. Offering of Trade Treaties.
  2. Government form: Democracy.
Requirement(s): Pitch ( Seafaring )
Improved Resource Gathering ( Economy )

Greek Fire[]

A fire that can't be extinguished with water!  With this mixture from many secret ingredients we can now set fire to ships and sink them!  Soon we will conquer the seas with a ship that has the breath of a dragon!
Cost: 7,020 7,020 Research Point(s)
Effect: Allows: Construction of Fire Ships at the Shipyard.
Requirement(s): Market ( Seafaring )
Polytheism ( Science )

Counterweight[]

Our scientists have improved the weapon's attachment for our ships, so that they don't tear apart when we fling huge rocks towards our enemies.  And thanks to the counterweight our catapult stays on board now and doesn't launch itself anymore.
Cost: 9,936 9,936 Research Point(s)
Effect: Allows: Construction of Catapult Ships at the Shipyard.
Requirement(s): Greek Fire ( Seafaring )
Architecture ( Economy )

Diplomacy[]

One of our philosophers has written down wise things about war and peace.  He has advised us to confederate with other nations so that we can fight our enemies together!
Cost: 17,064 17,064 Research Point(s)
Effect: Allows: Offering of Garrison Rights.
Requirement(s): Counterweight ( Seafaring )
Governor ( Military )

Sea Charts / Sea Maps[]

Our voyages will be much safer if we write down where all the dangerous currents and treacherous shallows are!  Then our seamen won't have to be afraid of any jagged rocks, deadly maelstroms and the seductive sirens any more.
Cost: 25,632 25,632 Research Point(s)
Effect:
Reduces upkeep costs for ships by - 8%.
Cumulative with Ship Maintenance's - 2%.
Cumulative with Pitch's - 4%.
  • For an approximated reduction of - 14%.
Requirement(s): Diplomacy ( Seafaring )
Notes about various Governmental effects:
Government How it affects your cities
Dictatorship Reduces Reduces gold upkeep cost upkeep by an additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Dictatorship + Xenocracy * Reduces Reduces gold upkeep cost upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
Oligarchy Reduces Reduces gold upkeep cost upkeep by an additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Oligarchy + Xenocracy * Reduces Reduces gold upkeep cost upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½.
  2. Reduces all disadvantages by ½.
  3. Does not affect Anarchy's corruption.

Paddle Wheel Engine[]

Great news for our seamen:  A steam driven paddle wheel lets our ships ride much faster as they could ever do with oarsmen.  Now we can teach fear to our enemies with our mighty paddle wheel rams!
Cost: 38,400 38,400 Research Point(s)
Effect: Allows: Construction of Speedboat's at the Shipyard.
Requirement(s): Sea Charts ( Seafaring )
Cultural Exchange ( Science )

Caulking[]

With this technology, our engineers can seal leaky ships.  Caulking in and in front of the port is a complicated undertaking, but gives our fleets the chance to get ready for battle between two attacks.
Cost: 53,000 53,000 Research Point(s)
Effect: Allows: The construction of Tender's in the shipyard.
Requirement(s): Paddle Wheel Engine ( Seafaring )

Mortar Attachment[]

This mortar is so huge, that not even Hercules could drag it along.  Only an armored steam ship is strong enough to carry it and all the huge balls it can fire at our enemies.
Cost: 93,240 93,240 Research Point(s)
Effect: Allows: Construction of Mortar Ship's in the Shipyard.
Requirement(s): Caulking ( Seafaring )
Optics ( Science )

Massive Ram[]

One of the most dangerous sea units can be built with the ram. This masterpiece of engineering ingenuity is attached to the ship's bow and can inflict massive amounts of damage onto other ships.
Cost: 120,000 120,000 Research Point(s)
Effect: Allows: The construction of Steam Ram's in the Shipyard.
Requirement(s): Mortar Attachment ( Seafaring )

Offshore Base[]

We can use this research to build some of the largest ships in the shipyard. These are equipped with balloons that bomb opponents on the high seas.
Cost: 475,000 475,000 Research Point(s)
Effect: Allows: The construction of Balloon Carrier's in the shipyard.
Requirement(s): Massive Ram ( Seafaring )
The Archimedic Principle ( Science )

Seafaring Future's[]

The secrets of the oceans are finally ours!  Our ships are constantly becoming tougher and faster!  There are almost no ships on this ocean capable of competing with yours.
Cost: 532,800 x level  532,800 x level Research Point(s)
Effect: 2% less (0.98) gold upkeep cost upkeep for your ships per level - (16 – 64)%
Total ship upkeep cost × (0.84 – 0.36)
Requirement(s) Offshore Base ( Seafaring )
Utopia ( Economy )
The Archimedic Principle / The Archimedean Principle ( Science )
Canon Casting / Cannon Casting ( Military )
Notes about various Governmental effects:
Government How it affects your cities
Dictatorship Reduces Reduces gold upkeep cost upkeep by an additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Dictatorship + Xenocracy * Reduces Reduces gold upkeep cost upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
Oligarchy Reduces Reduces gold upkeep cost upkeep by an additional 2%
Total ship upkeep cost x (research reduction multiplier -.02)
Oligarchy + Xenocracy * Reduces Reduces gold upkeep cost upkeep by and additional 1%
Total ship upkeep cost x (research reduction multiplier -.01)
* - Xenocracy occurs when your Capital is occupied and it:
  1. Reduces all advantages by ½.
  2. Reduces all disadvantages by ½.
  3. Does not affect Anarchy's corruption.

