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This article is about the Seafaring line of research.
Description[]
By completing researches with the research adviser you can unlock new buildings, units, ships and special effects. To complete a research topic you need research points, which you can produce in the Academy.
The research topics are divided up into the five categories: Seafaring , Economy , Science , Military and Mythology
Researches[]
Carpentry[]
The trees from the green forests on our island may be strong enough even for our phalanxes' shields. And a strong woodwork can carry the roofs of our buildings. But in order to be so, the lumbers must be chosen and handled properly! A Carpenter in our town would take care of it and we would use much fewer building material! | |
Cost: | 8 |
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Effect: | Allows: Construction of Carpenter's. |
Requirement(s): | None |
Deck Weapons[]
A rotating attachment for our battleships on which we can mount huge weapons! For a start our inventors have mounted a huge crossbow on it. But we assume that the attachment will be able to bear other machines, too. So as soon as one of our scientists has an idea we can install it on our ships without any problem. | |
Cost: | 12 |
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Effect: | Allows: Building of Ballista Ship's in the Shipyard's. |
Requirement(s): | Carpentry ( Seafaring ) Dry-Dock ( Military ) |
Piracy[]
A powerful Pirate Fortress with a strong crew eager for your orders. They are looking to loot capture points and gold. Fame and enormous amounts of resources beckon the most successful pirates. From here you can start raids on other Pirate Fortresses. | |
Cost: | 18 |
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Effect: | Allows: Construction of Pirate Fortress'es which will allow:
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Requirement(s): | Deck Weapons ( Seafaring ) |
Ship Maintenance[]
If we always keep our ships nice and clean, they don't have to be repaired that often. It will also keep up the morale of the crew when they sing some songs together from time to time while scrubbing the deck or mending the sail cloths. | |||||||||||||
Cost: | 24 | ||||||||||||
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Effect: | Allows: Reduction in upkeep costs for ships by - 2%.
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Requirement(s): | Piracy ( Seafaring ) | ||||||||||||
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Draft[]
Our scientists have found out that our ships have less water resistance when their load is smaller. This means that we can put larger sails on the mast and travel more quickly. | |
Cost: | 24 |
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Effect: | Allows: Quicker Cargo Ship's with lighter loads.
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Requirement(s): | Ship Maintenance ( Seafaring ) |
Expansion[]
Out there is more than just an ocean! More islands await being discovered. We are not alone! We can gain ground on one of the newly discovered island, tap new resources and get to know other peoples! And our clerks are eager to administer even more! | |
Cost: | 336 |
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Effect: | Allows:
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Requirement(s): | Draft ( Seafaring ) Wealth ( Economy ) |
Foreign Cultures[]
If we get to know all the other peoples, this will help us to make progress ourselves. Regular talks and warm words can work true wonders and lead to new alliances and friendships. Of course we need a pretty and cozy building for all the ambassadors and the feasts we will hold in their honor! | |
Cost: | 1,032 |
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Effect: | Allows: Construction of Embassy'es. |
Requirement(s): | Expansion ( Seafaring ) Espionage ( Science ) |
Pitch[]
That is some tough and badly smelling liquid our scientists have found there! But since we stick it onto our ships there are hardly any holes we have to mend! | |||||||||||||
Cost: | 2,236 | ||||||||||||
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Effect: | Allows: Reduction in upkeep costs for ships by - 4%.
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Requirement(s): | Foreign Cultures ( Seafaring ) | ||||||||||||
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Market[]
The strangest goods from distant islands arrive on our markets. Here we can also make deals with traders, so we are sure to get all the raw materials we need. | |
Cost: | 3,264 |
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Effect: | Allows:
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Requirement(s): | Pitch ( Seafaring ) Improved Resource Gathering ( Economy ) |
Greek Fire[]
A fire that can't be extinguished with water! With this mixture from many secret ingredients we can now set fire to ships and sink them! Soon we will conquer the seas with a ship that has the breath of a dragon! | |
Cost: | 7,020 |
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Effect: | Allows: Construction of Fire Ships at the Shipyard. |
Requirement(s): | Market ( Seafaring ) Polytheism ( Science ) |
Counterweight[]
Our scientists have improved the weapon's attachment for our ships, so that they don't tear apart when we fling huge rocks towards our enemies. And thanks to the counterweight our catapult stays on board now and doesn't launch itself anymore. | |
Cost: | 9,936 |
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Effect: | Allows: Construction of Catapult Ships at the Shipyard. |
Requirement(s): | Greek Fire ( Seafaring ) Architecture ( Economy ) |
Diplomacy[]
One of our philosophers has written down wise things about war and peace. He has advised us to confederate with other nations so that we can fight our enemies together! | |
Cost: | 17,064 |
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Effect: | Allows: Offering of Garrison Rights. |
Requirement(s): | Counterweight ( Seafaring ) Governor ( Military ) |
Sea Charts / Sea Maps[]
Our voyages will be much safer if we write down where all the dangerous currents and treacherous shallows are! Then our seamen won't have to be afraid of any jagged rocks, deadly maelstroms and the seductive sirens any more. | |||||||||||||
Cost: | 25,632 | ||||||||||||
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Effect: | Reduces upkeep costs for ships by - 8%.