Levels 1 through 25[]

Level Cost Effect Requirement
1 532,800 532,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 16% total)

Total ship upkeep cost × 0.84

Offshore Base ( Seafaring )
Utopia ( Economy )
The Archimedic Principle / The Archimedean Principle ( Science )
Canon Casting / Cannon Casting ( Military )
2 1,065,600 1,065,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 18% total)

Total ship upkeep cost × 0.82

1st Level
( Seafaring )
3 1,598,400 1,598,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 20% total)

Total ship upkeep cost × 0.80

2nd Level
( Seafaring )
4 2,131,200 2,131,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 22% total)

Total ship upkeep cost × 0.78

3rd Level
( Seafaring )
5 2,664,000 2,664,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 24% total)

Total ship upkeep cost × 0.76

4th Level
( Seafaring )
6 3,196,800 3,196,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 26% total)

Total ship upkeep cost × 0.74

5th Level
( Seafaring )
7 3,729,600 3,729,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 28% total)

Total ship upkeep cost × 0.72

6th Level
( Seafaring )
8 4,262,400 4,262,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 30% total)

Total ship upkeep cost × 0.70

7th Level
( Seafaring )
9 4,795,200 4,795,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 32% total)

Total ship upkeep cost × 0.68

8th Level
( Seafaring )
10 5,328,000 5,328,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 34% total)

Total ship upkeep cost × 0.66

9th Level
( Seafaring )
11 5,860,800 5,860,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 36% total)

Total ship upkeep cost × 0.64

10th Level
( Seafaring )
12 6,393,600 6,393,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 38% total)

Total ship upkeep cost × 0.62

11th Level
( Seafaring )
13 6,926,400 6,926,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 40% total)

Total ship upkeep cost × 0.60

12th Level
( Seafaring )
14 7,459,200 7,459,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 42% total)

Total ship upkeep cost × 0.58

13th Level
( Seafaring )
15 7,992,000 7,992,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 44% total)

Total ship upkeep cost × 0.56

14th Level
( Seafaring )
16 8,524,800 8,524,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 46% total)

Total ship upkeep cost × 0.54

15th Level
( Seafaring )
17 9,057,600 9,057,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 48% total)

Total ship upkeep cost × 0.52

16th Level
( Seafaring )
18 9,590,400 9,590,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 50% total)

Total ship upkeep cost × 0.50

17th Level
( Seafaring )
19 10,123,200 10,123,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 52% total)

Total ship upkeep cost × 0.48

18th Level
( Seafaring )
20 10,656,000 10,656,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 54% total)

Total ship upkeep cost × 0.46

19th Level
( Seafaring )
21 11,188,800 11,188,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 56% total)

Total ship upkeep cost × 0.44

20th Level
( Seafaring )
22 11,721,600 11,721,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 58% total)

Total ship upkeep cost × 0.42

21st Level
( Seafaring )
23 12,254,400 12,254,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 60% total)

Total ship upkeep cost × 0.40

22nd Level
( Seafaring )
24 12,787,200 12,787,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 62% total)

Total ship upkeep cost × 0.38

23rd Level
( Seafaring )
25 13,320,000 13,320,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 64% total)

Total ship upkeep cost × 0.36

24th Level
( Seafaring )
Level Cost Effect Requirement

Possible FUTURE Levels 26 through 43[]

Level Cost Effect Requirement
Possible Future Levels
26 13,852,800 13,852,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 66% total)

Total ship upkeep cost × 0.34

25th Level
( Seafaring )
27 14,385,600 14,385,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 68% total)

Total ship upkeep cost × 0.32

26th Level
( Seafaring )
28 14,918,400 14,918,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 70% total)

Total ship upkeep cost × 0.30

27th Level
( Seafaring )
29 15,451,200 15,451,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 72% total)

Total ship upkeep cost × 0.28

28th Level
( Seafaring )
30 15,984,000 15,984,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 74% total)

Total ship upkeep cost × 0.26

29th Level
( Seafaring )
31 16,516,800 16,516,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 76% total)

Total ship upkeep cost × 0.24

30th Level
( Seafaring )
32 17,049,600 17,049,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 78% total)

Total ship upkeep cost × 0.22

31st Level
( Seafaring )
33 17,582,400 17,582,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 80% total)

Total ship upkeep cost × 0.20

32nd Level
( Seafaring )
34 18,115,200 18,115,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 82% total)

Total ship upkeep cost × 0.18

33rd Level
( Seafaring )
35 18,648,000 18,648,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 84% total)

Total ship upkeep cost × 0.16

34th Level
( Seafaring )
36 19,180,800 19,180,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 86% total)

Total ship upkeep cost × 0.14

35th Level
( Seafaring )
37 19,713,600 19,713,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 88% total)

Total ship upkeep cost × 0.12

36th Level
( Seafaring )
38 20,246,400 20,246,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 90% total)

Total ship upkeep cost × 0.10

37th Level
( Seafaring )
39 20,779,200 20,779,200 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 92% total)

Total ship upkeep cost × 0.08

38th Level
( Seafaring )
40 21,312,000 21,312,000 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 94% total)

Total ship upkeep cost × 0.06

39th Level
( Seafaring )
41 21,844,800 21,844,800 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 96% total)

Total ship upkeep cost × 0.04

40th Level
( Seafaring )
42 22,377,600 22,377,600 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 98% total)

Total ship upkeep cost × 0.02

41st Level
( Seafaring )
43 22,910,400 22,910,400 Research Point(s) 2% less 2% less gold upkeep cost upkeep for your ships (- 100% total)

Total ship upkeep cost × 0.00

42nd Level
( Seafaring )
Level Cost Effect Requirement

Other Seafaring researches



Advertisement