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Requirement(s): | Diplomacy ( Seafaring ) | ||||||||||||
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Paddle Wheel Engine[]
Great news for our seamen: A steam driven paddle wheel lets our ships ride much faster as they could ever do with oarsmen. Now we can teach fear to our enemies with our mighty paddle wheel rams! | |
Cost: | 38,400 |
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Effect: | Allows: Construction of Speedboat's at the Shipyard. |
Requirement(s): | Sea Charts ( Seafaring ) Cultural Exchange ( Science ) |
Caulking[]
With this technology, our engineers can seal leaky ships. Caulking in and in front of the port is a complicated undertaking, but gives our fleets the chance to get ready for battle between two attacks. | |
Cost: | 53,000 |
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Effect: | Allows: The construction of Tender's in the shipyard. |
Requirement(s): | Paddle Wheel Engine ( Seafaring ) |
Mortar Attachment[]
This mortar is so huge, that not even Hercules could drag it along. Only an armored steam ship is strong enough to carry it and all the huge balls it can fire at our enemies. | |
Cost: | 93,240 |
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Effect: | Allows: Construction of Mortar Ship's in the Shipyard. |
Requirement(s): | Caulking ( Seafaring ) Optics ( Science ) |
Massive Ram[]
One of the most dangerous sea units can be built with the ram. This masterpiece of engineering ingenuity is attached to the ship's bow and can inflict massive amounts of damage onto other ships. | |
Cost: | 120,000 |
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Effect: | Allows: The construction of Steam Ram's in the Shipyard. |
Requirement(s): | Mortar Attachment ( Seafaring ) |
Offshore Base[]
We can use this research to build some of the largest ships in the shipyard. These are equipped with balloons that bomb opponents on the high seas. | |
Cost: | 475,000 |
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Effect: | Allows: The construction of Balloon Carrier's in the shipyard. |
Requirement(s): | Massive Ram ( Seafaring ) The Archimedic Principle ( Science ) |
Seafaring Future's[]
The secrets of the oceans are finally ours! Our ships are constantly becoming tougher and faster! There are almost no ships on this ocean capable of competing with yours. | |||||||||||||
Cost: | 532,800 x level | ||||||||||||
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Effect: | 2% less (0.98) upkeep for your ships per level - (16 – 64)% Total ship upkeep cost × (0.84 – 0.36) | ||||||||||||
Requirement(s) | Offshore Base ( Seafaring ) Utopia ( Economy ) The Archimedic Principle / The Archimedean Principle ( Science ) Canon Casting / Cannon Casting ( Military ) | ||||||||||||
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Levels 1 through 25[]
Level | Cost | Effect | Requirement |
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1 | 532,800 | 2% less upkeep for your ships (- 16% total) Total ship upkeep cost × 0.84 |
Offshore Base ( Seafaring )
Utopia ( Economy ) The Archimedic Principle / The Archimedean Principle ( Science ) Canon Casting / Cannon Casting ( Military ) |
2 | 1,065,600 | 2% less upkeep for your ships (- 18% total) Total ship upkeep cost × 0.82 |
1st Level ( Seafaring ) |
3 | 1,598,400 | 2% less upkeep for your ships (- 20% total) Total ship upkeep cost × 0.80 |
2nd Level ( Seafaring ) |
4 | 2,131,200 | 2% less upkeep for your ships (- 22% total) Total ship upkeep cost × 0.78 |
3rd Level ( Seafaring ) |
5 | 2,664,000 | 2% less upkeep for your ships (- 24% total) Total ship upkeep cost × 0.76 |
4th Level ( Seafaring ) |
6 | 3,196,800 | 2% less upkeep for your ships (- 26% total) Total ship upkeep cost × 0.74 |
5th Level ( Seafaring ) |
7 | 3,729,600 | 2% less upkeep for your ships (- 28% total) Total ship upkeep cost × 0.72 |
6th Level ( Seafaring ) |
8 | 4,262,400 | 2% less upkeep for your ships (- 30% total) Total ship upkeep cost × 0.70 |
7th Level ( Seafaring ) |
9 | 4,795,200 | 2% less upkeep for your ships (- 32% total) Total ship upkeep cost × 0.68 |
8th Level ( Seafaring ) |
10 | 5,328,000 | 2% less upkeep for your ships (- 34% total) Total ship upkeep cost × 0.66 |
9th Level ( Seafaring ) |
11 | 5,860,800 | 2% less upkeep for your ships (- 36% total) Total ship upkeep cost × 0.64 |
10th Level ( Seafaring ) |
12 | 6,393,600 | 2% less upkeep for your ships (- 38% total) Total ship upkeep cost × 0.62 |
11th Level ( Seafaring ) |
13 | 6,926,400 | 2% less upkeep for your ships (- 40% total) Total ship upkeep cost × 0.60 |
12th Level ( Seafaring ) |
14 | 7,459,200 | 2% less upkeep for your ships (- 42% total) Total ship upkeep cost × 0.58 |
13th Level ( Seafaring ) |
15 | 7,992,000 | 2% less upkeep for your ships (- 44% total) Total ship upkeep cost × 0.56 |
14th Level ( Seafaring ) |
16 | 8,524,800 | 2% less upkeep for your ships (- 46% total) Total ship upkeep cost × 0.54 |
15th Level ( Seafaring ) |
17 | 9,057,600 | 2% less upkeep for your ships (- 48% total) Total ship upkeep cost × 0.52 |
16th Level ( Seafaring ) |
18 | 9,590,400 | 2% less upkeep for your ships (- 50% total) Total ship upkeep cost × 0.50 |
17th Level ( Seafaring ) |
19 | 10,123,200 | 2% less upkeep for your ships (- 52% total) Total ship upkeep cost × 0.48 |
18th Level ( Seafaring ) |
20 | 10,656,000 | 2% less upkeep for your ships (- 54% total) Total ship upkeep cost × 0.46 |
19th Level ( Seafaring ) |
21 | 11,188,800 | 2% less upkeep for your ships (- 56% total) Total ship upkeep cost × 0.44 |
20th Level ( Seafaring ) |
22 | 11,721,600 | 2% less upkeep for your ships (- 58% total) Total ship upkeep cost × 0.42 |
21st Level ( Seafaring ) |
23 | 12,254,400 | 2% less upkeep for your ships (- 60% total) Total ship upkeep cost × 0.40 |
22nd Level ( Seafaring ) |
24 | 12,787,200 | 2% less upkeep for your ships (- 62% total) Total ship upkeep cost × 0.38 |
23rd Level ( Seafaring ) |
25 | 13,320,000 | 2% less upkeep for your ships (- 64% total) Total ship upkeep cost × 0.36 |
24th Level ( Seafaring ) |
Level | Cost | Effect | Requirement |
Possible FUTURE Levels 26 through 43[]
Level | Cost | Effect | Requirement |
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Possible Future Levels | |||
26 | 13,852,800 | 2% less upkeep for your ships (- 66% total) Total ship upkeep cost × 0.34 |
25th Level ( Seafaring ) |
27 | 14,385,600 | 2% less upkeep for your ships (- 68% total) Total ship upkeep cost × 0.32 |
26th Level ( Seafaring ) |
28 | 14,918,400 | 2% less upkeep for your ships (- 70% total) Total ship upkeep cost × 0.30 |
27th Level ( Seafaring ) |
29 | 15,451,200 | 2% less upkeep for your ships (- 72% total) Total ship upkeep cost × 0.28 |
28th Level ( Seafaring ) |
30 | 15,984,000 | 2% less upkeep for your ships (- 74% total) Total ship upkeep cost × 0.26 |
29th Level ( Seafaring ) |
31 | 16,516,800 | 2% less upkeep for your ships (- 76% total) Total ship upkeep cost × 0.24 |
30th Level ( Seafaring ) |
32 | 17,049,600 | 2% less upkeep for your ships (- 78% total) Total ship upkeep cost × 0.22 |
31st Level ( Seafaring ) |
33 | 17,582,400 | 2% less upkeep for your ships (- 80% total) Total ship upkeep cost × 0.20 |
32nd Level ( Seafaring ) |
34 | 18,115,200 | 2% less upkeep for your ships (- 82% total) Total ship upkeep cost × 0.18 |
33rd Level ( Seafaring ) |
35 | 18,648,000 | 2% less upkeep for your ships (- 84% total) Total ship upkeep cost × 0.16 |
34th Level ( Seafaring ) |
36 | 19,180,800 | 2% less upkeep for your ships (- 86% total) Total ship upkeep cost × 0.14 |
35th Level ( Seafaring ) |
37 | 19,713,600 | 2% less upkeep for your ships (- 88% total) Total ship upkeep cost × 0.12 |
36th Level ( Seafaring ) |
38 | 20,246,400 | 2% less upkeep for your ships (- 90% total) Total ship upkeep cost × 0.10 |
37th Level ( Seafaring ) |
39 | 20,779,200 | 2% less upkeep for your ships (- 92% total) Total ship upkeep cost × 0.08 |
38th Level ( Seafaring ) |
40 | 21,312,000 | 2% less upkeep for your ships (- 94% total) Total ship upkeep cost × 0.06 |
39th Level ( Seafaring ) |
41 | 21,844,800 | 2% less upkeep for your ships (- 96% total) Total ship upkeep cost × 0.04 |
40th Level ( Seafaring ) |
42 | 22,377,600 | 2% less upkeep for your ships (- 98% total) Total ship upkeep cost × 0.02 |
41st Level ( Seafaring ) |
43 | 22,910,400 | 2% less upkeep for your ships (- 100% total) Total ship upkeep cost × 0.00 |
42nd Level ( Seafaring ) |
Level | Cost | Effect | Requirement |
Other Seafaring researches
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